c#中WinForm用OpencvSharp實現(xiàn)ROI區(qū)域提取的示例
已經(jīng)自學OpencvSharp一段時間了(目前工作用的是C#,就學了Opencvsharp了,vs2015,opencvsharp3),收獲也有一些,現(xiàn)在就將我在學習過程中的收獲分享出來吧。
圖像處理,很常見的問題,但對于大多數(shù)時候而言,我們往往不需要去處理整張圖片,而是只需要處理一部分,這就涉及到了ROI(Region of interest)的提取了。我目前提取ROI的方法是采用掩膜Mask的方法。具體的思路就是:在圖像操作的時候,定義一張同等大小的空的Mask,也就是全部是0,然后將我們想要的ROI輪廓畫在Mask上,并填充內(nèi)部,就會得到新的Mask,這個新的Mask就只有在ROI區(qū)域非0,其余地方元素都是0,再把用Cv2.BoundingRect()將包含ROI區(qū)域的輪廓的最小矩形找出來,分別將原圖與Mask這兩幅圖像的這個最小矩形部分提出來 ,最后再調(diào)用Cv2.BitwiseAnd()這個方法,通常情況而言,一副圖像與自己本身進行與運算,輸出的還是本身圖像,帶上掩膜Mask后,就只會輸出圖像在Mask非0區(qū)域部分(也就是我們所需要的ROI)的圖像了,這樣就實現(xiàn)了我們的ROI提取了。
接下來,就分享幾種常見ROI區(qū)域提取吧。
部分代碼如下:
主要使用的變量
/// 放在yVars.ImgOptions中 public struct ROIMatt { public static string Image;//原圖 public static bool IsSelectRegion = false; public static int step; //ROI區(qū)域移動步長 public static int angel; // 旋轉一次 angel±=step; 旋轉角度 public static yDirections direct = yDirections.NULL; public static yROIRegionType ROIType = yROIRegionType.Rectangle; // 矩形ROI // 矩形四個點坐標 都是相對于圖像的坐標 而不是相對于picturebox的坐標 // 矩形四個點相對位置 剛開始確定矩形時就這樣 經(jīng)過旋轉后位置變 但相對位置還是這樣 // 1 2 // 按順時針數(shù)的點 1-->2-->4-->3-->1-->2-->4-->3-->1 // 3 4 public static OpenCvSharp.Point rectFirstPoint = new OpenCvSharp.Point(); public static OpenCvSharp.Point rectSecondPoint = new OpenCvSharp.Point(); public static OpenCvSharp.Point rectThirdPoint = new OpenCvSharp.Point(); public static OpenCvSharp.Point rectFourthPoint = new OpenCvSharp.Point(); public static double rectWidth = 0; public static double rectHeight = 0; // 圓形ROI public static OpenCvSharp.Point cirCenter = new OpenCvSharp.Point(0.0,0.0); // 圓心 public static int cirRadious = 0; // 半徑 // 橢圓ROI public static OpenCvSharp.Point elpCenter = new OpenCvSharp.Point(0.0,0.0); // 橢圓中心點 public static double elpAngel = 0.0;//橢圓傾斜角度 public static double elpLongAxis = 0.0; // 長軸 public static double elpShortAxis = 0.0; // 短軸 }
我的picturebox的SizeMode是StretchImage的,可能看起來跟想要的結果有點差異,但是實際上是一樣的。
首先是最常見的矩形。
對于正矩形而言,我們可以直接定義出圖像的ROI區(qū)域
public Mat(Mat m, Rect roi);
這樣定義的圖像就是原圖m的指定區(qū)域了。但對于傾斜的矩陣,RotatedRect,而言,就得需要使用掩膜了,提取ROI的方法以及結果如下:
public static void ImgMattingRect() { Mat pic = new Mat(yVars.ImgOptions.ROIMatt.Image); Mat mask = Mat.Zeros(pic.Size(), MatType.CV_8UC1); OpenCvSharp.Point2f[] coutours = new OpenCvSharp.Point2f[4]; coutours[0] = yVars.ImgOptions.ROIMatt.rectFirstPoint; coutours[1] = yVars.ImgOptions.ROIMatt.rectSecondPoint; coutours[2] = yVars.ImgOptions.ROIMatt.rectFourthPoint; coutours[3] = yVars.ImgOptions.ROIMatt.rectThirdPoint; List<OpenCvSharp.Point> listt = new List<OpenCvSharp.Point>(); for (int i = 0; i < coutours.Count(); i++) { listt.Add(new OpenCvSharp.Point(coutours[i].X, coutours[i].Y)); } List<List<OpenCvSharp.Point>> pp = new List<List<OpenCvSharp.Point>>() { listt }; Cv2.FillPoly(mask, pp, new Scalar(255, 255, 255)); OpenCvSharp.Rect rect = Cv2.BoundingRect(coutours); Mat src = new Mat(pic, rect); Mat maskROI = new Mat(mask, rect); Mat picOut = new Mat(); Cv2.BitwiseAnd(src, src, picOut, maskROI); Form1.Instance.pbxMattImage.Image = yImgConvert.MatToBitmap(picOut); yVars.ImgOptions.ROIMatt.rectFirstPoint = new OpenCvSharp.Point(0, 0); yVars.ImgOptions.ROIMatt.rectSecondPoint = new OpenCvSharp.Point(0, 0); yVars.ImgOptions.ROIMatt.rectThirdPoint = new OpenCvSharp.Point(0, 0); yVars.ImgOptions.ROIMatt.rectFourthPoint = new OpenCvSharp.Point(0, 0); }
縮放平移和旋轉就只要改變矩形的四個頂點坐標就行了。方法都一樣就不贅述了。
圓形ROI區(qū)域,
方法如下:
public static void ImgMattingCircle() { Mat mm = new Mat(yVars.ImgOptions.ROIMatt.Image); Mat mask = Mat.Zeros(mm.Size(), MatType.CV_8UC3); Cv2.Circle(mask, yVars.ImgOptions.ROIMatt.cirCenter, yVars.ImgOptions.ROIMatt.cirRadious, Scalar.Red, 1, LineTypes.AntiAlias); Cv2.FloodFill(mask, yVars.ImgOptions.ROIMatt.cirCenter, Scalar.Red); mask.ConvertTo(mask, MatType.CV_8UC1); int xx = yVars.ImgOptions.ROIMatt.cirCenter.X - yVars.ImgOptions.ROIMatt.cirRadious; int yy = yVars.ImgOptions.ROIMatt.cirCenter.Y - yVars.ImgOptions.ROIMatt.cirRadious; int rr = 2 * yVars.ImgOptions.ROIMatt.cirRadious; // 圓的外接正方形 Rect rect = new Rect(new OpenCvSharp.Point(xx, yy), new OpenCvSharp.Size(rr, rr)); Mat src = new Mat(mm, rect); Mat maskRoI = new Mat(mask, rect); Cv2.CvtColor(maskRoI, maskRoI, ColorConversionCodes.BGR2GRAY); Mat picOut = new Mat(); Cv2.BitwiseAnd(src, src, picOut, maskRoI); Form1.Instance.pbxMattImage.Image = yImgConvert.MatToBitmap(picOut); yVars.ImgOptions.ROIMatt.cirCenter = new OpenCvSharp.Point(0, 0); yVars.ImgOptions.ROIMatt.cirRadious = 0; }
效果展示:
圓形ROI的移動時就只有圓心坐標變 半徑不變,而縮放時只改變半徑,圓心不變,注意移動時別超出圖像界限就行。
橢圓ROI
在Opencvsharp中繪制橢圓有兩種方式
// // 摘要: // Draws simple or thick elliptic arc or fills ellipse sector // // 參數(shù): // img: // Image. // // box: // The enclosing box of the ellipse drawn // // color: // Ellipse color. // // thickness: // Thickness of the ellipse boundary. [By default this is 1] // // lineType: // Type of the ellipse boundary. [By default this is LineType.Link8] public static void Ellipse(InputOutputArray img, RotatedRect box, Scalar color, int thickness = 1, LineTypes lineType = LineTypes.Link8); // // 摘要: // Draws simple or thick elliptic arc or fills ellipse sector // // 參數(shù): // img: // Image. // // center: // Center of the ellipse. // // axes: // Length of the ellipse axes. // // angle: // Rotation angle. // // startAngle: // Starting angle of the elliptic arc. // // endAngle: // Ending angle of the elliptic arc. // // color: // Ellipse color. // // thickness: // Thickness of the ellipse arc. [By default this is 1] // // lineType: // Type of the ellipse boundary. [By default this is LineType.Link8] // // shift: // Number of fractional bits in the center coordinates and axes' values. [By default // this is 0] public static void Ellipse(InputOutputArray img, Point center, Size axes, double angle, double startAngle, double endAngle, Scalar color, int thickness = 1, LineTypes lineType = LineTypes.Link8, int shift = 0);
我們采用第一種方式,即可以將橢圓轉化成一個RotatedRect,只要在畫RotatedRect的時候改成畫橢圓即可,就可以回到第一種矩形的ROI提取上面了, 代碼如下:
public static void ImgMattingEllipse() { Mat mm = new Mat(yVars.ImgOptions.ROIMatt.Image); Mat mask = Mat.Zeros(mm.Size(), MatType.CV_8UC3); RotatedRect rorect = new RotatedRect(yVars.ImgOptions.ROIMatt.elpCenter, new Size2f(yVars.ImgOptions.ROIMatt.elpLongAxis, yVars.ImgOptions.ROIMatt.elpShortAxis), (float)yVars.ImgOptions.ROIMatt.elpAngel); Cv2.Ellipse(mask, rorect, Scalar.Red); Mat gray = new Mat(); Cv2.CvtColor(mask, gray, ColorConversionCodes.BGR2GRAY); Cv2.Threshold(gray, gray, 100, 255, ThresholdTypes.Otsu); OpenCvSharp.Point[][] contours; HierarchyIndex[] hierarchly; Cv2.FindContours(gray, out contours, out hierarchly, RetrievalModes.Tree, ContourApproximationModes.ApproxSimple, new OpenCvSharp.Point(0, 0)); Rect rect = Cv2.BoundingRect(contours[0]); Cv2.FloodFill(mask, yVars.ImgOptions.ROIMatt.elpCenter, Scalar.Red); mask.ConvertTo(mask, MatType.CV_8UC1); Mat src = new Mat(mm, rect); Mat maskRoI = new Mat(mask, rect); Cv2.CvtColor(maskRoI, maskRoI, ColorConversionCodes.BGR2GRAY); Mat picOut = new Mat(); Cv2.BitwiseAnd(src, src, picOut, maskRoI); Form1.Instance.pbxMattImage.Image = yImgConvert.MatToBitmap(picOut); }
實驗結果如下:
平移縮放旋轉等操作就可以看成對RotatedRect的操作即可。
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