欧美bbbwbbbw肥妇,免费乱码人妻系列日韩,一级黄片

自定義視圖view的折線圖使用講解

 更新時(shí)間:2023年04月04日 11:47:15   作者:小白的成長(zhǎng)之路  
這篇文章主要介紹了自定義視圖view的折線圖使用講解,前面幾章講解了繪圖的一些基本用法,本章就來(lái)看看折線圖吧,需要的朋友可以參考下

繪制折線圖預(yù)覽圖

這里寫(xiě)圖片描述

繪制這個(gè)折線圖需要都需要哪些步驟?

一、如何繪制X和Y軸。

注意:繪制線用到的是path,而繪制X和Y軸,我們需要知道三個(gè)坐標(biāo),這里我們用的是 canvas.drawPath(mPath,linePaint);

這里寫(xiě)圖片描述

1、我們來(lái)分析下,我們想知道三個(gè)坐標(biāo),那么這三個(gè)坐標(biāo)是多少呢,我們?cè)撛趺从?jì)算呢? 答:這里,我是在onSizeChanged()方法中獲取到了父類(lèi)控件的寬度,然后把寬度分成16份,例如,下方的上下左右四個(gè)分別如下:

         lift = viewSize*(1/16f);
         top = viewSize*(1/16f);
         right = viewSize*(15/16f);
         buttom = viewSize*(8/16f);

2、這三個(gè)坐標(biāo)我們有了,那就好辦了,我們根據(jù)這四個(gè)參數(shù)值,就可以知道我們上面三個(gè)坐標(biāo)點(diǎn)的坐標(biāo),在draw()方法中,連接這三個(gè)點(diǎn)即可:

  private void drawXY(Canvas canvas) {
        /*
        * 第三步,我們來(lái)通過(guò)viewSize尺寸來(lái)獲取三個(gè)坐標(biāo)點(diǎn)
        * 第一個(gè)(X,Y)--(lift,top)
        * 第二個(gè)(X,Y)--(lift,button)
        * 第三個(gè)個(gè)(X,Y)--(right,buttom)
        * */
        mPath.moveTo(lift, top);
        mPath.lineTo(lift, buttom);
        mPath.lineTo(right,buttom);

        //使用Path鏈接這三個(gè)坐標(biāo)
        canvas.drawPath(mPath,linePaint);

        // 釋放畫(huà)布
        canvas.restore();
    }

3、我們最后,在X,Y軸寫(xiě)個(gè)文字,那么我們需要知道X,Y這兩個(gè)文字的坐標(biāo)是多少?如圖:

這里寫(xiě)圖片描述

答:因?yàn)槲覀円呀?jīng)知道lift,right,top, buttom。其實(shí)我們就可計(jì)算出來(lái)他們的坐標(biāo)了。其實(shí)Y軸的坐標(biāo)只是向右移動(dòng)一點(diǎn)即可(lift+num,top),x的坐標(biāo)向下移動(dòng)一點(diǎn)即可(right,top+num),其中num是你移動(dòng)多少。自己可以合理調(diào)試

private void drawXYelement(Canvas canvas) {
        // 鎖定畫(huà)布
        canvas.save();
        mTextPaint.setTextSize(36);//文字大小

        /*
        * Y軸文字提示
        * drawText(String ,x,y,TextPaint)
        * (lift,top)
        * */
        mTextPaint.setTextAlign(Paint.Align.LEFT);//左對(duì)齊
        canvas.drawText("Y",lift+20,top,mTextPaint);


        /*
        * X軸文字提示
        * drawText(String ,right,buttom,TextPaint)
        * */
        mTextPaint.setTextAlign(Paint.Align.RIGHT);//右對(duì)齊
        canvas.drawText("X",right,buttom+50,mTextPaint);
        // 釋放畫(huà)布
        canvas.restore();
    }

我們?cè)趍ain的xml引用此類(lèi)

    <tester.ermu.com.polylinedemo.XYView01
        android:id="@+id/My_XYView04"
        android:layout_width="wrap_content"
        android:layout_height="500dp"
        android:background="#8B7500"
       />

編譯一下效果:

這里寫(xiě)圖片描述

4、附上全部代碼

package tester.ermu.com.polylinedemo;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;


/**
 * Created by ENZ on 2016/11/25.
 * 繪制自定義view折線圖
 * 第一步:繪制X和Y軸,那么我們需要什么準(zhǔn)備呢?
 */

public class XYView01 extends View {

    private int viewSize;//獲取空間的尺寸,也就是我們布局的尺寸大?。ú恢览斫獾氖欠裾_)
    private Paint linePaint;// 線條畫(huà)筆和點(diǎn)畫(huà)筆

    private Path mPath;// 路徑對(duì)象
    private TextPaint mTextPaint;// 文字畫(huà)筆

    float lift ;
    float top ;
    float right ;
    float buttom ;


    float PathY_X ;
    float PathY_Y ;

    float PathX_X ;
    float PathX_Y ;

    public XYView01(Context context, AttributeSet attrs) {
        super(context, attrs);
        //第一步,初始化對(duì)象
        linePaint = new Paint();
        linePaint.setColor(Color.YELLOW);//線條的顏色
        linePaint.setStrokeWidth(8);//線條的寬度
        linePaint.setAntiAlias(true);//取消鋸齒
        linePaint.setStyle(Paint.Style.STROKE);//粗線


        //初始化Path
        mPath = new Path();

        mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG);
        mTextPaint.setColor(Color.WHITE);
    }

    public XYView01(Context context) {
        super(context);
    }
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        // 在我們沒(méi)學(xué)習(xí)測(cè)量控件之前強(qiáng)制寬高一致
        super.onMeasure(widthMeasureSpec, widthMeasureSpec);
    }
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        //第二步驟,我們?cè)谶@里獲取每個(gè)用到的坐標(biāo)點(diǎn)和尺寸

        viewSize = w;//獲取空間的尺寸,
        Log.i("Text","viewSize:"+viewSize);

        //這個(gè)是我們上下左右需要用到的坐標(biāo)點(diǎn)
         lift = viewSize*(1/16f);
         top = viewSize*(1/16f);
         right = viewSize*(15/16f);
         buttom = viewSize*(8/16f);


    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 鎖定畫(huà)布
        canvas.save();
        //定義一個(gè)繪制X,Y軸的方法
        drawXY(canvas);

        //繪制X和Y軸上的提示文字
        drawXYelement(canvas);

    }

    private void drawXY(Canvas canvas) {
        /*
        * 第三步,我們來(lái)通過(guò)viewSize尺寸來(lái)獲取三個(gè)坐標(biāo)點(diǎn)
        * 第一個(gè)(X,Y)--(lift,top)
        * 第二個(gè)(X,Y)--(lift,button)
        * 第三個(gè)個(gè)(X,Y)--(right,buttom)
        * */
        mPath.moveTo(lift, top);
        mPath.lineTo(lift, buttom);
        mPath.lineTo(right,buttom);

        //使用Path鏈接這三個(gè)坐標(biāo)
        canvas.drawPath(mPath,linePaint);

        // 釋放畫(huà)布
        canvas.restore();
    }

    private void drawXYelement(Canvas canvas) {
        // 鎖定畫(huà)布
        canvas.save();
        mTextPaint.setTextSize(36);//文字大小

        /*
        * Y軸文字提示
        * drawText(String ,x,y,TextPaint)
        * (lift,top)
        * */
        mTextPaint.setTextAlign(Paint.Align.LEFT);//左對(duì)齊
        canvas.drawText("Y",lift+20,top,mTextPaint);


        /*
        * X軸文字提示
        * drawText(String ,right,buttom,TextPaint)
        * */
        mTextPaint.setTextAlign(Paint.Align.RIGHT);//右對(duì)齊
        canvas.drawText("X",right,buttom+50,mTextPaint);
        // 釋放畫(huà)布
        canvas.restore();
    }
}

二、繪制我們內(nèi)部的網(wǎng)格,那么如何繪制?

這里寫(xiě)圖片描述

1、我們繪制X和Y軸區(qū)域的子網(wǎng)格,我們需要知道他們范圍?

        Y軸上的最大范圍=(buttom - top) ;
        X軸的最大范圍=(right - lift) ;       

這里寫(xiě)圖片描述

2、在這個(gè)范圍我們需要分為多少個(gè)端即有幾個(gè)數(shù)據(jù)?每一段間距事是多少?

        // 假如我們有八條數(shù)據(jù)
        int count = pointFs.size();

        // 計(jì)算橫縱坐標(biāo)刻度間隔
        spaceY =(buttom - top) / count;
        spaceX =(right - lift) / count;

3、最大值和最小值是多少?

 // 計(jì)算橫軸數(shù)據(jù)最大值
        maxX = 0;
        for (int i = 0; i < count; i++) {
            if (maxX < pointFs.get(i).x) {
                maxX = pointFs.get(i).x;//X軸最大坐標(biāo)

            }
        }
        Log.i("Text","maxX:--"+maxX);
        // 計(jì)算橫軸最近的能被count整除的值
        int remainderX = ((int) maxX) % divisor;
        maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX);


        // 計(jì)算縱軸數(shù)據(jù)最大值
        maxY = 0;
        for (int i = 0; i < count; i++) {
            if (maxY < pointFs.get(i).y) {
                maxY = pointFs.get(i).y;
            }
        }
        Log.i("Text","maxY:--"+maxY);
        // 計(jì)算縱軸最近的能被count整除的值
        int remainderY = ((int) maxY) % divisor;
        Log.i("Text","remainderY:--"+remainderY);

4、既然我們已經(jīng)知道了最大值和最小值,也知道了間距,那么我么開(kāi)始繪制,通過(guò)for循環(huán)來(lái)繪制Y軸,每繪制每一個(gè)Y軸的點(diǎn),都會(huì)把X軸與之相交的點(diǎn)全部繪制。

(自己可以在本子上畫(huà)畫(huà)圖就容易理解了)例如下圖

這里寫(xiě)圖片描述

    // 鎖定畫(huà)布并設(shè)置畫(huà)布透明度為75%
        int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG);

        // 繪制橫縱線段
        for (float y = buttom - spaceY; y >  top; y -= spaceY) {
            Log.i("Text","y"+y);

            for (float x =  lift; x < right; x += spaceX) {
                Log.i("Text","x"+x);
                /*
                 * 繪制縱向線段
                 */
                if (y == top + spaceY) {
                    canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint);
                }

                /*
                 * 繪制橫向線段
                 */
                if (x == right - spaceX) {
                    canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint);
                }
            }
        }

5、全部代碼,只是多了一個(gè)方法drawLines(canvas);

package tester.ermu.com.polylinedemo;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PointF;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;


/**
 * Created by ENZ on 2016/11/25.
 * 繪制自定義view折線圖
 * 第一步:繪制X和Y軸,那么我們需要什么準(zhǔn)備呢?
 */

public class XYView02 extends View {

    private int viewSize;//獲取空間的尺寸,也就是我們布局的尺寸大?。ú恢览斫獾氖欠裾_)
    private Paint linePaint;// 線條畫(huà)筆和點(diǎn)畫(huà)筆

    private Path mPath;// 路徑對(duì)象
    private TextPaint mTextPaint;// 文字畫(huà)筆

    private List<PointF> pointFs = new ArrayList<>();// 數(shù)據(jù)列表
    private float[] rulerX, rulerY;// xy軸向刻度

    //上下左右坐標(biāo)點(diǎn)
    private float lift ;
    private  float top ;
    private  float right ;
    private float buttom ;

    //Y軸文字坐標(biāo)點(diǎn)
    private float PathY_X ;
    private float PathY_Y ;
    //X軸文字坐標(biāo)點(diǎn)
    private float PathX_X ;
    private float PathX_Y ;

    private float maxX;//x軸最大值
    private float maxY;//Y軸最大值

    private float spaceX, spaceY;// 刻度間隔

    public XYView02(Context context, AttributeSet attrs) {
        super(context, attrs);
        //第一步,初始化對(duì)象
        linePaint = new Paint();
        linePaint.setColor(Color.YELLOW);//線條的顏色
        linePaint.setStrokeWidth(8);//線條的寬度
        linePaint.setAntiAlias(true);//取消鋸齒
        linePaint.setStyle(Paint.Style.STROKE);//粗線


        //初始化Path
        mPath = new Path();

        mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG);
        mTextPaint.setColor(Color.WHITE);

        //模擬數(shù)據(jù)
        initData();
    }

    public XYView02(Context context) {
        super(context);
    }
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        // 在我們沒(méi)學(xué)習(xí)測(cè)量控件之前強(qiáng)制寬高一致
        super.onMeasure(widthMeasureSpec, widthMeasureSpec);
    }
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        //第二步驟,我們?cè)谶@里獲取每個(gè)用到的坐標(biāo)點(diǎn)和尺寸

        viewSize = w;//獲取空間的尺寸,
        Log.i("Text","viewSize:"+viewSize);

        //這個(gè)是我們上下左右需要用到的坐標(biāo)點(diǎn)
         lift = viewSize*(1/16f);
         top = viewSize*(1/16f);
         right = viewSize*(15/16f);
         buttom = viewSize*(8/16f);

        //下面是繪制X,Y軸提示文字
        /*
        * Y軸(PathY_X,PathY_Y)
        * */
         PathY_X =  viewSize*2/16;
         PathY_Y =  viewSize*1/16;

        /*
        * X軸(PathX_X,PathX_Y)
        * */
        PathX_X =  viewSize*15/16f;
        PathX_Y =  viewSize*9/16f;

    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 鎖定畫(huà)布
        canvas.save();


        //定義一個(gè)繪制X,Y軸的方法
        drawXY(canvas);


        //繪制X和Y軸上的提示文字
        drawXYelement(canvas);


    }
    private void initData() {
        Random random = new Random();
        pointFs = new ArrayList<PointF>();
        for (int i = 0; i < 8; i++) {
            PointF pointF = new PointF();

            pointF.x = (float) (random.nextInt(100) * i);
            pointF.y = (float) (random.nextInt(100) * i);

            pointFs.add(pointF);
        }
    }
    private void drawXY(Canvas canvas) {
        /*
        * 第三步,我們來(lái)通過(guò)viewSize尺寸來(lái)獲取三個(gè)坐標(biāo)點(diǎn)
        * 第一個(gè)(X,Y)--(lift,top)
        * 第二個(gè)(X,Y)--(lift,button)
        * 第三個(gè)個(gè)(X,Y)--(right,buttom)
        * */
        mPath.moveTo(lift, top);
        mPath.lineTo(lift, buttom);
        mPath.lineTo(right,buttom);

        //使用Path鏈接這三個(gè)坐標(biāo)
        canvas.drawPath(mPath,linePaint);

        //----------------------------我們?cè)谶@里添加一個(gè)繪制網(wǎng)格的方法----------------------------------------
        drawLines(canvas);
        // 釋放畫(huà)布
        canvas.restore();
    }

    private void drawLines(Canvas canvas) {

        // 重置線條畫(huà)筆,因?yàn)槭羌?xì)線,所有我這里設(shè)置了2。
        linePaint.setStrokeWidth(2);

        // 假如我們有八條數(shù)據(jù)
        int count = pointFs.size();

        // 計(jì)算橫縱坐標(biāo)刻度間隔
        spaceY =(buttom - top) / count;
        spaceX =(right - lift) / count;

        Log.i("Text","spaceY:--"+spaceY);
        Log.i("Text","spaceX:--"+spaceX);
        // 計(jì)算除數(shù)的值為數(shù)據(jù)長(zhǎng)度減一,8個(gè)數(shù)據(jù),7條線。
        int divisor = count - 1;
        Log.i("Text","divisor:--"+divisor);

        // 計(jì)算橫軸數(shù)據(jù)最大值
        maxX = 0;
        for (int i = 0; i < count; i++) {
            if (maxX < pointFs.get(i).x) {
                maxX = pointFs.get(i).x;//X軸最大坐標(biāo)

            }
        }
        Log.i("Text","maxX:--"+maxX);
        // 計(jì)算橫軸最近的能被count整除的值
        int remainderX = ((int) maxX) % divisor;
        maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX);


        // 計(jì)算縱軸數(shù)據(jù)最大值
        maxY = 0;
        for (int i = 0; i < count; i++) {
            if (maxY < pointFs.get(i).y) {
                maxY = pointFs.get(i).y;
            }
        }
        Log.i("Text","maxY:--"+maxY);
        // 計(jì)算縱軸最近的能被count整除的值
        int remainderY = ((int) maxY) % divisor;
        Log.i("Text","remainderY:--"+remainderY);

        if(remainderY == 0&&maxY==0){
            maxY=0;
        }else {
            maxY=divisor - remainderY + ((int) maxY);
            Log.i("Text","maxY11111111111:--"+maxY);
        }
//
//        // 生成橫軸刻度值
//        rulerX = new float[count];
//        for (int i = 0; i < count; i++) {
//            rulerX[i] = maxX / divisor * i;
//        }
//        Log.i("Text","rulerX:--"+rulerX);
//
//        // 生成縱軸刻度值
//        rulerY = new float[count];
//        for (int i = 0; i < count; i++) {
//            rulerY[i] = maxY / divisor * i;
//        }
//        Log.i("Text","rulerY:--"+rulerY);

        // 鎖定畫(huà)布并設(shè)置畫(huà)布透明度為75%
        int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG);

        // 繪制橫縱線段
        for (float y = buttom - spaceY; y >  top; y -= spaceY) {
            Log.i("Text","y"+y);

            for (float x =  lift; x < right; x += spaceX) {
                Log.i("Text","x"+x);
                /*
                 * 繪制縱向線段
                 */
                if (y == top + spaceY) {
                    canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint);
                }

                /*
                 * 繪制橫向線段
                 */
                if (x == right - spaceX) {
                    canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint);
                }
            }
        }

        // 還原畫(huà)布
        canvas.restoreToCount(sc);

    }



    private void drawXYelement(Canvas canvas) {
        // 鎖定畫(huà)布
        canvas.save();
        mTextPaint.setTextSize(36);//文字大小
  /*
        * Y軸文字提示
        * drawText(String ,x,y,TextPaint)
        * (lift,top)
        * */
        mTextPaint.setTextAlign(Paint.Align.LEFT);//左對(duì)齊
        canvas.drawText("Y",lift+20,top,mTextPaint);

        /*
        * X軸文字提示
        * drawText(String ,right,buttom,TextPaint)
        * */
        mTextPaint.setTextAlign(Paint.Align.RIGHT);//右對(duì)齊
        canvas.drawText("X",right,buttom+50,mTextPaint);
        // 釋放畫(huà)布
        canvas.restore();
    }

}

三,我們繪制,刻度上的值

這里寫(xiě)圖片描述

1、再根據(jù)我們繪制網(wǎng)格的點(diǎn),來(lái)繪制我們的刻度

 int num = 0;//用于給X軸賦值
            int num_y  = 0;//用于給Y軸賦值

            for (float y = buttom - spaceY; y > top; y -= spaceY) {
            for (float x = lift; x < right; x += spaceX) {
                mTextPaint.setTextSize(28);

                /*
                 * 繪制橫軸刻度數(shù)值
                 */
                if (y == buttom - spaceY) {
                    canvas.drawText(""+index_x[num], x-12, buttom+(top/3), mTextPaint);
                    Log.i("Text","num-"+num);
                }

                /*
                 * 繪制縱軸刻度數(shù)值
                 * 簡(jiǎn)單來(lái)說(shuō)就是,Y軸上的坐標(biāo)點(diǎn),X軸是恒定不變的,但是Y軸是變化的(buttom - 間距)+10的距離向上繪制
                 */
                if (x == lift) {
                    canvas.drawText(""+index_y[num_y], lift - (lift/2), y + 10, mTextPaint);

                    Log.i("Text","lift:"+lift);
                    Log.i("Text","lift - (1/16):"+(lift - (lift/2)));

                }

                num++;
            }
                num_y++;
        }
    }

2、這個(gè)沒(méi)什么說(shuō)的,仔細(xì)在本子上畫(huà)一下就明白了,也有注釋;附上全部代碼

package tester.ermu.com.polylinedemo;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PointF;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;

/**/

public class XYView03 extends View {

    private int viewSize;//獲取空間的尺寸,也就是我們布局的尺寸大?。ú恢览斫獾氖欠裾_)
    private Paint linePaint;// 線條畫(huà)筆和點(diǎn)畫(huà)筆

    private Path mPath;// 路徑對(duì)象
    private TextPaint mTextPaint;// 文字畫(huà)筆

    private List<PointF> pointFs = new ArrayList<>();// 數(shù)據(jù)列表
    private float[] rulerX, rulerY;// xy軸向刻度

    //上下左右坐標(biāo)點(diǎn)
    private float lift ;
    private  float top ;
    private  float right ;
    private float buttom ;

    //Y軸文字坐標(biāo)點(diǎn)
    private float PathY_X ;
    private float PathY_Y ;
    //X軸文字坐標(biāo)點(diǎn)
    private float PathX_X ;
    private float PathX_Y ;

    private float maxX;//x軸最大值
    private float maxY;//Y軸最大值

    private float spaceX, spaceY;// 刻度間隔

    /*
    * 繪制X和Y軸對(duì)應(yīng)的文字
    * */
    int[] index_x = {0,1,2,3,4,5,6,7};
    int[] index_y = {0,1,2,3,4,5,6,7};


    public XYView03(Context context, AttributeSet attrs) {
        super(context, attrs);
        //第一步,初始化對(duì)象
        linePaint = new Paint();
        linePaint.setColor(Color.YELLOW);//線條的顏色
        linePaint.setStrokeWidth(8);//線條的寬度
        linePaint.setAntiAlias(true);//取消鋸齒
        linePaint.setStyle(Paint.Style.STROKE);//粗線


        //初始化Path
        mPath = new Path();

        mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG);
        mTextPaint.setColor(Color.WHITE);

        //模擬數(shù)據(jù)
        initData();
    }

    public XYView03(Context context) {
        super(context);
    }
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        // 在我們沒(méi)學(xué)習(xí)測(cè)量控件之前強(qiáng)制寬高一致
        super.onMeasure(widthMeasureSpec, widthMeasureSpec);
    }
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        //第二步驟,我們?cè)谶@里獲取每個(gè)用到的坐標(biāo)點(diǎn)和尺寸

        viewSize = w;//獲取空間的尺寸,
        Log.i("Text","viewSize:"+viewSize);

        //這個(gè)是我們上下左右需要用到的坐標(biāo)點(diǎn)
         lift = viewSize*(2/16f);
         top = viewSize*(2/16f);
         right = viewSize*(15/16f);
         buttom = viewSize*(8/16f);

        //下面是繪制X,Y軸提示文字
        /*
        * Y軸(PathY_X,PathY_Y)
        * */
         PathY_X =  viewSize*2/16;
         PathY_Y =  viewSize*1/16;

        /*
        * X軸(PathX_X,PathX_Y)
        * */
        PathX_X =  viewSize*15/16f;
        PathX_Y =  viewSize*9/16f;

    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 鎖定畫(huà)布
        canvas.save();


        //定義一個(gè)繪制X,Y軸的方法
        drawXY(canvas);


        //繪制X和Y軸上的提示文字
        drawXYelement(canvas);


    }
    private void initData() {
        Random random = new Random();
        pointFs = new ArrayList<PointF>();
        for (int i = 0; i < 8; i++) {
            PointF pointF = new PointF();

            pointF.x = (float) (random.nextInt(100) * i);
            pointF.y = (float) (random.nextInt(100) * i);

            pointFs.add(pointF);
        }
    }
    private void drawXY(Canvas canvas) {
        /*
        * 第三步,我們來(lái)通過(guò)viewSize尺寸來(lái)獲取三個(gè)坐標(biāo)點(diǎn)
        * 第一個(gè)(X,Y)--(lift,top)
        * 第二個(gè)(X,Y)--(lift,button)
        * 第三個(gè)個(gè)(X,Y)--(right,buttom)
        * */
        mPath.moveTo(lift, top);
        mPath.lineTo(lift, buttom);
        mPath.lineTo(right,buttom);

        //使用Path鏈接這三個(gè)坐標(biāo)
        canvas.drawPath(mPath,linePaint);

        //----------------------------我們?cè)谶@里添加一個(gè)繪制網(wǎng)格的方法----------------------------------------
        drawLines(canvas);
        // 釋放畫(huà)布
        canvas.restore();
    }

    private void drawLines(Canvas canvas) {
        Log.i("Text","1111111111111111111");
        /*
        * 1、我們需要知道X,Y軸的最大值是多少
        * 2、我們需要知道我們?cè)赬,Y軸分別有多少個(gè)點(diǎn),然后每個(gè)點(diǎn)之間的間距是多少
        * 3、繪制網(wǎng)格線
        * */

        // 重置線條畫(huà)筆,因?yàn)槭羌?xì)線,所有我這里設(shè)置了2。
        linePaint.setStrokeWidth(2);

        // 假如我們有八條數(shù)據(jù)
        int count = pointFs.size();


        // 計(jì)算橫縱坐標(biāo)刻度間隔
        spaceY =(buttom - top) / count;
        spaceX =(right - lift) / count;

        Log.i("Text","spaceY:--"+spaceY);
        Log.i("Text","spaceX:--"+spaceX);
        // 計(jì)算除數(shù)的值為數(shù)據(jù)長(zhǎng)度減一,8個(gè)數(shù)據(jù),7條線。
        int divisor = count - 1;
        Log.i("Text","divisor:--"+divisor);

        // 計(jì)算橫軸數(shù)據(jù)最大值
        maxX = 0;
        for (int i = 0; i < count; i++) {
            if (maxX < pointFs.get(i).x) {
                maxX = pointFs.get(i).x;//X軸最大坐標(biāo)

            }
        }
        Log.i("Text","maxX:--"+maxX);
        // 計(jì)算橫軸最近的能被count整除的值
        int remainderX = ((int) maxX) % divisor;
        maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX);


        // 計(jì)算縱軸數(shù)據(jù)最大值
        maxY = 0;
        for (int i = 0; i < count; i++) {
            if (maxY < pointFs.get(i).y) {
                maxY = pointFs.get(i).y;
            }
        }
        Log.i("Text","maxY:--"+maxY);
        // 計(jì)算縱軸最近的能被count整除的值
        int remainderY = ((int) maxY) % divisor;
        Log.i("Text","remainderY:--"+remainderY);

        if(remainderY == 0&&maxY==0){
            maxY=0;
        }else {
            maxY=divisor - remainderY + ((int) maxY);
            Log.i("Text","maxY11111111111:--"+maxY);
        }

        // 鎖定畫(huà)布并設(shè)置畫(huà)布透明度為75%
        int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG

        // 繪制橫縱線段
        for (float y = buttom - spaceY; y >  top; y -= spaceY) {
            Log.i("Text","y"+y);

            for (float x =  lift; x < right; x += spaceX) {
                Log.i("Text","x"+x);
                /*
                 * 繪制縱向線段
                 */
                if (y == top + spaceY) {
                    canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint);
                }

                /*
                 * 繪制橫向線段
                 */
                if (x == right - spaceX) {
                    canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint);
                }
            }
        }

        // 還原畫(huà)布
        canvas.restoreToCount(sc);




            int num = 0;//用于給X軸賦值
            int num_y  = 0;//用于給Y軸賦值

            for (float y = buttom - spaceY; y > top; y -= spaceY) {
            for (float x = lift; x < right; x += spaceX) {
                mTextPaint.setTextSize(28);

                /*
                 * 繪制橫軸刻度數(shù)值
                 */
                if (y == buttom - spaceY) {
                    canvas.drawText(""+index_x[num], x-12, buttom+(top/3), mTextPaint);
                    Log.i("Text","num-"+num);
                }

                /*
                 * 繪制縱軸刻度數(shù)值
                 * 簡(jiǎn)單來(lái)說(shuō)就是,Y軸上的坐標(biāo)點(diǎn),X軸是恒定不變的,但是Y軸是變化的(buttom - 間距)+10的距離向上繪制
                 */
                if (x == lift) {
                    canvas.drawText(""+index_y[num_y], lift - (lift/2), y + 10, mTextPaint);

                    Log.i("Text","lift:"+lift);
                    Log.i("Text","lift - (1/16):"+(lift - (lift/2)));

                }

                num++;
            }
                num_y++;
        }
    }



    private void drawXYelement(Canvas canvas) {
        // 鎖定畫(huà)布
        canvas.save();
        mTextPaint.setTextSize(36);//文字大小

        /*
        * Y軸文字提示
        * drawText(String ,x,y,TextPaint)
        * (lift,top)
        * */
        mTextPaint.setTextAlign(Paint.Align.LEFT);//左對(duì)齊
        canvas.drawText("Y",PathY_X,PathY_Y,mTextPaint);


        /*
        * X軸文字提示
        * drawText(String ,right,buttom,TextPaint)
        * */
        mTextPaint.setTextAlign(Paint.Align.RIGHT);//右對(duì)齊
        canvas.drawText("X",PathX_X,PathX_Y,mTextPaint);
        // 釋放畫(huà)布
        canvas.restore();
    }

}

四,我們給我們的網(wǎng)格區(qū)域來(lái)繪制一個(gè)遮蓋層,效果如下

這里寫(xiě)圖片描述

1、我們直接繪制一張半透明的圖即可

private void drawbitmaps(Canvas canvas) {
        /*
        我們給我們的區(qū)域先繪制一個(gè)顏色模塊,做法很簡(jiǎn)單,生成一個(gè)圖片即可,然后透明度設(shè)置下
        * Bitmap.createBitmap()
        * 關(guān)于他的6個(gè)方法,可查看博客:http://www.cnblogs.com/wangxiuheng/p/4503610.html
        * */


        Bitmap mBitmap = Bitmap.createBitmap((int)(right-lift-spaceX),(int)(buttom-top-spaceY),Bitmap.Config.ARGB_8888);

        mCanvas.setBitmap(mBitmap);

        /*
        * 為畫(huà)布填充一個(gè)半透明的紅色
        * drawARGB(a,r,g,b)
        * a:透明度
        * r:紅色
        * g:綠色
        * b:藍(lán)色
        * */
        mCanvas.drawARGB(55, 255, 0, 0);

        // 重置曲線
        mPath.reset();
        // 將mBitmap繪制到原來(lái)的canvas
        canvas.drawBitmap(mBitmap, lift, top+spaceY , null);


        //繪制我們的坐標(biāo)點(diǎn)
//         drawText(canvas);
    }

2、在onDraw調(diào)用即可

  @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 鎖定畫(huà)布
        canvas.save();


        //定義一個(gè)繪制X,Y軸的方法
        drawXY(canvas);


        //繪制X和Y軸上的提示文字
        drawXYelement(canvas);

        //最后遮罩層圖
        drawbitmaps(canvas);
//
    }

五、最后就是繪制我們的折現(xiàn)了

這里寫(xiě)圖片描述

注意:,當(dāng)然是根據(jù)我們傳遞過(guò)來(lái)的數(shù)據(jù)了,切記,在沒(méi)有數(shù)據(jù)的時(shí)候,我默認(rèn)生成的8個(gè)數(shù)據(jù),為了避免Main傳遞過(guò)來(lái)的是空數(shù)據(jù)

 private void initData() {
        Random random = new Random();
        pointFs = new ArrayList<PointF>();
        for (int i = 0; i < 8; i++) {
            PointF pointF = new PointF();

            pointF.x = (float) (random.nextInt(60) * i);
            pointF.y = (float) (random.nextInt(60) * i);

            pointFs.add(pointF);
        }
    }

1、我們來(lái)在Main中寫(xiě)一些數(shù)據(jù),然后傳遞給我們自定義的view

package tester.ermu.com.polylinedemo;

import android.graphics.PointF;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;

import java.util.ArrayList;
import java.util.List;

public class MainActivity extends AppCompatActivity {

    private XYView05 xyview05;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    init();
}

private void init() {
        xyview05 = (XYView05) findViewById(R.id.My_XYView04);

        List<PointF> pointFs = new ArrayList<PointF>();
        pointFs.add(new PointF(0.3F, 0.5F));
        pointFs.add(new PointF(1F, 22.7F));
        pointFs.add(new PointF(2F, 33.5F));
        pointFs.add(new PointF(3F, 36.2F));
        pointFs.add(new PointF(4F, 18.8F));
        pointFs.add(new PointF(5F, 15.5F));
        pointFs.add(new PointF(6F, 24.2F));
        pointFs.add(new PointF(7F, 52.5F));

        xyview05.setData(pointFs, "X軸提示文字", "Y軸提示文字",MainActivity.this);
        }

        }

2、我們通過(guò)setData()方法來(lái)接受這些數(shù)據(jù)

    public synchronized void setData(List<PointF> pointFs, String signX, String signY, Activity activity) {
        /*
         * 數(shù)據(jù)為空直接提示下
         */
        if (null == pointFs || pointFs.size() == 0)
            throw new IllegalArgumentException("No data to display !");

        /*
         * 控制數(shù)據(jù)長(zhǎng)度不超過(guò)10個(gè)
         * 對(duì)于折線圖來(lái)說(shuō)數(shù)據(jù)太多就沒(méi)必要用折線圖表示了而是使用散點(diǎn)圖
         */
        if (pointFs.size() > 10)
            throw new IllegalArgumentException("The data is too long to display !");

        // 設(shè)置數(shù)據(jù)并重繪視圖
        this.pointFs = pointFs;
        this.context = activity;

        invalidate();
    }

3、那么我們來(lái)通過(guò)drawText(Canvas canvas)方法處理這些數(shù)據(jù)來(lái)繪制點(diǎn)和連接這些點(diǎn)的折線

    private void drawText(Canvas canvas) {
        Paint pointPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);
        pointPaint.setStyle(Paint.Style.FILL);//焦點(diǎn)的類(lèi)型
        pointPaint.setColor(Color.WHITE);//焦點(diǎn)的顏色

        if(pointFs.size()==0){
            Toast.makeText(context,"暫無(wú)折現(xiàn)數(shù)據(jù)",Toast.LENGTH_SHORT).show();
        }else {
                /*
         * 生成Path和繪制Point
         */
            for (int i = 0; i < pointFs.size(); i++) {
                // 計(jì)算x坐標(biāo)
                float x = mCanvas.getWidth() / maxX * pointFs.get(i).x;
                // 計(jì)算y坐標(biāo)
                float y = mCanvas.getHeight() / maxY * pointFs.get(i).y;
                y = mCanvas.getHeight() - y;

                // 繪制小點(diǎn)點(diǎn)
                mCanvas.drawCircle(x, y, 6, pointPaint);

            /*
             * 如果是第一個(gè)點(diǎn)則將其設(shè)置為Path的起點(diǎn)
             */
                if (i == 0) {
                    mPath.moveTo(x, y);
                }

                // 連接各點(diǎn)
                mPath.lineTo(x, y);
            }

            // 設(shè)置PathEffect
            linePaint.setPathEffect(new CornerPathEffect(10));

            // 重置線條寬度
            linePaint.setStrokeWidth(4);

            // 將Path繪制到我們自定的Canvas上
            mCanvas.drawPath(mPath, linePaint);
        }
    }

4、注意,我們需要刻度值來(lái)繪制我們的點(diǎn)坐標(biāo),不要亂賦值,

      // 生成橫軸刻度值
        rulerX = new float[count];
        for (int i = 0; i < count; i++) {
            rulerX[i] = maxX / divisor * i;
        }
//        Log.i("Text","rulerX:--"+rulerX);

        // 生成縱軸刻度值
        rulerY = new float[count];
        for (int i = 0; i < count; i++) {
            rulerY[i] = maxY / divisor * i;
        }

5、附上自定義view最終代碼

package tester.ermu.com.polylinedemo;

import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.CornerPathEffect;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PointF;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.widget.Toast;

import java.util.ArrayList;
import java.util.List;


/**
 * Created by ENZ on 2016/11/25.
 */

public class XYView05 extends View {

    private Context context;

    private int viewSize;//獲取空間的尺寸,也就是我們布局的尺寸大?。ú恢览斫獾氖欠裾_)
    private Paint linePaint;// 線條畫(huà)筆和點(diǎn)畫(huà)筆

    private Canvas mCanvas;

    private Path mPath;// 路徑對(duì)象
    private TextPaint mTextPaint;// 文字畫(huà)筆

    private List<PointF> pointFs = new ArrayList<>();// 數(shù)據(jù)列表
    private float[] rulerX, rulerY;// xy軸向刻度

    //上下左右坐標(biāo)點(diǎn)
    private float lift ;
    private  float top ;
    private  float right ;
    private float buttom ;

    //Y軸文字坐標(biāo)點(diǎn)
    private float PathY_X ;
    private float PathY_Y ;
    //X軸文字坐標(biāo)點(diǎn)
    private float PathX_X ;
    private float PathX_Y ;

    private float maxX;//x軸最大值
    private float maxY;//Y軸最大值

    private float spaceX, spaceY;// 刻度間隔

    /*
    * 繪制X和Y軸對(duì)應(yīng)的文字
    * */
    String[] index_x = {"周一","周二","周三","周四","周五","周六","周日","",""};
    int[] index_y = {1,2,3,4,5,6,7,8};


    public XYView05(Context context, AttributeSet attrs) {
        super(context, attrs);


        //第一步,初始化對(duì)象
        linePaint = new Paint();
        linePaint.setColor(Color.YELLOW);//線條的顏色
        linePaint.setStrokeWidth(8);//線條的寬度
        linePaint.setAntiAlias(true);//取消鋸齒
        linePaint.setStyle(Paint.Style.STROKE);//粗線


        //初始化Path
        mPath = new Path();

        mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG);
        mTextPaint.setColor(Color.WHITE);

        mCanvas = new Canvas();

        //模擬數(shù)據(jù)
        initData();
    }

    public XYView05(Context context) {
        super(context);
    }
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        // 在我們沒(méi)學(xué)習(xí)測(cè)量控件之前強(qiáng)制寬高一致
        super.onMeasure(widthMeasureSpec, widthMeasureSpec);
    }
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        //第二步驟,我們?cè)谶@里獲取每個(gè)用到的坐標(biāo)點(diǎn)和尺寸

        viewSize = w;//獲取空間的尺寸,
        Log.i("Text","viewSize:"+viewSize);

        //這個(gè)是我們上下左右需要用到的坐標(biāo)點(diǎn)
         lift = viewSize*(2/16f);
         top = viewSize*(2/16f);
         right = viewSize*(15/16f);
         buttom = viewSize*(8/16f);

        //下面是繪制X,Y軸提示文字
        /*
        * Y軸(PathY_X,PathY_Y)
        * */
         PathY_X =  viewSize*2/16;
         PathY_Y =  viewSize*1/16;

        /*
        * X軸(PathX_X,PathX_Y)
        * */
        PathX_X =  viewSize*15/16f;
        PathX_Y =  viewSize*9/16f;

    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        // 鎖定畫(huà)布
        canvas.save();


        //定義一個(gè)繪制X,Y軸的方法
        drawXY(canvas);


        //繪制X和Y軸上的提示文字
        drawXYelement(canvas);

        //最后繪制我們的點(diǎn)和線
        drawbitmaps(canvas);
//
    }



    private void initData() {
        pointFs = new ArrayList<PointF>();
        for (int i = 0; i < 8; i++) {
            PointF pointF = new PointF();

            pointF.x = (float) (0);
            pointF.y = (float) (index_y[i]);

            pointFs.add(pointF);
        }
    }
    private void drawXY(Canvas canvas) {
        /*
        * 第三步,我們來(lái)通過(guò)viewSize尺寸來(lái)獲取三個(gè)坐標(biāo)點(diǎn)
        * 第一個(gè)(X,Y)--(lift,top)
        * 第二個(gè)(X,Y)--(lift,button)
        * 第三個(gè)個(gè)(X,Y)--(right,buttom)
        * */
        mPath.moveTo(lift, top);
        mPath.lineTo(lift, buttom);
        mPath.lineTo(right,buttom);

        //使用Path鏈接這三個(gè)坐標(biāo)
        canvas.drawPath(mPath,linePaint);

        //----------------------------我們?cè)谶@里添加一個(gè)繪制網(wǎng)格的方法----------------------------------------
        drawLines(canvas);
        // 釋放畫(huà)布
        canvas.restore();
    }

    private void drawLines(Canvas canvas) {
        /*
        * 1、我們需要知道X,Y軸的最大值是多少
        * 2、我們需要知道我們?cè)赬,Y軸分別有多少個(gè)點(diǎn),然后每個(gè)點(diǎn)之間的間距是多少
        * 3、繪制網(wǎng)格線
        * */

        // 重置線條畫(huà)筆,因?yàn)槭羌?xì)線,所有我這里設(shè)置了2。
        linePaint.setStrokeWidth(2);

        // 假如我們有八條數(shù)據(jù)
        int count = pointFs.size();


        // 計(jì)算橫縱坐標(biāo)刻度間隔
        spaceY =(buttom - top) / count;
        spaceX =(right - lift) / count;

        // 計(jì)算除數(shù)的值為數(shù)據(jù)長(zhǎng)度減一,8個(gè)數(shù)據(jù),7條線。
        int divisor = count - 1;

        // 計(jì)算橫軸數(shù)據(jù)最大值
        maxX = 0;
        for (int i = 0; i < count; i++) {
            if (maxX < pointFs.get(i).x) {
                maxX = pointFs.get(i).x;//X軸最大坐標(biāo)

            }
        }
        Log.i("Text","maxX:--"+maxX);
        // 計(jì)算橫軸最近的能被count整除的值
        int remainderX = ((int) maxX) % divisor;
        maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX);


        // 計(jì)算縱軸數(shù)據(jù)最大值
        maxY = 0;
        for (int i = 0; i < count; i++) {
            if (maxY < pointFs.get(i).y) {
                maxY = pointFs.get(i).y;
            }
        }
        Log.i("Text","maxY:--"+maxY);
        // 計(jì)算縱軸最近的能被count整除的值
        int remainderY = ((int) maxY) % divisor;
//        Log.i("Text","remainderY:--"+remainderY);

        if(remainderY == 0&&maxY==0){
            maxY=0;
        }else {
            maxY=divisor - remainderY + ((int) maxY);
        }

        // 生成橫軸刻度值
        rulerX = new float[count];
        for (int i = 0; i < count; i++) {
            rulerX[i] = maxX / divisor * i;
        }
//        Log.i("Text","rulerX:--"+rulerX);

        // 生成縱軸刻度值
        rulerY = new float[count];
        for (int i = 0; i < count; i++) {
            rulerY[i] = maxY / divisor * i;
        }

        // 鎖定畫(huà)布并設(shè)置畫(huà)布透明度為75%
        int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG);

        // 繪制橫縱線段
        for (float y = buttom - spaceY; y >  top; y -= spaceY) {
            Log.i("Text","y"+y);

            for (float x =  lift; x < right; x += spaceX) {
                Log.i("Text","x"+x);
                /*
                 * 繪制縱向線段
                 */
                if (y == top + spaceY) {
                    canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint);
                }

                /*
                 * 繪制橫向線段
                 */
                if (x == right - spaceX) {
                    canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint);
                }
            }
        }

        // 還原畫(huà)布
        canvas.restoreToCount(sc);




            int num = 0;//用于給X軸賦值
            int num_y  = 0;//用于給Y軸賦值

            for (float y = buttom - spaceY; y > top; y -= spaceY) {
            for (float x = lift; x < right; x += spaceX) {
                mTextPaint.setTextSize(28);

                /*
                 * 繪制橫軸刻度數(shù)值
                 */
                if (y == buttom - spaceY) {
                    canvas.drawText(String.valueOf(index_x[num]), x-12, buttom+(top/3), mTextPaint);
                }
                /*
                 * 繪制縱軸刻度數(shù)值
                 * 簡(jiǎn)單來(lái)說(shuō)就是,Y軸上的坐標(biāo)點(diǎn),X軸是恒定不變的,但注意是Y軸是變化的
                 */
                if (x == lift) {
                        canvas.drawText((int)(rulerY[num_y+1])+"", lift - (lift/2), y + 10, mTextPaint);

                }

                num++;
            }
                num_y++;
        }
    }

    private void drawXYelement(Canvas canvas) {
        // 鎖定畫(huà)布
        canvas.save();
        mTextPaint.setTextSize(36);//文字大小

        /*
        * Y軸文字提示
        * drawText(String ,x,y,TextPaint)
        * (lift,top)
        * */
        mTextPaint.setTextAlign(Paint.Align.LEFT);//左對(duì)齊
        canvas.drawText("Y",PathY_X,PathY_Y,mTextPaint);


        /*
        * X軸文字提示
        * drawText(String ,right,buttom,TextPaint)
        * */
        mTextPaint.setTextAlign(Paint.Align.RIGHT);//右對(duì)齊
        canvas.drawText("X",PathX_X,PathX_Y,mTextPaint);
        // 釋放畫(huà)布
        canvas.restore();
    }


    private void drawbitmaps(Canvas canvas) {
        /*
        我們給我們的區(qū)域先繪制一個(gè)顏色模塊,做法很簡(jiǎn)單,生成一個(gè)圖片即可,然后透明度設(shè)置下
        * Bitmap.createBitmap()
        * 關(guān)于他的6個(gè)方法,可查看博客:http://www.cnblogs.com/wangxiuheng/p/4503610.html
        * */


        Bitmap mBitmap = Bitmap.createBitmap((int)(right-lift-spaceX),(int)(buttom-top-spaceY),Bitmap.Config.ARGB_8888);

        mCanvas.setBitmap(mBitmap);

        /*
        * 為畫(huà)布填充一個(gè)半透明的紅色
        * drawARGB(a,r,g,b)
        * a:透明度
        * r:紅色
        * g:綠色
        * b:藍(lán)色
        * */
        mCanvas.drawARGB(55, 255, 0, 0);

        // 重置曲線
        mPath.reset();
        // 將mBitmap繪制到原來(lái)的canvas
        canvas.drawBitmap(mBitmap, lift, top+spaceY , null);


        //繪制我們的坐標(biāo)點(diǎn)
         drawText(canvas);
    }

    private void drawText(Canvas canvas) {
        Paint pointPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);
        pointPaint.setStyle(Paint.Style.FILL);//焦點(diǎn)的類(lèi)型
        pointPaint.setColor(Color.WHITE);//焦點(diǎn)的顏色

        if(pointFs.size()==0){
            Toast.makeText(context,"暫無(wú)折現(xiàn)數(shù)據(jù)",Toast.LENGTH_SHORT).show();
        }else {
                /*
         * 生成Path和繪制Point
         */
            for (int i = 0; i < pointFs.size(); i++) {
                // 計(jì)算x坐標(biāo)
                float x = mCanvas.getWidth() / maxX * pointFs.get(i).x;
                // 計(jì)算y坐標(biāo)
                float y = mCanvas.getHeight() / maxY * pointFs.get(i).y;
                y = mCanvas.getHeight() - y;

                // 繪制小點(diǎn)點(diǎn)
                mCanvas.drawCircle(x, y, 6, pointPaint);

            /*
             * 如果是第一個(gè)點(diǎn)則將其設(shè)置為Path的起點(diǎn)
             */
                if (i == 0) {
                    mPath.moveTo(x, y);
                }

                // 連接各點(diǎn)
                mPath.lineTo(x, y);
            }

            // 設(shè)置PathEffect
            linePaint.setPathEffect(new CornerPathEffect(10));

            // 重置線條寬度
            linePaint.setStrokeWidth(4);

            // 將Path繪制到我們自定的Canvas上
            mCanvas.drawPath(mPath, linePaint);
        }
    }


    public synchronized void setData(List<PointF> pointFs, String signX, String signY, Activity activity) {
        /*
         * 數(shù)據(jù)為空直接GG
         */
        if (null == pointFs || pointFs.size() == 0)
            throw new IllegalArgumentException("No data to display !");

        /*
         * 控制數(shù)據(jù)長(zhǎng)度不超過(guò)10個(gè)
         * 對(duì)于折線圖來(lái)說(shuō)數(shù)據(jù)太多就沒(méi)必要用折線圖表示了而是使用散點(diǎn)圖
         */
        if (pointFs.size() > 10)
            throw new IllegalArgumentException("The data is too long to display !");

        // 設(shè)置數(shù)據(jù)并重繪視圖
        this.pointFs = pointFs;
        this.context = activity;

        invalidate();
    }
}

到此這篇關(guān)于自定義視圖view的折線圖使用講解的文章就介紹到這了,更多相關(guān)自定義view折線圖內(nèi)容請(qǐng)搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!

相關(guān)文章

最新評(píng)論