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C#實現(xiàn)Socket服務(wù)器及多客戶端連接的方式

 更新時間:2022年01月26日 11:59:28   作者:痕跡g  
這篇文章介紹了C#實現(xiàn)Socket服務(wù)器及多客戶端連接的方式,文中通過示例代碼介紹的非常詳細。對大家的學(xué)習(xí)或工作具有一定的參考借鑒價值,需要的朋友可以參考下

服務(wù)端代碼[控制臺示例]

static List<Socket> Sockets = new List<Socket>();
        static void Main(string[] args)
        {
            int port = 10;
            byte[] buffer = new byte[1024];

            IPEndPoint localEP = new IPEndPoint(IPAddress.Any, port);
            Socket listener = new Socket(localEP.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

            try
            {
                listener.Bind(localEP);
                listener.Listen(10);
                Console.WriteLine("等待客戶端連接....");
                while (true) //該操作用于多個客戶端連接
                {
                    Socket sc = listener.Accept();//接受一個連接
                    Sockets.Add(sc); //將連接的客戶端, 添加到內(nèi)存當(dāng)中
                    Thread t = new Thread(new ThreadStart(() => ReceiveData(sc))); //開啟當(dāng)前Socket線程, 去執(zhí)行獲取數(shù)據(jù)的動作,與客戶端通信
                    t.IsBackground = true;
                    t.Start();
                }


            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
            Console.ReadLine();
        }

        public static void ReceiveData(Socket sc)
        {
            byte[] buffer = new byte[1024];
            Console.WriteLine("接受到了客戶端:" + sc.RemoteEndPoint.ToString() + "連接....");
            //握手
            int length = sc.Receive(buffer);//接受客戶端握手信息
            sc.Send(PackHandShakeData(GetSecKeyAccetp(buffer, length)));while (true)
            {
                try
                {
                    //接受客戶端數(shù)據(jù)
                    Console.WriteLine("等待客戶端數(shù)據(jù)....");
                    length = sc.Receive(buffer);//接受客戶端信息
                    string clientMsg = AnalyticData(buffer, length);
                    Console.WriteLine("接受到客戶端數(shù)據(jù):" + clientMsg);
                    //發(fā)送數(shù)據(jù)
                    string sendMsg = "服務(wù)端返回信息:" + clientMsg;
                    sc.Send(PackData(sendMsg));
                }
                catch (Exception ex)
                {
                    Sockets.Remove(sc);  //如果接收的過程中,斷開, 那么內(nèi)存中移除當(dāng)前Socket對象, 并且退出當(dāng)前線程
                    Console.WriteLine("客戶端已經(jīng)斷開連接!");
                    return;
                }
            }
        }

Socket 相關(guān)類

  /// <summary>
        /// 打包握手信息
        /// </summary>
        /// <param name="secKeyAccept"></param>
        /// <returns></returns>
        private static byte[] PackHandShakeData(string secKeyAccept)
        {
            var responseBuilder = new StringBuilder();
            responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);
            responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);
            responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);
            responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
            return Encoding.UTF8.GetBytes(responseBuilder.ToString());
        }

        /// <summary>
        /// 生成Sec-WebSocket-Accept
        /// </summary>
        /// <param name="handShakeText">客戶端握手信息</param>
        /// <returns>Sec-WebSocket-Accept</returns>
        private static string GetSecKeyAccetp(byte[] handShakeBytes, int bytesLength)
        {
            string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength);
            string key = string.Empty;
            Regex r = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");
            Match m = r.Match(handShakeText);
            if (m.Groups.Count != 0)
            {
                key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();
            }
            byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
            return Convert.ToBase64String(encryptionString);
        }

        /// <summary>
        /// 解析客戶端數(shù)據(jù)包
        /// </summary>
        /// <param name="recBytes">服務(wù)器接收的數(shù)據(jù)包</param>
        /// <param name="recByteLength">有效數(shù)據(jù)長度</param>
        /// <returns></returns>
        private static string AnalyticData(byte[] recBytes, int recByteLength)
        {
            if (recByteLength < 2) { return string.Empty; }

            bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一幀  
            if (!fin)
            {
                return string.Empty;// 超過一幀暫不處理 
            }

            bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩碼  
            if (!mask_flag)
            {
                return string.Empty;// 不包含掩碼的暫不處理
            }

            int payload_len = recBytes[1] & 0x7F; // 數(shù)據(jù)長度  

            byte[] masks = new byte[4];
            byte[] payload_data;

            if (payload_len == 126)
            {
                Array.Copy(recBytes, 4, masks, 0, 4);
                payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]);
                payload_data = new byte[payload_len];
                Array.Copy(recBytes, 8, payload_data, 0, payload_len);

            }
            else if (payload_len == 127)
            {
                Array.Copy(recBytes, 10, masks, 0, 4);
                byte[] uInt64Bytes = new byte[8];
                for (int i = 0; i < 8; i++)
                {
                    uInt64Bytes[i] = recBytes[9 - i];
                }
                UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0);

                payload_data = new byte[len];
                for (UInt64 i = 0; i < len; i++)
                {
                    payload_data[i] = recBytes[i + 14];
                }
            }
            else
            {
                Array.Copy(recBytes, 2, masks, 0, 4);
                payload_data = new byte[payload_len];
                Array.Copy(recBytes, 6, payload_data, 0, payload_len);

            }

            for (var i = 0; i < payload_len; i++)
            {
                payload_data[i] = (byte)(payload_data[i] ^ masks[i % 4]);
            }

            return Encoding.UTF8.GetString(payload_data);
        }
        
        /// <summary>
        /// 打包服務(wù)器數(shù)據(jù)
        /// </summary>
        /// <param name="message">數(shù)據(jù)</param>
        /// <returns>數(shù)據(jù)包</returns>
        private static byte[] PackData(string message)
        {
            byte[] contentBytes = null;
            byte[] temp = Encoding.UTF8.GetBytes(message);

            if (temp.Length < 126)
            {
                contentBytes = new byte[temp.Length + 2];
                contentBytes[0] = 0x81;
                contentBytes[1] = (byte)temp.Length;
                Array.Copy(temp, 0, contentBytes, 2, temp.Length);
            }
            else if (temp.Length < 0xFFFF)
            {
                contentBytes = new byte[temp.Length + 4];
                contentBytes[0] = 0x81;
                contentBytes[1] = 126;
                contentBytes[2] = (byte)(temp.Length & 0xFF);
                contentBytes[3] = (byte)(temp.Length >> 8 & 0xFF);
                Array.Copy(temp, 0, contentBytes, 4, temp.Length);
            }
            else
            {
                // 暫不處理超長內(nèi)容  
            }

            return contentBytes;
        }

客戶端連接[網(wǎng)頁測試]

WebSocket客戶端示例

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>WebSockets客戶端示例</title>
</head>
<script>
var webSocket;
function connect()
{
    try
    {
        var readyState = new Array("正在連接","已建立連接","正在關(guān)閉連接","已關(guān)閉連接");
        var host = "ws://localhost:10";
        webSocket = new WebSocket(host);
        var message = document.getElementById("message");
        message.innerHTML +="<p>Socket狀態(tài):" + readyState[webSocket.readyState] + "</p>";
        webSocket.onopen = function()
        {
            message.innerHTML += "<p>Socket狀態(tài):" + readyState[webSocket.readyState] + "</p>";
        }
        webSocket.onmessage = function(msg)
        {
            message.innerHTML +="<p>接收信息:" + msg.data + "</p>";
        }
        webSocket.onclose=function()
        {
            message.innerHTML +="<p>Socket狀態(tài):" + readyState[webSocket.readyState] + "</p>";
        }
    }
    catch(exception)
    {
        message.innerHTML += "<p>有錯誤發(fā)生</p>";
    }
}
function send()
{
    var text = document.getElementById("text").value;
    var message = document.getElementById("message");
    if(text == "")
    {
        message.innerHTML += "<p>請輸入一些文字</p>";
        return ;
    }
    try
    {
        webSocket.send(text);
        message.innerHTML += "<p>發(fā)送數(shù)據(jù):" +text + "</p>";
    }
    catch(exception)
    {
        message.innerHTML += "<p>發(fā)送數(shù)據(jù)出錯</p>";
    }
    document.getElementById("text").value="";
}
function disconnect()
{
    webSocket.close();
}
</script>
<body>
<h1>WebSocket客戶端示例</h1>
<div id="message"></div>
<p>請輸入一些文字</p>
<input id="text" type="text">
<button id="connect" onClick="connect();">建立連接</button>
<button id="send" onClick="send();">發(fā)送數(shù)據(jù)</button>
<button id="disconnect" onClick="disconnect();">斷開連接</button>
</body>
</html>

以上所述是小編給大家介紹的C#實現(xiàn)Socket服務(wù)器及多客戶端連接的方式,希望對大家有所幫助。在此也非常感謝大家對腳本之家網(wǎng)站的支持!

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