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通過(guò)Jetpack Compose實(shí)現(xiàn)雙擊點(diǎn)贊動(dòng)畫(huà)效果

 更新時(shí)間:2022年01月22日 10:50:28   作者:九狼  
這篇文章主要介紹了如何利用Jetpack Compose實(shí)現(xiàn)雙擊點(diǎn)贊動(dòng)畫(huà)效果,文中的示例代碼講解詳細(xì),感興趣的小伙伴可以跟隨小編一起學(xué)習(xí)一下

實(shí)現(xiàn)步驟

先紅色畫(huà)個(gè)愛(ài)心

Icon(
    Icons.Filled.Favorite,
    "愛(ài)心",
    Modifier
        .align(Alignment.Center)    
    tint = Color.Red
)

點(diǎn)擊事件加動(dòng)畫(huà)

雙擊監(jiān)聽(tīng)

.pointerInput(Unit) {
    detectTapGestures(
        onDoubleTap = {
          ...
        }
    )
}
#### **API 介紹**
| API名稱 | 作用 |
| --- | --- |
| detectTapGestures | 監(jiān)聽(tīng)點(diǎn)擊手勢(shì) |

> 與 Clickable Modifier 不同的是,detectTapGestures 可以監(jiān)聽(tīng)更多的點(diǎn)擊事件。作為手機(jī)監(jiān)聽(tīng)的基礎(chǔ) API,必然不會(huì)存在 Clickable Modifier 所拓展的漣漪效果

detectTapGestures 提供了四個(gè)可選參數(shù)
-   onDoubleTap (可選):雙擊時(shí)回調(diào)
-   onLongPress (可選):長(zhǎng)按時(shí)回調(diào)
-   onPress (可選):按下時(shí)回調(diào)
-   onTap (可選):輕觸時(shí)回調(diào)

我們用到的就是`onDoubleTap`

用枚舉定義三個(gè)變量 開(kāi)始、顯示和消失

enum class LikedStates {
    Initial,
    Liked,
    Disappeared
}

remember保持?jǐn)?shù)據(jù)狀態(tài),mutableStateOf監(jiān)聽(tīng)狀態(tài)變化

var transitionState by remember {
    mutableStateOf(MutableTransitionState(LikedStates.Disappeared))
}

MutableTransitionState包含兩個(gè)字段:currentState和targetState。currentState初始化為提供的initialState,并且只能通過(guò)轉(zhuǎn)換進(jìn)行變異。targetState也初始化為initialState。可以對(duì)其進(jìn)行變異,以改變使用updateTransition使用MutableTransitionState創(chuàng)建的過(guò)渡動(dòng)畫(huà)的過(guò)程。currentState和targetState都由狀態(tài)對(duì)象支持。

判斷攔截?cái)?shù)據(jù)變化過(guò)程,用于實(shí)現(xiàn)對(duì)應(yīng)的動(dòng)畫(huà)

if (transitionState.currentState == LikedStates.Initial) {
    transitionState.targetState = LikedStates.Liked
} else if (transitionState.currentState == LikedStates.Liked) {
    transitionState.targetState = LikedStates.Disappeared
}

開(kāi)始顯示的過(guò)度動(dòng)畫(huà)

val transition = updateTransition(transitionState = transitionState, label = null)
val alpha by transition.animateFloat(
    transitionSpec = {
       ...
    }
) {
    if (it == LikedStates.Liked) 1f else 0f
}

我們要實(shí)現(xiàn)有彈性的放大動(dòng)畫(huà),所以利用graphicsLayer實(shí)現(xiàn)縮放

graphicsLayer可以應(yīng)用于

  • 縮放(scaleX、scaleY
  • 旋轉(zhuǎn)(rotationX、rotationY、rotationZ)
  • 不透明度(alpha
  • 陰影(shadowElevation、shape)
  • 剪裁(clip、shape)

定義scale,XY

1 :1放大所以定義一個(gè)就行

val scale by transition.animateFloat(
    transitionSpec = {
       ....
    }
) {
  ...
}

創(chuàng)建浮動(dòng)動(dòng)畫(huà)作為給定變換的一部分targetValueByState用作從目標(biāo)狀態(tài)到此動(dòng)畫(huà)的目標(biāo)值的映射

最后在定義三種狀態(tài)里嗎設(shè)置對(duì)應(yīng)的參數(shù)

 when (it) {
        LikedStates.Initial -> 0f
        LikedStates.Liked -> 4f
        LikedStates.Disappeared -> 2f
    }

完整代碼

@Suppress("TransitionPropertiesLabel")
@Composable
 fun DoubleTapToLike() {
    var transitionState by remember {
        mutableStateOf(MutableTransitionState(LikedStates.Disappeared))
    }

    Box(
        Modifier
            .fillMaxSize()
            .pointerInput(Unit) {
                detectTapGestures(
                    onDoubleTap = {
                        transitionState = MutableTransitionState(LikedStates.Initial)
                    }
                )
            }
    ) {
        if (transitionState.currentState == LikedStates.Initial) {
            transitionState.targetState = LikedStates.Liked
        } else if (transitionState.currentState == LikedStates.Liked) {
            transitionState.targetState = LikedStates.Disappeared
        }

        val transition = updateTransition(transitionState = transitionState, label = null)
        val alpha by transition.animateFloat(
            transitionSpec = {
                when {
                    LikedStates.Initial isTransitioningTo LikedStates.Liked ->
                        keyframes {
                            durationMillis = 500
                            0f at 0
                            0.5f at 100
                            1f at 225
                        }
                    LikedStates.Liked isTransitioningTo LikedStates.Disappeared ->
                        tween(durationMillis = 200)
                    else -> snap()
                }
            }
        ) {
            if (it == LikedStates.Liked) 1f else 0f
        }

        val scale by transition.animateFloat(
            transitionSpec = {
                when {
                    LikedStates.Initial isTransitioningTo LikedStates.Liked ->
                        spring(dampingRatio = Spring.DampingRatioHighBouncy)
                    LikedStates.Liked isTransitioningTo LikedStates.Disappeared ->
                        tween(200)
                    else -> snap()
                }
            }
        ) {
            when (it) {
                LikedStates.Initial -> 0f
                LikedStates.Liked -> 4f
                LikedStates.Disappeared -> 2f
            }
        }

        Icon(
            Icons.Filled.Favorite,
            "點(diǎn)贊",
            Modifier
                .align(Alignment.Center)
                .graphicsLayer(
                    alpha = alpha,
                    scaleX = scale,
                    scaleY = scale
                ),
            tint = Color.Red
        )
    }
}
enum class LikedStates {
    Initial,
    Liked,
    Disappeared
}

效果圖

到此這篇關(guān)于通過(guò)Jetpack Compose實(shí)現(xiàn)雙擊點(diǎn)贊動(dòng)畫(huà)效果的文章就介紹到這了,更多相關(guān)Jetpack Compose內(nèi)容請(qǐng)搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!

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