Qt重寫(xiě)QStackedWidget模擬實(shí)現(xiàn)home界面滑動(dòng)效果
在上章我們學(xué)習(xí)了QScroller實(shí)現(xiàn)home界面滑動(dòng)效果,但是該界面是實(shí)現(xiàn)的上下滑動(dòng)效果,如果想模擬手機(jī)home滑動(dòng)界面,則需要實(shí)現(xiàn)左右滑動(dòng)效果.
本章,則重寫(xiě)QStackedWidget類(lèi),來(lái)真正的模擬手機(jī),來(lái)實(shí)現(xiàn)home界面左右滑動(dòng)效果.
1.SmoothStackedWidget類(lèi)實(shí)現(xiàn)
demo界面如下圖所示(創(chuàng)建了4個(gè)子界面):

(支持快滑,慢滑):

如果是慢滑,則根據(jù)當(dāng)前滑到的界面處于哪一頁(yè)占比更多,則就跳到哪里.
否則就是快滑,根據(jù)滑動(dòng)的偏移值來(lái)決定跳轉(zhuǎn)
同樣也支持邊緣滑動(dòng)檢測(cè)(已在最邊緣時(shí),則滑動(dòng)速率減慢,告訴用戶已到邊緣):

2.代碼實(shí)現(xiàn)
頭文件如下所示:
#ifndef SMOOTHSTACKEDWIDGET_H
#define SMOOTHSTACKEDWIDGET_H
#include <QObject>
#include <QWidget>
#include <QStackedWidget>
#include <QAbstractScrollArea>
#include <QPixmap>
#include <QPropertyAnimation>
class SmoothStackedWidget : public QStackedWidget
{
Q_OBJECT
#define SMOOTH_MAX_MS 900 //平滑滑動(dòng)時(shí)的最大延遲時(shí)間
#define SMOOTH_EDGE_MOVE_RATIO 0.14 //邊緣移動(dòng)系數(shù),范圍0~1,越低越慢
typedef enum tagScrollMouseDragInfo {
MOUSE_RELEASE = 0, //鼠標(biāo)離開(kāi)
MOUSE_PRESS = 1, //按下
MOUSE_PRESS_MOVE = 2, //按下移動(dòng)
MOUSE_RELEASE_MOVE = 3 //鼠標(biāo)離開(kāi)并滑動(dòng)
}Scroll_Mouse_Drag_INFO_E;
typedef enum tagSmoothAnimationSwitchInfo {
SWITCH_PRE = -1, //切換上一頁(yè)
SWITCH_NONE = 0, //不切換
SWITCH_NEXT = 1, //切換下一頁(yè)
}AnimationSwitch_Drag_INFO_E;
Scroll_Mouse_Drag_INFO_E m_dragFlag = MOUSE_RELEASE;
AnimationSwitch_Drag_INFO_E m_switchFlag = SWITCH_NONE;
QWidget *m_parent;
QWidget m_smoothWidget;
int m_smoothCurrentIndex=-1;
QPropertyAnimation *animation;
float m_smoothMovePos;
bool eventFilter(QObject *obj, QEvent *evt) override;
void paintEvent(QPaintEvent *event) override;
void resizeEvent(QResizeEvent *event) override;
void SmoothLoadPixmap(bool isSmoothUpdate = false);
void SmoothStartMove();
void SmoothMove(int offset);
void SmoothAnimationStart(int startPos, int endPos, int durationMs);
void SmoothAnimationInit();
public:
explicit SmoothStackedWidget(QWidget *parent = nullptr);
int addWidget(QAbstractScrollArea *w);
int addWidget(QWidget *w);
void setCurrentIndex(int index);
void removeWidget(QWidget *w);
void IconUpdate(); //刷新頁(yè)數(shù)標(biāo)簽
void UpdateSmooth();
signals:
protected slots:
void OnSmoothAnimationFinished();
};
#endif // SMOOTHSTACKEDWIDGET_H其中eventFilter()函數(shù)如下所示:
當(dāng)鼠標(biāo)(手指)按下移動(dòng)時(shí),則調(diào)用SmoothMove(offset),通過(guò)offset來(lái)動(dòng)態(tài)顯示滑動(dòng)的界面.
當(dāng)鼠標(biāo)(手指)松開(kāi)后,則調(diào)用SmoothAnimationStart()來(lái)實(shí)現(xiàn)界面移動(dòng)(到底是切換上一頁(yè)、還是切換下一頁(yè)、還是當(dāng)前頁(yè)).
bool SmoothStackedWidget::eventFilter(QObject *obj, QEvent *evt)
{
QMouseEvent *mouse = dynamic_cast<QMouseEvent *>(evt);
QWidget *w = dynamic_cast<QWidget *>(obj);
static int pressPoint_x = 0; //按下的坐標(biāo)
static int dragPoint_x = -1; //拖動(dòng)時(shí)的坐標(biāo)
static qint64 pressMSec ;
if(mouse && w && animation->state() == QAbstractAnimation::Stopped)
{
if( mouse->type() ==QEvent::MouseButtonPress) //首次按下
{
pressMSec = QDateTime::currentDateTime().toMSecsSinceEpoch(); //記錄按下的時(shí)間
dragPoint_x = mouse->pos().x(); //當(dāng)前坐標(biāo)
pressPoint_x = dragPoint_x; //按下的位置
m_dragFlag = MOUSE_PRESS;
}
else if(mouse->type() == QEvent::MouseButtonRelease &&
m_dragFlag == MOUSE_PRESS) //未移動(dòng)
{
m_dragFlag = MOUSE_RELEASE;
}
else if(mouse->type() == QEvent::MouseMove &&
m_dragFlag == MOUSE_PRESS) //初次滑動(dòng),判斷移動(dòng)閥值,避免誤操作
{
if(qAbs(dragPoint_x - mouse->pos().x()) > 3) //判斷移動(dòng)閥值,避免誤操作
{
dragPoint_x = mouse->pos().x();
SmoothStartMove();
m_dragFlag = MOUSE_PRESS_MOVE;
}
}
else if(mouse->type() == QEvent::MouseMove &&
m_dragFlag== MOUSE_PRESS_MOVE ) //正在滑動(dòng)
{
int offset = ( mouse->pos().x() - dragPoint_x);
SmoothMove(offset);
dragPoint_x = mouse->pos().x();
}
else if(mouse->type() == QEvent::MouseButtonRelease &&
m_dragFlag == MOUSE_PRESS_MOVE) //滑動(dòng)結(jié)束,啟動(dòng)平滑滑動(dòng)
{
int durationMs= QDateTime::currentDateTime().toMSecsSinceEpoch()-pressMSec;
SmoothAnimationStart(pressPoint_x,mouse->pos().x(),durationMs);
m_dragFlag = MOUSE_RELEASE;
}
}
return QWidget::eventFilter(obj,evt);
}SmoothAnimationStart()函數(shù)如下所示:
void SmoothStackedWidget::SmoothAnimationStart(int startPos, int endPos, int durationMs)
{
int pixelPerSecond=qAbs(endPos - startPos)*1000/durationMs; //計(jì)算每秒像素點(diǎn)
m_switchFlag = SWITCH_NONE;
int moveX = qAbs(m_smoothWidget.x());
float temp = width()*0.5;
int animationEndX;
//慢速滑動(dòng)(速度過(guò)慢||時(shí)間過(guò)長(zhǎng)),則根據(jù)當(dāng)前滑到哪里,就跳到哪里
if(pixelPerSecond<300 || durationMs > 1000) {
if(moveX < (temp)) { //[0,width/2] = 上一頁(yè)
if(currentIndex()==0) {
animationEndX = -width();
} else {
animationEndX = 0;
m_switchFlag = SWITCH_PRE;
}
} else if(moveX < (temp*3)) { //[width/2,width*3/2] = 當(dāng)前一頁(yè)
animationEndX = -width();
} else {
if(currentIndex()==(count()-1)) { //[width*3/2,width*2] = 下一頁(yè)
animationEndX = -width();
} else {
animationEndX = -width()*2;
m_switchFlag = SWITCH_NEXT;
}
}
} else { // 否則就是快速滑動(dòng)
if(startPos < endPos) { //向右滑動(dòng)
if(currentIndex()==0) {
animationEndX = -width();
} else {
animationEndX = 0;
m_switchFlag = SWITCH_PRE;
}
} else { //向左滑動(dòng)
if(currentIndex()==(count()-1)) {
animationEndX = -width();
} else {
animationEndX = -width()*2;
m_switchFlag = SWITCH_NEXT;
}
}
}
//根據(jù)每秒滑動(dòng)像素點(diǎn),來(lái)計(jì)算滑動(dòng)時(shí)長(zhǎng).
int animationDuration = durationMs;
float xOffsetRatio = qAbs(animationEndX - m_smoothWidget.x()) / (static_cast<float>(width())); //計(jì)算滑動(dòng)占整屏比例
if(animationDuration > (SMOOTH_MAX_MS * xOffsetRatio)) //滑動(dòng)時(shí)間過(guò)大,則重置
animationDuration = SMOOTH_MAX_MS * xOffsetRatio;
animation->setDuration(animationDuration);
animation->setStartValue(m_smoothWidget.geometry());
animation->setEndValue(QRect(animationEndX, m_smoothWidget.y(), m_smoothWidget.width(), m_smoothWidget.height()));
animation->start();
}到此這篇關(guān)于Qt重寫(xiě)QStackedWidget模擬實(shí)現(xiàn)home界面滑動(dòng)效果的文章就介紹到這了,更多相關(guān)Qt QStackedWidget界面滑動(dòng)內(nèi)容請(qǐng)搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!
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