Compose?for?Desktop?鼠標事件示例demo
鼠標事件涵蓋的內容
在這里, 我們將看到如何在 Compose for Desktop 的組件上安裝鼠標事件監(jiān)聽器.
鼠標事件監(jiān)聽器
點擊監(jiān)聽器
點擊監(jiān)聽器在安卓Compose 和Compose for Desktop中都是可用的, 所以像這樣的代碼在兩個平臺上都可以使用:
import androidx.compose.foundation.ExperimentalFoundationApi import androidx.compose.foundation.background import androidx.compose.foundation.combinedClickable import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxHeight import androidx.compose.foundation.layout.fillMaxWidth import androidx.compose.material.Text import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.setValue import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.unit.sp import androidx.compose.ui.window.singleWindowApplication fun main() = singleWindowApplication { var count by remember { mutableStateOf(0) } Box(contentAlignment = Alignment.Center, modifier = Modifier.fillMaxWidth()) { var text by remember { mutableStateOf("Click magenta box!") } Column { @OptIn(ExperimentalFoundationApi::class) Box( modifier = Modifier .background(Color.Magenta) .fillMaxWidth(0.7f) .fillMaxHeight(0.2f) .combinedClickable( onClick = { text = "Click! ${count++}" }, onDoubleClick = { text = "Double click! ${count++}" }, onLongClick = { text = "Long click! ${count++}" } ) ) Text(text = text, fontSize = 40.sp) } } }
combinedClickable只支持主按鈕(鼠標左鍵)和觸摸事件. 如果需要以不同方式處理其他按鈕, 請看下面的Modifier.onClick(注意: Modifier.onClick目前只適用于Desktop-JVM平臺).
鼠標移動監(jiān)聽器
讓我們創(chuàng)建一個窗口, 并在其上安裝一個指針移動監(jiān)聽器, 根據鼠標指針的位置來改變背景顏色:
import androidx.compose.foundation.background import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.foundation.layout.wrapContentSize import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.setValue import androidx.compose.ui.Alignment import androidx.compose.ui.ExperimentalComposeUiApi import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.input.pointer.PointerEventType import androidx.compose.ui.input.pointer.onPointerEvent import androidx.compose.ui.window.singleWindowApplication @OptIn(ExperimentalComposeUiApi::class) fun main() = singleWindowApplication { var color by remember { mutableStateOf(Color(0, 0, 0)) } Box( modifier = Modifier .wrapContentSize(Alignment.Center) .fillMaxSize() .background(color = color) .onPointerEvent(PointerEventType.Move) { val position = it.changes.first().position color = Color(position.x.toInt() % 256, position.y.toInt() % 256, 0) } ) }
注意, onPointerEvent是實驗性的, 將來可能會被改變. 對于更多穩(wěn)定的API請看Modifier.pointerInput.
鼠標進入監(jiān)聽器
Compose for Desktop 也支持指針的進入和退出處理, 像這樣:
import androidx.compose.foundation.background import androidx.compose.foundation.layout.Arrangement import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxWidth import androidx.compose.material.Text import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.setValue import androidx.compose.ui.ExperimentalComposeUiApi import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.input.pointer.PointerEventType import androidx.compose.ui.input.pointer.onPointerEvent import androidx.compose.ui.text.font.FontStyle import androidx.compose.ui.unit.dp import androidx.compose.ui.unit.sp import androidx.compose.ui.window.singleWindowApplication @OptIn(ExperimentalComposeUiApi::class) fun main() = singleWindowApplication { Column( Modifier.background(Color.White), verticalArrangement = Arrangement.spacedBy(10.dp) ) { repeat(10) { index -> var active by remember { mutableStateOf(false) } Text( modifier = Modifier .fillMaxWidth() .background(color = if (active) Color.Green else Color.White) .onPointerEvent(PointerEventType.Enter) { active = true } .onPointerEvent(PointerEventType.Exit) { active = false }, fontSize = 30.sp, fontStyle = if (active) FontStyle.Italic else FontStyle.Normal, text = "Item $index" ) } } }
注意, onPointerEvent是實驗性的, 將來可能會被改變. 對于更多穩(wěn)定的API請看Modifier.pointerInput.
鼠標滾動監(jiān)聽器
import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.material.Text import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.setValue import androidx.compose.ui.Alignment import androidx.compose.ui.ExperimentalComposeUiApi import androidx.compose.ui.Modifier import androidx.compose.ui.input.pointer.PointerEventType import androidx.compose.ui.input.pointer.onPointerEvent import androidx.compose.ui.unit.sp import androidx.compose.ui.window.singleWindowApplication @OptIn(ExperimentalComposeUiApi::class) fun main() = singleWindowApplication { var number by remember { mutableStateOf(0f) } Box( Modifier .fillMaxSize() .onPointerEvent(PointerEventType.Scroll) { number += it.changes.first().scrollDelta.y }, contentAlignment = Alignment.Center ) { Text("Scroll to change the number: $number", fontSize = 30.sp) } }
注意, onPointerEvent是實驗性的, 將來可能會被改變. 對于更多穩(wěn)定的API請看Modifier.pointerInput.
與Swing的交互操作
Compose for Desktop內部使用Swing, 并允許訪問原始AWT事件:
import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.material.Text import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.setValue import androidx.compose.ui.Alignment import androidx.compose.ui.ExperimentalComposeUiApi import androidx.compose.ui.Modifier import androidx.compose.ui.awt.awtEventOrNull import androidx.compose.ui.input.pointer.PointerEventType import androidx.compose.ui.input.pointer.onPointerEvent import androidx.compose.ui.window.singleWindowApplication @OptIn(ExperimentalComposeUiApi::class) fun main() = singleWindowApplication { var text by remember { mutableStateOf("") } Box( Modifier .fillMaxSize() .onPointerEvent(PointerEventType.Press) { text = it.awtEventOrNull?.locationOnScreen?.toString().orEmpty() }, contentAlignment = Alignment.Center ) { Text(text) } }
注意, onPointerEvent是實驗性的, 將來可能會被改變. 對于更多穩(wěn)定的API請看Modifier.pointerInput.
在commonMain中通過Modifier.pointerInput監(jiān)聽原生事件
在上面的片段中, 我們使用了Modifier.onPointerEvent, 它是一個輔助函數, 用于訂閱某種類型的指針事件. 它是Modifier.pointerInput的一個簡短變體. 目前, 它是實驗性的, 并且只在桌面上使用(你不能在普通主代碼中使用它). 如果你需要在commonMain中訂閱事件或者你需要穩(wěn)定的API, 你可以使用Modifier.pointerInput:
import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.fillMaxSize import androidx.compose.material.Text import androidx.compose.runtime.mutableStateListOf import androidx.compose.runtime.remember import androidx.compose.ui.Modifier import androidx.compose.ui.input.pointer.PointerEventType import androidx.compose.ui.input.pointer.pointerInput import androidx.compose.ui.window.singleWindowApplication fun main() = singleWindowApplication { val list = remember { mutableStateListOf<String>() } Column( Modifier .fillMaxSize() .pointerInput(Unit) { awaitPointerEventScope { while (true) { val event = awaitPointerEvent() val position = event.changes.first().position // on every relayout Compose will send synthetic Move event, // so we skip it to avoid event spam if (event.type != PointerEventType.Move) { list.add(0, "${event.type} $position") } } } }, ) { for (item in list.take(20)) { Text(item) } } }
新的實驗性onClick處理(僅適用于Desktop-JVM平臺)
Modifier.onClick為點擊, 雙擊, 長按提供獨立的回調. 它只處理源于指針事件的點擊, 并且可訪問性點擊事件不被處理.
每個onClick可以被配置為針對特定的指針事件(使用matcher: PointerMatcher和keyboardModifiers: PointerKeyboardModifiers.() -> Boolean). matcher可以被指定來選擇什么鼠標按鈕應該觸發(fā)點擊. keyboardModifiers允許過濾有指定keyboardModifiers按下的指針事件.
多個onClick修改器可以被連鎖, 以處理不同條件的點擊(匹配器和鍵盤修改器). 與clickable不同, onClick沒有默認的Modifier.indication, Modifier.semantics, 當Enter按下時, 它不會觸發(fā)一個點擊事件. 如果有必要, 這些修改器需要單獨添加. 最通用的(條件最少的)onClick處理程序應該在其他之前聲明, 以確保事件傳播的正確性.
import androidx.compose.animation.AnimatedContent import androidx.compose.animation.ExperimentalAnimationApi import androidx.compose.foundation.ExperimentalFoundationApi import androidx.compose.foundation.LocalIndication import androidx.compose.foundation.PointerMatcher import androidx.compose.foundation.background import androidx.compose.foundation.indication import androidx.compose.foundation.interaction.MutableInteractionSource import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.size import androidx.compose.foundation.onClick import androidx.compose.material.Text import androidx.compose.runtime.* import androidx.compose.ui.Alignment import androidx.compose.ui.ExperimentalComposeUiApi import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.input.pointer.PointerButton import androidx.compose.ui.input.pointer.isAltPressed import androidx.compose.ui.input.pointer.isShiftPressed import androidx.compose.ui.text.style.TextAlign import androidx.compose.ui.unit.dp import androidx.compose.ui.window.singleWindowApplication @OptIn(ExperimentalFoundationApi::class, ExperimentalAnimationApi::class) fun main() = singleWindowApplication { Column { var topBoxText by remember { mutableStateOf("Click me\nusing LMB or LMB + Shift") } var topBoxCount by remember { mutableStateOf(0) } // No indication on interaction Box(modifier = Modifier.size(200.dp, 100.dp).background(Color.Blue) // the most generic click handler (without extra conditions) should be the first one .onClick { // it will receive all LMB clicks except when Shift is pressed println("Click with primary button") topBoxText = "LMB ${topBoxCount++}" }.onClick( keyboardModifiers = { isShiftPressed } // accept clicks only when Shift pressed ) { // it will receive all LMB clicks when Shift is pressed println("Click with primary button and shift pressed") topBoxCount++ topBoxText = "LMB + Shift ${topBoxCount++}" } ) { AnimatedContent( targetState = topBoxText, modifier = Modifier.align(Alignment.Center) ) { Text(text = it, textAlign = TextAlign.Center) } } var bottomBoxText by remember { mutableStateOf("Click me\nusing LMB or\nRMB + Alt") } var bottomBoxCount by remember { mutableStateOf(0) } val interactionSource = remember { MutableInteractionSource() } // With indication on interaction Box(modifier = Modifier.size(200.dp, 100.dp).background(Color.Yellow) .onClick( enabled = true, interactionSource = interactionSource, matcher = PointerMatcher.mouse(PointerButton.Secondary), // Right Mouse Button keyboardModifiers = { isAltPressed }, // accept clicks only when Alt pressed onLongClick = { // optional bottomBoxText = "RMB Long Click + Alt ${bottomBoxCount++}" println("Long Click with secondary button and Alt pressed") }, onDoubleClick = { // optional bottomBoxText = "RMB Double Click + Alt ${bottomBoxCount++}" println("Double Click with secondary button and Alt pressed") }, onClick = { bottomBoxText = "RMB Click + Alt ${bottomBoxCount++}" println("Click with secondary button and Alt pressed") } ) .onClick(interactionSource = interactionSource) { // use default parameters bottomBoxText = "LMB Click ${bottomBoxCount++}" println("Click with primary button (mouse left button)") } .indication(interactionSource, LocalIndication.current) ) { AnimatedContent( targetState = bottomBoxText, modifier = Modifier.align(Alignment.Center) ) { Text(text = it, textAlign = TextAlign.Center) } } } }
新的實驗性onDrag修改器(僅適用于Desktop-JVM平臺)
Modifier.onDrag allows for configuration of the pointer that should trigger the drag (see matcher: PointerMatcher).
Many onDrag modifiers can be chained together.The example below also shows how to access the state of keyboard modifiers (via LocalWindowInfo.current.keyboardModifier) for cases when keyboard modifiers can alter the behaviour of the drag (for example: move an item if we perform a simple drag; or copy/paste an item if dragged with Ctrl pressed)
Modifier.onDrag允許配置應觸發(fā)拖動的指針(見matcher: PointerMatcher). 許多onDrag修改器可以被連鎖起來.
下面的例子還顯示了如何訪問鍵盤修改器的狀態(tài)(通過LocalWindowInfo.current.keyboardModifier), 以應對鍵盤修改器可以改變拖動行為的情況(例如: 如果我們執(zhí)行簡單的拖動, 則移動一個項目; 如果按住Ctrl拖動, 則復制/粘貼一個項目)
import androidx.compose.foundation.ExperimentalFoundationApi import androidx.compose.foundation.PointerMatcher import androidx.compose.foundation.background import androidx.compose.foundation.gestures.onDrag import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.Column import androidx.compose.foundation.layout.offset import androidx.compose.foundation.layout.size import androidx.compose.material.Text import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.setValue import androidx.compose.ui.Alignment import androidx.compose.ui.ExperimentalComposeUiApi import androidx.compose.ui.Modifier import androidx.compose.ui.geometry.Offset import androidx.compose.ui.graphics.Color import androidx.compose.ui.input.pointer.PointerButton import androidx.compose.ui.input.pointer.isCtrlPressed import androidx.compose.ui.platform.LocalWindowInfo import androidx.compose.ui.unit.IntOffset import androidx.compose.ui.unit.dp import androidx.compose.ui.window.singleWindowApplication @OptIn(ExperimentalFoundationApi::class) fun main() = singleWindowApplication { val windowInfo = LocalWindowInfo.current Column { var topBoxOffset by remember { mutableStateOf(Offset(0f, 0f)) } Box(modifier = Modifier.offset { IntOffset(topBoxOffset.x.toInt(), topBoxOffset.y.toInt()) }.size(100.dp) .background(Color.Green) .onDrag { // all default: enabled = true, matcher = PointerMatcher.Primary (left mouse button) topBoxOffset += it } ) { Text(text = "Drag with LMB", modifier = Modifier.align(Alignment.Center)) } var bottomBoxOffset by remember { mutableStateOf(Offset(0f, 0f)) } Box(modifier = Modifier.offset { IntOffset(bottomBoxOffset.x.toInt(), bottomBoxOffset.y.toInt()) }.size(100.dp) .background(Color.LightGray) .onDrag( enabled = true, matcher = PointerMatcher.mouse(PointerButton.Secondary), // right mouse button onDragStart = { println("Gray Box: drag start") }, onDragEnd = { println("Gray Box: drag end") } ) { val keyboardModifiers = windowInfo.keyboardModifiers bottomBoxOffset += if (keyboardModifiers.isCtrlPressed) it * 2f else it } ) { Text(text = "Drag with RMB,\ntry with CTRL", modifier = Modifier.align(Alignment.Center)) } } }
也有非修改器方式來處理拖拽, 就是用suspend fun PointerInputScope.detectDragGestures:
import androidx.compose.foundation.ExperimentalFoundationApi import androidx.compose.foundation.PointerMatcher import androidx.compose.foundation.background import androidx.compose.foundation.gestures.detectDragGestures import androidx.compose.foundation.layout.Box import androidx.compose.foundation.layout.offset import androidx.compose.foundation.layout.size import androidx.compose.material.Text import androidx.compose.runtime.getValue import androidx.compose.runtime.mutableStateOf import androidx.compose.runtime.remember import androidx.compose.runtime.setValue import androidx.compose.ui.Alignment import androidx.compose.ui.ExperimentalComposeUiApi import androidx.compose.ui.Modifier import androidx.compose.ui.geometry.Offset import androidx.compose.ui.graphics.Color import androidx.compose.ui.input.pointer.pointerInput import androidx.compose.ui.unit.IntOffset import androidx.compose.ui.unit.dp import androidx.compose.ui.window.singleWindowApplication @OptIn(ExperimentalFoundationApi::class) fun main() = singleWindowApplication { var topBoxOffset by remember { mutableStateOf(Offset(0f, 0f)) } Box(modifier = Modifier.offset { IntOffset(topBoxOffset.x.toInt(), topBoxOffset.y.toInt()) }.size(100.dp) .background(Color.Green) .pointerInput(Unit) { detectDragGestures( matcher = PointerMatcher.Primary ) { topBoxOffset += it } } ) { Text(text = "Drag with LMB", modifier = Modifier.align(Alignment.Center)) } }
以上就是Compose for Desktop 鼠標事件示例demo的詳細內容,更多關于Compose Desktop 鼠標事件的資料請關注腳本之家其它相關文章!
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