基于C#實現(xiàn)簡易的鍵盤記錄器
更新時間:2022年08月22日 14:57:58 作者:Csharp 小記
本文將利用C#語言和HOOK技術(shù)來做一個鍵盤記錄器,看看一天下來,我們點擊了多少次鍵盤,哪些鍵的使用頻率最高,感興趣的小伙伴可以嘗試一下
利用HOOK技術(shù)來做一個鍵盤記錄器,看看一天下來,我們點擊了多少次鍵盤,哪些鍵的使用頻率最高。

實現(xiàn)功能
使用C#實現(xiàn)一個鍵盤記錄器
開發(fā)環(huán)境
開發(fā)工具: Visual Studio 2013
.NET Framework版本:4.5
實現(xiàn)代碼
public class HookUtil
{
#region windows api
/// <summary>
/// 安裝鉤子
/// </summary>
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
/// <summary>
/// 繼續(xù)下一個鉤子
/// </summary>
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
/// <summary>
/// 卸載鉤子
/// </summary>
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern bool UnhookWindowsHookEx(int idHook);
/// <summary>
///獲取當前線程編號(線程鉤子需要用到)
[DllImport("kernel32.dll")]
static extern int GetCurrentThreadId();
/// <summary>
/// 獲取當前實例的函數(shù)
/// </summary>
[DllImport("kernel32.dll")]
public static extern IntPtr GetModuleHandle(string name);
/// <summary>
/// 獲取按鍵的狀態(tài)
/// </summary>
/// <param name="pbKeyState"></param>
/// <returns></returns>
[DllImport("user32")]
public static extern int GetKeyboardState(byte[] pbKeyState);
/// <summary>
/// 將指定的虛擬鍵碼和鍵盤狀態(tài)翻譯為相應(yīng)的字符或字符串
/// </summary>
[DllImport("user32")]
public static extern int ToAscii(int uVirtKey, int uScanCode, byte[] lpbKeyState,byte[] lpwTransKey,int fuState);
#endregion
/// <summary>
/// 鍵盤結(jié)構(gòu)
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public class KeyboardHookStruct
{
public int vkCode; //定一個虛擬鍵碼。該代碼必須有一個價值的范圍1至254
public int scanCode; // 指定的硬件掃描碼的關(guān)鍵
public int flags; // 鍵標志
public int time; // 指定的時間戳記的這個訊息
public int dwExtraInfo; // 指定額外信息相關(guān)的信息
}
//定義為鍵盤鉤子
public int WH_KEYBOARD_LL = 13;
//相關(guān)鍵盤事件
public event KeyEventHandler KeyDownEvent;
public event KeyPressEventHandler KeyPressEvent;
public event KeyEventHandler KeyUpEvent;
//相關(guān)動作
private const int WM_KEYDOWN = 0x100;//KEYDOWN
private const int WM_KEYUP = 0x101;//KEYUP
private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN
private const int WM_SYSKEYUP = 0x105;//SYSKEYUP
//hookid
private int hookID = 0;
//向下傳遞數(shù)據(jù)
public Keys NoNextKeyCode;
/// <summary>
/// 安裝鉤子
/// </summary>
public void StartHook()
{
if (hookID == 0)
{
HookProc hookProc = new HookProc(KeyboardHookProc);
hookID = SetWindowsHookEx(WH_KEYBOARD_LL, hookProc, GetModuleHandle(System.Diagnostics.Process.GetCurrentProcess().MainModule.ModuleName), 0);
if (hookID == 0)
{
StopHook();
throw new Exception("安裝鍵盤鉤子失敗");
}
}
}
public void StopHook()
{
bool isStop = true;
if (hookID != 0)
{
isStop = UnhookWindowsHookEx(hookID);
hookID = 0;
}
if (!isStop) throw new Exception("卸載鍵盤鉤子失?。?);
}
/// <summary>
/// 監(jiān)聽事件
/// </summary>
private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
{
if ((nCode >= 0) && (KeyDownEvent != null || KeyUpEvent != null || KeyPressEvent != null))
{
KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
//按下處理
if (KeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
{
Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
KeyEventArgs e = new KeyEventArgs(keyData);
KeyDownEvent(this, e);
//阻止向下傳遞
if (NoNextKeyCode == keyData)
{
return hookID;
}
}
//按下并抬起處理
if (KeyPressEvent != null && wParam == WM_KEYDOWN)
{
byte[] keyState = new byte[256];
GetKeyboardState(keyState);
byte[] inBuffer = new byte[2];
if (ToAscii(MyKeyboardHookStruct.vkCode, MyKeyboardHookStruct.scanCode, keyState, inBuffer, MyKeyboardHookStruct.flags) == 1)
{
KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]);
KeyPressEvent(this, e);
}
}
// 抬起處理
if (KeyUpEvent != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
{
Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
KeyEventArgs e = new KeyEventArgs(keyData);
KeyUpEvent(this, e);
}
}
return CallNextHookEx(hookID, nCode, wParam, lParam);
}
~HookUtil()
{
StopHook();
}
}
HookUtil keyHook = new HookUtil();
private void btnBegin_Click(object sender, EventArgs e)
{
keyHook.KeyDownEvent += new KeyEventHandler(hook_KeyDown);//鉤住按下事件
keyHook.StartHook();
btnBegin.Enabled = false;
btnEnd.Enabled = true;
}
private void btnEnd_Click(object sender, EventArgs e)
{
keyHook.StopHook();
btnBegin.Enabled = true;
btnEnd.Enabled = false;
}
private void btnInfo_Click(object sender, EventArgs e)
{
string path = System.AppDomain.CurrentDomain.BaseDirectory + "log\\" + DateTime.Now.ToString("yyyy-MM-dd") + ".txt";
if (!File.Exists(path))
{
MessageBox.Show("還未監(jiān)聽到數(shù)據(jù),請操作后再查看");
return;
}
var list = File.ReadAllLines(path).ToList().GroupBy(s => s).Select(s => new { s.Key, s.ToList().Count }).OrderByDescending(s => s.Count);
FrmInfo frm = new FrmInfo();
frm.Show();
foreach (var item in list)
{
frm.addItems(new string[] { "", item.Key, item.Count + "" });
}
}
private void hook_KeyDown(object sender, KeyEventArgs e)
{
if (!listKey.Contains(e.KeyData))
{
if (Control.ModifierKeys != Keys.None)
{
WriteLog(Control.ModifierKeys + "+" + e.KeyData);
}
else
{
WriteLog(e.KeyData + "");
}
}
else
{
WriteLog(e.KeyData + "");
}
}
實現(xiàn)效果

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