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Unity實(shí)現(xiàn)動(dòng)物識(shí)別的示例代碼

 更新時(shí)間:2022年02月11日 11:31:05   作者:CoderZ1010  
本文主要介紹了如何通過Unity實(shí)現(xiàn)動(dòng)物識(shí)別,可以實(shí)現(xiàn)識(shí)別近八千種動(dòng)物,接口返回動(dòng)物名稱,并可獲取識(shí)別結(jié)果對(duì)應(yīng)的百科信息,感興趣的可以了解一下

接口介紹:

識(shí)別近八千種動(dòng)物,接口返回動(dòng)物名稱,并可獲取識(shí)別結(jié)果對(duì)應(yīng)的百科信息;還可使用EasyDL定制訓(xùn)練平臺(tái),定制識(shí)別分類標(biāo)簽。適用于拍照識(shí)圖、幼教科普、圖像內(nèi)容分析等場(chǎng)景

創(chuàng)建應(yīng)用:     

在產(chǎn)品服務(wù)中搜索圖像識(shí)別,創(chuàng)建應(yīng)用,獲取AppID、APIKey、SecretKey信息:

查閱官方文檔,以下是動(dòng)物識(shí)別接口返回?cái)?shù)據(jù)參數(shù)詳情:

定義數(shù)據(jù)結(jié)構(gòu):

using System;
 
/// <summary>
/// 動(dòng)物識(shí)別
/// </summary>
[Serializable]
public class AnimalRecognition
{
    /// <summary>
    /// 唯一的log id,用于問題定位
    /// </summary>
    public float log_id;
    /// <summary>
    /// 識(shí)別結(jié)果數(shù)組
    /// </summary>
    public AnimalRecognitionResult[] result;
}
 
[Serializable]
public class AnimalRecognitionResult
{
    /// <summary>
    /// 動(dòng)物名稱
    /// </summary>
    public string name;
    /// <summary>
    /// 置信度
    /// </summary>
    public float score;
    /// <summary>
    /// 百科詞條
    /// </summary>
    public BaikeInfo baike_info;
}
 
[Serializable]
public class BaikeInfo
{
    /// <summary>
    /// 對(duì)應(yīng)識(shí)別結(jié)果百度百科頁面鏈接
    /// </summary>
    public string baike_url;
    /// <summary>
    /// 對(duì)應(yīng)識(shí)別結(jié)果百科圖片鏈接
    /// </summary>
    public string image_url;
    /// <summary>
    /// 對(duì)應(yīng)識(shí)別結(jié)果百科內(nèi)容描述
    /// </summary>
    public string description;
}

下載C# SDK:

下載完成后將AipSdk.dll動(dòng)態(tài)庫導(dǎo)入到Unity中:

以下是調(diào)用接口時(shí)傳入的參數(shù)詳情:

封裝調(diào)用函數(shù): 

using System;
using System.Collections.Generic;
using UnityEngine;
 
/// <summary>
/// 圖像識(shí)別
/// </summary>
public class ImageRecognition 
{
    //以下信息于百度開發(fā)者中心控制臺(tái)創(chuàng)建應(yīng)用獲取
    private const string appID = "";
    private const string apiKey = "";
    private const string secretKey = "";
 
    /// <summary>
    /// 動(dòng)物識(shí)別
    /// </summary>
    /// <param name="bytes">圖片字節(jié)數(shù)據(jù)</param>
    /// <param name="topNum">返回預(yù)測(cè)得分top結(jié)果數(shù),默認(rèn)為6</param>
    /// <param name="baikeNum">返回百科信息的結(jié)果數(shù),默認(rèn)不返回</param>
    /// <returns></returns>
    public static AnimalRecognition Animal(byte[] bytes, int topNum = 6, int baikeNum = 0)
    {
        var client = new Baidu.Aip.ImageClassify.ImageClassify(apiKey, secretKey);
        try
        {
            var options = new Dictionary<string, object>
            {
                { "top_num", topNum },
                { "baike_num", baikeNum }
            };
            var response = client.AnimalDetect(bytes, options);
            AnimalRecognition animalRecognition = JsonConvert.DeserializeObject<AnimalRecognition>(response.ToString());
            return animalRecognition;
        }
        catch (Exception error)
        {
            Debug.LogError(error);
        }
        return null;
    }
}

 測(cè)試圖片:

using System.IO;
using UnityEngine;
 
public class Example : MonoBehaviour
{
    private void Start()
    {
        ImageRecognition.Animal(File.ReadAllBytes(Application.dataPath + "/Picture.jpg"));
    }
}

以上就是Unity實(shí)現(xiàn)動(dòng)物識(shí)別的示例代碼的詳細(xì)內(nèi)容,更多關(guān)于Unity動(dòng)物識(shí)別的資料請(qǐng)關(guān)注腳本之家其它相關(guān)文章!

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