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Java實(shí)現(xiàn)俄羅斯方塊小游戲源碼

 更新時(shí)間:2022年01月18日 16:10:29   作者:九芒星#  
這篇文章主要為大家詳細(xì)介紹了Java實(shí)現(xiàn)俄羅斯方塊小游戲源碼,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

本文實(shí)例為大家分享了Java實(shí)現(xiàn)俄羅斯方塊小游戲的具體代碼,供大家參考,具體內(nèi)容如下

一、最終效果

二、功能需求

1、 在二維平面里面用各種隨機(jī)產(chǎn)生的方塊堆積木,每滿一行消去一行,當(dāng)達(dá)到頂部時(shí),游戲結(jié)束。
2、 通過方向鍵來控制方塊轉(zhuǎn)動(dòng),左移,右移和直落。
3、 方塊下落統(tǒng)一設(shè)置藍(lán)色,接觸底部變粉色。
4、 計(jì)算分?jǐn)?shù),分?jǐn)?shù)是由方塊的類型決定的,每堆積一個(gè)方塊就把分?jǐn)?shù)累加到總分中。
5、 游戲有開始、重新開始、降低提高級(jí)數(shù)(速度)、暫停、退出

三、程序?qū)崿F(xiàn)

這個(gè)是最基礎(chǔ)的方塊素材

package 俄羅斯方塊;

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;?
import java.applet.*;
import java.lang.String.*;
import java.lang.*;
import java.io.*;

public class Block extends JPanel implements ActionListener,KeyListener//應(yīng)該是繼承JPanel
{
?? ?static Button but[] = new Button[6];
?? ?static Button noStop = new Button("取 消 暫 停");
?? ?static Label scoreLab = new Label("分?jǐn)?shù):");
?? ?static Label infoLab = new Label("提示:");
?? ?static Label speedLab = new Label("級(jí)數(shù):");
?? ?static Label scoreTex = new Label("0");
?? ?static Label infoTex = new Label(" ");
?? ?static Label speedTex = new Label("1");
?? ?
?? ?static JFrame jf = new JFrame();
?? ?static MyTimer timer;?
?? ?static ImageIcon icon=new ImageIcon("resource/Block.jpg");
?? ?static JMenuBar mb = new JMenuBar();
?? ?static JMenu menu0 = new JMenu("游 ?戲 ");
?? ?static JMenu menu1 = new JMenu("幫 ?助 ");
?? ?static JMenuItem mi0 = new JMenuItem("新 游 戲");
?? ?static JMenuItem mi1 = new JMenuItem("退 ?出");
?? ?static JMenuItem mi1_0 = new JMenuItem("關(guān) ?于");
? ?static JDialog dlg_1;
?? ?static JTextArea dlg_1_text = new JTextArea();
?? ?static int startSign = 0;//游戲開始標(biāo)志 0 未開始 1 開始 2 暫停
?? ?static String butLab[] = {"開 始 游 戲","重 新 開 始","降 低 級(jí) 數(shù)","提 高 級(jí) 數(shù)","游 戲 暫 停","退 出 游 戲"};
?? ?static int game_body[][] = new int[19][10];
?? ?static int game_sign_x[] = new int[4];//用于記錄4個(gè)方格的水平位置
?? ?static int game_sign_y[] = new int[4];//用于記錄4個(gè)方格的垂直位置
?? ?static boolean downSign = false;//是否落下
?? ?static int blockNumber = 1;//磚塊的編號(hào)
?? ?static int gameScore = 0;//游戲分?jǐn)?shù)
?? ?static int speedMark = 1;
?? ?
?? ?public static void main(String args[])?
?? ?{
?? ??? ?Block myBlock = new Block();
?? ??? ?mb.add(menu0);
?? ??? ?mb.add(menu1);
?? ??? ?menu0.add(mi0);
?? ??? ?menu0.add(mi1);
?? ??? ?menu1.add(mi1_0);
?? ? ? ?jf.setJMenuBar(mb);?? ?
?? ? ? ?
?? ? ? ?myBlock.init();
?? ? ? ?jf.add(myBlock);
?? ? ? ?jf.setSize(565,501);
?? ??? ?jf.setResizable(false);
?? ??? ?jf.setTitle("俄羅斯方塊");
?? ??? ?jf.setIconImage(icon.getImage());
?? ??? ?jf.setLocation(200,100);
?? ??? ?jf.show();
?? ??? ?timer = new MyTimer(myBlock); //啟動(dòng)線程
? ? ? ?timer.setDaemon(true);?
? ? ? ?timer.start();
? ? ? ?timer.suspend();
?? ?}
?? ?public void init()
?? ?{
? ??? ?setLayout(null);
? ??? ?for(int i = 0;i < 6;i++)
? ??? ?{
? ??? ??? ?but[i] = new Button(butLab[i]);
? ??? ??? ?add(but[i]);
? ??? ??? ?but[i].addActionListener(this);
? ??? ??? ?but[i].addKeyListener(this);
? ??? ??? ?but[i].setBounds(360,(240 + 30 * i),160,25);
? ??? ?}
? ? ? ?
? ? ? ?add(scoreLab);
? ? ? ?add(scoreTex);
? ? ? ?add(speedLab);
? ? ? ?add(speedTex);
? ? ? ?add(infoLab);
? ? ? ?add(infoTex);
? ? ? ?add(scoreLab);
? ? ? ?scoreLab.setBounds(320,15,30,20);
? ? ? ?scoreTex.setBounds(360,15,160,20);
?? ??? ?scoreTex.setBackground(Color.white);
?? ??? ?speedLab.setBounds(320,45,30,20);
?? ??? ?speedTex.setBounds(360,45,160,20);
?? ??? ?speedTex.setBackground(Color.white);
?? ??? ?
?? ??? ?but[1].setEnabled(false);
?? ??? ?but[4].setEnabled(false);
?? ??? ?
?? ??? ?infoLab.setBounds(320,75,30,20);
?? ??? ?infoTex.setBounds(360,75,160,20);
?? ??? ?infoTex.setBackground(Color.white);
?? ??? ?noStop.setBounds(360,360,160,25);
?? ??? ?noStop.addActionListener(this);
?? ??? ?noStop.addKeyListener(this);
?? ??? ?mi0.addActionListener(this);
?? ??? ?mi1.addActionListener(this);
?? ??? ?mi1_0.addActionListener(this);
?? ??? ?num_csh_game();
?? ??? ?rand_block();
? ?}
? ?
? ?public void actionPerformed(ActionEvent e)
? ?{
? ??? ?if(e.getSource() == but[0])//開始游戲
? ??? ?{
? ??? ??? ?startSign = 1;
? ??? ??? ?infoTex.setText("游戲已經(jīng)開始!");
? ??? ??? ?but[0].setEnabled(false);
? ??? ??? ?but[1].setEnabled(true);
?? ??? ? ? ?but[4].setEnabled(true);
?? ??? ? ? ?timer.resume();?
? ??? ?}
? ??? ?if(e.getSource() == but[1]||e.getSource() == mi0)//重新開始游戲
? ??? ?{
? ??? ??? ?startSign = 0;
? ??? ??? ?gameScore = 0;
? ??? ??? ?timer.suspend();
? ??? ??? ?num_csh_restart();
? ??? ??? ?repaint();
? ??? ??? ?rand_block();
? ??? ??? ?scoreTex.setText("0");
? ??? ??? ?infoTex.setText("新游戲!");
? ??? ??? ?but[0].setEnabled(true);
? ??? ??? ?but[1].setEnabled(false);
?? ??? ? ? ?but[4].setEnabled(false);
? ??? ?}
? ??? ?if(e.getSource() == but[2])//降低級(jí)數(shù)
? ??? ?{
? ??? ??? ?infoTex.setText("降低級(jí)數(shù)!");
? ??? ??? ?speedMark--;
? ??? ??? ?if(speedMark <= 1)
? ??? ??? ?{
? ??? ??? ??? ?speedMark = 1;
? ??? ??? ??? ?infoTex.setText("已經(jīng)是最低級(jí)數(shù)!");
? ??? ??? ?}
? ??? ??? ?speedTex.setText(speedMark + "");
? ??? ?}
? ??? ?if(e.getSource() == but[3])//提高級(jí)數(shù)
? ??? ?{
? ??? ??? ?infoTex.setText("提高級(jí)數(shù)!");
? ??? ??? ?speedMark++;
? ??? ??? ?if(speedMark >= 9)
? ??? ??? ?{
? ??? ??? ??? ?speedMark = 9;
? ??? ??? ??? ?infoTex.setText("已經(jīng)是最高級(jí)數(shù)!");
? ??? ??? ?}
? ??? ??? ?speedTex.setText(speedMark + "");
? ??? ?}
? ??? ?if(e.getSource() == but[4])//游戲暫停
? ??? ?{
? ??? ??? ?this.add(noStop);
? ??? ??? ?this.remove(but[4]);
? ??? ??? ?infoTex.setText("游戲暫停!");
? ??? ??? ?timer.suspend();
? ??? ?}
? ??? ?if(e.getSource() == noStop)//取消暫停
? ??? ?{
? ??? ??? ?this.remove(noStop);
? ??? ??? ?this.add(but[4]);
? ??? ??? ?infoTex.setText("繼續(xù)游戲!");
? ??? ??? ?timer.resume();
? ??? ?}
? ??? ?if(e.getSource() == but[5]||e.getSource() == mi1)//退出游戲
? ??? ?{
? ??? ??? ?jf.dispose();
? ??? ?}
? ??? ?if(e.getSource() == mi1_0)//退出游戲
? ??? ?{
? ??? ??? ?dlg_1 = new JDialog(jf,"關(guān) 于");
?? ??? ? ? ?try{
?? ??? ? ? ??? ?FileInputStream io = new FileInputStream("resource/guanyu.txt");//得到路徑
?? ??? ? ? ? ? ?byte a[] = new byte[io.available()];
?? ??? ? ? ? ? ?io.read(a);
?? ??? ? ? ? ? ?io.close();
?? ??? ? ? ? ? ?String str = new String(a);
?? ??? ? ? ? ? ?dlg_1_text.setText(str);
?? ??? ? ? ? ? ?}
?? ??? ? ? ? ? ?catch(Exception g){}
?? ??? ? ? ? ? ?dlg_1_text.setEditable(false);
? ??? ??? ? ? ?dlg_1.add(dlg_1_text);
?? ??? ??? ? ? ?dlg_1.pack();
? ? ? ? ? ? ? ?dlg_1.setResizable(false);
? ? ? ? ? ? ? ?dlg_1.setSize(200, 120);
? ? ? ? ? ? ? ?dlg_1.setLocation(400, 240);
? ? ? ? ? ? ? ?dlg_1.show();
? ??? ?}
? ?}
? ?
? ?public void rand_block()//隨機(jī)產(chǎn)生磚塊
? ?{
? ??? ?int num;
?? ??? ?num = (int)(Math.random() * 6) + 1;//產(chǎn)生0~6之間的隨機(jī)數(shù)
?? ??? ?blockNumber = num;
?? ??? ?switch(blockNumber)
?? ??? ?{
?? ??? ??? ?case 1: block1(); blockNumber = 1; break;
?? ??? ??? ?case 2: block2(); blockNumber = 2; break;
?? ??? ??? ?case 3: block3(); blockNumber = 3; break;
?? ??? ??? ?case 4: block4(); blockNumber = 4; break;
?? ??? ??? ?case 5: block5(); blockNumber = 5; break;
?? ??? ??? ?case 6: block6(); blockNumber = 6; break;
?? ??? ??? ?case 7: block7(); blockNumber = 7; break;
?? ??? ?}
? ?}?
? ?
? ?public void change_body(int blockNumber)//改變磚塊狀態(tài)
? ?{
? ??? ?dingwei();
? ??? ?if(blockNumber == 1&&downSign == false)//變換長(zhǎng)條2種情況
? ??? ?{
? ??? ??? ?if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[3] <= 16)//說明長(zhǎng)條是橫著的
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0] - 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[3] + 2][game_sign_x[3] - 2] != 2)
? ??? ??? ??? ?{
? ??? ??? ??? ??? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0] - 1][game_sign_x[0] + 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[1]][game_sign_x[1]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2] + 1][game_sign_x[2] - 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3] + 2][game_sign_x[3] - 2] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}
? ??? ??? ?}
? ??? ??? ?if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] >= 1&&game_sign_x[3] <= 7)//說明長(zhǎng)條是豎著的
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0] + 1][game_sign_x[0]-1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3] + 2] != 2)
? ??? ??? ??? ?{
? ??? ??? ??? ??? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[1]][game_sign_x[1]]=1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3] - 2][game_sign_x[3] + 2] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}
? ??? ??? ?}
? ??? ?}
? ??? ?if(blockNumber == 3&&downSign == false)//變換轉(zhuǎn)彎1有4種情況
? ??? ?{
? ??? ??? ?if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] == game_sign_x[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] >= 1)
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
? ??? ??? ??? ?{
? ??? ??? ??? ? ? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[1]][game_sign_x[1]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}?? ?
? ??? ??? ?}
? ??? ??? ?if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] <= 17)
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
? ??? ??? ??? ?{
? ? ? ??? ??? ??? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;?? ?
? ??? ??? ??? ? ? ?game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2]][game_sign_x[2]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}?? ?
? ??? ??? ?}
? ??? ??? ?if(game_sign_x[1] == game_sign_x[2]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[0] == game_sign_y[1]&&game_sign_x[3] <= 8)
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
? ??? ??? ??? ?{
? ? ? ??? ??? ??? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;?? ?
? ??? ??? ??? ? ? ?game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2]][game_sign_x[2]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}?? ?
? ??? ??? ?}
? ??? ??? ?if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[0] == game_sign_x[3])
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3]][game_sign_x[3] + 2] != 2)
? ??? ??? ??? ?{
? ? ? ??? ??? ??? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[1]][game_sign_x[1]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3]][game_sign_x[3] + 2] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}?? ?
? ??? ??? ?}
? ??? ?}
? ??? ?if(blockNumber == 4&&downSign == false)//變換轉(zhuǎn)彎2有4種情況
? ??? ?{
? ??? ??? ?if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[3] <= 7)
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3]][game_sign_x[3] + 2] != 2)
? ??? ??? ??? ?{
? ? ? ??? ??? ??? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2]][game_sign_x[2]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3]][game_sign_x[3] + 2] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}?? ?
? ??? ??? ?}
? ??? ??? ?if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[1] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[2])
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[1]][game_sign_x[1] + 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
? ??? ??? ??? ?{
? ? ? ??? ??? ??? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0]][game_sign_x[0]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[1]][game_sign_x[1] + 2] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}?? ?
? ??? ??? ?}
? ??? ??? ?if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[0] >= 2)
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
? ??? ??? ??? ?{
? ? ? ??? ??? ??? ?num_csh_game();
? ??? ??? ? ? ??? ?game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;
? ??? ??? ? ? ??? ?game_body[game_sign_y[1]][game_sign_x[1]] = 1;
? ??? ??? ? ? ??? ?game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}?? ?
? ??? ??? ?}
? ??? ??? ?if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[0] == game_sign_y[2]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[0] <= 16)
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] != 2&&game_body[game_sign_y[2]][game_sign_x[2] - 2] != 2)
? ??? ??? ??? ?{
? ? ? ??? ??? ??? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2]][game_sign_x[2] - 2] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3]][game_sign_x[3]] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}?? ?
? ??? ??? ?}
? ??? ?}
? ??? ?if(blockNumber == 5&&downSign == false)//變換轉(zhuǎn)彎3有4種情況
? ??? ?{
? ??? ??? ?if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[2] == game_sign_x[3]&&game_sign_y[0] == game_sign_y[1]&&game_sign_x[1] >= 2)
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[1]][game_sign_x[1] - 2] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
? ??? ??? ??? ?{
? ? ? ??? ??? ??? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[1]][game_sign_x[1] - 2] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2]][game_sign_x[2]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}
? ??? ??? ?}
? ??? ??? ?if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[1]&&game_sign_y[0] <= 16)
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
? ??? ??? ??? ?{
? ? ? ?? ??? ??? ? ? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
? ??? ??? ? ? ? ?? ?game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
? ??? ??? ? ? ??? ?game_body[game_sign_y[2]][game_sign_x[2]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}
? ??? ??? ?}
? ??? ??? ?if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[2] == game_sign_y[3])
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[2]][game_sign_x[2] + 2] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
? ??? ??? ??? ?{
? ? ? ??? ??? ??? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[1]][game_sign_x[1]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2]][game_sign_x[2] + 2] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}
? ??? ??? ?}
? ??? ??? ?if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[2] == game_sign_x[3])
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
? ??? ??? ??? ?{
? ? ? ??? ??? ??? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[1]][game_sign_x[1]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}
? ??? ??? ?}
? ??? ?}
? ??? ?if(blockNumber == 6&&downSign == false)//變換兩層磚塊1的2種情況
? ??? ?{
? ??? ??? ?if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[0] >= 2)
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] -1 ] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
? ??? ??? ??? ?{
? ? ? ??? ??? ??? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[1]][game_sign_x[1]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}
? ??? ??? ?}
? ??? ??? ?if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[3] <= 17)
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0]][game_sign_x[0] + 2] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] + 1][game_sign_x[3] - 1] != 2)
? ??? ??? ??? ?{
? ? ? ?? ??? ??? ? ? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0]][game_sign_x[0] + 2] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2]][game_sign_x[2]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3] + 1][game_sign_x[3] - 1] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}
? ??? ??? ?}
? ??? ?}
? ??? ?if(blockNumber == 7&&downSign == false)//變換兩層磚塊2的2種情況
? ??? ?{
? ??? ??? ?if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] <= 16)
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0]][game_sign_x[0] + 2] != 2&&game_body[game_sign_y[1] - 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
? ??? ??? ??? ?{
? ? ? ??? ??? ??? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0]][game_sign_x[0] + 2] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[1] - 1][game_sign_x[1] + 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2]][game_sign_x[2]] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}
? ??? ??? ?}
? ??? ??? ?if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[2] <= 17)
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[1]][game_sign_x[1] - 2] != 2&&game_body[game_sign_y[2] + 1][game_sign_x[2] + 1] != 2)
? ??? ??? ??? ?{
? ? ? ??? ??? ??? ?num_csh_game();
? ??? ??? ??? ? ? ?game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[1]][game_sign_x[1] - 2] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[2] + 1][game_sign_x[2] + 1] = 1;
? ??? ??? ??? ? ? ?game_body[game_sign_y[3]][game_sign_x[3]] = 1;
? ??? ??? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
? ??? ??? ??? ? ? ?repaint();
? ??? ??? ??? ?}
? ??? ??? ?}
? ??? ?}
? ?}
? ?
? ?public void num_csh_game()//數(shù)組清零
? ?{
? ??? ?for(int i = 0;i < 19;i++)
? ??? ?{
? ??? ??? ?for(int j = 0;j < 10;j++)
? ??? ??? ?{
? ??? ??? ??? ?if(game_body[i][j] == 2)
? ??? ??? ??? ?{
? ??? ??? ??? ??? ?game_body[i][j] = 2;
? ??? ??? ??? ?}
? ??? ??? ??? ?else
? ??? ??? ??? ?{
? ??? ??? ??? ??? ?game_body[i][j] = 0;
? ??? ??? ??? ?}
? ??? ??? ?}
? ??? ?}
? ?}
? ?
? ?public void num_csh_restart()//重新開始時(shí)數(shù)組清零
? ?{
? ??? ?for(int i = 0;i < 19;i++)
? ??? ?{
? ??? ??? ?for(int j = 0;j < 10;j++)
? ??? ??? ?{
? ??? ??? ??? ?game_body[i][j] = 0;
? ??? ??? ?}
? ??? ?}
? ?}
? ?
? ?public void keyTyped(KeyEvent e){} ? ?
? ?
? ?public void keyPressed(KeyEvent e)
? ?{
? ??? ?if(e.getKeyCode() == KeyEvent.VK_DOWN&&startSign == 1)//處理下鍵
? ??? ?{
? ??? ??? ?this.down();
? ??? ?}
? ??? ?if(e.getKeyCode() == KeyEvent.VK_LEFT&&startSign == 1)//處理左鍵
? ??? ?{
? ??? ??? ?this.left();
? ??? ?}
? ??? ?if(e.getKeyCode() == KeyEvent.VK_RIGHT&&startSign == 1)//處理右鍵
? ??? ?{
? ??? ??? ?this.right();
? ??? ?}
? ??? ?if(e.getKeyCode() == KeyEvent.VK_UP&&startSign == 1)//處理上鍵轉(zhuǎn)換
? ??? ?{
? ??? ??? ?this.change_body(blockNumber);
? ??? ?}
? ??? ?if(startSign == 0)
? ??? ?{
? ??? ??? ?infoTex.setText("游戲未開始或已結(jié)束!");
? ??? ?}
? ?}
? ?
? ?public void keyReleased(KeyEvent e){}
? ?
? ?public void paint(Graphics g)
?? ?{
?? ??? ?g.setColor(Color.black);
?? ??? ?g.fill3DRect(0,0,300,450,true);
?? ??? ?for(int i = 0;i < 19;i++)
?? ??? ?{
?? ??? ??? ?for(int j = 0;j < 10;j++)
?? ??? ??? ?{
?? ??? ??? ??? ?if(game_body[i][j] == 1)
?? ??? ??? ??? ?{
?? ??? ??? ??? ? ? ?g.setColor(Color.blue);
?? ??? ? ? ? ? ? ? ?g.fill3DRect(30*j,30*(i-4),30,30,true);
?? ??? ??? ??? ?}
?? ??? ??? ??? ?if(game_body[i][j] == 2)
?? ??? ??? ??? ?{
?? ??? ??? ??? ? ? ?g.setColor(Color.magenta);
?? ??? ? ? ? ? ? ? ?g.fill3DRect(30*j,30*(i-4),30,30,true);
?? ??? ??? ??? ?}
?? ??? ??? ?}
?? ??? ?}?? ?
?? ?}
?? ?
?? ?public void left()//向左移動(dòng)
?? ?{
?? ??? ?int sign = 0;
?? ??? ?dingwei();
?? ??? ?for(int k = 0;k < 4;k++)
?? ??? ?{
?? ??? ??? ?if(game_sign_x[k] == 0||game_body[game_sign_y[k]][game_sign_x[k] - 1] == 2)
?? ??? ??? ?{
?? ??? ??? ??? ?sign = 1;
?? ??? ??? ?}
?? ??? ?}
?? ??? ?if(sign == 0&&downSign == false)
?? ??? ?{
?? ??? ??? ?num_csh_game();
?? ??? ??? ?for(int k = 0;k < 4;k++)
?? ??? ? ? ?{
?? ??? ? ? ??? ?game_body[game_sign_y[k]][game_sign_x[k] - 1] = 1;
?? ??? ? ? ?}
?? ??? ? ? ?infoTex.setText("向左移動(dòng)!");
?? ??? ? ? ?repaint();
?? ??? ?}
?? ?}
?? ?
?? ?public void right()//向右移動(dòng)
?? ?{
?? ??? ?int sign = 0;
?? ??? ?dingwei();
?? ??? ?for(int k = 0;k < 4;k++)
?? ??? ?{
?? ??? ??? ?if(game_sign_x[k] == 9||game_body[game_sign_y[k]][game_sign_x[k] + 1] == 2)
?? ??? ??? ?{
?? ??? ??? ??? ?sign = 1;
?? ??? ??? ?}
?? ??? ?}
?? ??? ?if(sign == 0&&downSign == false)
?? ??? ?{
?? ??? ??? ?num_csh_game();
?? ??? ??? ?for(int k = 0;k < 4;k++)
?? ??? ? ? ?{
?? ??? ? ? ??? ?game_body[game_sign_y[k]][game_sign_x[k] + 1] = 1;
?? ??? ? ? ?}
?? ??? ? ? ?infoTex.setText("向右移動(dòng)!");
?? ??? ? ? ?repaint();
?? ??? ?}
?? ?}
?? ?
?? ?public void down()//下落
?? ?{
?? ??? ?int sign = 0;
?? ??? ?dingwei();
?? ??? ?for(int k = 0;k < 4;k++)
?? ??? ?{
?? ??? ??? ?if(game_sign_y[k] == 18||game_body[game_sign_y[k] + 1][game_sign_x[k]] == 2)
?? ??? ??? ?{
?? ??? ??? ??? ?sign = 1;
?? ??? ??? ??? ?downSign = true;
?? ??? ??? ??? ?changeColor();
?? ??? ??? ??? ?cancelDW();
?? ??? ??? ??? ?getScore();
?? ??? ??? ??? ?if(game_over() == false)
?? ??? ??? ??? ?{
?? ??? ??? ??? ? ? ?rand_block();
?? ??? ??? ??? ? ? ?repaint();
?? ??? ??? ??? ?}
?? ??? ??? ?}
?? ??? ?}
?? ??? ?if(sign == 0)
?? ??? ?{
?? ??? ??? ?num_csh_game();
?? ??? ? ? ?for(int k = 0;k < 4;k++)
?? ??? ? ? ?{
?? ??? ? ? ? ? ?game_body[game_sign_y[k] + 1][game_sign_x[k]] = 1;
?? ??? ? ? ?}
?? ??? ? ? ?infoTex.setText("游戲進(jìn)行中!");
?? ??? ? ? ?repaint();
?? ??? ?}
?? ?}
?? ?
?? ?public boolean game_over()//判斷游戲是否結(jié)束
?? ?{
?? ??? ?int sign=0;
?? ??? ?for(int i = 0;i < 10;i++)
?? ??? ?{
?? ??? ??? ?if(game_body[4][i] == 2)
?? ??? ??? ?{
?? ??? ??? ??? ?sign = 1;
?? ??? ??? ?}
?? ??? ?}
?? ??? ?if(sign == 1)
?? ??? ?{
?? ??? ??? ?infoTex.setText("游戲結(jié)束!");
?? ??? ??? ?changeColor();
?? ??? ??? ?repaint();
?? ??? ??? ?startSign = 0;
?? ??? ??? ?timer.suspend();
?? ??? ??? ?return true;
?? ??? ?}
?? ??? ?else
?? ??? ?return false;
?? ?}
?? ?
?? ?public void getScore()//滿行消除方法
?? ?{
?? ??? ?for(int i = 0;i < 19;i++)
?? ??? ?{
?? ??? ??? ?int sign = 0;
?? ??? ??? ?for(int j = 0;j < 10;j++)
?? ??? ??? ?{
?? ??? ??? ??? ?if(game_body[i][j] == 2)
?? ??? ??? ??? ?{
?? ??? ??? ??? ??? ?sign++;
?? ??? ??? ??? ?}
?? ??? ??? ?}
?? ??? ??? ?if(sign == 10)
?? ??? ??? ?{
?? ??? ??? ??? ?gameScore += 100;
?? ??? ??? ??? ?scoreTex.setText(gameScore+"");
?? ??? ??? ??? ?infoTex.setText("恭喜得分!");
?? ??? ??? ??? ?for(int j = i;j >= 1;j--)
?? ??? ??? ??? ?{
?? ??? ??? ??? ??? ?for(int k = 0;k < 10;k++)
?? ??? ??? ??? ? ? ?{
?? ??? ??? ??? ??? ? ? ?game_body[j][k] = game_body[j - 1][k];
?? ??? ??? ??? ? ? ?}
?? ??? ??? ??? ?}
?? ??? ??? ?}
?? ??? ?}
?? ?}
?? ??? ?
?? ?public void changeColor()//給已經(jīng)落下的塊換色
?? ?{
?? ??? ?downSign = false;
?? ??? ?for(int k = 0;k < 4;k++)
?? ??? ?{
?? ??? ? ? ?game_body[game_sign_y[k]][game_sign_x[k]] = 2;
?? ??? ?}
?? ?}
?? ?
?? ?public void dingwei()//確定其位置
?? ?{
?? ??? ?int k = 0;
?? ??? ?cancelDW();
?? ??? ?for(int i = 0;i < 19;i++)
?? ??? ?{
?? ??? ??? ?for(int j = 0;j < 10;j++)
?? ??? ??? ?{
?? ??? ??? ??? ?if(game_body[i][j] == 1)
?? ??? ??? ??? ?{
?? ??? ??? ??? ??? ?game_sign_x[k] = j;
?? ??? ??? ??? ??? ?game_sign_y[k] = i;
?? ??? ??? ??? ??? ?k++;
?? ??? ??? ??? ?}
?? ??? ??? ?}
?? ??? ?}
?? ?}
?? ?
?? ?public void cancelDW()//將定位數(shù)組初始化
?? ?{
?? ??? ?for(int k = 0;k < 4;k++)
?? ??? ?{
?? ??? ??? ?game_sign_x[k] = 0;
?? ??? ??? ?game_sign_y[k] = 0;
?? ??? ?}
?? ?}
?? ?
?? ?public void block1()//長(zhǎng)條
?? ?{
?? ??? ?game_body[0][4] = 1;
?? ??? ?game_body[1][4] = 1;
?? ??? ?game_body[2][4] = 1;
?? ??? ?game_body[3][4] = 1;
?? ?}
?? ?
?? ?public void block2()//正方形
?? ?{
?? ??? ?game_body[3][4] = 1;
?? ??? ?game_body[2][4] = 1;
?? ??? ?game_body[3][5] = 1;
?? ??? ?game_body[2][5] = 1;
?? ?}
?? ?public void block3()//3加1(下)
?? ?{
?? ??? ?game_body[1][4] = 1;
?? ??? ?game_body[2][4] = 1;
?? ??? ?game_body[3][4] = 1;
?? ??? ?game_body[3][5] = 1;
?? ?}
?? ?public void block4()//3加1(中)
?? ?{
?? ??? ?game_body[1][4] = 1;
?? ??? ?game_body[2][4] = 1;
?? ??? ?game_body[3][4] = 1;
?? ??? ?game_body[2][5] = 1;
?? ?}
?? ?public void block5()//3加1(上)
?? ?{
?? ??? ?game_body[1][4] = 1;
?? ??? ?game_body[2][4] = 1;
?? ? ? ?game_body[3][4] = 1;
?? ??? ?game_body[1][5] = 1;
?? ?}
?? ?public void block6()//轉(zhuǎn)折1
?? ?{
?? ??? ?game_body[1][5] = 1;
?? ??? ?game_body[2][5] = 1;
?? ??? ?game_body[2][4] = 1;
?? ??? ?game_body[3][4] = 1;
?? ?}
?? ?public void block7()//轉(zhuǎn)折2
?? ?{
?? ??? ?game_body[1][4] = 1;
?? ??? ?game_body[2][4] = 1;
?? ??? ?game_body[2][5] = 1;
?? ??? ?game_body[3][5] = 1;
?? ?}
}

//定時(shí)線程?
class MyTimer extends Thread
{
?? ?Block myBlock;?
? ?public MyTimer(Block myBlock)
? ?{
? ??? ?this.myBlock = myBlock;
? ?}
? ?public void run()
? ?{
? ? ? ?while(myBlock.startSign == 1)
? ? ? ?{
? ? ? ??? ?try{
? ? ? ??? ? ? ?sleep((10-myBlock.speedMark + 1)*100);?
? ? ? ??? ? ? ?myBlock.down();
? ? ? ? ? ?}
? ? ? ? ? ?catch(InterruptedException e){}
? ? ? ?}?
? }
}?

備注:上鍵變換方向

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