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Android實(shí)現(xiàn)縮放動(dòng)畫

 更新時(shí)間:2022年07月20日 10:11:53   作者:Android-kongqw  
這篇文章主要為大家詳細(xì)介紹了Android實(shí)現(xiàn)縮放動(dòng)畫,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

本文實(shí)例為大家分享了Android實(shí)現(xiàn)縮放動(dòng)畫的具體代碼,供大家參考,具體內(nèi)容如下

核心方法

public void startAnimation(Animation animation)

執(zhí)行動(dòng)畫,參數(shù)可以是各種動(dòng)畫的對(duì)象,Animation的多態(tài),也可以是組合動(dòng)畫,后面會(huì)有。

4個(gè)參數(shù)構(gòu)造方法

/**
?* Constructor to use when building a ScaleAnimation from code
?*?
?* @param fromX Horizontal scaling factor to apply at the start of the animation
?* @param toX Horizontal scaling factor to apply at the end of the animation
?* @param fromY Vertical scaling factor to apply at the start of the animation
?* @param toY Vertical scaling factor to apply at the end of the animation
?*/
public ScaleAnimation(float fromX, float toX, float fromY, float toY) {
? ? mResources = null;
? ? mFromX = fromX;
? ? mToX = toX;
? ? mFromY = fromY;
? ? mToY = toY;
? ? mPivotX = 0;
? ? mPivotY = 0;
}

用法

public void scale(View view) {
? ? // 創(chuàng)建縮放的動(dòng)畫對(duì)象
? ? ScaleAnimation sa = new ScaleAnimation(0f,1.0f,0f,1.0f);
? ? // 設(shè)置動(dòng)畫播放的時(shí)間
? ? sa.setDuration(1000);
? ? // 開始播放動(dòng)畫
? ? iv.startAnimation(sa);
}

效果

以圖片左上角為原點(diǎn),從沒有,放大到圖片原大小

6個(gè)參數(shù)構(gòu)造方法

/**
? ? * Constructor to use when building a ScaleAnimation from code
? ? *?
? ? * @param fromX Horizontal scaling factor to apply at the start of the animation
? ? * @param toX Horizontal scaling factor to apply at the end of the animation
? ? * @param fromY Vertical scaling factor to apply at the start of the animation
? ? * @param toY Vertical scaling factor to apply at the end of the animation
? ? * @param pivotX The X coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the left edge. (This point remains fixed while the object changes size.)
? ? * @param pivotY The Y coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the top edge. (This point remains fixed while the object changes size.)
? ? */
? ?public ScaleAnimation(float fromX, float toX, float fromY, float toY, float pivotX, float pivotY) {
? ? ? ?mResources = null;
? ? ? ?mFromX = fromX;
? ? ? ?mToX = toX;
? ? ? ?mFromY = fromY;
? ? ? ?mToY = toY;

? ? ? ?mPivotXType = ABSOLUTE;
? ? ? ?mPivotYType = ABSOLUTE;
? ? ? ?mPivotXValue = pivotX;
? ? ? ?mPivotYValue = pivotY;
? ? ? ?initializePivotPoint();
? ?}

前4個(gè)參數(shù)和上面的用法一樣,后兩個(gè)參數(shù)是設(shè)置圖片縮放的原點(diǎn),四個(gè)參數(shù)的構(gòu)造默認(rèn)將這兩個(gè)參數(shù)都設(shè)置了0,所以是在圖片左上角開始縮放

用法

ScaleAnimation sa = new ScaleAnimation(0f, 1.0f, 0f, 1.0f, iv.getWidth() / 2, iv.getHeight() / 2);
// 設(shè)置動(dòng)畫播放的時(shí)間
sa.setDuration(1000);
// 開始播放動(dòng)畫
iv.startAnimation(sa);

效果

以圖片的中心為原點(diǎn),從沒有放大到圖片原大小

8個(gè)參數(shù)構(gòu)造方法

/**
? ? * Constructor to use when building a ScaleAnimation from code
? ? *?
? ? * @param fromX Horizontal scaling factor to apply at the start of the animation
? ? * @param toX Horizontal scaling factor to apply at the end of the animation
? ? * @param fromY Vertical scaling factor to apply at the start of the animation
? ? * @param toY Vertical scaling factor to apply at the end of the animation
? ? * @param pivotXType Specifies how pivotXValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
? ? * @param pivotXValue The X coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the left edge. (This point remains fixed while the object changes size.) This value can either be an absolute number if pivotXType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
? ? * @param pivotYType Specifies how pivotYValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
? ? * @param pivotYValue The Y coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the top edge. (This point remains fixed while the object changes size.) This value can either be an absolute number if pivotYType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
? ? */
? ?public ScaleAnimation(float fromX, float toX, float fromY, float toY, int pivotXType, float pivotXValue, int pivotYType, float pivotYValue) {
? ? ? ?mResources = null;
? ? ? ?mFromX = fromX;
? ? ? ?mToX = toX;
? ? ? ?mFromY = fromY;
? ? ? ?mToY = toY;

? ? ? ?mPivotXValue = pivotXValue;
? ? ? ?mPivotXType = pivotXType;
? ? ? ?mPivotYValue = pivotYValue;
? ? ? ?mPivotYType = pivotYType;
? ? ? ?initializePivotPoint();
? ?}

用法

// 創(chuàng)建縮放的動(dòng)畫對(duì)象
ScaleAnimation sa = new ScaleAnimation(0f, 1.0f, 0f, 1.0f, ScaleAnimation.RELATIVE_TO_SELF, 0.5f, ScaleAnimation.RELATIVE_TO_SELF, 0.5f);
// 設(shè)置動(dòng)畫播放的時(shí)間
sa.setDuration(1000);
// 開始播放動(dòng)畫
iv.startAnimation(sa);

和上面6個(gè)參數(shù)的相比只是多了第5和第7個(gè)參數(shù),分別設(shè)置他們的類型,注釋里面已經(jīng)說明了,可以設(shè)置Animation.ABSOLUTE、Animation.RELATIVE_TO_SELF、Animation.RELATIVE_TO_PARENT類型

效果

效果和上面一樣,以圖片的中心為原點(diǎn),從沒有放大到圖片原大小。

設(shè)置動(dòng)畫重復(fù)播放的次數(shù)的方法

/**
?* Sets how many times the animation should be repeated. If the repeat
?* count is 0, the animation is never repeated. If the repeat count is
?* greater than 0 or {@link #INFINITE}, the repeat mode will be taken
?* into account. The repeat count is 0 by default.
?*
?* @param repeatCount the number of times the animation should be repeated
?* @attr ref android.R.styleable#Animation_repeatCount
?*/
public void setRepeatCount(int repeatCount) {
? ? if (repeatCount < 0) {
? ? ? ? repeatCount = INFINITE;
? ? }
? ? mRepeatCount = repeatCount;
}

使用

sa.setRepeatCount(2);

設(shè)置動(dòng)畫重復(fù)播放的模式的方法

/**
?* Defines what this animation should do when it reaches the end. This
?* setting is applied only when the repeat count is either greater than
?* 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.?
?*
?* @param repeatMode {@link #RESTART} or {@link #REVERSE}
?* @attr ref android.R.styleable#Animation_repeatMode
?*/
public void setRepeatMode(int repeatMode) {
? ? mRepeatMode = repeatMode;
}

使用

sa.setRepeatMode(ScaleAnimation.REVERSE);

以上就是本文的全部內(nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。

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