Android實現(xiàn)縮放動畫
本文實例為大家分享了Android實現(xiàn)縮放動畫的具體代碼,供大家參考,具體內(nèi)容如下
核心方法
public void startAnimation(Animation animation)
執(zhí)行動畫,參數(shù)可以是各種動畫的對象,Animation的多態(tài),也可以是組合動畫,后面會有。
4個參數(shù)構(gòu)造方法
/**
?* Constructor to use when building a ScaleAnimation from code
?*?
?* @param fromX Horizontal scaling factor to apply at the start of the animation
?* @param toX Horizontal scaling factor to apply at the end of the animation
?* @param fromY Vertical scaling factor to apply at the start of the animation
?* @param toY Vertical scaling factor to apply at the end of the animation
?*/
public ScaleAnimation(float fromX, float toX, float fromY, float toY) {
? ? mResources = null;
? ? mFromX = fromX;
? ? mToX = toX;
? ? mFromY = fromY;
? ? mToY = toY;
? ? mPivotX = 0;
? ? mPivotY = 0;
}用法
public void scale(View view) {
? ? // 創(chuàng)建縮放的動畫對象
? ? ScaleAnimation sa = new ScaleAnimation(0f,1.0f,0f,1.0f);
? ? // 設(shè)置動畫播放的時間
? ? sa.setDuration(1000);
? ? // 開始播放動畫
? ? iv.startAnimation(sa);
}效果
以圖片左上角為原點,從沒有,放大到圖片原大小
6個參數(shù)構(gòu)造方法
/**
? ? * Constructor to use when building a ScaleAnimation from code
? ? *?
? ? * @param fromX Horizontal scaling factor to apply at the start of the animation
? ? * @param toX Horizontal scaling factor to apply at the end of the animation
? ? * @param fromY Vertical scaling factor to apply at the start of the animation
? ? * @param toY Vertical scaling factor to apply at the end of the animation
? ? * @param pivotX The X coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the left edge. (This point remains fixed while the object changes size.)
? ? * @param pivotY The Y coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the top edge. (This point remains fixed while the object changes size.)
? ? */
? ?public ScaleAnimation(float fromX, float toX, float fromY, float toY, float pivotX, float pivotY) {
? ? ? ?mResources = null;
? ? ? ?mFromX = fromX;
? ? ? ?mToX = toX;
? ? ? ?mFromY = fromY;
? ? ? ?mToY = toY;
? ? ? ?mPivotXType = ABSOLUTE;
? ? ? ?mPivotYType = ABSOLUTE;
? ? ? ?mPivotXValue = pivotX;
? ? ? ?mPivotYValue = pivotY;
? ? ? ?initializePivotPoint();
? ?}前4個參數(shù)和上面的用法一樣,后兩個參數(shù)是設(shè)置圖片縮放的原點,四個參數(shù)的構(gòu)造默認(rèn)將這兩個參數(shù)都設(shè)置了0,所以是在圖片左上角開始縮放
用法
ScaleAnimation sa = new ScaleAnimation(0f, 1.0f, 0f, 1.0f, iv.getWidth() / 2, iv.getHeight() / 2); // 設(shè)置動畫播放的時間 sa.setDuration(1000); // 開始播放動畫 iv.startAnimation(sa);
效果
以圖片的中心為原點,從沒有放大到圖片原大小
8個參數(shù)構(gòu)造方法
/**
? ? * Constructor to use when building a ScaleAnimation from code
? ? *?
? ? * @param fromX Horizontal scaling factor to apply at the start of the animation
? ? * @param toX Horizontal scaling factor to apply at the end of the animation
? ? * @param fromY Vertical scaling factor to apply at the start of the animation
? ? * @param toY Vertical scaling factor to apply at the end of the animation
? ? * @param pivotXType Specifies how pivotXValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
? ? * @param pivotXValue The X coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the left edge. (This point remains fixed while the object changes size.) This value can either be an absolute number if pivotXType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
? ? * @param pivotYType Specifies how pivotYValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
? ? * @param pivotYValue The Y coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the top edge. (This point remains fixed while the object changes size.) This value can either be an absolute number if pivotYType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
? ? */
? ?public ScaleAnimation(float fromX, float toX, float fromY, float toY, int pivotXType, float pivotXValue, int pivotYType, float pivotYValue) {
? ? ? ?mResources = null;
? ? ? ?mFromX = fromX;
? ? ? ?mToX = toX;
? ? ? ?mFromY = fromY;
? ? ? ?mToY = toY;
? ? ? ?mPivotXValue = pivotXValue;
? ? ? ?mPivotXType = pivotXType;
? ? ? ?mPivotYValue = pivotYValue;
? ? ? ?mPivotYType = pivotYType;
? ? ? ?initializePivotPoint();
? ?}用法
// 創(chuàng)建縮放的動畫對象 ScaleAnimation sa = new ScaleAnimation(0f, 1.0f, 0f, 1.0f, ScaleAnimation.RELATIVE_TO_SELF, 0.5f, ScaleAnimation.RELATIVE_TO_SELF, 0.5f); // 設(shè)置動畫播放的時間 sa.setDuration(1000); // 開始播放動畫 iv.startAnimation(sa);
和上面6個參數(shù)的相比只是多了第5和第7個參數(shù),分別設(shè)置他們的類型,注釋里面已經(jīng)說明了,可以設(shè)置Animation.ABSOLUTE、Animation.RELATIVE_TO_SELF、Animation.RELATIVE_TO_PARENT類型
效果
效果和上面一樣,以圖片的中心為原點,從沒有放大到圖片原大小。
設(shè)置動畫重復(fù)播放的次數(shù)的方法
/**
?* Sets how many times the animation should be repeated. If the repeat
?* count is 0, the animation is never repeated. If the repeat count is
?* greater than 0 or {@link #INFINITE}, the repeat mode will be taken
?* into account. The repeat count is 0 by default.
?*
?* @param repeatCount the number of times the animation should be repeated
?* @attr ref android.R.styleable#Animation_repeatCount
?*/
public void setRepeatCount(int repeatCount) {
? ? if (repeatCount < 0) {
? ? ? ? repeatCount = INFINITE;
? ? }
? ? mRepeatCount = repeatCount;
}使用
sa.setRepeatCount(2);
設(shè)置動畫重復(fù)播放的模式的方法
/**
?* Defines what this animation should do when it reaches the end. This
?* setting is applied only when the repeat count is either greater than
?* 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.?
?*
?* @param repeatMode {@link #RESTART} or {@link #REVERSE}
?* @attr ref android.R.styleable#Animation_repeatMode
?*/
public void setRepeatMode(int repeatMode) {
? ? mRepeatMode = repeatMode;
}使用
sa.setRepeatMode(ScaleAnimation.REVERSE);
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
相關(guān)文章
Android學(xué)習(xí)筆記之ContentProvider和Uri詳解
本篇文章主要介紹了Android學(xué)習(xí)筆記之ContentProvider和Uri詳解,對于學(xué)習(xí)Android的朋友具有一定的參考價值,有需要可以可以了解一下。2016-11-11
Android?Flutter控件封裝之視頻進度條的實現(xiàn)
這篇文章主要來和大家分享一個很簡單的控制器封裝案例,包含了基本的播放暫停,全屏和退出全屏,文中的示例代碼講解詳細(xì),感興趣的可以了解一下2023-06-06
Android中使用開源框架eventbus3.0實現(xiàn)fragment之間的通信交互
本文主要介紹了Android中使用開源框架eventbus3.0實現(xiàn)fragment之間的通信交互的方法,具有很好的參考價值,下面跟著小編一起來看下吧2017-02-02
Android Intent 用法全面總結(jié)及實例代碼
這篇文章主要介紹了Android Intent 用法全面總結(jié)的相關(guān)資料,并附實例代碼,需要的朋友可以參考下2016-09-09
android文件存儲和SharedPreferences存儲的項目實例
本文主要介紹了android文件存儲和SharedPreferences存儲的項目實例,文中通過示例代碼介紹的非常詳細(xì),對大家的學(xué)習(xí)或者工作具有一定的參考學(xué)習(xí)價值,需要的朋友們下面隨著小編來一起學(xué)習(xí)學(xué)習(xí)吧2022-05-05
Android App中制作仿MIUI的Tab切換效果的實例分享
這篇文章主要介紹了Android App中制作仿MIUI的Tab切換效果的實例分享,實現(xiàn)具有跟隨手指滾動而滾動功能的ViewPagerIndicator,需要的朋友可以參考下2016-04-04

