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Java實現(xiàn)經典俄羅斯方塊游戲

 更新時間:2022年01月27日 09:31:28   作者:小虛竹and掘金  
俄羅斯方塊是一個最初由阿列克謝帕吉特諾夫在蘇聯(lián)設計和編程的益智類視頻游戲。本文將利用Java實現(xiàn)這一經典的小游戲,需要的可以參考一下

前言

俄羅斯方塊是一個最初由阿列克謝帕吉特諾夫在蘇聯(lián)設計和編程的益智類視頻游戲。

《俄羅斯方塊》的基本規(guī)則是移動、旋轉和擺放游戲自動輸出的各種方塊,使之排列成完整的一行或多行并且消除得分。

用java語言實現(xiàn),采用了swing技術進行了界面化處理,設計思路用了面向對象思想。

主要需求

由小方塊組成的不同形狀的板塊陸續(xù)從屏幕上方落下來,玩家通過調整板塊的位置和方向,使它們在屏幕底部拼出完整的一條或幾條。這些完整的橫條會隨即消失,給新落下來的板塊騰出空間,與此同時,玩家得到分數(shù)獎勵。沒有被消除掉的方塊不斷堆積起來,一旦堆到屏幕頂端,玩家便告輸,游戲結束。

主要設計

1、用鍵盤操作,"←"左移一格;"→"右移一格;"↑"旋轉方塊;↓ 方塊丟下(方塊下落到底)

2、一旦堆到屏幕頂端,游戲結束

3、設計不同的方塊

4、設計方塊下落的速度

5、設計分數(shù)系統(tǒng)

功能截圖

游戲啟動頁

開始游戲

游戲結束

代碼實現(xiàn)

窗口設計類

public class Windows extends JFrame {
	private Toolkit took = null;
	private static int width= 470;     //寬
	private static int height = 680;   //高
	private static int width_g = 10;   //游戲區(qū)域
	private static int height_g = 22;  //
	private static int size = 30;      //方塊大小
	private static int space= 10;      //坐標距邊界間隔
	Map map = new Map(width_g,height_g);//地圖坐標
	ArrayList <Diamonds> ds = new ArrayList<Diamonds>();//方塊數(shù)組
	private boolean game=false;        //游戲開始
	private int flag = 0;              //游戲狀態(tài)【暫停:0,繼續(xù):1】
	private JLabel jl2;
	private JButton jb1;
	private int speed = 500;           //速度
	private int score = 0;             //分數(shù)
	private int[] scores = new int[4]; //排名
	
	public static void main(String[] args) {
		Windows win = new Windows();
		win.run();
	}

	public void run(){
		init();
		try {
			while(true) {
				if(game&&flag==1) {
					ds.get(ds.size()-2).movement(map);
					if(!ds.get(ds.size()-2).isStatus()) {
						//判斷游戲是否失敗
						if(ds.get((ds.size()-2)).getY()<=3) {
							game=false;
							//重置游戲參數(shù)
							ds = new ArrayList<Diamonds>();
							map = new Map(width_g,height_g);
							JOptionPane.showMessageDialog(new JFrame().getContentPane(), "游戲結束!\n您獲得【"+score+"】點分數(shù)");

							score=0;
							jl2.setText("分數(shù):   "+score);
							jb1.setEnabled(true);
							jb1.setText("重新開始");
						}else {
							//消除判斷
							score=map.dispel(score);
							jl2.setText("分數(shù):   "+score);
			
							//生成新方塊
							Diamonds diamonds = new Diamonds(width_g);
							ds.add(diamonds);
						}
					}
				}
				repaint();
				Thread.sleep(speed);
			}
		}catch(InterruptedException e) {
			e.printStackTrace();
		}
	}
	//窗口加載
	public void init() {
		//界面設置
		this.setTitle("俄羅斯方塊");    //標題
		this.setSize(width, height); //界面大小
		took = Toolkit.getDefaultToolkit();
		Dimension dm = took.getScreenSize();
		int swidth = (dm.width - width)/2;
		int sheight = (dm.height - height)/2;
	    this.setLocation(swidth, sheight);
	    
	    //容器
	    JPanel p1 = new JPanel();   //地圖
	    JPanel p2 = new JPanel();   //俄羅斯方塊控制界面
	    JPanel p3 = new JPanel();   //按鈕
	    JPanel p4 = new JPanel();   //說明
	    
	    //圖形繪制容器
	    JPanel contentPane =  new PaintPanel();
	    setContentPane(contentPane);
	    
	   //標簽
	    JLabel jl1 = new JLabel("俄羅斯方塊控制界面");
	    jl2 = new JLabel("分數(shù):   "+score);
	    JLabel jl3 = new JLabel("游戲說明:");
	    
	    //按鈕
	    jb1 = new JButton("游戲開始");
	    JButton jb2 = new JButton("難度選擇");
	    JButton jb3 = new JButton("繼續(xù)/暫停");
	    JButton jb4 = new JButton("游戲退出");
	    JButton jb5 = new JButton("高級");
	    JButton jb6 = new JButton("中級");
	    JButton jb7 = new JButton("低級");
	    JButton jb8 = new JButton("顯示排名");
	    
	    //文本
	    JTextArea jta = new JTextArea("1.點擊【游戲開始】按鈕開始游戲。"
	    		+ "\n2.游戲中可隨時暫停,使用方向鍵可繼續(xù)游戲"
	    		+ "\n3.用鍵盤操作,\"←\"左移一格;\"→\"右移一格;\"↑\"旋轉方塊;↓ 方塊丟下(方塊下落到底)",50,9);
	    jta.setSelectionColor(Color.RED);
	    jta.setEditable(false);
	    jta.setLineWrap(true);
	    
	    //布局
	    this.setLayout(new BorderLayout(5,5));
	    p2.setLayout(new GridLayout(2,1,5,5));
	    p3.setLayout(new GridLayout(10,1,5,5));
	    p4.setLayout(new BorderLayout(5,5));
	    
	    //設置邊界
	    p2.setBorder(BorderFactory.createEmptyBorder(20,20,15,15));
	    
	    //背景顏色
	    p1.setBackground(new Color(255,255,255,0));
	    p2.setBackground(new Color(255,255,255,0));
	    p3.setBackground(new Color(255,255,255,0));
	    p4.setBackground(new Color(255,255,255,0));
	    jta.setBackground(Color.WHITE);
	    
	    //添加容器/組件
	    p3.add(jl1);
	    p3.add(jl2);
	    p3.add(jb1);
	    //p3.add(jb2);
	    p3.add(jb3);
	    p3.add(jb4);
	    p3.add(jb8);
	    
	    p4.add(jl3,BorderLayout.NORTH);
	    p4.add(jta,BorderLayout.CENTER);
	    
	    p2.add(p3);
	    p2.add(p4);
	    
	    //主容器
	    this.add(p1,BorderLayout.CENTER);
	    this.add(p2,BorderLayout.EAST);
	    
	    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
	    this.setUndecorated(true);
		this.setVisible(true);
		
		this.addKeyListener(new KeyAdapter() {
			public void keyPressed(KeyEvent e) {
				//游戲開始時按鍵有效
				if(ds.size()!=0) {
					int type = ds.get(ds.size()-2).getType();
					int x = ds.get(ds.size()-2).getX();
					if(e.getKeyCode()==KeyEvent.VK_LEFT) {
						ds.get(ds.size()-2).left(map);
					}
					if(e.getKeyCode()==KeyEvent.VK_RIGHT) {
						ds.get(ds.size()-2).right(map);
					}
					if(e.getKeyCode()==KeyEvent.VK_UP) {
						if(type<=1) {
							//可能在轉換過程發(fā)生越界的解決辦法
							if(type==1) {
								if(x>=width_g-3) {
									ds.get(ds.size()-2).setX(width_g-4);
								}
							}
							ds.get(ds.size()-2).setType(type==0?1:0);
						}else if(type<=5) {
							if(type==3||type==5) {
								if(x==width_g-2) {
									ds.get(ds.size()-2).setX(width_g-3);
								}
							}
							ds.get(ds.size()-2).setType(type==5?2:++type);
						}else if(type<=9) {
							ds.get(ds.size()-2).setType(type==9?6:++type);
						}else if(type<=10) {
							ds.get(ds.size()-2).setType(10);
						}else if(type<=14) {
							if(type==12||type==14) {
								if(x==width_g-2) {
									ds.get(ds.size()-2).setX(width_g-3);
								}
							}
							ds.get(ds.size()-2).setType(type==14?11:++type);
						}else if(type<=18) {
							if(type==16||type==18) {
								if(x==width_g-2) {
									ds.get(ds.size()-2).setX(width_g-3);
								}
							}
							ds.get(ds.size()-2).setType(type==18?15:++type);
						}
					}
				}
				
				if(e.getKeyCode()==KeyEvent.VK_DOWN) {
					speed = 100;
				}
			}
			public void keyReleased(KeyEvent e) {
				if(e.getKeyCode()==KeyEvent.VK_DOWN) {
					speed = 500;
				}
			}
		});
		
		//游戲開始
		jb1.addMouseListener(new MouseAdapter() {
			@Override
			public void mouseClicked(MouseEvent e) {
				requestFocus();
				//生成第一個方塊
				Diamonds diamonds = new Diamonds(width_g);
				ds.add(diamonds);
				//生成提示方塊
				Diamonds point = new Diamonds(width_g);
				ds.add(point);
				//游戲開始
				game=true;
				flag=1;
				//游戲開始后禁止使用
				jb1.setEnabled(false);
			}
		});
		
		//退出
		jb4.addMouseListener(new MouseAdapter() {
			@Override
			public void mouseClicked(MouseEvent e) {
				System.exit(0);
			}
		});	
		
		//暫停/繼續(xù)
		jb3.addMouseListener(new MouseAdapter() {
			@Override
			public void mouseClicked(MouseEvent e) {
				if(flag==0) {
					flag=1;
				}else {
					flag=0;
				}
				requestFocus();
			}
		});
	}
	
	//重寫paintComponent(圖形繪制)
	private class PaintPanel extends JPanel{
		@Override
		protected void paintComponent(Graphics g) {
			//還原size的值
			size=30;
			//繪制邊界
			g.setColor(Color.GRAY);
			g.fillRect(0, 0, width-149, height-1);
			g.setColor(Color.PINK);
			g.fillRect(width-149, 0, 148, height-1);
			g.setColor(Color.BLACK);
			g.drawLine(width-149, 0, width-149, height-1);
			g.drawRect(0, 0, width-1, height-1);
			g.setColor(Color.WHITE);       
			g.fillRect(space, space, width_g*size, height_g*size);
			g.setColor(Color.BLACK);
			g.drawRect(space, space, width_g*size, height_g*size);
			g.drawLine(space, space+3*size, space+width_g*size, space+3*size);
			//提示框
			g.setColor(Color.WHITE);
			g.fillRect(width-135, 222, 4*size, 4*size);
			g.setColor(Color.BLACK);
			g.drawRect(width-135, 222, 4*size, 4*size);
			
			if(game) {
				Color[][] color_xy = map.getColor();
				int[][] map_xy = map.getMap();
				//繪制地圖
				for(int i=0;i<width_g;i++) {
					for(int j=0;j<height_g;j++) {
						// 繪制網格線,可注釋
						g.drawRect(i*size+space, j*size+space, size, size);
						if(map_xy[i][j]==1) {
							//g.setColor(color_xy[i][j]);
							g.setColor(Color.BLUE);
							g.fillRect(i*size+space, j*size+space, size, size);
							
							g.setColor(Color.BLACK);
							g.drawRect(i*size+space, j*size+space, size, size);
						}
					}
				}
				//繪制可移動的方塊
				int type=ds.get(ds.size()-2).getType();
				int x=ds.get(ds.size()-2).getX();
				int y=ds.get(ds.size()-2).getY();
				Color color = ds.get(ds.size()-2).getColor();
				//繪制提示方塊
				int typeO=ds.get(ds.size()-1).getType();
				int xO=width-100;
				int yO=260;
				Color colorO = ds.get(ds.size()-1).getColor();
					
					//繪制圖形
					//圖形一,兩種形態(tài)
				if(type==0) {
					g.setColor(color);
					g.fillRect(x*size+space, y*size+space, size, size);
					g.fillRect((x+1)*size+space, y*size+space, size, size);
					g.fillRect((x+2)*size+space, y*size+space, size, size);
					g.fillRect((x+3)*size+space, y*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(x*size+space, y*size+space, size, size);
					g.drawRect((x+1)*size+space, y*size+space, size, size);
					g.drawRect((x+2)*size+space, y*size+space, size, size);
					g.drawRect((x+3)*size+space, y*size+space, size, size);
				}
				if(type==1) {
					g.setColor(color);
					g.fillRect(x*size+space, y*size+space, size, size);
					g.fillRect(x*size+space, (y+1)*size+space, size, size);
					g.fillRect(x*size+space, (y+2)*size+space, size, size);
					g.fillRect(x*size+space, (y+3)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(x*size+space, y*size+space, size, size);
					g.drawRect(x*size+space, (y+1)*size+space, size, size);
					g.drawRect(x*size+space, (y+2)*size+space, size, size);
					g.drawRect(x*size+space, (y+3)*size+space, size, size);
				}
					
					//圖形二,四種形態(tài)
				if(type==2) {
					g.setColor(color);
					g.fillRect((x+1)*size+space, y*size+space, size, size);
					g.fillRect(x*size+space, (y+1)*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.fillRect((x+2)*size+space, (y+1)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect((x+1)*size+space, y*size+space, size, size);
					g.drawRect(x*size+space, (y+1)*size+space, size, size);
					g.drawRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.drawRect((x+2)*size+space, (y+1)*size+space, size, size);
				}
				if(type==3) {
					g.setColor(color);
					g.fillRect(x*size+space, y*size+space, size, size);
					g.fillRect(x*size+space, (y+1)*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.fillRect(x*size+space, (y+2)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(x*size+space, y*size+space, size, size);
					g.drawRect(x*size+space, (y+1)*size+space, size, size);
					g.drawRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.drawRect(x*size+space, (y+2)*size+space, size, size);
				}
				if(type==4) {
					g.setColor(color);
					g.fillRect((x)*size+space, y*size+space, size, size);
					g.fillRect((x+1)*size+space, y*size+space, size, size);
					g.fillRect((x+2)*size+space, y*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(x*size+space, y*size+space, size, size);
					g.drawRect((x+1)*size+space, y*size+space, size, size);
					g.drawRect((x+2)*size+space, y*size+space, size, size);
					g.drawRect((x+1)*size+space, (y+1)*size+space, size, size);
				}
				if(type==5) {
					g.setColor(color);
					g.fillRect((x+1)*size+space, y*size+space, size, size);
					g.fillRect(x*size+space, (y+1)*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+2)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect((x+1)*size+space, y*size+space, size, size);
					g.drawRect(x*size+space, (y+1)*size+space, size, size);
					g.drawRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.drawRect((x+1)*size+space, (y+2)*size+space, size, size);
				}
					
					
				//圖形三,四種形態(tài)
				if(type==6) {
					g.setColor(color);
					g.fillRect((x+1)*size+space, y*size+space, size, size);
					g.fillRect(x*size+space, (y+1)*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect((x+1)*size+space, y*size+space, size, size);
					g.drawRect(x*size+space, (y+1)*size+space, size, size);
					g.drawRect((x+1)*size+space, (y+1)*size+space, size, size);	
				}
				if(type==7) {
					g.setColor(color);
					g.fillRect(x*size+space, y*size+space, size, size);
					g.fillRect(x*size+space, (y+1)*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(x*size+space, y*size+space, size, size);
					g.drawRect(x*size+space, (y+1)*size+space, size, size);
					g.drawRect((x+1)*size+space, (y+1)*size+space, size, size);	
				}
				if(type==8) {
					g.setColor(color);
					g.fillRect(x*size+space, y*size+space, size, size);
					g.fillRect((x+1)*size+space, y*size+space, size, size);
					g.fillRect(x*size+space, (y+1)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(x*size+space, y*size+space, size, size);
					g.drawRect((x+1)*size+space, y*size+space, size, size);
					g.drawRect(x*size+space, (y+1)*size+space, size, size);	
				}
				if(type==9) {
					g.setColor(color);
					g.fillRect(x*size+space, y*size+space, size, size);
					g.fillRect((x+1)*size+space, y*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(x*size+space, y*size+space, size, size);
					g.drawRect((x+1)*size+space, y*size+space, size, size);
					g.drawRect((x+1)*size+space, (y+1)*size+space, size, size);	
				}
					
				//圖形四,一種形態(tài)
				if(type==10) {
					g.setColor(color);
					g.fillRect(x*size+space, y*size+space, size, size);
					g.fillRect((x+1)*size+space, y*size+space, size, size);
					g.fillRect(x*size+space, (y+1)*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(x*size+space, y*size+space, size, size);
					g.drawRect((x+1)*size+space, y*size+space, size, size);
					g.drawRect(x*size+space, (y+1)*size+space, size, size);	
					g.drawRect((x+1)*size+space, (y+1)*size+space, size, size);
				}
					
				//圖形五,三種形態(tài)
				if(type==11) {
					g.setColor(color);
					g.fillRect((x+2)*size+space, y*size+space, size, size);
					g.fillRect(x*size+space, (y+1)*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.fillRect((x+2)*size+space, (y+1)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect((x+2)*size+space, y*size+space, size, size);
					g.drawRect(x*size+space, (y+1)*size+space, size, size);
					g.drawRect((x+1)*size+space, (y+1)*size+space, size, size);	
					g.drawRect((x+2)*size+space, (y+1)*size+space, size, size);
				}
				if(type==12) {
					g.setColor(color);
					g.fillRect(x*size+space, y*size+space, size, size);
					g.fillRect((x+1)*size+space, y*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+2)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(x*size+space, y*size+space, size, size);
					g.drawRect((x+1)*size+space, y*size+space, size, size);
					g.drawRect((x+1)*size+space, (y+1)*size+space, size, size);	
					g.drawRect((x+1)*size+space, (y+2)*size+space, size, size);
				}
				if(type==13) {
					g.setColor(color);
					g.fillRect(x*size+space, y*size+space, size, size);
					g.fillRect((x+1)*size+space, y*size+space, size, size);
					g.fillRect((x+2)*size+space, y*size+space, size, size);
					g.fillRect(x*size+space, (y+1)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(x*size+space, y*size+space, size, size);
					g.drawRect((x+1)*size+space, y*size+space, size, size);
					g.drawRect((x+2)*size+space, y*size+space, size, size);	
					g.drawRect(x*size+space, (y+1)*size+space, size, size);
				}
				if(type==14) {
					g.setColor(color);
					g.fillRect(x*size+space, y*size+space, size, size);
					g.fillRect(x*size+space, (y+1)*size+space, size, size);
					g.fillRect(x*size+space, (y+2)*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+2)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(x*size+space, y*size+space, size, size);
					g.drawRect(x*size+space, (y+1)*size+space, size, size);
					g.drawRect(x*size+space, (y+2)*size+space, size, size);	
					g.drawRect((x+1)*size+space, (y+2)*size+space, size, size);
				}
				
				//圖形六,三種形態(tài)
				if(type==15) {
					g.setColor(color);
					g.fillRect(x*size+space, y*size+space, size, size);
					g.fillRect(x*size+space, (y+1)*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.fillRect((x+2)*size+space, (y+1)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(x*size+space, y*size+space, size, size);
					g.drawRect(x*size+space, (y+1)*size+space, size, size);
					g.drawRect((x+1)*size+space, (y+1)*size+space, size, size);	
					g.drawRect((x+2)*size+space, (y+1)*size+space, size, size);
				}
				if(type==16) {
					g.setColor(color);
					g.fillRect(x*size+space, y*size+space, size, size);
					g.fillRect((x+1)*size+space, y*size+space, size, size);
					g.fillRect(x*size+space, (y+1)*size+space, size, size);
					g.fillRect(x*size+space, (y+2)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(x*size+space, y*size+space, size, size);
					g.drawRect((x+1)*size+space, y*size+space, size, size);
					g.drawRect(x*size+space, (y+1)*size+space, size, size);	
					g.drawRect(x*size+space, (y+2)*size+space, size, size);
				}
				if(type==17) {
					g.setColor(color);
					g.fillRect(x*size+space, y*size+space, size, size);
					g.fillRect((x+1)*size+space, y*size+space, size, size);
					g.fillRect((x+2)*size+space, y*size+space, size, size);
					g.fillRect((x+2)*size+space, (y+1)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(x*size+space, y*size+space, size, size);
					g.drawRect((x+1)*size+space, y*size+space, size, size);
					g.drawRect((x+2)*size+space, y*size+space, size, size);	
					g.drawRect((x+2)*size+space, (y+1)*size+space, size, size);
				}
				if(type==18) {
					g.setColor(color);
					g.fillRect((x+1)*size+space, y*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.fillRect(x*size+space, (y+2)*size+space, size, size);
					g.fillRect((x+1)*size+space, (y+2)*size+space, size, size);
					g.setColor(Color.BLACK);
					g.drawRect((x+1)*size+space, y*size+space, size, size);
					g.drawRect((x+1)*size+space, (y+1)*size+space, size, size);
					g.drawRect(x*size+space, (y+2)*size+space, size, size);	
					g.drawRect((x+1)*size+space, (y+2)*size+space, size, size);
				}
					
				//繪制提示圖形
				size=(int)(size/1.5);
				if(typeO==0) {
					g.setColor(colorO);
					g.fillRect(xO, yO, size, size);
					g.fillRect(xO+size, yO, size, size);
					g.fillRect(xO+size*2, yO, size, size);
					g.fillRect(xO+size*3, yO, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(xO, yO, size, size);
					g.drawRect(xO+size, yO, size, size);
					g.drawRect(xO+size*2, yO, size, size);
					g.drawRect(xO+size*3, yO, size, size);
				}
				if(typeO==1) {
					g.setColor(colorO);
					g.fillRect(xO, yO, size, size);
					g.fillRect(xO, size+yO, size, size);
					g.fillRect(xO, 2*size+yO, size, size);
					g.fillRect(xO, 3*size+yO, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(xO, yO, size, size);
					g.drawRect(xO, size+yO, size, size);
					g.drawRect(xO, 2*size+yO, size, size);
					g.drawRect(xO, 3*size+yO, size, size);
				}
						
				//圖形二,四種形態(tài)
				if(typeO==2) {
					g.setColor(colorO);
					g.fillRect(size+xO, yO, size, size);
					g.fillRect(xO, size+yO, size, size);
					g.fillRect(size+xO, size+yO, size, size);
					g.fillRect(2*size+xO, size+yO, size, size);
					g.setColor(Color.BLACK);
					g.drawRect(size+xO, yO, size, size);
					g.drawRect(xO, size+yO, size, size);
					g.drawRect(size+xO, size+yO, size, size);
					g.drawRect(2*size+xO, size+yO, size, size);
				}
					if(typeO==3) {
						g.setColor(colorO);
						g.fillRect(xO, yO, size, size);
						g.fillRect(xO, size+yO, size, size);
						g.fillRect(size+xO, size+yO, size, size);
						g.fillRect(xO, 2*size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(xO, yO, size, size);
						g.drawRect(xO, size+yO, size, size);
						g.drawRect(size+xO, size+yO, size, size);
						g.drawRect(xO, 2*size+yO, size, size);
					}
					if(typeO==4) {
						g.setColor(colorO);
						g.fillRect(xO, yO, size, size);
						g.fillRect(size+xO, yO, size, size);
						g.fillRect(2*size+xO, yO, size, size);
						g.fillRect(size+xO, size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(xO, yO, size, size);
						g.drawRect(size+xO, yO, size, size);
						g.drawRect(2*size+xO, yO, size, size);
						g.drawRect(size+xO, size+yO, size, size);
					}
					if(typeO==5) {
						g.setColor(colorO);
						g.fillRect(size+xO, yO, size, size);
						g.fillRect(xO, size+yO, size, size);
						g.fillRect(size+xO, size+yO, size, size);
						g.fillRect(size+xO, 2*size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(size+xO, yO, size, size);
						g.drawRect(xO, size+yO, size, size);
						g.drawRect(size+xO, size+yO, size, size);
						g.drawRect(size+xO, 2*size+yO, size, size);
					}
					
					
					//圖形三,四種形態(tài)
					if(typeO==6) {
						g.setColor(colorO);
						g.fillRect(size+xO, yO, size, size);
						g.fillRect(xO, size+yO, size, size);
						g.fillRect(size+xO, size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(size+xO, yO, size, size);
						g.drawRect(xO, size+yO, size, size);
						g.drawRect(size+xO, size+yO, size, size);	
					}
					if(typeO==7) {
						g.setColor(colorO);
						g.fillRect(xO, yO, size, size);
						g.fillRect(xO, size+yO, size, size);
						g.fillRect(size+xO, size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(xO, yO, size, size);
						g.drawRect(xO, size+yO, size, size);
						g.drawRect(size+xO, size+yO, size, size);	
					}
					if(typeO==8) {
						g.setColor(colorO);
						g.fillRect(xO, yO, size, size);
						g.fillRect(size+xO, yO, size, size);
						g.fillRect(xO, size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(xO, yO, size, size);
						g.drawRect(size+xO, yO, size, size);
						g.drawRect(xO, size+yO, size, size);	
					}
					if(typeO==9) {
						g.setColor(colorO);
						g.fillRect(xO, yO, size, size);
						g.fillRect(size+xO, yO, size, size);
						g.fillRect(size+xO, size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(xO, yO, size, size);
						g.drawRect(size+xO, yO, size, size);
						g.drawRect(size+xO, size+yO, size, size);	
					}
					
					//圖形四,一種形態(tài)
					if(typeO==10) {
						g.setColor(colorO);
						g.fillRect(xO, yO, size, size);
						g.fillRect(size+xO, yO, size, size);
						g.fillRect(xO, size+yO, size, size);
						g.fillRect(size+xO, size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(xO, yO, size, size);
						g.drawRect(size+xO, yO, size, size);
						g.drawRect(xO, size+yO, size, size);	
						g.drawRect(size+xO, size+yO, size, size);
					}
					
					//圖形五,三種形態(tài)
					if(typeO==11) {
						g.setColor(colorO);
						g.fillRect(2*size+xO, yO, size, size);
						g.fillRect(xO, size+yO, size, size);
						g.fillRect(size+xO, size+yO, size, size);
						g.fillRect(2*size+xO, size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(2*size+xO, yO, size, size);
						g.drawRect(xO, size+yO, size, size);
						g.drawRect(size+xO, size+yO, size, size);	
						g.drawRect(2*size+xO, size+yO, size, size);
					}
					if(typeO==12) {
						g.setColor(colorO);
						g.fillRect(xO, yO, size, size);
						g.fillRect(size+xO, yO, size, size);
						g.fillRect(size+xO, size+yO, size, size);
						g.fillRect(size+xO, 2*size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(xO, yO, size, size);
						g.drawRect(size+xO, yO, size, size);
						g.drawRect(size+xO, size+yO, size, size);	
						g.drawRect(size+xO, 2*size+yO, size, size);
					}
					if(typeO==13) {
						g.setColor(colorO);
						g.fillRect(xO, yO, size, size);
						g.fillRect(size+xO, yO, size, size);
						g.fillRect(2*size+xO, yO, size, size);
						g.fillRect(xO, size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(xO, yO, size, size);
						g.drawRect(size+xO, yO, size, size);
						g.drawRect(2*size+xO, yO, size, size);	
						g.drawRect(xO, size+yO, size, size);
					}
					if(typeO==14) {
						g.setColor(colorO);
						g.fillRect(xO, yO, size, size);
						g.fillRect(xO, size+yO, size, size);
						g.fillRect(xO, 2*size+yO, size, size);
						g.fillRect(size+xO, 2*size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(xO, yO, size, size);
						g.drawRect(xO, size+yO, size, size);
						g.drawRect(xO, 2*size+yO, size, size);	
						g.drawRect(size+xO, 2*size+yO, size, size);
					}
					
					//圖形六,三種形態(tài)
					if(typeO==15) {
						g.setColor(colorO);
						g.fillRect(xO, yO, size, size);
						g.fillRect(xO, size+yO, size, size);
						g.fillRect(size+xO, size+yO, size, size);
						g.fillRect(2*size+xO, size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(xO, yO, size, size);
						g.drawRect(xO, size+yO, size, size);
						g.drawRect(size+xO, size+yO, size, size);	
						g.drawRect(2*size+xO, size+yO, size, size);
					}
					if(typeO==16) {
						g.setColor(colorO);
						g.fillRect(xO, yO, size, size);
						g.fillRect(size+xO, yO, size, size);
						g.fillRect(xO, size+yO, size, size);
						g.fillRect(xO, 2*size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(xO, yO, size, size);
						g.drawRect(size+xO, yO, size, size);
						g.drawRect(xO, size+yO, size, size);	
						g.drawRect(xO, 2*size+yO, size, size);
					}
					if(typeO==17) {
						g.setColor(colorO);
						g.fillRect(xO, yO, size, size);
						g.fillRect(size+xO, yO, size, size);
						g.fillRect(2*size+xO, yO, size, size);
						g.fillRect(2*size+xO, size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(xO, yO, size, size);
						g.drawRect(size+xO, yO, size, size);
						g.drawRect(2*size+xO, yO, size, size);	
						g.drawRect(2*size+xO, size+yO, size, size);
					}
					if(typeO==18) {
						g.setColor(colorO);
						g.fillRect(size+xO, yO, size, size);
						g.fillRect(size+xO, size+yO, size, size);
						g.fillRect(xO, 2*size+yO, size, size);
						g.fillRect(size+xO, 2*size+yO, size, size);
						g.setColor(Color.BLACK);
						g.drawRect(size+xO, yO, size, size);
						g.drawRect(size+xO, size+yO, size, size);
						g.drawRect(xO, 2*size+yO, size, size);	
						g.drawRect(size+xO, 2*size+yO, size, size);
					}
			}		
		}
	}
}

方塊及相關事件設計類

/*
 * 方塊
 */
public class Diamonds {
	private int x;        //坐標x
	private int y;        //坐標y
	private Color color;  //顏色
	private int type;     //類型
	Random rm = new Random();
	private boolean status=true;//狀態(tài)
	private int width;
	
	public Diamonds() {
		super();
		// TODO Auto-generated constructor stub
	}
	
	//方塊初始化
	public Diamonds(int width) {
		super();
		this.width = width;
		this.x = rm.nextInt(width-3);
		this.y = 0;
		//this.color = Color.GREEN;
		this.color = new Color(rm.nextInt(255),rm.nextInt(255),rm.nextInt(255));
		this.type = rm.nextInt(16);
	}

	//向左移動
	public void left(Map map) {
		int[][]map_xy = map.getMap();
		if(x!=0) {
			switch(type){
			case 0:if(map_xy[x-1][y]==0) {x--;} break;
			case 1:if(map_xy[x-1][y]==0 && map_xy[x-1][y+1]==0 && map_xy[x-1][y+2]==0 && map_xy[x-1][y+3]==0) {x--;} break;
			
			case 2:if(map_xy[x][y]==0 && map_xy[x-1][y+1]==0) {x--;} break;
			case 3:if(map_xy[x-1][y]==0 && map_xy[x-1][y+1]==0 && map_xy[x-1][y+2]==0) {x--;} break;
			case 4:if(map_xy[x-1][y]==0 && map_xy[x][y+1]==0) {x--;} break;
			case 5:if(map_xy[x][y]==0 && map_xy[x-1][y+1]==0 && map_xy[x][y+2]==0) {x--;} break;
			
			case 6:if(map_xy[x][y]==0 && map_xy[x-1][y+1]==0) {x--;} break;
			case 7:if(map_xy[x-1][y]==0 && map_xy[x-1][y+1]==0) {x--;} break;
			case 8:if(map_xy[x-1][y]==0 && map_xy[x-1][y+1]==0) {x--;} break;
			case 9:if(map_xy[x-1][y]==0 && map_xy[x][y+1]==0) {x--;} break;
			
			case 10:if(map_xy[x-1][y]==0 && map_xy[x-1][y+1]==0) {x--;} break;
			
			case 11:if(map_xy[x+1][y]==0 && map_xy[x-1][y+1]==0) {x--;} break;
			case 12:if(map_xy[x-1][y]==0 && map_xy[x][y+1]==0 && map_xy[x][y+2]==0) {x--;} break;
			case 13:if(map_xy[x-1][y]==0 && map_xy[x-1][y+1]==0) {x--;} break;
			case 14:if(map_xy[x-1][y]==0 && map_xy[x-1][y+1]==0 && map_xy[x-1][y+2]==0) {x--;} break;
			
			case 15:if(map_xy[x-1][y]==0 && map_xy[x-1][y+1]==0) {x--;} break;
			case 16:if(map_xy[x-1][y]==0 && map_xy[x-1][y+1]==0 && map_xy[x-1][y+2]==0) {x--;} break;
			case 17:if(map_xy[x-1][y]==0 && map_xy[x+1][y+1]==0) {x--;} break;
			case 18:if(map_xy[x][y]==0 && map_xy[x][y+1]==0 && map_xy[x-1][y+2]==0) {x--;} break;
			}
		}
	}
	//向右移動
	public void right(Map map) {
		int[][]map_xy = map.getMap();
		switch(type) {
		case 0: if(x<width-4 && map_xy[x+4][y]==0) {x++;}break;
		
		case 1: if(x<width-1 && map_xy[x+1][y]==0 && map_xy[x+1][y+1]==0 && map_xy[x+1][y+2]==0 && map_xy[x+1][y+3]==0) {x++;}break;
			
		case 2: if(x<width-3 && map_xy[x+2][y]==0 && map_xy[x+3][y+1]==0) {x++;}break;
		
		case 3: if(x<width-2 && map_xy[x+1][y]==0 && map_xy[x+2][y+1]==0 && map_xy[x+1][y+2]==0) {x++;}break;
			
		case 4: if(x<width-3 && map_xy[x+3][y]==0 && map_xy[x+2][y+1]==0) {x++;}break;
			
		case 5: if(x<width-2 && map_xy[x+2][y]==0 && map_xy[x+2][y+1]==0 && map_xy[x+2][y+2]==0) {x++;}break;
			
		case 6: if(x<width-2 && map_xy[x+2][y]==0 && map_xy[x+2][y+1]==0) {x++;}break;
			
		case 7: if(x<width-2 && map_xy[x+1][y]==0 && map_xy[x+2][y+1]==0) {x++;}break;
			
		case 8: if(x<width-2 && map_xy[x+2][y]==0 && map_xy[x+1][y+1]==0) {x++;}break;
			
		case 9: if(x<width-2 && map_xy[x+2][y]==0 && map_xy[x+2][y+1]==0) {x++;}break;
			
		case 10: if(x<width-2 && map_xy[x+2][y]==0 && map_xy[x+2][y+1]==0) {x++;}break;
		
			
		case 11: if(x<width-3 && map_xy[x+3][y]==0 && map_xy[x+3][y+1]==0) {x++;}break;
			
		case 12: if(x<width-2 && map_xy[x+2][y]==0 && map_xy[x+2][y+1]==0 && map_xy[x+2][y+2]==0) {x++;}break;
			
		case 13: if(x<width-3 && map_xy[x+3][y]==0 && map_xy[x+1][y+1]==0) {x++;}break;
		
		case 14: if(x<width-2 && map_xy[x+1][y]==0 && map_xy[x+1][y+1]==0 && map_xy[x+2][y+2]==0) {x++;}break;
		
			
		case 15: if(x<width-3 && map_xy[x+1][y]==0 && map_xy[x+3][y+1]==0) {x++;}break;
			
		case 16: if(x<width-2 && map_xy[x+2][y]==0 && map_xy[x+1][y+1]==0 && map_xy[x+1][y+2]==0) {x++;}break;
			
		case 17: if(x<width-3 && map_xy[x+3][y]==0 && map_xy[x+3][y+1]==0) {x++;}break;
		
		case 18: if(x<width-2 && map_xy[x+2][y]==0 && map_xy[x+2][y+1]==0 && map_xy[x+2][y+2]==0) {x++;}break;
		}
	}
	
	//向下移動
	public void movement(Map map){
		int[][]map_xy = map.getMap();
		Color[][]color_xy = map.getColor();
		//向下移動一格
		switch(type) {
		case 0:
			if(map_xy[x][y+1]==0 && map_xy[x+1][y+1]==0 && map_xy[x+2][y+1]==0 && map_xy[x+3][y+1]==0){
				y+=1;
			}else {
				map_xy[x][y]=1;
				map_xy[x+1][y]=1;
				map_xy[x+2][y]=1;
				map_xy[x+3][y]=1;
				color_xy[x][y]=color;
				color_xy[x+1][y]=color;
				color_xy[x+2][y]=color;
				color_xy[x+3][y]=color;
				status=false;
			}
			break;
		case 1:
			if(map_xy[x][y+4]==0){
				y+=1;
			}else {
				map_xy[x][y]=1;
				map_xy[x][y+1]=1;
				map_xy[x][y+2]=1;
				map_xy[x][y+3]=1;
				color_xy[x][y]=color;
				color_xy[x][y+1]=color;
				color_xy[x][y+2]=color;
				color_xy[x][y+3]=color;
				status=false;
			}
			break;
		case 2:
			if(map_xy[x][y+2]==0 && map_xy[x+1][y+2]==0 && map_xy[x+2][y+2]==0) {
				y+=1;
			}else {
				map_xy[x+1][y]=1;
				map_xy[x][y+1]=1;
				map_xy[x+1][y+1]=1;
				map_xy[x+2][y+1]=1;
				color_xy[x+1][y]=color;
				color_xy[x][y+1]=color;
				color_xy[x+1][y+1]=color;
				color_xy[x+2][y+1]=color;
				status=false;
			}
			break;
		case 3:
			if(map_xy[x][y+3]==0 && map_xy[x+1][y+2]==0) {
				y+=1;
			}else {
				map_xy[x][y]=1;
				map_xy[x][y+1]=1;
				map_xy[x+1][y+1]=1;
				map_xy[x][y+2]=1;
				color_xy[x][y]=color;
				color_xy[x][y+1]=color;
				color_xy[x+1][y+1]=color;
				color_xy[x][y+2]=color;
				status=false;
			}
			break;
		case 4:
			if(map_xy[x][y+1]==0 && map_xy[x+1][y+2]==0 && map_xy[x+2][y+1]==0) {
				y+=1;
			}else {
				map_xy[x][y]=1;
				map_xy[x+1][y]=1;
				map_xy[x+2][y]=1;
				map_xy[x+1][y+1]=1;
				color_xy[x][y]=color;
				color_xy[x+1][y]=color;
				color_xy[x+2][y]=color;
				color_xy[x+1][y+1]=color;
				status=false;
			}
			break;
		case 5:
			if(map_xy[x][y+2]==0 && map_xy[x+1][y+3]==0) {
				y+=1;
			}else {
				map_xy[x+1][y]=1;
				map_xy[x][y+1]=1;
				map_xy[x+1][y+1]=1;
				map_xy[x+1][y+2]=1;
				color_xy[x+1][y]=color;
				color_xy[x][y+1]=color;
				color_xy[x+1][y+1]=color;
				color_xy[x+1][y+2]=color;
				status=false;
			}
			break;
		
			
		case 6:
			if(map_xy[x][y+2]==0 && map_xy[x+1][y+2]==0) {
				y+=1;
			}else {
				map_xy[x+1][y]=1;
				map_xy[x][y+1]=1;
				map_xy[x+1][y+1]=1;
				color_xy[x+1][y]=color;
				color_xy[x][y+1]=color;
				color_xy[x+1][y+1]=color;
				status=false;
			}
			break;
		case 7:
			if(map_xy[x][y+2]==0 && map_xy[x+1][y+2]==0) {
				y+=1;
			}else {
				map_xy[x][y]=1;
				map_xy[x][y+1]=1;
				map_xy[x+1][y+1]=1;
				color_xy[x][y]=color;
				color_xy[x][y+1]=color;
				color_xy[x+1][y+1]=color;
				status=false;
			}
			break;
		case 8:
			if(map_xy[x][y+2]==0 && map_xy[x+1][y+1]==0) {
				y+=1;
			}else {
				map_xy[x][y]=1;
				map_xy[x+1][y]=1;
				map_xy[x][y+1]=1;
				color_xy[x][y]=color;
				color_xy[x+1][y]=color;
				color_xy[x][y+1]=color;
				status=false;
			}
			break;
		case 9:
			if(map_xy[x][y+1]==0 && map_xy[x+1][y+2]==0) {
				y+=1;
			}else {
				map_xy[x][y]=1;
				map_xy[x+1][y]=1;
				map_xy[x+1][y+1]=1;
				color_xy[x][y]=color;
				color_xy[x+1][y]=color;
				color_xy[x+1][y+1]=color;
				status=false;
			}
			break;
			
		case 10:
			if(map_xy[x][y+2]==0 && map_xy[x+1][y+2]==0) {
				y+=1;
			}else {
				map_xy[x][y]=1;
				map_xy[x+1][y]=1;
				map_xy[x][y+1]=1;
				map_xy[x+1][y+1]=1;
				color_xy[x][y]=color;
				color_xy[x+1][y]=color;
				color_xy[x][y+1]=color;
				color_xy[x+1][y+1]=color;
				status=false;
			}
			break;
			
		case 11:
			if(map_xy[x][y+2]==0 && map_xy[x+1][y+2]==0 && map_xy[x+2][y+2]==0) {
				y+=1;
			}else {
				map_xy[x+2][y]=1;
				map_xy[x][y+1]=1;
				map_xy[x+1][y+1]=1;
				map_xy[x+2][y+1]=1;
				color_xy[x+2][y]=color;
				color_xy[x][y+1]=color;
				color_xy[x+1][y+1]=color;
				color_xy[x+2][y+1]=color;
				status=false;
			}
			break;
		case 12:
			if(map_xy[x][y+1]==0 && map_xy[x+1][y+3]==0) {
				y+=1;
			}else {
				map_xy[x][y]=1;
				map_xy[x+1][y]=1;
				map_xy[x+1][y+1]=1;
				map_xy[x+1][y+2]=1;
				color_xy[x][y]=color;
				color_xy[x+1][y]=color;
				color_xy[x+1][y+1]=color;
				color_xy[x+1][y+2]=color;
				status=false;
			}
			break;
		case 13:
			if(map_xy[x][y+2]==0 && map_xy[x+1][y+1]==0 && map_xy[x+2][y+1]==0) {
				y+=1;
			}else {
				map_xy[x][y]=1;
				map_xy[x+1][y]=1;
				map_xy[x+2][y]=1;
				map_xy[x][y+1]=1;
				color_xy[x][y]=color;
				color_xy[x+1][y]=color;
				color_xy[x+2][y]=color;
				color_xy[x][y+1]=color;
				status=false;
			}
			break;
		case 14:
			if(map_xy[x][y+3]==0 && map_xy[x+1][y+3]==0) {
				y+=1;
			}else {
				map_xy[x][y]=1;
				map_xy[x][y+1]=1;
				map_xy[x][y+2]=1;
				map_xy[x+1][y+2]=1;
				color_xy[x][y]=color;
				color_xy[x][y+1]=color;
				color_xy[x][y+2]=color;
				color_xy[x+1][y+2]=color;
				status=false;
			}
			break;
		case 15:
			if(map_xy[x][y+2]==0 && map_xy[x+1][y+2]==0 && map_xy[x+2][y+2]==0) {
				y+=1;
			}else {
				map_xy[x][y]=1;
				map_xy[x][y+1]=1;
				map_xy[x+1][y+1]=1;
				map_xy[x+2][y+1]=1;
				color_xy[x][y]=color;
				color_xy[x][y+1]=color;
				color_xy[x+1][y+1]=color;
				color_xy[x+2][y+1]=color;
				status=false;
			}
			break;
		case 16:
			if(map_xy[x][y+3]==0 && map_xy[x+1][y+1]==0) {
				y+=1;
			}else {
				map_xy[x][y]=1;
				map_xy[x+1][y]=1;
				map_xy[x][y+1]=1;
				map_xy[x][y+2]=1;
				color_xy[x][y]=color;
				color_xy[x+1][y]=color;
				color_xy[x][y+1]=color;
				color_xy[x][y+2]=color;
				status=false;
			}
			break;
		case 17:
			if(map_xy[x][y+1]==0 && map_xy[x+1][y+1]==0 && map_xy[x+2][y+2]==0) {
				y+=1;
			}else {
				map_xy[x][y]=1;
				map_xy[x+1][y]=1;
				map_xy[x+2][y]=1;
				map_xy[x+2][y+1]=1;
				color_xy[x][y]=color;
				color_xy[x+1][y]=color;
				color_xy[x+2][y]=color;
				color_xy[x+2][y+1]=color;
				status=false;
			}
			break;
		case 18:
			if(map_xy[x][y+3]==0 && map_xy[x+1][y+3]==0) {
				y+=1;
			}else {
				map_xy[x+1][y]=1;
				map_xy[x+1][y+1]=1;
				map_xy[x][y+2]=1;
				map_xy[x+1][y+2]=1;
				color_xy[x+1][y]=color;
				color_xy[x+1][y+1]=color;
				color_xy[x][y+2]=color;
				color_xy[x+1][y+2]=color;
				status=false;
			}
			break;
		}
		map.setMap(map_xy);
		map.setColor(color_xy);
	}
	
	public int getX() {
		return x;
	}
	public void setX(int x) {
		this.x = x;
	}
	public int getY() {
		return y;
	}
	public void setY(int y) {
		this.y = y;
	}
	public Color getColor() {
		return color;
	}
	public void setColor(Color color) {
		this.color = color;
	}
	public int getType() {
		return type;
	}
	public void setType(int type) {
		this.type = type;
	}
	public boolean isStatus() {
		return status;
	}
	public void setStatus(boolean status) {
		this.status = status;
	}
}

總結

通過此次的《俄羅斯方塊》游戲實現(xiàn),讓我對swing的相關知識有了進一步的了解,對java這門語言也有了比以前更深刻的認識。

java的一些基本語法,比如數(shù)據類型、運算符、程序流程控制和數(shù)組等,理解更加透徹。java最核心的核心就是面向對象思想,對于這一個概念,終于悟到了一些。

以上就是Java實現(xiàn)經典俄羅斯方塊游戲的詳細內容,更多關于Java俄羅斯方塊的資料請關注腳本之家其它相關文章!

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