C語言實現(xiàn)經(jīng)典掃雷小游戲的示例代碼
一、游戲簡介
游戲初始界面有兩個選擇,選項“1”為開始游戲,選項“0”為退出游戲;選擇開始游戲之后將會打印出9*9的棋盤,此時系統(tǒng)已經(jīng)為游戲設(shè)置了10個雷,輸入坐標(biāo)之后將會打印出此坐標(biāo)周圍八個位置有幾個雷,如果踩到了雷,那么游戲結(jié)束,打印出所有雷的位置。
二、游戲?qū)崿F(xiàn)
1.初始化棋盤
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
2.打印棋盤
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}3.布置雷
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
4.排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
//9*9 - EASY_COUNT = 71
while (win < row * col - EASY_COUNT)
{
printf("請輸入排查的坐標(biāo):");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遺憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("請注意,坐標(biāo)有誤,重新輸入!\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, row, col);
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
GetMineCount()函數(shù)為獲取輸入的坐標(biāo)周圍八個位置雷的數(shù)量
三、源文件
1.game.h
#define _CRT_SECURE_NO_WARNINGS #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 #include<stdio.h> #include<stdlib.h> #include<time.h> void InitBoard(char board[ROWS][COLS], int rows, int cols,char set); void DisplayBoard(char board[ROWS][COLS], int row, int col); void SetMine(char board[ROWS][COLS], int row, int col); void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
2.game.c
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
//9*9 - EASY_COUNT = 71
while (win < row * col - EASY_COUNT)
{
printf("請輸入排查的坐標(biāo):");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遺憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("請注意,坐標(biāo)有誤,重新輸入!\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, row, col);
}
}
3.Test.c
#include"game.h"
void menu()
{
printf("********************\n");
printf("*歡迎來到掃雷小游戲*\n");
printf("***** 1.play *******\n");
printf("***** 0.exit *******\n");
printf("********************\n");
}
void game()
{
//存放布置好的雷的信息
char mine[ROWS][COLS] = { 0 };//'0'-不是雷
//存放排出的雷的信息
char show[ROWS][COLS] = { 0 };//'*'-神秘-未排查
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盤
//DisplayBoard(mine,ROW,COL);
//DisplayBoard(show,ROW,COL);
//布置雷
SetMine(mine,ROW,COL);
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("請選擇:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
//printf("掃雷\n");
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("選擇錯誤\n");
break;
}
} while(input);
}
int main()
{
test();
return 0;
}
以上就是C語言實現(xiàn)經(jīng)典掃雷小游戲的示例代碼的詳細(xì)內(nèi)容,更多關(guān)于C語言掃雷游戲的資料請關(guān)注腳本之家其它相關(guān)文章!
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