Android?Camera2開啟自動曝光功能
本文實例為大家分享了Android Camera2開啟自動曝光功能的具體代碼,供大家參考,具體內(nèi)容如下
首先,打開3A的總開關(guān):
CaptureRequest.Builder builder.set(CaptureRequest.CONTROL_MODE, CameraMetadata.CONTROL_MODE_AUTO);
獲取支持的 AE FPS Range:
List<int[]> ae_fps_ranges = new ArrayList<>(); for (Range<Integer> r : characteristics.get(CameraCharacteristics.CONTROL_AE_AVAILABLE_TARGET_FPS_RANGES)) { ? ? ae_fps_ranges.add(new int[] {r.getLower(), r.getUpper()}); } Collections.sort(ae_fps_ranges, new CameraController.RangeSorter());
然后,設(shè)置FPS:
builder.set(CaptureRequest.CONTROL_AE_TARGET_FPS_RANGE, ae_target_fps_range);
最后,根據(jù) Flash_Mode 設(shè)置 AE_MODE
switch(flash_value) { ? ?case "flash_off": ? ? ? ?builder.set(CaptureRequest.CONTROL_AE_MODE, CameraMetadata.CONTROL_AE_MODE_ON); ? ? ? ?builder.set(CaptureRequest.FLASH_MODE, CameraMetadata.FLASH_MODE_OFF); ? ? ? ?break; ? ?case "flash_auto": ? ? ? ?// note we set this even in fake flash mode (where we manually turn torch on and off to simulate flash) so we ? ? ? ?// can read the FLASH_REQUIRED state to determine if flash is required ? ?/*if( use_fake_precapture || CameraController2.this.want_expo_bracketing ) ? ? ? ?builder.set(CaptureRequest.CONTROL_AE_MODE, CameraMetadata.CONTROL_AE_MODE_ON); ? ?else*/ ? ? ? ?builder.set(CaptureRequest.CONTROL_AE_MODE, CameraMetadata.CONTROL_AE_MODE_ON_AUTO_FLASH); ? ? ? ?//這里FLASH_MODE可以設(shè)置為任意值,因為AE_MODE優(yōu)先級高 ? ? ? ?builder.set(CaptureRequest.FLASH_MODE, CameraMetadata.FLASH_MODE_OFF); ? ? ? ?break; ? ?case "flash_on": ? ? ? ?// see note above for "flash_auto" for why we set this even fake flash mode - arguably we don't need to know ? ? ? ?// about FLASH_REQUIRED in flash_on mode, but we set it for consistency... ? ?/*if( use_fake_precapture || CameraController2.this.want_expo_bracketing ) ? ? ? ?builder.set(CaptureRequest.CONTROL_AE_MODE, CameraMetadata.CONTROL_AE_MODE_ON); ? ?else*/ ? ? ? ?builder.set(CaptureRequest.CONTROL_AE_MODE, CameraMetadata.CONTROL_AE_MODE_ON_ALWAYS_FLASH); ? ? ? ?builder.set(CaptureRequest.FLASH_MODE, CameraMetadata.FLASH_MODE_OFF); ? ? ? ?break; ? ?case "flash_torch": ? ? ? ?builder.set(CaptureRequest.CONTROL_AE_MODE, CameraMetadata.CONTROL_AE_MODE_ON); ? ? ? ?builder.set(CaptureRequest.FLASH_MODE, CameraMetadata.FLASH_MODE_TORCH); ? ? ? ?break; ? ?case "flash_red_eye": ? ? ? ?// not supported for expo bracketing or burst ? ? ? ?if( CameraController2.this.burst_type != BurstType.BURSTTYPE_NONE ) ? ? ? ? ? ?builder.set(CaptureRequest.CONTROL_AE_MODE, CameraMetadata.CONTROL_AE_MODE_ON); ? ? ? ?else ? ? ? ? ? ?builder.set(CaptureRequest.CONTROL_AE_MODE, CameraMetadata.CONTROL_AE_MODE_ON_AUTO_FLASH_REDEYE); ? ? ? ?builder.set(CaptureRequest.FLASH_MODE, CameraMetadata.FLASH_MODE_OFF); ? ? ? ?break; ? ?case "flash_frontscreen_auto": ? ?case "flash_frontscreen_on": ? ?case "flash_frontscreen_torch": ? ? ? ?builder.set(CaptureRequest.CONTROL_AE_MODE, CameraMetadata.CONTROL_AE_MODE_ON); ? ? ? ?builder.set(CaptureRequest.FLASH_MODE, CameraMetadata.FLASH_MODE_OFF); ? ? ? ?break; }
查看每幀的曝光參數(shù):
CameraCaptureSession.CaptureCallback{ ?? ?@Override ?? ?public void onCaptureCompleted(@NonNull CameraCaptureSession session, @NonNull CaptureRequest request, @NonNull TotalCaptureResult result) { ?? ??? ?long capture_result_exposure_time = result.get(CaptureResult.SENSOR_EXPOSURE_TIME); ?? ??? ?long capture_result_sensitivity = result.get(CaptureResult.SENSOR_SENSITIVITY); ?? ?} }
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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