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Android audio音頻流數(shù)據(jù)異常問題解決分析

 更新時間:2022年08月30日 15:52:44   作者:SugarTurboS Team  
這篇文章主要為大家介紹了Android audio音頻流數(shù)據(jù)異常問題解決分析,有需要的朋友可以借鑒參考下,希望能夠有所幫助,祝大家多多進步,早日升職加薪

一、背景

Android 系統(tǒng)的開發(fā)過程當中,音頻異常問題通常有如下幾類,無聲,調(diào)節(jié)不了聲音,爆音,聲音卡頓,聲音效果異常(忽大忽小,低音缺失等)等。

尤其聲音效果這部分問題通常從日志上信息量較少,相對難定位根因。想要分析此類問題,便需要對聲音傳輸鏈路有一定的了解,能夠在鏈路中對各節(jié)點的音頻流進行采集,通過對比分析音頻流的實際效果來縮小問題范圍,找出原因。

網(wǎng)上已經(jīng)有很多音頻框架圖和相關的大致介紹,這里就不再贅述,只分享下音頻流的傳輸鏈路,和我們可以重點其中的哪些關鍵節(jié)點,來幫助我們快速定位問題。

二、Android Audio 音頻系統(tǒng)

1. 音頻鏈路

抓取音頻鏈路當中的音頻數(shù)據(jù)是分析聲音異常問題的有效方法,通過抓取不同節(jié)點的聲音數(shù)據(jù),可以幫助我們快速定位問題發(fā)生的原因。下面先來看一張安卓官方的音頻系統(tǒng)框架圖:

Audio 音頻數(shù)據(jù)流整體上經(jīng)過 APP,framework,hal,kernel driver四個部分,從應用端發(fā)起,不管調(diào)用 audio 還是 media 接口,最終還是會由 AudioTrack 將數(shù)據(jù)往下傳,經(jīng)由 AudioFlinger 啟動 MixThreadDirectThread 等,將多個 APP 的聲音混合到一起,將聲音傳輸?shù)?hal 層。

系統(tǒng)會根據(jù)音頻流類型 stream 和音頻策略 strategy 來選擇對應的 output,從而找到對應的 module,將音頻數(shù)據(jù)傳輸給 hal 層音頻庫 so 做聲音相關的處理并傳給 audio driver。

音頻流傳輸路徑圖:

從上述的音頻流流程可以看到,我們首先要確認,當前音頻流是經(jīng)由哪一個 hal 層庫做處理,是 primary,usb 還是三方 so 等,然后可以在對應的節(jié)點抓取相應的音頻信息分析。

可以根據(jù)自己的需要在音頻流的部分節(jié)點埋下相應的 dump 指令,將 pcm 寫入到相應的節(jié)點當中。

2. 音頻鏈路關鍵節(jié)點:

  AudioTrack:應用寫入音頻流的起點,有 MODE_STATICMODE_STREAM 模式,通過 write 接口將數(shù)據(jù)寫入。

此節(jié)點寫入的數(shù)據(jù)是由應用層最原始的音頻數(shù)據(jù)。   

AudioFlinger:負責啟動線程完成各個應用的混音,音頻流聲音調(diào)節(jié)等工作。設備同時可能存在多個應用播放聲音,這時便需要將各個應用的聲音混合在一起,并且做音量的調(diào)節(jié)。

例如在車載場景中,音樂應用播放歌曲和地圖應用語音導航的聲音需要同時存在,便使用到了混音的功能,當導航語音響起時,歌曲聲音有一個明顯的變小,便可以設置音頻流的音量。   

audio_hw_halhal 層音頻處理的入口,為 Android 原生邏輯,各廠家需要按照規(guī)范實現(xiàn)其中的音頻設置等接口,聲明 HAL_MODULE_INFO_SYM 結構體,實現(xiàn) legacy_adev_open 方法,承接起連接 frameworkaudio driver 的作用,完成一些音效算法等邏輯處理。

AudioStreamOut:和 audio_hw_hal 一樣,是Android 給廠家提供的通用類,廠家在實現(xiàn)自己的通用庫實現(xiàn)時需要可以按照谷歌規(guī)范,然后在相應的音頻處理接口中實現(xiàn)自己的對音頻流做音效,增益等處理。

audio_hw_hal.cpp 代碼如下,不同廠家這里的實現(xiàn)略有差異,這里只截取部分 AOSP 源碼。

3. 音頻庫的選擇

從音頻流傳輸路徑圖可以看到,如何找到是哪一個音頻 so 處理聲音也是至關重要的。我們知道,系統(tǒng)對于應用層曝光的其實只有通道類型。

舉個例子:當用戶打電話時,可以使用通話通道 STREAM_VOICE_CALL,當用戶播放視頻時,可以使用媒體通道 STREAM_MUSIC,當發(fā)送通知時,可以使用 STREAM_NOTIFICATION

那傳入這些通道的聲音數(shù)據(jù),又是怎么最終流向到具體的硬件輸出設備呢?

以媒體通道為例,當應用層將音頻數(shù)據(jù)往 MUSIC 通道寫入時,系統(tǒng)便會根據(jù) StreamType 來生成相應的

audio_attributes_t(.usage = AUDIO_USAGE_MEDIA, .content_type = AUDIO_CONTENT_TYPE_MUSIC})

再通過 audio_attributes_t 來獲取對應的 ProductStrategySTRATEGY_MEDIA),最后在拿到對應的 outputDevice。

Android 原生邏輯outputDevice 的選擇在 Engine.cpp 上,會具體根據(jù)當前設備是否有接藍牙,耳機等外設,按照優(yōu)先級來選擇相應的外設設備作為輸出,可能是耳機 (AUDIO_DEVICE_OUT_WIRED_HEADSET),聽筒(AUDIO_DEVICE_OUT_EARPIECE),喇叭(AUDIO_DEVICE_OUT_SPEAKER)等。

具體可以看 getDeviceForStrategyInt 方法。

/*
 * Copyright (C) 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#define LOG_TAG "APM::AudioPolicyEngine"
//#define LOG_NDEBUG 0
//#define VERY_VERBOSE_LOGGING
#ifdef VERY_VERBOSE_LOGGING
#define ALOGVV ALOGV
#else
#define ALOGVV(a...) do { } while(0)
#endif
#include "Engine.h"
#include <AudioPolicyManagerObserver.h>
#include <AudioPort.h>
#include <IOProfile.h>
#include <policy.h>
#include <utils/String8.h>
#include <utils/Log.h>
namespace android
{
namespace audio_policy
{
Engine::Engine()
    : mManagerInterface(this),
      mPhoneState(AUDIO_MODE_NORMAL),
      mApmObserver(NULL)
{
    for (int i = 0; i < AUDIO_POLICY_FORCE_USE_CNT; i++) {
        mForceUse[i] = AUDIO_POLICY_FORCE_NONE;
    }
}
Engine::~Engine()
{
}
void Engine::setObserver(AudioPolicyManagerObserver *observer)
{
    ALOG_ASSERT(observer != NULL, "Invalid Audio Policy Manager observer");
    mApmObserver = observer;
}
status_t Engine::initCheck()
{
    return (mApmObserver != NULL) ?  NO_ERROR : NO_INIT;
}
status_t Engine::setPhoneState(audio_mode_t state)
{
    ALOGV("setPhoneState() state %d", state);
    if (state < 0 || state >= AUDIO_MODE_CNT) {
        ALOGW("setPhoneState() invalid state %d", state);
        return BAD_VALUE;
    }
    if (state == mPhoneState ) {
        ALOGW("setPhoneState() setting same state %d", state);
        return BAD_VALUE;
    }
    // store previous phone state for management of sonification strategy below
    int oldState = mPhoneState;
    mPhoneState = state;
    if (!is_state_in_call(oldState) && is_state_in_call(state)) {
        ALOGV("  Entering call in setPhoneState()");
        mApmObserver->getVolumeCurves().switchVolumeCurve(AUDIO_STREAM_VOICE_CALL,
                                                          AUDIO_STREAM_DTMF);
    } else if (is_state_in_call(oldState) && !is_state_in_call(state)) {
        ALOGV("  Exiting call in setPhoneState()");
        mApmObserver->getVolumeCurves().restoreOriginVolumeCurve(AUDIO_STREAM_DTMF);
    }
    return NO_ERROR;
}
status_t Engine::setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config)
{
    switch(usage) {
    case AUDIO_POLICY_FORCE_FOR_COMMUNICATION:
        if (config != AUDIO_POLICY_FORCE_SPEAKER && config != AUDIO_POLICY_FORCE_BT_SCO &&
            config != AUDIO_POLICY_FORCE_NONE) {
            ALOGW("setForceUse() invalid config %d for FOR_COMMUNICATION", config);
            return BAD_VALUE;
        }
        mForceUse[usage] = config;
        break;
    case AUDIO_POLICY_FORCE_FOR_MEDIA:
        if (config != AUDIO_POLICY_FORCE_HEADPHONES && config != AUDIO_POLICY_FORCE_BT_A2DP &&
            config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY &&
            config != AUDIO_POLICY_FORCE_ANALOG_DOCK &&
            config != AUDIO_POLICY_FORCE_DIGITAL_DOCK && config != AUDIO_POLICY_FORCE_NONE &&
            config != AUDIO_POLICY_FORCE_NO_BT_A2DP && config != AUDIO_POLICY_FORCE_SPEAKER ) {
            ALOGW("setForceUse() invalid config %d for FOR_MEDIA", config);
            return BAD_VALUE;
        }
        mForceUse[usage] = config;
        break;
    case AUDIO_POLICY_FORCE_FOR_RECORD:
        if (config != AUDIO_POLICY_FORCE_BT_SCO && config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY &&
            config != AUDIO_POLICY_FORCE_NONE) {
            ALOGW("setForceUse() invalid config %d for FOR_RECORD", config);
            return BAD_VALUE;
        }
        mForceUse[usage] = config;
        break;
    case AUDIO_POLICY_FORCE_FOR_DOCK:
        if (config != AUDIO_POLICY_FORCE_NONE && config != AUDIO_POLICY_FORCE_BT_CAR_DOCK &&
            config != AUDIO_POLICY_FORCE_BT_DESK_DOCK &&
            config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY &&
            config != AUDIO_POLICY_FORCE_ANALOG_DOCK &&
            config != AUDIO_POLICY_FORCE_DIGITAL_DOCK) {
            ALOGW("setForceUse() invalid config %d for FOR_DOCK", config);
        }
        mForceUse[usage] = config;
        break;
    case AUDIO_POLICY_FORCE_FOR_SYSTEM:
        if (config != AUDIO_POLICY_FORCE_NONE &&
            config != AUDIO_POLICY_FORCE_SYSTEM_ENFORCED) {
            ALOGW("setForceUse() invalid config %d for FOR_SYSTEM", config);
        }
        mForceUse[usage] = config;
        break;
    case AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO:
        if (config != AUDIO_POLICY_FORCE_NONE &&
            config != AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED) {
            ALOGW("setForceUse() invalid config %d for HDMI_SYSTEM_AUDIO", config);
        }
        mForceUse[usage] = config;
        break;
    case AUDIO_POLICY_FORCE_FOR_ENCODED_SURROUND:
        if (config != AUDIO_POLICY_FORCE_NONE &&
                config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_NEVER &&
                config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_ALWAYS &&
                config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_MANUAL) {
            ALOGW("setForceUse() invalid config %d for ENCODED_SURROUND", config);
            return BAD_VALUE;
        }
        mForceUse[usage] = config;
        break;
    case AUDIO_POLICY_FORCE_FOR_VIBRATE_RINGING:
        if (config != AUDIO_POLICY_FORCE_BT_SCO && config != AUDIO_POLICY_FORCE_NONE) {
            ALOGW("setForceUse() invalid config %d for FOR_VIBRATE_RINGING", config);
            return BAD_VALUE;
        }
        mForceUse[usage] = config;
        break;
    default:
        ALOGW("setForceUse() invalid usage %d", usage);
        break; // TODO return BAD_VALUE?
    }
    return NO_ERROR;
}
routing_strategy Engine::getStrategyForStream(audio_stream_type_t stream)
{
    // stream to strategy mapping
    switch (stream) {
    case AUDIO_STREAM_VOICE_CALL:
    case AUDIO_STREAM_BLUETOOTH_SCO:
        return STRATEGY_PHONE;
    case AUDIO_STREAM_RING:
    case AUDIO_STREAM_ALARM:
        return STRATEGY_SONIFICATION;
    case AUDIO_STREAM_NOTIFICATION:
        return STRATEGY_SONIFICATION_RESPECTFUL;
    case AUDIO_STREAM_DTMF:
        return STRATEGY_DTMF;
    default:
        ALOGE("unknown stream type %d", stream);
    case AUDIO_STREAM_SYSTEM:
        // NOTE: SYSTEM stream uses MEDIA strategy because muting music and switching outputs
        // while key clicks are played produces a poor result
    case AUDIO_STREAM_MUSIC:
        return STRATEGY_MEDIA;
    case AUDIO_STREAM_ENFORCED_AUDIBLE:
        return STRATEGY_ENFORCED_AUDIBLE;
    case AUDIO_STREAM_TTS:
        return STRATEGY_TRANSMITTED_THROUGH_SPEAKER;
    case AUDIO_STREAM_ACCESSIBILITY:
        return STRATEGY_ACCESSIBILITY;
    case AUDIO_STREAM_REROUTING:
        return STRATEGY_REROUTING;
    }
}
routing_strategy Engine::getStrategyForUsage(audio_usage_t usage)
{
    // usage to strategy mapping
    switch (usage) {
    case AUDIO_USAGE_ASSISTANCE_ACCESSIBILITY:
        return STRATEGY_ACCESSIBILITY;
    case AUDIO_USAGE_MEDIA:
    case AUDIO_USAGE_GAME:
    case AUDIO_USAGE_ASSISTANT:
    case AUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE:
    case AUDIO_USAGE_ASSISTANCE_SONIFICATION:
        return STRATEGY_MEDIA;
    case AUDIO_USAGE_VOICE_COMMUNICATION:
        return STRATEGY_PHONE;
    case AUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING:
        return STRATEGY_DTMF;
    case AUDIO_USAGE_ALARM:
    case AUDIO_USAGE_NOTIFICATION_TELEPHONY_RINGTONE:
        return STRATEGY_SONIFICATION;
    case AUDIO_USAGE_NOTIFICATION:
    case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_REQUEST:
    case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_INSTANT:
    case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_DELAYED:
    case AUDIO_USAGE_NOTIFICATION_EVENT:
        return STRATEGY_SONIFICATION_RESPECTFUL;
    case AUDIO_USAGE_UNKNOWN:
    default:
        return STRATEGY_MEDIA;
    }
}
audio_devices_t Engine::getDeviceForStrategy(routing_strategy strategy) const
{
    DeviceVector availableOutputDevices = mApmObserver->getAvailableOutputDevices();
    DeviceVector availableInputDevices = mApmObserver->getAvailableInputDevices();
    const SwAudioOutputCollection &outputs = mApmObserver->getOutputs();
    return getDeviceForStrategyInt(strategy, availableOutputDevices,
                                   availableInputDevices, outputs, (uint32_t)AUDIO_DEVICE_NONE);
}
audio_devices_t Engine::getDeviceForStrategyInt(routing_strategy strategy,
        DeviceVector availableOutputDevices,
        DeviceVector availableInputDevices,
        const SwAudioOutputCollection &outputs,
        uint32_t outputDeviceTypesToIgnore) const
{
    uint32_t device = AUDIO_DEVICE_NONE;
    uint32_t availableOutputDevicesType =
            availableOutputDevices.types() & ~outputDeviceTypesToIgnore;
    switch (strategy) {
    case STRATEGY_TRANSMITTED_THROUGH_SPEAKER:
        device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
        break;
    case STRATEGY_SONIFICATION_RESPECTFUL:
        if (isInCall() || outputs.isStreamActiveLocally(AUDIO_STREAM_VOICE_CALL)) {
            device = getDeviceForStrategyInt(
                    STRATEGY_SONIFICATION, availableOutputDevices, availableInputDevices, outputs,
                    outputDeviceTypesToIgnore);
        } else {
            bool media_active_locally =
                    outputs.isStreamActiveLocally(
                            AUDIO_STREAM_MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)
                    || outputs.isStreamActiveLocally(
                            AUDIO_STREAM_ACCESSIBILITY, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY);
            // routing is same as media without the "remote" device
            device = getDeviceForStrategyInt(STRATEGY_MEDIA,
                    availableOutputDevices,
                    availableInputDevices, outputs,
                    AUDIO_DEVICE_OUT_REMOTE_SUBMIX | outputDeviceTypesToIgnore);
            // if no media is playing on the device, check for mandatory use of "safe" speaker
            // when media would have played on speaker, and the safe speaker path is available
            if (!media_active_locally
                    && (device & AUDIO_DEVICE_OUT_SPEAKER)
                    && (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
                device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
                device &= ~AUDIO_DEVICE_OUT_SPEAKER;
            }
        }
        break;
    case STRATEGY_DTMF:
        if (!isInCall()) {
            // when off call, DTMF strategy follows the same rules as MEDIA strategy
            device = getDeviceForStrategyInt(
                    STRATEGY_MEDIA, availableOutputDevices, availableInputDevices, outputs,
                    outputDeviceTypesToIgnore);
            break;
        }
        // when in call, DTMF and PHONE strategies follow the same rules
        // FALL THROUGH
    case STRATEGY_PHONE:
        // Force use of only devices on primary output if:
        // - in call AND
        //   - cannot route from voice call RX OR
        //   - audio HAL version is < 3.0 and TX device is on the primary HW module
        if (getPhoneState() == AUDIO_MODE_IN_CALL) {
            audio_devices_t txDevice = getDeviceForInputSource(AUDIO_SOURCE_VOICE_COMMUNICATION);
            sp<AudioOutputDescriptor> primaryOutput = outputs.getPrimaryOutput();
            audio_devices_t availPrimaryInputDevices =
                 availableInputDevices.getDevicesFromHwModule(primaryOutput->getModuleHandle());
            // TODO: getPrimaryOutput return only devices from first module in
            // audio_policy_configuration.xml, hearing aid is not there, but it's
            // a primary device
            // FIXME: this is not the right way of solving this problem
            audio_devices_t availPrimaryOutputDevices =
                (primaryOutput->supportedDevices() | AUDIO_DEVICE_OUT_HEARING_AID) &
                availableOutputDevices.types();
            if (((availableInputDevices.types() &
                    AUDIO_DEVICE_IN_TELEPHONY_RX & ~AUDIO_DEVICE_BIT_IN) == 0) ||
                    (((txDevice & availPrimaryInputDevices & ~AUDIO_DEVICE_BIT_IN) != 0) &&
                         (primaryOutput->getAudioPort()->getModuleVersionMajor() < 3))) {
                availableOutputDevicesType = availPrimaryOutputDevices;
            }
        }
        // for phone strategy, we first consider the forced use and then the available devices by
        // order of priority
        switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) {
        case AUDIO_POLICY_FORCE_BT_SCO:
            if (!isInCall() || strategy != STRATEGY_DTMF) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO;
            if (device) break;
            // if SCO device is requested but no SCO device is available, fall back to default case
            // FALL THROUGH
        default:    // FORCE_NONE
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_HEARING_AID;
            if (device) break;
            // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP
            if (!isInCall() &&
                    (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                     outputs.isA2dpSupported()) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_HEADSET;
            if (device) break;
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
            if (device) break;
            if (!isInCall()) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_EARPIECE;
            break;
        case AUDIO_POLICY_FORCE_SPEAKER:
            // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to
            // A2DP speaker when forcing to speaker output
            if (!isInCall() &&
                    (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                     outputs.isA2dpSupported()) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
                if (device) break;
            }
            if (!isInCall()) {
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
                if (device) break;
                device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
                if (device) break;
            }
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
            break;
        }
    break;
    case STRATEGY_SONIFICATION:
        // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
        // handleIncallSonification().
        if (isInCall() || outputs.isStreamActiveLocally(AUDIO_STREAM_VOICE_CALL)) {
            device = getDeviceForStrategyInt(
                    STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs,
                    outputDeviceTypesToIgnore);
            break;
        }
        // FALL THROUGH
    case STRATEGY_ENFORCED_AUDIBLE:
        // strategy STRATEGY_ENFORCED_AUDIBLE uses same routing policy as STRATEGY_SONIFICATION
        // except:
        //   - when in call where it doesn't default to STRATEGY_PHONE behavior
        //   - in countries where not enforced in which case it follows STRATEGY_MEDIA
        if ((strategy == STRATEGY_SONIFICATION) ||
                (mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED)) {
            device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
        }
        // if SCO headset is connected and we are told to use it, play ringtone over
        // speaker and BT SCO
        if ((availableOutputDevicesType & AUDIO_DEVICE_OUT_ALL_SCO) != 0) {
            uint32_t device2 = AUDIO_DEVICE_NONE;
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO;
            }
            // Use ONLY Bluetooth SCO output when ringing in vibration mode
            if (!((mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED)
                    && (strategy == STRATEGY_ENFORCED_AUDIBLE))) {
                if (mForceUse[AUDIO_POLICY_FORCE_FOR_VIBRATE_RINGING]
                        == AUDIO_POLICY_FORCE_BT_SCO) {
                    if (device2 != AUDIO_DEVICE_NONE) {
                        device = device2;
                        break;
                    }
                }
            }
            // Use both Bluetooth SCO and phone default output when ringing in normal mode
            if (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION] == AUDIO_POLICY_FORCE_BT_SCO) {
                if ((strategy == STRATEGY_SONIFICATION) &&
                        (device & AUDIO_DEVICE_OUT_SPEAKER) &&
                        (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
                    device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
                    device &= ~AUDIO_DEVICE_OUT_SPEAKER;
                }
                if (device2 != AUDIO_DEVICE_NONE) {
                    device |= device2;
                    break;
                }
            }
        }
        // The second device used for sonification is the same as the device used by media strategy
        // FALL THROUGH
    case STRATEGY_ACCESSIBILITY:
        if (strategy == STRATEGY_ACCESSIBILITY) {
            // do not route accessibility prompts to a digital output currently configured with a
            // compressed format as they would likely not be mixed and dropped.
            for (size_t i = 0; i < outputs.size(); i++) {
                sp<AudioOutputDescriptor> desc = outputs.valueAt(i);
                audio_devices_t devices = desc->device() &
                    (AUDIO_DEVICE_OUT_HDMI | AUDIO_DEVICE_OUT_SPDIF | AUDIO_DEVICE_OUT_HDMI_ARC);
                if (desc->isActive() && !audio_is_linear_pcm(desc->mFormat) &&
                        devices != AUDIO_DEVICE_NONE) {
                    availableOutputDevicesType = availableOutputDevices.types() & ~devices;
                }
            }
            availableOutputDevices =
                    availableOutputDevices.getDevicesFromType(availableOutputDevicesType);
            if (outputs.isStreamActive(AUDIO_STREAM_RING) ||
                    outputs.isStreamActive(AUDIO_STREAM_ALARM)) {
                return getDeviceForStrategyInt(
                    STRATEGY_SONIFICATION, availableOutputDevices, availableInputDevices, outputs,
                    outputDeviceTypesToIgnore);
            }
            if (isInCall()) {
                return getDeviceForStrategyInt(
                        STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs,
                        outputDeviceTypesToIgnore);
            }
        }
        // For other cases, STRATEGY_ACCESSIBILITY behaves like STRATEGY_MEDIA
        // FALL THROUGH
    // FIXME: STRATEGY_REROUTING follow STRATEGY_MEDIA for now
    case STRATEGY_REROUTING:
    case STRATEGY_MEDIA: {
        uint32_t device2 = AUDIO_DEVICE_NONE;
        if (strategy != STRATEGY_SONIFICATION) {
            // no sonification on remote submix (e.g. WFD)
            if (availableOutputDevices.getDevice(AUDIO_DEVICE_OUT_REMOTE_SUBMIX,
                                                 String8("0")) != 0) {
                device2 = availableOutputDevices.types() & AUDIO_DEVICE_OUT_REMOTE_SUBMIX;
            }
        }
        if (isInCall() && (strategy == STRATEGY_MEDIA)) {
            device = getDeviceForStrategyInt(
                    STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs,
                    outputDeviceTypesToIgnore);
            break;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_HEARING_AID;
        }
        if ((device2 == AUDIO_DEVICE_NONE) &&
                (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) &&
                 outputs.isA2dpSupported()) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP;
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
            }
            if (device2 == AUDIO_DEVICE_NONE) {
                device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
            }
        }
        if ((device2 == AUDIO_DEVICE_NONE) &&
            (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] == AUDIO_POLICY_FORCE_SPEAKER)) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_HEADSET;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET;
        }
        if ((device2 == AUDIO_DEVICE_NONE) && (strategy != STRATEGY_SONIFICATION)) {
            // no sonification on aux digital (e.g. HDMI)
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL;
        }
        if ((device2 == AUDIO_DEVICE_NONE) &&
                (mForceUse[AUDIO_POLICY_FORCE_FOR_DOCK] == AUDIO_POLICY_FORCE_ANALOG_DOCK)) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET;
        }
        if (device2 == AUDIO_DEVICE_NONE) {
            device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER;
        }
        int device3 = AUDIO_DEVICE_NONE;
        if (strategy == STRATEGY_MEDIA) {
            // ARC, SPDIF and AUX_LINE can co-exist with others.
            device3 = availableOutputDevicesType & AUDIO_DEVICE_OUT_HDMI_ARC;
            device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPDIF);
            device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_LINE);
        }
        device2 |= device3;
        // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION or
        // STRATEGY_ENFORCED_AUDIBLE, AUDIO_DEVICE_NONE otherwise
        device |= device2;
        // If hdmi system audio mode is on, remove speaker out of output list.
        if ((strategy == STRATEGY_MEDIA) &&
            (mForceUse[AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO] ==
                AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED)) {
            device &= ~AUDIO_DEVICE_OUT_SPEAKER;
        }
        // for STRATEGY_SONIFICATION:
        // if SPEAKER was selected, and SPEAKER_SAFE is available, use SPEAKER_SAFE instead
        if ((strategy == STRATEGY_SONIFICATION) &&
                (device & AUDIO_DEVICE_OUT_SPEAKER) &&
                (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
            device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
            device &= ~AUDIO_DEVICE_OUT_SPEAKER;
        }
        } break;
    default:
        ALOGW("getDeviceForStrategy() unknown strategy: %d", strategy);
        break;
    }
    if (device == AUDIO_DEVICE_NONE) {
        ALOGV("getDeviceForStrategy() no device found for strategy %d", strategy);
        device = mApmObserver->getDefaultOutputDevice()->type();
        ALOGE_IF(device == AUDIO_DEVICE_NONE,
                 "getDeviceForStrategy() no default device defined");
    }
    ALOGVV("getDeviceForStrategy() strategy %d, device %x", strategy, device);
    return device;
}
audio_devices_t Engine::getDeviceForInputSource(audio_source_t inputSource) const
{
    const DeviceVector &availableOutputDevices = mApmObserver->getAvailableOutputDevices();
    const DeviceVector &availableInputDevices = mApmObserver->getAvailableInputDevices();
    const SwAudioOutputCollection &outputs = mApmObserver->getOutputs();
    audio_devices_t availableDeviceTypes = availableInputDevices.types() & ~AUDIO_DEVICE_BIT_IN;
    uint32_t device = AUDIO_DEVICE_NONE;
    // when a call is active, force device selection to match source VOICE_COMMUNICATION
    // for most other input sources to avoid rerouting call TX audio
    if (isInCall()) {
        switch (inputSource) {
        case AUDIO_SOURCE_DEFAULT:
        case AUDIO_SOURCE_MIC:
        case AUDIO_SOURCE_VOICE_RECOGNITION:
        case AUDIO_SOURCE_UNPROCESSED:
        case AUDIO_SOURCE_HOTWORD:
        case AUDIO_SOURCE_CAMCORDER:
            inputSource = AUDIO_SOURCE_VOICE_COMMUNICATION;
            break;
        default:
            break;
        }
    }
    switch (inputSource) {
    case AUDIO_SOURCE_VOICE_UPLINK:
      if (availableDeviceTypes & AUDIO_DEVICE_IN_VOICE_CALL) {
          device = AUDIO_DEVICE_IN_VOICE_CALL;
          break;
      }
      break;
    case AUDIO_SOURCE_DEFAULT:
    case AUDIO_SOURCE_MIC:
    if (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_A2DP) {
        device = AUDIO_DEVICE_IN_BLUETOOTH_A2DP;
    } else if ((mForceUse[AUDIO_POLICY_FORCE_FOR_RECORD] == AUDIO_POLICY_FORCE_BT_SCO) &&
        (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET)) {
        device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET;
    } else if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) {
        device = AUDIO_DEVICE_IN_WIRED_HEADSET;
    } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) {
        device = AUDIO_DEVICE_IN_USB_HEADSET;
    } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) {
        device = AUDIO_DEVICE_IN_USB_DEVICE;
    } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
        device = AUDIO_DEVICE_IN_BUILTIN_MIC;
    }
    break;
    case AUDIO_SOURCE_VOICE_COMMUNICATION:
        // Allow only use of devices on primary input if in call and HAL does not support routing
        // to voice call path.
        if ((getPhoneState() == AUDIO_MODE_IN_CALL) &&
                (availableOutputDevices.types() & AUDIO_DEVICE_OUT_TELEPHONY_TX) == 0) {
            sp<AudioOutputDescriptor> primaryOutput = outputs.getPrimaryOutput();
            availableDeviceTypes =
                    availableInputDevices.getDevicesFromHwModule(primaryOutput->getModuleHandle())
                    & ~AUDIO_DEVICE_BIT_IN;
        }
        switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) {
        case AUDIO_POLICY_FORCE_BT_SCO:
            // if SCO device is requested but no SCO device is available, fall back to default case
            if (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET) {
                device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET;
                break;
            }
            // FALL THROUGH
        default:    // FORCE_NONE
            if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) {
                device = AUDIO_DEVICE_IN_WIRED_HEADSET;
            } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) {
                device = AUDIO_DEVICE_IN_USB_HEADSET;
            } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) {
                device = AUDIO_DEVICE_IN_USB_DEVICE;
            } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
                device = AUDIO_DEVICE_IN_BUILTIN_MIC;
            }
            break;
        case AUDIO_POLICY_FORCE_SPEAKER:
            if (availableDeviceTypes & AUDIO_DEVICE_IN_BACK_MIC) {
                device = AUDIO_DEVICE_IN_BACK_MIC;
            } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
                device = AUDIO_DEVICE_IN_BUILTIN_MIC;
            }
            break;
        }
        break;
    case AUDIO_SOURCE_VOICE_RECOGNITION:
    case AUDIO_SOURCE_UNPROCESSED:
    case AUDIO_SOURCE_HOTWORD:
        if (mForceUse[AUDIO_POLICY_FORCE_FOR_RECORD] == AUDIO_POLICY_FORCE_BT_SCO &&
                availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET) {
            device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET;
        } else if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) {
            device = AUDIO_DEVICE_IN_WIRED_HEADSET;
        } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) {
            device = AUDIO_DEVICE_IN_USB_HEADSET;
        } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) {
            device = AUDIO_DEVICE_IN_USB_DEVICE;
        } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
            device = AUDIO_DEVICE_IN_BUILTIN_MIC;
        }
        break;
    case AUDIO_SOURCE_CAMCORDER:
        if (availableDeviceTypes & AUDIO_DEVICE_IN_BACK_MIC) {
            device = AUDIO_DEVICE_IN_BACK_MIC;
        } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) {
            device = AUDIO_DEVICE_IN_BUILTIN_MIC;
        }
        break;
    case AUDIO_SOURCE_VOICE_DOWNLINK:
    case AUDIO_SOURCE_VOICE_CALL:
        if (availableDeviceTypes & AUDIO_DEVICE_IN_VOICE_CALL) {
            device = AUDIO_DEVICE_IN_VOICE_CALL;
        }
        break;
    case AUDIO_SOURCE_REMOTE_SUBMIX:
        if (availableDeviceTypes & AUDIO_DEVICE_IN_REMOTE_SUBMIX) {
            device = AUDIO_DEVICE_IN_REMOTE_SUBMIX;
        }
        break;
     case AUDIO_SOURCE_FM_TUNER:
        if (availableDeviceTypes & AUDIO_DEVICE_IN_FM_TUNER) {
            device = AUDIO_DEVICE_IN_FM_TUNER;
        }
        break;
    default:
        ALOGW("getDeviceForInputSource() invalid input source %d", inputSource);
        break;
    }
    if (device == AUDIO_DEVICE_NONE) {
        ALOGV("getDeviceForInputSource() no device found for source %d", inputSource);
        if (availableDeviceTypes & AUDIO_DEVICE_IN_STUB) {
            device = AUDIO_DEVICE_IN_STUB;
        }
        ALOGE_IF(device == AUDIO_DEVICE_NONE,
                 "getDeviceForInputSource() no default device defined");
    }
    ALOGV("getDeviceForInputSource()input source %d, device %08x", inputSource, device);
    return device;
}
template <>
AudioPolicyManagerInterface *Engine::queryInterface()
{
    return &mManagerInterface;
}
} // namespace audio_policy
} // namespace android

通過以上分析,我們知道了音頻會流向哪個輸出設備,那么下一個問題來了,是由誰負責傳輸和對音頻數(shù)據(jù)做最后的處理呢?

這里就需要看音頻設備的策略文件,還是以媒體通道為例,假設設備沒有接任何外接設備,選擇的 outputDeviceAUDIO_DEVICE_OUT_SPEAKER。

接下來就要看哪個 output so 支持 AUDIO_DEVICE_OUT_SPEAKER,符合度最高的 output so 將會負責數(shù)據(jù)傳輸,最終經(jīng)由 tinyalsa 寫入到 pcm 節(jié)點中。

不同的 Android 版本在配置文件上會有些許差異,可能放置在 *audio_policy_configuration.xml 中,有些在 audio_policy.conf 中。

三、案例分析

1. 聲音忽大忽小問題

具體分析

有用戶反饋使用優(yōu)酷視頻播放視頻時,概率性出現(xiàn)聲音忽大忽小的問題,一旦出現(xiàn)就是在播放指定音頻時是必現(xiàn)的。接下來聯(lián)系用戶幫提供設備的日志信息和操作步驟,按照用戶操作來復現(xiàn)問題,通過 demo 還原用戶環(huán)境參數(shù)便能復現(xiàn)。 首先分析確認發(fā)現(xiàn)在這個過程中聲音音量均無變化,所以初步懷疑可能是和音頻流數(shù)據(jù)出現(xiàn)異常有關。在上圖中數(shù)字有標識的5個點中分別抓取音頻,使用 Audacity 導入音頻文件來進行分析,發(fā)現(xiàn)位置4的音頻正常,而位置5的音頻出現(xiàn)了聲音異常的現(xiàn)象。具體見下圖:

所以便可以確認在音頻數(shù)據(jù)經(jīng)過 hal 層音效處理前是正常等,經(jīng)過音效處理后,在某些特殊的聲音數(shù)據(jù)下,音效庫縮小了聲音的幅值,從而導致聲音的異常。

為了實錘是音效庫 so 導致的問題,通過關閉音效庫的功能,最終發(fā)現(xiàn)聲音忽大忽小的問題消失了。

從以上嘗試的結果綜合分析可以確認,是音效 so 庫對通道聲音進行處理時影響到了原有聲音的功能。通過修改 so 庫最終來解決這個問題。

2. 應用卡頓問題

有用戶反饋說是打開應用A播放視頻正常,然后直接返回到 home 目錄,應用A后臺播放時會出現(xiàn)斷音的現(xiàn)象。

具體分析

聲音卡頓,錄音掉幀類的現(xiàn)象在聲音問題中非常常見。從現(xiàn)象上來看,就是用戶切換到后臺時沒有暫停播放,視頻在后臺播放時出現(xiàn)。老規(guī)矩,我們先分析相關 log,通過日志分析發(fā)現(xiàn),當問題出現(xiàn)時,日志上頻繁打印 get null buffer 的信息。

所以懷疑是否是音頻數(shù)據(jù)丟失導致的。dump 音頻數(shù)據(jù)抓取到系統(tǒng)混音后輸出到輸出設備的原始音頻,可以幫助實錘上層系統(tǒng)傳下來的數(shù)據(jù)是否正常。于是發(fā)現(xiàn)位置3的音頻如下:

從抓取到的音頻可以看到,在后臺異常播放時,在該時間段內(nèi)會出現(xiàn)明顯音頻丟幀的現(xiàn)象。接下來要看看是在哪一塊出現(xiàn)了丟幀。進一步分析 audioTrack 傳下來的數(shù)據(jù),出現(xiàn)了丟失掉一部分音頻的現(xiàn)象,時長相當于原音頻的一半。

基于此,為了實錘是應用A傳下來的數(shù)據(jù)就有缺失,從日志信息跟蹤,決定在 audioTrack 上加日志信息來看,發(fā)現(xiàn)當切換到后臺時,audioTrack 每次還是寫 4096 個 byte ,但是寫數(shù)據(jù)的頻率降低了一半。   

正常:28.600-27.546=1.054 44次 間隔 1.054/43= 0.0245秒/次。   

異常:40.839-39.804=1.035 22次 間隔 1.035/21= 0.0493秒/次。

考慮到這一塊是否是和后臺進程的優(yōu)先級相關。當進程降低時導致了寫數(shù)據(jù)的線程能夠拿到的CPU資源變小,出現(xiàn)了斷音的問題。通過和其他型號的平板對比發(fā)現(xiàn),各廠家 Android 10 的平板大部分均有此問題,而 android7 和 android 8 的平板就沒有這個問題?;谝陨锨闆r,更加懷疑是和 android 的特性相關,可能是新的 android 平板針對后臺線程優(yōu)先級做了處理,目的也很明確,就是限制后臺應用的活躍程度,來保證設備性能。

此時進一步分析最終發(fā)現(xiàn)是和 TimerSlackHigh 的參數(shù)相關。

system/core/libprocessgroup/profiles/task_profiles.json:

    {
      "Name": "TimerSlackHigh",
      "Actions": [
        {
          "Name": "SetTimerSlack",
          "Params":
          {
            "Slack": "40000000"
          }
        }
      ]
    },
    {
      "Name": "TimerSlackNormal",
      "Actions": [
        {
          "Name": "SetTimerSlack",
          "Params":
          {
            "Slack": "50000"
          }
        }
      ]
    },

該參數(shù)影響了應用后臺線程 sleep/wait 之間所消耗的時間??梢钥吹?,當應用從前臺切換到后臺時,這個時間從50 微秒上調(diào)到 40 毫秒。從而導致寫入音頻數(shù)據(jù)量大大減少。通過修改參數(shù)可以解決,但是提高后臺線程的活躍度,很可能影響到整體性能,因此不作處理。最終像用戶解釋,切換后臺時可以手動停止播放視頻,同時反饋給應用,由應用規(guī)范應用流程,起后臺進程來做單獨處理。

四、總結

按照以上案例,我們來總結下當聲音出現(xiàn)異常時一些快速定位調(diào)試的手段:

  • 抓取位置1的音頻數(shù)據(jù),如果該數(shù)據(jù)異常。代表從應用端傳遞下來的數(shù)據(jù)即為異常,大部分情況下為應用問題。曾經(jīng)遇到一個是應用默認會將 track 音量調(diào)為0,此時調(diào)節(jié)系統(tǒng)音量時不會有聲音的。需要用戶點擊該應用內(nèi)的一個靜音按鈕才有聲音,這時候就會在位置1抓到一串無聲的音頻,這種在安卓版本表現(xiàn)是一致的。但是也有可能是像案例2一樣和后臺優(yōu)先級有關,導致只在較高的版本上出現(xiàn)問題。
  • 抓取位置3的音頻數(shù)據(jù),若此音頻流經(jīng)過各播放線程時出現(xiàn)問題,則可能是系統(tǒng) mix, direct 邏輯出現(xiàn)問題,原生邏輯通常不會有問題,有可能是客制化修改引發(fā)的。
  • 抓取位置5的音頻數(shù)據(jù),此部分邏輯是由 output so 來處理的,可能是音效庫處理數(shù)據(jù)等操作導致聲音異常。

以上就是Android audio音頻流數(shù)據(jù)異常問題解決分析的詳細內(nèi)容,更多關于Android audio音頻流數(shù)據(jù)異常的資料請關注腳本之家其它相關文章!

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