C++貪心算法實(shí)現(xiàn)馬踏棋盤
本文實(shí)例為大家分享了C++貪心算法實(shí)現(xiàn)馬踏棋盤的具體代碼,供大家參考,具體內(nèi)容如下
算法實(shí)現(xiàn)流程:
步驟1:初始化馬的位置(結(jié)構(gòu)體horse {x, y})
步驟2:確定馬從當(dāng)前點(diǎn)出發(fā),可跳躍的附近8個(gè)點(diǎn),以結(jié)構(gòu)體Jump數(shù)組給出,但需判斷當(dāng)前給出的附近8個(gè)點(diǎn)是否曾經(jīng)訪問過,或者是否這8個(gè)點(diǎn)超出棋盤尺寸。
步驟3:跟據(jù)步驟2確定跳躍的點(diǎn),分別計(jì)算可跳躍點(diǎn)的下下一步,可跳躍點(diǎn)的個(gè)數(shù)。并選出下下步可跳躍點(diǎn)數(shù)最少的點(diǎn)作為馬下一步跳躍的點(diǎn)。(舉例說明:馬當(dāng)前所在點(diǎn)坐標(biāo)(4,4),下一步可跳躍點(diǎn)有(5,2),(6,3),且(5,2)下一步可跳躍點(diǎn)有3個(gè),(6,3)下一步可跳躍點(diǎn)2個(gè);3 > 2這個(gè)時(shí)候,選擇下下一跳小的點(diǎn)進(jìn)行跳躍,則馬下一跳為(6,3))
流程圖:
#pragma once #include <iostream> #include <math.h> using namespace std; #define SAFE_DELETE(x) if (x != NULL) {delete(x); x = NULL;} #define SAFE_DELETE_ARR(x) if (x != NULL) {delete[](x); x = NULL;} #define PRING_ARR(title, arr, n) {cout << title << " "; for (int i=0; i<n; i++) {cout << arr[i] << " ";} cout << endl;} ? #define INF 9999999 ? typedef struct { ?? ?int x; ?? ?int y; }Location; ? typedef struct { ?? ?int delx; ?? ?int dely; }Jump; ? class HorseRun { private: ?? ?int** altas; ?? ?int N; //棋盤的寬 ?? ?Location horse; //馬當(dāng)前的位置 public: ?? ?HorseRun() ?? ?{ ?? ??? ?N = 8; ?? ??? ?altas = new int* [N](); ?? ??? ?for (int j = 0; j < N; j++) ?? ??? ?{ ?? ??? ??? ?altas[j] = new int[N](); ?? ??? ??? ?memset(altas[j], 0, sizeof(int) * N); ?? ??? ?} ? ?? ??? ?//隨機(jī)生成馬的初始位置 ?? ??? ?horse = { rand() % N, rand() % N }; ?? ??? ?altas[horse.x][horse.y] = 1; ?? ??? ?cout << "馬初始位置:" << "(" << horse.x << "," << horse.y << ")" << endl; ? ?? ??? ?Visit(); ?? ?} ? ?? ?~HorseRun() ?? ?{ ?? ??? ?for (int i = 0; i < N; i++) ?? ??? ??? ?SAFE_DELETE_ARR(altas[i]); ?? ??? ?SAFE_DELETE_ARR(altas); ?? ?} ? ?? ?inline void Visit() ?? ?{ ?? ??? ?Jump jump[8] = { {1,-2}, {2, -1}, {2, 1}, {1, 2}, {-1, 2}, {-2, 1}, {-2, -1}, {-1, -2} }; ? ?? ??? ?int max_visit = 63; ?? ??? ?int forward_x, forward_y, forward_xx, forward_yy, w_cnt, min_cnt, tmp_run_x, tmp_run_y; ?? ??? ?while (max_visit-- > 0) ?? ??? ?{ ?? ??? ??? ?min_cnt = INF; ?? ??? ??? ?//棋子可跳八個(gè)方位 ?? ??? ??? ?for (int i = 0; i < 8; i++) ?? ??? ??? ?{ ?? ??? ??? ??? ?forward_x = horse.x + jump[i].delx; ?? ??? ??? ??? ?forward_y = horse.y + jump[i].dely; ? ?? ??? ??? ??? ?//判斷這兩個(gè)坐標(biāo)是否有效 ?? ??? ??? ??? ?if (forward_x < 0 || forward_x >= N || forward_y < 0 || forward_y >= N || altas[forward_x][forward_y] == 1) ?? ??? ??? ??? ??? ?continue; ? ?? ??? ??? ??? ?w_cnt = 0; ?? ??? ??? ??? ?for (int j = 0; j < 8; j++) ?? ??? ??? ??? ?{ ?? ??? ??? ??? ??? ?forward_xx = forward_x + jump[j].delx; ?? ??? ??? ??? ??? ?forward_yy = forward_y + jump[j].dely; ? ?? ??? ??? ??? ??? ?if (forward_xx < 0 || forward_xx >= N || forward_yy < 0 || forward_yy >= N || altas[forward_xx][forward_yy] == 1) ?? ??? ??? ??? ??? ??? ?continue; ?? ??? ??? ??? ??? ?w_cnt++; ?? ??? ??? ??? ?} ? ?? ??? ??? ??? ?if (min_cnt > w_cnt) ?? ??? ??? ??? ?{ ?? ??? ??? ??? ??? ?min_cnt = w_cnt; ?? ??? ??? ??? ??? ?tmp_run_x = forward_x; ?? ??? ??? ??? ??? ?tmp_run_y = forward_y; ?? ??? ??? ??? ?} ?? ??? ??? ?} ? ?? ??? ??? ?//棋子移動判斷 ?? ??? ??? ?if (min_cnt == INF) ?? ??? ??? ?{ ?? ??? ??? ??? ?cout << "沒有找到可以移動的地方" << endl; ?? ??? ??? ??? ?break; ?? ??? ??? ?} ?? ??? ??? ?else ?? ??? ??? ?{ ?? ??? ??? ??? ?horse.x = tmp_run_x; ?? ??? ??? ??? ?horse.y = tmp_run_y; ?? ??? ??? ??? ?altas[tmp_run_x][tmp_run_y] = 1; ?? ??? ??? ??? ?cout <<"第"<< 63 - max_visit << "步," << "棋子當(dāng)前移動到:" << "(" << tmp_run_x << ", " << tmp_run_y << ")" << endl; ?? ??? ??? ?} ?? ??? ?} ?? ?} }; ? #define ?_CRT_SECURE_NO_WARNINGS true #include "HorseRun.h" int main() { ?? ?HorseRun app; ?? ?return 0; }
運(yùn)行結(jié)果輸出1-63步馬行駛的具體路徑信息:
中間還有很多輸出省略。
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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