基于Unity實現(xiàn)3D版2048游戲的示例代碼
更新時間:2023年02月02日 08:33:15 作者:極客柒
這篇文章主要為大家詳細介紹了如何利用Unity實現(xiàn)簡易的3D版2048游戲,文中的示例代碼講解詳細,具有一定的學習價值,需要的可以參考一下
分享三個無聊的時候用Unity寫的小游戲
包含 2048 2D版本和3D版本 Voodoo的小游戲 Sticky block

開源倉庫:
https://gitee.com/welcome2jcSpace/unity-30minute-mini-game
部分代碼展示
public class Cube : MonoBehaviour
{
public int index = 1;
public CubeLaunch mgr = null;
private Lively livelyScript = null;
private bool launched = false;
private Rigidbody rig = null;
private void Start()
{
livelyScript = GetComponent<Lively>();
rig = GetComponent<Rigidbody>();
}
//拖拽
private Vector3 screenPoint;
private Vector3 offset;
void OnMouseDown()
{
if (launched) return;
if (null != livelyScript)
livelyScript.stop = true;
//得到cube 相對屏幕的位置
screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);
//得到相對偏移
offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
}
void OnMouseDrag()
{
if (launched) return;
//獲取當前屏幕坐標
Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
//僅移動x軸
var src = transform.position;
src.x = (Camera.main.ScreenToWorldPoint(curScreenPoint) + offset).x;
transform.position = src;
}
void OnMouseUp()
{
if (launched) return;
launched = true;
//發(fā)射
DoLaunch();
}
void DoLaunch()
{
// rig.velocity = Vector3.forward * 10;
mgr.aim.target = null;
}
private void Update()
{
if (launched)
{
transform.Translate(Vector3.forward * 20 * Time.deltaTime);
}
}
public void Upgrade()
{
if (null == mgr) return;
++index;
CubeLaunch.maxIndex = Mathf.Max(CubeLaunch.maxIndex, index);
this.tag = "preCube";
//設置紋理
var render = GetComponent<Renderer>();
render.material.mainTexture = mgr.textures[index];
//彈起
rig.AddForce(Vector3.up * 6.18f
+ Vector3.right * Random.Range(-2, 2)
+ Vector3.forward * Random.Range(-0.618f, 2)
, ForceMode.Impulse);
}
private void OnCollisionEnter(Collision collision)
{
var tag = collision.gameObject.tag;
if ("fixedCube" == tag || "end" == tag)
{
this.enabled = false;
this.tag = "fixedCube";
//var cube = collision.gameObject.GetComponent<Cube>();
//撞擊到cube
Cube cube = null;
collision.gameObject.TryGetComponent<Cube>(out cube);
if (null != cube && cube.index == this.index)
{
Destroy(this.gameObject);
cube.Upgrade();
}
mgr.Spawn();
}
}
}
以上就是基于Unity實現(xiàn)3D版2048游戲的示例代碼的詳細內容,更多關于Unity 2048游戲的資料請關注腳本之家其它相關文章!
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