利用Matlab制作一款3D版2048小游戲
更新時(shí)間:2022年02月25日 11:29:04 作者:slandarer
2048作為一款經(jīng)典的小游戲,相信很多人都玩過(guò)吧?但是3D版的2048不知道有沒(méi)有人玩過(guò)呢?本文將用Matlab制作一個(gè)3D版的2048小游戲,快跟隨小編一起動(dòng)手試一試吧
其實(shí)邏輯和2維版本完全一樣,就不進(jìn)行詳細(xì)解說(shuō)了,直接看效果:
效果:
目前界面還不咋好看,期待大家的優(yōu)化
還是鍵盤(pán)↑↓←→操作嗷
完整代碼:
function game20483D global squaremap global colorlist global fontsizelist global baseX baseY baseZ global barHdl textHdl global txtBest txtScore global best fig=figure('units','pixels'); fig.Position=[560 50 575,400]; fig.Color=[0.9804 0.9725 0.9373]; fig.NumberTitle='off'; fig.Name='2048Game3D'; fig.MenuBar='none'; fig.Resize='off'; fig.KeyPressFcn=@key; % ax=axes(fig); hold(ax,'on'); ax.Position=[0.1 0 1 1]; ax.ZLim=[0,17]; ax.XLim=[0,4]+0.5; ax.YLim=[0,4]+0.5; ax.View=[60 30]; fill([0 4 4 0]+0.5,[0 0 4 4]+0.5,[0.7333 0.6784 0.6275],'EdgeColor','none'); ax.Color=[0.8039 0.7569 0.7059].*1.02; ax.XTick=[]; ax.YTick=[]; ax.ZTick=[]; ax.Box='on'; ax.LineWidth=3; ax.XColor=[0.7333 0.6784 0.6275]; ax.YColor=[0.7333 0.6784 0.6275]; ax.ZColor=[0.7333 0.6784 0.6275]; % for i=1:4 % for j=1:4 % fill((i-1)+0.5+[.1 .8 .8 .1],(j-1)+0.5+[.1 .1 .8 .8],... % [0.8039 0.7569 0.7059],'EdgeColor','none'); % % end % end % ========================================================================== % 方塊顏色表 colorlist=[ 0.8039 0.7569 0.7059 0.9333 0.8941 0.8549 0.9373 0.8784 0.8039 0.9608 0.6863 0.4824 0.9529 0.5922 0.4078 0.9529 0.4902 0.3725 0.9686 0.3686 0.2431 0.9255 0.8118 0.4510 0.9373 0.7882 0.3922 0.9333 0.7804 0.3216 0.9216 0.7686 0.2627 0.9255 0.7608 0.1804 0.9412 0.4078 0.4157 0.9216 0.3137 0.3451 0.9451 0.2549 0.2627 0.4392 0.7020 0.8157 0.3765 0.6353 0.8745 0.0902 0.5098 0.7843]; % 數(shù)字大小表 fontsizelist=[18 24 24 24 24 24 24 24 24 24 22 22 22 22 20 20 20 16].*0.8; % 立方體數(shù)據(jù) baseX=[0 1 1 0 0 0;1 1 0 0 1 1;1 1 0 0 1 1;0 1 1 0 0 0].*0.7-0.35; baseY=[0 0 1 0 0 0;0 1 1 1 0 0;0 1 1 1 1 1;0 0 1 0 1 1].*0.7-0.35; baseZ=[0 0 0 0 0 1;0 0 0 0 0 1;1 1 1 1 0 1;1 1 1 1 0 1]; text(-0.6,0.75,17,'2048-3D GAME','HorizontalAlignment','left','Color',... [0.4667 0.4314 0.3961],'FontSize',15,'FontWeight','bold') text(-0.8,0.75,-7,' BEST ','HorizontalAlignment','left','Color',... [0.9333 0.8941 0.8549],'FontSize',14,'FontWeight','bold','BackgroundColor',[0.7333 0.6784 0.6275]) text(-0.8,0.75,-10,'SCORE','HorizontalAlignment','left','Color',... [0.9333 0.8941 0.8549],'FontSize',14,'FontWeight','bold','BackgroundColor',[0.7333 0.6784 0.6275]) txtBest=text(0.4,0.9,-4.7,'0','HorizontalAlignment','left','Color',... [0.4667 0.4314 0.3961],'FontSize',14,'FontWeight','bold'); txtScore=text(0.4,0.9,-7.7,'0','HorizontalAlignment','left','Color',... [0.4667 0.4314 0.3961],'FontSize',14,'FontWeight','bold'); % ========================================================================== %按鍵函數(shù),通過(guò)moveevent調(diào)整矩陣 function key(~,event) temp_map=squaremap; switch event.Key case 'uparrow' temp_map=moveevent(temp_map'); temp_map=temp_map'; case 'downarrow' temp_map=temp_map'; temp_map=moveevent(temp_map(:,4:-1:1)); temp_map=temp_map(:,4:-1:1); temp_map=temp_map'; case 'rightarrow' temp_map=moveevent(temp_map(:,4:-1:1)); temp_map=temp_map(:,4:-1:1); case 'leftarrow' temp_map=moveevent(temp_map); end score=sum(sum(squaremap)); best=max([best,score]); save best.mat best -append %若新矩陣與原矩陣不同,則重新繪制方塊 if any(any(squaremap~=temp_map)) squaremap=temp_map; createNewNum() drawBlock() end end %主函數(shù) function temp_matrix=moveevent(temp_matrix) for ii = 1: 4 temp_array=temp_matrix(ii,:); temp_array(temp_array==0)=[]; for jj = 1: (length(temp_array)-1) if temp_array(jj)==temp_array(jj+1) temp_array(jj)=temp_array(jj)+temp_array(jj+1); temp_array(jj+1)=0; end end temp_array(temp_array==0)=[]; temp_array((length(temp_array)+1):4)=0; temp_matrix(ii,:)=temp_array; end end % ========================================================================= for i=1:4 for j=1:4 barHdl{i,j}=fill3(baseX+i,baseY+j,baseZ,'y','EdgeColor',[0.7333 0.6784 0.6275].*0.3); textHdl{i,j}=text(i,j,1.5,'0','Color',[0.7333 0.6784 0.6275].*0.4,... 'FontWeight','bold','HorizontalAlignment','center'); end end init() function init() %若沒(méi)有游戲記錄則最高分為0 if ~exist('best.mat') best=0; save best.mat best; end data=load('best.mat'); best=data.best; txtBest.String=num2str(best); squaremap=zeros(4,4); createNewNum() createNewNum() drawBlock() end function drawBlock(~,~) score=sum(sum(squaremap)); txtScore.String=num2str(score); hmap=log(squaremap)/log(2); hmap(isinf(hmap))=0; for ii=1:4 for jj=1:4 tNum=squaremap(ii,jj); tH=hmap(ii,jj); for kk=1:6 tZ=barHdl{ii,jj}(kk).ZData;tZ(tZ>0)=tH+0.01; barHdl{ii,jj}(kk).ZData=tZ; barHdl{ii,jj}(kk).FaceColor=colorlist(tH+1,:); if tNum~=0 barHdl{ii,jj}(kk).EdgeColor=[0.7333 0.6784 0.6275].*0.3; else barHdl{ii,jj}(kk).EdgeColor=[0.7333 0.6784 0.6275]; end end if tNum~=0 textHdl{ii,jj}.Position(3)=tH+1; textHdl{ii,jj}.FontSize=fontsizelist(tH+1); textHdl{ii,jj}.String=num2str(tNum); else textHdl{ii,jj}.String=''; end end end judge() end % 在矩陣空白處創(chuàng)建新的數(shù)字2或4 function createNewNum(~,~) zerospos=find(squaremap==0); temp_pos=zerospos(randi(length(zerospos))); temp_num=randi(2)*2; squaremap(temp_pos)=temp_num; end % 判斷游戲結(jié)束函數(shù) function judge(~,~) temp_judge_zeros=sum(sum(squaremap==0)); temp_judge_row=any(any(squaremap(1:3,:)==squaremap(2:4,:))); temp_judge_col=any(any(squaremap(:,1:3)==squaremap(:,2:4))); if temp_judge_row+temp_judge_col+temp_judge_zeros==0 gameOver() end end % gameOver function gameOver(~,~) answer = questdlg('GAME OVER, what would you like to do', ... '2048-3D-GAME', ... 'restart','quit','restart'); % Handle response switch answer case 'restart' init() case 'quit' close all clear end end end
以上就是利用Matlab制作一款3D版2048小游戲的詳細(xì)內(nèi)容,更多關(guān)于Matlab 2048游戲的資料請(qǐng)關(guān)注腳本之家其它相關(guān)文章!
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