通過Jetpack Compose實(shí)現(xiàn)雙擊點(diǎn)贊動(dòng)畫效果
實(shí)現(xiàn)步驟
先紅色畫個(gè)愛心
Icon( Icons.Filled.Favorite, "愛心", Modifier .align(Alignment.Center) tint = Color.Red )
點(diǎn)擊事件加動(dòng)畫
雙擊監(jiān)聽
.pointerInput(Unit) { detectTapGestures( onDoubleTap = { ... } ) } #### **API 介紹** | API名稱 | 作用 | | --- | --- | | detectTapGestures | 監(jiān)聽點(diǎn)擊手勢 | > 與 Clickable Modifier 不同的是,detectTapGestures 可以監(jiān)聽更多的點(diǎn)擊事件。作為手機(jī)監(jiān)聽的基礎(chǔ) API,必然不會(huì)存在 Clickable Modifier 所拓展的漣漪效果 detectTapGestures 提供了四個(gè)可選參數(shù) - onDoubleTap (可選):雙擊時(shí)回調(diào) - onLongPress (可選):長按時(shí)回調(diào) - onPress (可選):按下時(shí)回調(diào) - onTap (可選):輕觸時(shí)回調(diào) 我們用到的就是`onDoubleTap`
用枚舉定義三個(gè)變量 開始、顯示和消失
enum class LikedStates { Initial, Liked, Disappeared }
remember保持?jǐn)?shù)據(jù)狀態(tài),mutableStateOf監(jiān)聽狀態(tài)變化
var transitionState by remember { mutableStateOf(MutableTransitionState(LikedStates.Disappeared)) }
MutableTransitionState包含兩個(gè)字段:currentState和targetState。currentState初始化為提供的initialState,并且只能通過轉(zhuǎn)換進(jìn)行變異。targetState也初始化為initialState??梢詫ζ溥M(jìn)行變異,以改變使用updateTransition使用MutableTransitionState創(chuàng)建的過渡動(dòng)畫的過程。currentState和targetState都由狀態(tài)對象支持。
判斷攔截?cái)?shù)據(jù)變化過程,用于實(shí)現(xiàn)對應(yīng)的動(dòng)畫
if (transitionState.currentState == LikedStates.Initial) { transitionState.targetState = LikedStates.Liked } else if (transitionState.currentState == LikedStates.Liked) { transitionState.targetState = LikedStates.Disappeared }
開始顯示的過度動(dòng)畫
val transition = updateTransition(transitionState = transitionState, label = null) val alpha by transition.animateFloat( transitionSpec = { ... } ) { if (it == LikedStates.Liked) 1f else 0f }
我們要實(shí)現(xiàn)有彈性的放大動(dòng)畫,所以利用graphicsLayer實(shí)現(xiàn)縮放
graphicsLayer可以應(yīng)用于
- 縮放(
scaleX
、scaleY
) - 旋轉(zhuǎn)(rotationX、rotationY、rotationZ)
- 不透明度(
alpha
) - 陰影(shadowElevation、shape)
- 剪裁(clip、shape)
定義scale,XY
1 :1放大所以定義一個(gè)就行
val scale by transition.animateFloat( transitionSpec = { .... } ) { ... }
創(chuàng)建浮動(dòng)動(dòng)畫作為給定變換的一部分targetValueByState
用作從目標(biāo)狀態(tài)到此動(dòng)畫的目標(biāo)值的映射
最后在定義三種狀態(tài)里嗎設(shè)置對應(yīng)的參數(shù)
when (it) { LikedStates.Initial -> 0f LikedStates.Liked -> 4f LikedStates.Disappeared -> 2f }
完整代碼
@Suppress("TransitionPropertiesLabel") @Composable fun DoubleTapToLike() { var transitionState by remember { mutableStateOf(MutableTransitionState(LikedStates.Disappeared)) } Box( Modifier .fillMaxSize() .pointerInput(Unit) { detectTapGestures( onDoubleTap = { transitionState = MutableTransitionState(LikedStates.Initial) } ) } ) { if (transitionState.currentState == LikedStates.Initial) { transitionState.targetState = LikedStates.Liked } else if (transitionState.currentState == LikedStates.Liked) { transitionState.targetState = LikedStates.Disappeared } val transition = updateTransition(transitionState = transitionState, label = null) val alpha by transition.animateFloat( transitionSpec = { when { LikedStates.Initial isTransitioningTo LikedStates.Liked -> keyframes { durationMillis = 500 0f at 0 0.5f at 100 1f at 225 } LikedStates.Liked isTransitioningTo LikedStates.Disappeared -> tween(durationMillis = 200) else -> snap() } } ) { if (it == LikedStates.Liked) 1f else 0f } val scale by transition.animateFloat( transitionSpec = { when { LikedStates.Initial isTransitioningTo LikedStates.Liked -> spring(dampingRatio = Spring.DampingRatioHighBouncy) LikedStates.Liked isTransitioningTo LikedStates.Disappeared -> tween(200) else -> snap() } } ) { when (it) { LikedStates.Initial -> 0f LikedStates.Liked -> 4f LikedStates.Disappeared -> 2f } } Icon( Icons.Filled.Favorite, "點(diǎn)贊", Modifier .align(Alignment.Center) .graphicsLayer( alpha = alpha, scaleX = scale, scaleY = scale ), tint = Color.Red ) } } enum class LikedStates { Initial, Liked, Disappeared }
效果圖
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