自定義視圖view的折線圖使用講解
繪制折線圖預(yù)覽圖
繪制這個(gè)折線圖需要都需要哪些步驟?
一、如何繪制X和Y軸。
注意:繪制線用到的是path,而繪制X和Y軸,我們需要知道三個(gè)坐標(biāo),這里我們用的是 canvas.drawPath(mPath,linePaint);
1、我們來(lái)分析下,我們想知道三個(gè)坐標(biāo),那么這三個(gè)坐標(biāo)是多少呢,我們?cè)撛趺从?jì)算呢? 答:這里,我是在onSizeChanged()方法中獲取到了父類(lèi)控件的寬度,然后把寬度分成16份,例如,下方的上下左右四個(gè)分別如下:
lift = viewSize*(1/16f); top = viewSize*(1/16f); right = viewSize*(15/16f); buttom = viewSize*(8/16f);
2、這三個(gè)坐標(biāo)我們有了,那就好辦了,我們根據(jù)這四個(gè)參數(shù)值,就可以知道我們上面三個(gè)坐標(biāo)點(diǎn)的坐標(biāo),在draw()方法中,連接這三個(gè)點(diǎn)即可:
private void drawXY(Canvas canvas) { /* * 第三步,我們來(lái)通過(guò)viewSize尺寸來(lái)獲取三個(gè)坐標(biāo)點(diǎn) * 第一個(gè)(X,Y)--(lift,top) * 第二個(gè)(X,Y)--(lift,button) * 第三個(gè)個(gè)(X,Y)--(right,buttom) * */ mPath.moveTo(lift, top); mPath.lineTo(lift, buttom); mPath.lineTo(right,buttom); //使用Path鏈接這三個(gè)坐標(biāo) canvas.drawPath(mPath,linePaint); // 釋放畫(huà)布 canvas.restore(); }
3、我們最后,在X,Y軸寫(xiě)個(gè)文字,那么我們需要知道X,Y這兩個(gè)文字的坐標(biāo)是多少?如圖:
答:因?yàn)槲覀円呀?jīng)知道lift,right,top, buttom。其實(shí)我們就可計(jì)算出來(lái)他們的坐標(biāo)了。其實(shí)Y軸的坐標(biāo)只是向右移動(dòng)一點(diǎn)即可(lift+num,top),x的坐標(biāo)向下移動(dòng)一點(diǎn)即可(right,top+num),其中num是你移動(dòng)多少。自己可以合理調(diào)試
private void drawXYelement(Canvas canvas) { // 鎖定畫(huà)布 canvas.save(); mTextPaint.setTextSize(36);//文字大小 /* * Y軸文字提示 * drawText(String ,x,y,TextPaint) * (lift,top) * */ mTextPaint.setTextAlign(Paint.Align.LEFT);//左對(duì)齊 canvas.drawText("Y",lift+20,top,mTextPaint); /* * X軸文字提示 * drawText(String ,right,buttom,TextPaint) * */ mTextPaint.setTextAlign(Paint.Align.RIGHT);//右對(duì)齊 canvas.drawText("X",right,buttom+50,mTextPaint); // 釋放畫(huà)布 canvas.restore(); }
我們?cè)趍ain的xml引用此類(lèi)
<tester.ermu.com.polylinedemo.XYView01 android:id="@+id/My_XYView04" android:layout_width="wrap_content" android:layout_height="500dp" android:background="#8B7500" />
編譯一下效果:
4、附上全部代碼
package tester.ermu.com.polylinedemo; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.text.TextPaint; import android.util.AttributeSet; import android.util.Log; import android.view.View; /** * Created by ENZ on 2016/11/25. * 繪制自定義view折線圖 * 第一步:繪制X和Y軸,那么我們需要什么準(zhǔn)備呢? */ public class XYView01 extends View { private int viewSize;//獲取空間的尺寸,也就是我們布局的尺寸大?。ú恢览斫獾氖欠裾_) private Paint linePaint;// 線條畫(huà)筆和點(diǎn)畫(huà)筆 private Path mPath;// 路徑對(duì)象 private TextPaint mTextPaint;// 文字畫(huà)筆 float lift ; float top ; float right ; float buttom ; float PathY_X ; float PathY_Y ; float PathX_X ; float PathX_Y ; public XYView01(Context context, AttributeSet attrs) { super(context, attrs); //第一步,初始化對(duì)象 linePaint = new Paint(); linePaint.setColor(Color.YELLOW);//線條的顏色 linePaint.setStrokeWidth(8);//線條的寬度 linePaint.setAntiAlias(true);//取消鋸齒 linePaint.setStyle(Paint.Style.STROKE);//粗線 //初始化Path mPath = new Path(); mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG); mTextPaint.setColor(Color.WHITE); } public XYView01(Context context) { super(context); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // 在我們沒(méi)學(xué)習(xí)測(cè)量控件之前強(qiáng)制寬高一致 super.onMeasure(widthMeasureSpec, widthMeasureSpec); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); //第二步驟,我們?cè)谶@里獲取每個(gè)用到的坐標(biāo)點(diǎn)和尺寸 viewSize = w;//獲取空間的尺寸, Log.i("Text","viewSize:"+viewSize); //這個(gè)是我們上下左右需要用到的坐標(biāo)點(diǎn) lift = viewSize*(1/16f); top = viewSize*(1/16f); right = viewSize*(15/16f); buttom = viewSize*(8/16f); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 鎖定畫(huà)布 canvas.save(); //定義一個(gè)繪制X,Y軸的方法 drawXY(canvas); //繪制X和Y軸上的提示文字 drawXYelement(canvas); } private void drawXY(Canvas canvas) { /* * 第三步,我們來(lái)通過(guò)viewSize尺寸來(lái)獲取三個(gè)坐標(biāo)點(diǎn) * 第一個(gè)(X,Y)--(lift,top) * 第二個(gè)(X,Y)--(lift,button) * 第三個(gè)個(gè)(X,Y)--(right,buttom) * */ mPath.moveTo(lift, top); mPath.lineTo(lift, buttom); mPath.lineTo(right,buttom); //使用Path鏈接這三個(gè)坐標(biāo) canvas.drawPath(mPath,linePaint); // 釋放畫(huà)布 canvas.restore(); } private void drawXYelement(Canvas canvas) { // 鎖定畫(huà)布 canvas.save(); mTextPaint.setTextSize(36);//文字大小 /* * Y軸文字提示 * drawText(String ,x,y,TextPaint) * (lift,top) * */ mTextPaint.setTextAlign(Paint.Align.LEFT);//左對(duì)齊 canvas.drawText("Y",lift+20,top,mTextPaint); /* * X軸文字提示 * drawText(String ,right,buttom,TextPaint) * */ mTextPaint.setTextAlign(Paint.Align.RIGHT);//右對(duì)齊 canvas.drawText("X",right,buttom+50,mTextPaint); // 釋放畫(huà)布 canvas.restore(); } }
二、繪制我們內(nèi)部的網(wǎng)格,那么如何繪制?
1、我們繪制X和Y軸區(qū)域的子網(wǎng)格,我們需要知道他們范圍?
Y軸上的最大范圍=(buttom - top) ; X軸的最大范圍=(right - lift) ;
2、在這個(gè)范圍我們需要分為多少個(gè)端即有幾個(gè)數(shù)據(jù)?每一段間距事是多少?
// 假如我們有八條數(shù)據(jù) int count = pointFs.size(); // 計(jì)算橫縱坐標(biāo)刻度間隔 spaceY =(buttom - top) / count; spaceX =(right - lift) / count;
3、最大值和最小值是多少?
// 計(jì)算橫軸數(shù)據(jù)最大值 maxX = 0; for (int i = 0; i < count; i++) { if (maxX < pointFs.get(i).x) { maxX = pointFs.get(i).x;//X軸最大坐標(biāo) } } Log.i("Text","maxX:--"+maxX); // 計(jì)算橫軸最近的能被count整除的值 int remainderX = ((int) maxX) % divisor; maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX); // 計(jì)算縱軸數(shù)據(jù)最大值 maxY = 0; for (int i = 0; i < count; i++) { if (maxY < pointFs.get(i).y) { maxY = pointFs.get(i).y; } } Log.i("Text","maxY:--"+maxY); // 計(jì)算縱軸最近的能被count整除的值 int remainderY = ((int) maxY) % divisor; Log.i("Text","remainderY:--"+remainderY);
4、既然我們已經(jīng)知道了最大值和最小值,也知道了間距,那么我么開(kāi)始繪制,通過(guò)for循環(huán)來(lái)繪制Y軸,每繪制每一個(gè)Y軸的點(diǎn),都會(huì)把X軸與之相交的點(diǎn)全部繪制。
(自己可以在本子上畫(huà)畫(huà)圖就容易理解了)例如下圖
// 鎖定畫(huà)布并設(shè)置畫(huà)布透明度為75% int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG); // 繪制橫縱線段 for (float y = buttom - spaceY; y > top; y -= spaceY) { Log.i("Text","y"+y); for (float x = lift; x < right; x += spaceX) { Log.i("Text","x"+x); /* * 繪制縱向線段 */ if (y == top + spaceY) { canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint); } /* * 繪制橫向線段 */ if (x == right - spaceX) { canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint); } } }
5、全部代碼,只是多了一個(gè)方法drawLines(canvas);
package tester.ermu.com.polylinedemo; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.graphics.PointF; import android.text.TextPaint; import android.util.AttributeSet; import android.util.Log; import android.view.View; import java.util.ArrayList; import java.util.List; import java.util.Random; /** * Created by ENZ on 2016/11/25. * 繪制自定義view折線圖 * 第一步:繪制X和Y軸,那么我們需要什么準(zhǔn)備呢? */ public class XYView02 extends View { private int viewSize;//獲取空間的尺寸,也就是我們布局的尺寸大?。ú恢览斫獾氖欠裾_) private Paint linePaint;// 線條畫(huà)筆和點(diǎn)畫(huà)筆 private Path mPath;// 路徑對(duì)象 private TextPaint mTextPaint;// 文字畫(huà)筆 private List<PointF> pointFs = new ArrayList<>();// 數(shù)據(jù)列表 private float[] rulerX, rulerY;// xy軸向刻度 //上下左右坐標(biāo)點(diǎn) private float lift ; private float top ; private float right ; private float buttom ; //Y軸文字坐標(biāo)點(diǎn) private float PathY_X ; private float PathY_Y ; //X軸文字坐標(biāo)點(diǎn) private float PathX_X ; private float PathX_Y ; private float maxX;//x軸最大值 private float maxY;//Y軸最大值 private float spaceX, spaceY;// 刻度間隔 public XYView02(Context context, AttributeSet attrs) { super(context, attrs); //第一步,初始化對(duì)象 linePaint = new Paint(); linePaint.setColor(Color.YELLOW);//線條的顏色 linePaint.setStrokeWidth(8);//線條的寬度 linePaint.setAntiAlias(true);//取消鋸齒 linePaint.setStyle(Paint.Style.STROKE);//粗線 //初始化Path mPath = new Path(); mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG); mTextPaint.setColor(Color.WHITE); //模擬數(shù)據(jù) initData(); } public XYView02(Context context) { super(context); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // 在我們沒(méi)學(xué)習(xí)測(cè)量控件之前強(qiáng)制寬高一致 super.onMeasure(widthMeasureSpec, widthMeasureSpec); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); //第二步驟,我們?cè)谶@里獲取每個(gè)用到的坐標(biāo)點(diǎn)和尺寸 viewSize = w;//獲取空間的尺寸, Log.i("Text","viewSize:"+viewSize); //這個(gè)是我們上下左右需要用到的坐標(biāo)點(diǎn) lift = viewSize*(1/16f); top = viewSize*(1/16f); right = viewSize*(15/16f); buttom = viewSize*(8/16f); //下面是繪制X,Y軸提示文字 /* * Y軸(PathY_X,PathY_Y) * */ PathY_X = viewSize*2/16; PathY_Y = viewSize*1/16; /* * X軸(PathX_X,PathX_Y) * */ PathX_X = viewSize*15/16f; PathX_Y = viewSize*9/16f; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 鎖定畫(huà)布 canvas.save(); //定義一個(gè)繪制X,Y軸的方法 drawXY(canvas); //繪制X和Y軸上的提示文字 drawXYelement(canvas); } private void initData() { Random random = new Random(); pointFs = new ArrayList<PointF>(); for (int i = 0; i < 8; i++) { PointF pointF = new PointF(); pointF.x = (float) (random.nextInt(100) * i); pointF.y = (float) (random.nextInt(100) * i); pointFs.add(pointF); } } private void drawXY(Canvas canvas) { /* * 第三步,我們來(lái)通過(guò)viewSize尺寸來(lái)獲取三個(gè)坐標(biāo)點(diǎn) * 第一個(gè)(X,Y)--(lift,top) * 第二個(gè)(X,Y)--(lift,button) * 第三個(gè)個(gè)(X,Y)--(right,buttom) * */ mPath.moveTo(lift, top); mPath.lineTo(lift, buttom); mPath.lineTo(right,buttom); //使用Path鏈接這三個(gè)坐標(biāo) canvas.drawPath(mPath,linePaint); //----------------------------我們?cè)谶@里添加一個(gè)繪制網(wǎng)格的方法---------------------------------------- drawLines(canvas); // 釋放畫(huà)布 canvas.restore(); } private void drawLines(Canvas canvas) { // 重置線條畫(huà)筆,因?yàn)槭羌?xì)線,所有我這里設(shè)置了2。 linePaint.setStrokeWidth(2); // 假如我們有八條數(shù)據(jù) int count = pointFs.size(); // 計(jì)算橫縱坐標(biāo)刻度間隔 spaceY =(buttom - top) / count; spaceX =(right - lift) / count; Log.i("Text","spaceY:--"+spaceY); Log.i("Text","spaceX:--"+spaceX); // 計(jì)算除數(shù)的值為數(shù)據(jù)長(zhǎng)度減一,8個(gè)數(shù)據(jù),7條線。 int divisor = count - 1; Log.i("Text","divisor:--"+divisor); // 計(jì)算橫軸數(shù)據(jù)最大值 maxX = 0; for (int i = 0; i < count; i++) { if (maxX < pointFs.get(i).x) { maxX = pointFs.get(i).x;//X軸最大坐標(biāo) } } Log.i("Text","maxX:--"+maxX); // 計(jì)算橫軸最近的能被count整除的值 int remainderX = ((int) maxX) % divisor; maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX); // 計(jì)算縱軸數(shù)據(jù)最大值 maxY = 0; for (int i = 0; i < count; i++) { if (maxY < pointFs.get(i).y) { maxY = pointFs.get(i).y; } } Log.i("Text","maxY:--"+maxY); // 計(jì)算縱軸最近的能被count整除的值 int remainderY = ((int) maxY) % divisor; Log.i("Text","remainderY:--"+remainderY); if(remainderY == 0&&maxY==0){ maxY=0; }else { maxY=divisor - remainderY + ((int) maxY); Log.i("Text","maxY11111111111:--"+maxY); } // // // 生成橫軸刻度值 // rulerX = new float[count]; // for (int i = 0; i < count; i++) { // rulerX[i] = maxX / divisor * i; // } // Log.i("Text","rulerX:--"+rulerX); // // // 生成縱軸刻度值 // rulerY = new float[count]; // for (int i = 0; i < count; i++) { // rulerY[i] = maxY / divisor * i; // } // Log.i("Text","rulerY:--"+rulerY); // 鎖定畫(huà)布并設(shè)置畫(huà)布透明度為75% int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG); // 繪制橫縱線段 for (float y = buttom - spaceY; y > top; y -= spaceY) { Log.i("Text","y"+y); for (float x = lift; x < right; x += spaceX) { Log.i("Text","x"+x); /* * 繪制縱向線段 */ if (y == top + spaceY) { canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint); } /* * 繪制橫向線段 */ if (x == right - spaceX) { canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint); } } } // 還原畫(huà)布 canvas.restoreToCount(sc); } private void drawXYelement(Canvas canvas) { // 鎖定畫(huà)布 canvas.save(); mTextPaint.setTextSize(36);//文字大小 /* * Y軸文字提示 * drawText(String ,x,y,TextPaint) * (lift,top) * */ mTextPaint.setTextAlign(Paint.Align.LEFT);//左對(duì)齊 canvas.drawText("Y",lift+20,top,mTextPaint); /* * X軸文字提示 * drawText(String ,right,buttom,TextPaint) * */ mTextPaint.setTextAlign(Paint.Align.RIGHT);//右對(duì)齊 canvas.drawText("X",right,buttom+50,mTextPaint); // 釋放畫(huà)布 canvas.restore(); } }
三,我們繪制,刻度上的值
1、再根據(jù)我們繪制網(wǎng)格的點(diǎn),來(lái)繪制我們的刻度
int num = 0;//用于給X軸賦值 int num_y = 0;//用于給Y軸賦值 for (float y = buttom - spaceY; y > top; y -= spaceY) { for (float x = lift; x < right; x += spaceX) { mTextPaint.setTextSize(28); /* * 繪制橫軸刻度數(shù)值 */ if (y == buttom - spaceY) { canvas.drawText(""+index_x[num], x-12, buttom+(top/3), mTextPaint); Log.i("Text","num-"+num); } /* * 繪制縱軸刻度數(shù)值 * 簡(jiǎn)單來(lái)說(shuō)就是,Y軸上的坐標(biāo)點(diǎn),X軸是恒定不變的,但是Y軸是變化的(buttom - 間距)+10的距離向上繪制 */ if (x == lift) { canvas.drawText(""+index_y[num_y], lift - (lift/2), y + 10, mTextPaint); Log.i("Text","lift:"+lift); Log.i("Text","lift - (1/16):"+(lift - (lift/2))); } num++; } num_y++; } }
2、這個(gè)沒(méi)什么說(shuō)的,仔細(xì)在本子上畫(huà)一下就明白了,也有注釋;附上全部代碼
package tester.ermu.com.polylinedemo; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.graphics.PointF; import android.text.TextPaint; import android.util.AttributeSet; import android.util.Log; import android.view.View; import java.util.ArrayList; import java.util.List; import java.util.Random; /**/ public class XYView03 extends View { private int viewSize;//獲取空間的尺寸,也就是我們布局的尺寸大?。ú恢览斫獾氖欠裾_) private Paint linePaint;// 線條畫(huà)筆和點(diǎn)畫(huà)筆 private Path mPath;// 路徑對(duì)象 private TextPaint mTextPaint;// 文字畫(huà)筆 private List<PointF> pointFs = new ArrayList<>();// 數(shù)據(jù)列表 private float[] rulerX, rulerY;// xy軸向刻度 //上下左右坐標(biāo)點(diǎn) private float lift ; private float top ; private float right ; private float buttom ; //Y軸文字坐標(biāo)點(diǎn) private float PathY_X ; private float PathY_Y ; //X軸文字坐標(biāo)點(diǎn) private float PathX_X ; private float PathX_Y ; private float maxX;//x軸最大值 private float maxY;//Y軸最大值 private float spaceX, spaceY;// 刻度間隔 /* * 繪制X和Y軸對(duì)應(yīng)的文字 * */ int[] index_x = {0,1,2,3,4,5,6,7}; int[] index_y = {0,1,2,3,4,5,6,7}; public XYView03(Context context, AttributeSet attrs) { super(context, attrs); //第一步,初始化對(duì)象 linePaint = new Paint(); linePaint.setColor(Color.YELLOW);//線條的顏色 linePaint.setStrokeWidth(8);//線條的寬度 linePaint.setAntiAlias(true);//取消鋸齒 linePaint.setStyle(Paint.Style.STROKE);//粗線 //初始化Path mPath = new Path(); mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG); mTextPaint.setColor(Color.WHITE); //模擬數(shù)據(jù) initData(); } public XYView03(Context context) { super(context); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // 在我們沒(méi)學(xué)習(xí)測(cè)量控件之前強(qiáng)制寬高一致 super.onMeasure(widthMeasureSpec, widthMeasureSpec); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); //第二步驟,我們?cè)谶@里獲取每個(gè)用到的坐標(biāo)點(diǎn)和尺寸 viewSize = w;//獲取空間的尺寸, Log.i("Text","viewSize:"+viewSize); //這個(gè)是我們上下左右需要用到的坐標(biāo)點(diǎn) lift = viewSize*(2/16f); top = viewSize*(2/16f); right = viewSize*(15/16f); buttom = viewSize*(8/16f); //下面是繪制X,Y軸提示文字 /* * Y軸(PathY_X,PathY_Y) * */ PathY_X = viewSize*2/16; PathY_Y = viewSize*1/16; /* * X軸(PathX_X,PathX_Y) * */ PathX_X = viewSize*15/16f; PathX_Y = viewSize*9/16f; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 鎖定畫(huà)布 canvas.save(); //定義一個(gè)繪制X,Y軸的方法 drawXY(canvas); //繪制X和Y軸上的提示文字 drawXYelement(canvas); } private void initData() { Random random = new Random(); pointFs = new ArrayList<PointF>(); for (int i = 0; i < 8; i++) { PointF pointF = new PointF(); pointF.x = (float) (random.nextInt(100) * i); pointF.y = (float) (random.nextInt(100) * i); pointFs.add(pointF); } } private void drawXY(Canvas canvas) { /* * 第三步,我們來(lái)通過(guò)viewSize尺寸來(lái)獲取三個(gè)坐標(biāo)點(diǎn) * 第一個(gè)(X,Y)--(lift,top) * 第二個(gè)(X,Y)--(lift,button) * 第三個(gè)個(gè)(X,Y)--(right,buttom) * */ mPath.moveTo(lift, top); mPath.lineTo(lift, buttom); mPath.lineTo(right,buttom); //使用Path鏈接這三個(gè)坐標(biāo) canvas.drawPath(mPath,linePaint); //----------------------------我們?cè)谶@里添加一個(gè)繪制網(wǎng)格的方法---------------------------------------- drawLines(canvas); // 釋放畫(huà)布 canvas.restore(); } private void drawLines(Canvas canvas) { Log.i("Text","1111111111111111111"); /* * 1、我們需要知道X,Y軸的最大值是多少 * 2、我們需要知道我們?cè)赬,Y軸分別有多少個(gè)點(diǎn),然后每個(gè)點(diǎn)之間的間距是多少 * 3、繪制網(wǎng)格線 * */ // 重置線條畫(huà)筆,因?yàn)槭羌?xì)線,所有我這里設(shè)置了2。 linePaint.setStrokeWidth(2); // 假如我們有八條數(shù)據(jù) int count = pointFs.size(); // 計(jì)算橫縱坐標(biāo)刻度間隔 spaceY =(buttom - top) / count; spaceX =(right - lift) / count; Log.i("Text","spaceY:--"+spaceY); Log.i("Text","spaceX:--"+spaceX); // 計(jì)算除數(shù)的值為數(shù)據(jù)長(zhǎng)度減一,8個(gè)數(shù)據(jù),7條線。 int divisor = count - 1; Log.i("Text","divisor:--"+divisor); // 計(jì)算橫軸數(shù)據(jù)最大值 maxX = 0; for (int i = 0; i < count; i++) { if (maxX < pointFs.get(i).x) { maxX = pointFs.get(i).x;//X軸最大坐標(biāo) } } Log.i("Text","maxX:--"+maxX); // 計(jì)算橫軸最近的能被count整除的值 int remainderX = ((int) maxX) % divisor; maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX); // 計(jì)算縱軸數(shù)據(jù)最大值 maxY = 0; for (int i = 0; i < count; i++) { if (maxY < pointFs.get(i).y) { maxY = pointFs.get(i).y; } } Log.i("Text","maxY:--"+maxY); // 計(jì)算縱軸最近的能被count整除的值 int remainderY = ((int) maxY) % divisor; Log.i("Text","remainderY:--"+remainderY); if(remainderY == 0&&maxY==0){ maxY=0; }else { maxY=divisor - remainderY + ((int) maxY); Log.i("Text","maxY11111111111:--"+maxY); } // 鎖定畫(huà)布并設(shè)置畫(huà)布透明度為75% int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG // 繪制橫縱線段 for (float y = buttom - spaceY; y > top; y -= spaceY) { Log.i("Text","y"+y); for (float x = lift; x < right; x += spaceX) { Log.i("Text","x"+x); /* * 繪制縱向線段 */ if (y == top + spaceY) { canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint); } /* * 繪制橫向線段 */ if (x == right - spaceX) { canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint); } } } // 還原畫(huà)布 canvas.restoreToCount(sc); int num = 0;//用于給X軸賦值 int num_y = 0;//用于給Y軸賦值 for (float y = buttom - spaceY; y > top; y -= spaceY) { for (float x = lift; x < right; x += spaceX) { mTextPaint.setTextSize(28); /* * 繪制橫軸刻度數(shù)值 */ if (y == buttom - spaceY) { canvas.drawText(""+index_x[num], x-12, buttom+(top/3), mTextPaint); Log.i("Text","num-"+num); } /* * 繪制縱軸刻度數(shù)值 * 簡(jiǎn)單來(lái)說(shuō)就是,Y軸上的坐標(biāo)點(diǎn),X軸是恒定不變的,但是Y軸是變化的(buttom - 間距)+10的距離向上繪制 */ if (x == lift) { canvas.drawText(""+index_y[num_y], lift - (lift/2), y + 10, mTextPaint); Log.i("Text","lift:"+lift); Log.i("Text","lift - (1/16):"+(lift - (lift/2))); } num++; } num_y++; } } private void drawXYelement(Canvas canvas) { // 鎖定畫(huà)布 canvas.save(); mTextPaint.setTextSize(36);//文字大小 /* * Y軸文字提示 * drawText(String ,x,y,TextPaint) * (lift,top) * */ mTextPaint.setTextAlign(Paint.Align.LEFT);//左對(duì)齊 canvas.drawText("Y",PathY_X,PathY_Y,mTextPaint); /* * X軸文字提示 * drawText(String ,right,buttom,TextPaint) * */ mTextPaint.setTextAlign(Paint.Align.RIGHT);//右對(duì)齊 canvas.drawText("X",PathX_X,PathX_Y,mTextPaint); // 釋放畫(huà)布 canvas.restore(); } }
四,我們給我們的網(wǎng)格區(qū)域來(lái)繪制一個(gè)遮蓋層,效果如下
1、我們直接繪制一張半透明的圖即可
private void drawbitmaps(Canvas canvas) { /* 我們給我們的區(qū)域先繪制一個(gè)顏色模塊,做法很簡(jiǎn)單,生成一個(gè)圖片即可,然后透明度設(shè)置下 * Bitmap.createBitmap() * 關(guān)于他的6個(gè)方法,可查看博客:http://www.cnblogs.com/wangxiuheng/p/4503610.html * */ Bitmap mBitmap = Bitmap.createBitmap((int)(right-lift-spaceX),(int)(buttom-top-spaceY),Bitmap.Config.ARGB_8888); mCanvas.setBitmap(mBitmap); /* * 為畫(huà)布填充一個(gè)半透明的紅色 * drawARGB(a,r,g,b) * a:透明度 * r:紅色 * g:綠色 * b:藍(lán)色 * */ mCanvas.drawARGB(55, 255, 0, 0); // 重置曲線 mPath.reset(); // 將mBitmap繪制到原來(lái)的canvas canvas.drawBitmap(mBitmap, lift, top+spaceY , null); //繪制我們的坐標(biāo)點(diǎn) // drawText(canvas); }
2、在onDraw調(diào)用即可
@Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 鎖定畫(huà)布 canvas.save(); //定義一個(gè)繪制X,Y軸的方法 drawXY(canvas); //繪制X和Y軸上的提示文字 drawXYelement(canvas); //最后遮罩層圖 drawbitmaps(canvas); // }
五、最后就是繪制我們的折現(xiàn)了
注意:,當(dāng)然是根據(jù)我們傳遞過(guò)來(lái)的數(shù)據(jù)了,切記,在沒(méi)有數(shù)據(jù)的時(shí)候,我默認(rèn)生成的8個(gè)數(shù)據(jù),為了避免Main傳遞過(guò)來(lái)的是空數(shù)據(jù)
private void initData() { Random random = new Random(); pointFs = new ArrayList<PointF>(); for (int i = 0; i < 8; i++) { PointF pointF = new PointF(); pointF.x = (float) (random.nextInt(60) * i); pointF.y = (float) (random.nextInt(60) * i); pointFs.add(pointF); } }
1、我們來(lái)在Main中寫(xiě)一些數(shù)據(jù),然后傳遞給我們自定義的view
package tester.ermu.com.polylinedemo; import android.graphics.PointF; import android.os.Bundle; import android.support.v7.app.AppCompatActivity; import java.util.ArrayList; import java.util.List; public class MainActivity extends AppCompatActivity { private XYView05 xyview05; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); init(); } private void init() { xyview05 = (XYView05) findViewById(R.id.My_XYView04); List<PointF> pointFs = new ArrayList<PointF>(); pointFs.add(new PointF(0.3F, 0.5F)); pointFs.add(new PointF(1F, 22.7F)); pointFs.add(new PointF(2F, 33.5F)); pointFs.add(new PointF(3F, 36.2F)); pointFs.add(new PointF(4F, 18.8F)); pointFs.add(new PointF(5F, 15.5F)); pointFs.add(new PointF(6F, 24.2F)); pointFs.add(new PointF(7F, 52.5F)); xyview05.setData(pointFs, "X軸提示文字", "Y軸提示文字",MainActivity.this); } }
2、我們通過(guò)setData()方法來(lái)接受這些數(shù)據(jù)
public synchronized void setData(List<PointF> pointFs, String signX, String signY, Activity activity) { /* * 數(shù)據(jù)為空直接提示下 */ if (null == pointFs || pointFs.size() == 0) throw new IllegalArgumentException("No data to display !"); /* * 控制數(shù)據(jù)長(zhǎng)度不超過(guò)10個(gè) * 對(duì)于折線圖來(lái)說(shuō)數(shù)據(jù)太多就沒(méi)必要用折線圖表示了而是使用散點(diǎn)圖 */ if (pointFs.size() > 10) throw new IllegalArgumentException("The data is too long to display !"); // 設(shè)置數(shù)據(jù)并重繪視圖 this.pointFs = pointFs; this.context = activity; invalidate(); }
3、那么我們來(lái)通過(guò)drawText(Canvas canvas)方法處理這些數(shù)據(jù)來(lái)繪制點(diǎn)和連接這些點(diǎn)的折線
private void drawText(Canvas canvas) { Paint pointPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG); pointPaint.setStyle(Paint.Style.FILL);//焦點(diǎn)的類(lèi)型 pointPaint.setColor(Color.WHITE);//焦點(diǎn)的顏色 if(pointFs.size()==0){ Toast.makeText(context,"暫無(wú)折現(xiàn)數(shù)據(jù)",Toast.LENGTH_SHORT).show(); }else { /* * 生成Path和繪制Point */ for (int i = 0; i < pointFs.size(); i++) { // 計(jì)算x坐標(biāo) float x = mCanvas.getWidth() / maxX * pointFs.get(i).x; // 計(jì)算y坐標(biāo) float y = mCanvas.getHeight() / maxY * pointFs.get(i).y; y = mCanvas.getHeight() - y; // 繪制小點(diǎn)點(diǎn) mCanvas.drawCircle(x, y, 6, pointPaint); /* * 如果是第一個(gè)點(diǎn)則將其設(shè)置為Path的起點(diǎn) */ if (i == 0) { mPath.moveTo(x, y); } // 連接各點(diǎn) mPath.lineTo(x, y); } // 設(shè)置PathEffect linePaint.setPathEffect(new CornerPathEffect(10)); // 重置線條寬度 linePaint.setStrokeWidth(4); // 將Path繪制到我們自定的Canvas上 mCanvas.drawPath(mPath, linePaint); } }
4、注意,我們需要刻度值來(lái)繪制我們的點(diǎn)坐標(biāo),不要亂賦值,
// 生成橫軸刻度值 rulerX = new float[count]; for (int i = 0; i < count; i++) { rulerX[i] = maxX / divisor * i; } // Log.i("Text","rulerX:--"+rulerX); // 生成縱軸刻度值 rulerY = new float[count]; for (int i = 0; i < count; i++) { rulerY[i] = maxY / divisor * i; }
5、附上自定義view最終代碼
package tester.ermu.com.polylinedemo; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.CornerPathEffect; import android.graphics.Paint; import android.graphics.Path; import android.graphics.PointF; import android.text.TextPaint; import android.util.AttributeSet; import android.util.Log; import android.view.View; import android.widget.Toast; import java.util.ArrayList; import java.util.List; /** * Created by ENZ on 2016/11/25. */ public class XYView05 extends View { private Context context; private int viewSize;//獲取空間的尺寸,也就是我們布局的尺寸大?。ú恢览斫獾氖欠裾_) private Paint linePaint;// 線條畫(huà)筆和點(diǎn)畫(huà)筆 private Canvas mCanvas; private Path mPath;// 路徑對(duì)象 private TextPaint mTextPaint;// 文字畫(huà)筆 private List<PointF> pointFs = new ArrayList<>();// 數(shù)據(jù)列表 private float[] rulerX, rulerY;// xy軸向刻度 //上下左右坐標(biāo)點(diǎn) private float lift ; private float top ; private float right ; private float buttom ; //Y軸文字坐標(biāo)點(diǎn) private float PathY_X ; private float PathY_Y ; //X軸文字坐標(biāo)點(diǎn) private float PathX_X ; private float PathX_Y ; private float maxX;//x軸最大值 private float maxY;//Y軸最大值 private float spaceX, spaceY;// 刻度間隔 /* * 繪制X和Y軸對(duì)應(yīng)的文字 * */ String[] index_x = {"周一","周二","周三","周四","周五","周六","周日","",""}; int[] index_y = {1,2,3,4,5,6,7,8}; public XYView05(Context context, AttributeSet attrs) { super(context, attrs); //第一步,初始化對(duì)象 linePaint = new Paint(); linePaint.setColor(Color.YELLOW);//線條的顏色 linePaint.setStrokeWidth(8);//線條的寬度 linePaint.setAntiAlias(true);//取消鋸齒 linePaint.setStyle(Paint.Style.STROKE);//粗線 //初始化Path mPath = new Path(); mTextPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.LINEAR_TEXT_FLAG); mTextPaint.setColor(Color.WHITE); mCanvas = new Canvas(); //模擬數(shù)據(jù) initData(); } public XYView05(Context context) { super(context); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // 在我們沒(méi)學(xué)習(xí)測(cè)量控件之前強(qiáng)制寬高一致 super.onMeasure(widthMeasureSpec, widthMeasureSpec); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); //第二步驟,我們?cè)谶@里獲取每個(gè)用到的坐標(biāo)點(diǎn)和尺寸 viewSize = w;//獲取空間的尺寸, Log.i("Text","viewSize:"+viewSize); //這個(gè)是我們上下左右需要用到的坐標(biāo)點(diǎn) lift = viewSize*(2/16f); top = viewSize*(2/16f); right = viewSize*(15/16f); buttom = viewSize*(8/16f); //下面是繪制X,Y軸提示文字 /* * Y軸(PathY_X,PathY_Y) * */ PathY_X = viewSize*2/16; PathY_Y = viewSize*1/16; /* * X軸(PathX_X,PathX_Y) * */ PathX_X = viewSize*15/16f; PathX_Y = viewSize*9/16f; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 鎖定畫(huà)布 canvas.save(); //定義一個(gè)繪制X,Y軸的方法 drawXY(canvas); //繪制X和Y軸上的提示文字 drawXYelement(canvas); //最后繪制我們的點(diǎn)和線 drawbitmaps(canvas); // } private void initData() { pointFs = new ArrayList<PointF>(); for (int i = 0; i < 8; i++) { PointF pointF = new PointF(); pointF.x = (float) (0); pointF.y = (float) (index_y[i]); pointFs.add(pointF); } } private void drawXY(Canvas canvas) { /* * 第三步,我們來(lái)通過(guò)viewSize尺寸來(lái)獲取三個(gè)坐標(biāo)點(diǎn) * 第一個(gè)(X,Y)--(lift,top) * 第二個(gè)(X,Y)--(lift,button) * 第三個(gè)個(gè)(X,Y)--(right,buttom) * */ mPath.moveTo(lift, top); mPath.lineTo(lift, buttom); mPath.lineTo(right,buttom); //使用Path鏈接這三個(gè)坐標(biāo) canvas.drawPath(mPath,linePaint); //----------------------------我們?cè)谶@里添加一個(gè)繪制網(wǎng)格的方法---------------------------------------- drawLines(canvas); // 釋放畫(huà)布 canvas.restore(); } private void drawLines(Canvas canvas) { /* * 1、我們需要知道X,Y軸的最大值是多少 * 2、我們需要知道我們?cè)赬,Y軸分別有多少個(gè)點(diǎn),然后每個(gè)點(diǎn)之間的間距是多少 * 3、繪制網(wǎng)格線 * */ // 重置線條畫(huà)筆,因?yàn)槭羌?xì)線,所有我這里設(shè)置了2。 linePaint.setStrokeWidth(2); // 假如我們有八條數(shù)據(jù) int count = pointFs.size(); // 計(jì)算橫縱坐標(biāo)刻度間隔 spaceY =(buttom - top) / count; spaceX =(right - lift) / count; // 計(jì)算除數(shù)的值為數(shù)據(jù)長(zhǎng)度減一,8個(gè)數(shù)據(jù),7條線。 int divisor = count - 1; // 計(jì)算橫軸數(shù)據(jù)最大值 maxX = 0; for (int i = 0; i < count; i++) { if (maxX < pointFs.get(i).x) { maxX = pointFs.get(i).x;//X軸最大坐標(biāo) } } Log.i("Text","maxX:--"+maxX); // 計(jì)算橫軸最近的能被count整除的值 int remainderX = ((int) maxX) % divisor; maxX = remainderX == 0 ? ((int) maxX) : divisor - remainderX + ((int) maxX); // 計(jì)算縱軸數(shù)據(jù)最大值 maxY = 0; for (int i = 0; i < count; i++) { if (maxY < pointFs.get(i).y) { maxY = pointFs.get(i).y; } } Log.i("Text","maxY:--"+maxY); // 計(jì)算縱軸最近的能被count整除的值 int remainderY = ((int) maxY) % divisor; // Log.i("Text","remainderY:--"+remainderY); if(remainderY == 0&&maxY==0){ maxY=0; }else { maxY=divisor - remainderY + ((int) maxY); } // 生成橫軸刻度值 rulerX = new float[count]; for (int i = 0; i < count; i++) { rulerX[i] = maxX / divisor * i; } // Log.i("Text","rulerX:--"+rulerX); // 生成縱軸刻度值 rulerY = new float[count]; for (int i = 0; i < count; i++) { rulerY[i] = maxY / divisor * i; } // 鎖定畫(huà)布并設(shè)置畫(huà)布透明度為75% int sc = canvas.saveLayerAlpha(0, 0, canvas.getWidth(), canvas.getHeight(), 75, Canvas.ALL_SAVE_FLAG); // 繪制橫縱線段 for (float y = buttom - spaceY; y > top; y -= spaceY) { Log.i("Text","y"+y); for (float x = lift; x < right; x += spaceX) { Log.i("Text","x"+x); /* * 繪制縱向線段 */ if (y == top + spaceY) { canvas.drawLine(x, y, x, y + spaceY * (count - 1), linePaint); } /* * 繪制橫向線段 */ if (x == right - spaceX) { canvas.drawLine(x, y, x - spaceX * (count - 1), y, linePaint); } } } // 還原畫(huà)布 canvas.restoreToCount(sc); int num = 0;//用于給X軸賦值 int num_y = 0;//用于給Y軸賦值 for (float y = buttom - spaceY; y > top; y -= spaceY) { for (float x = lift; x < right; x += spaceX) { mTextPaint.setTextSize(28); /* * 繪制橫軸刻度數(shù)值 */ if (y == buttom - spaceY) { canvas.drawText(String.valueOf(index_x[num]), x-12, buttom+(top/3), mTextPaint); } /* * 繪制縱軸刻度數(shù)值 * 簡(jiǎn)單來(lái)說(shuō)就是,Y軸上的坐標(biāo)點(diǎn),X軸是恒定不變的,但注意是Y軸是變化的 */ if (x == lift) { canvas.drawText((int)(rulerY[num_y+1])+"", lift - (lift/2), y + 10, mTextPaint); } num++; } num_y++; } } private void drawXYelement(Canvas canvas) { // 鎖定畫(huà)布 canvas.save(); mTextPaint.setTextSize(36);//文字大小 /* * Y軸文字提示 * drawText(String ,x,y,TextPaint) * (lift,top) * */ mTextPaint.setTextAlign(Paint.Align.LEFT);//左對(duì)齊 canvas.drawText("Y",PathY_X,PathY_Y,mTextPaint); /* * X軸文字提示 * drawText(String ,right,buttom,TextPaint) * */ mTextPaint.setTextAlign(Paint.Align.RIGHT);//右對(duì)齊 canvas.drawText("X",PathX_X,PathX_Y,mTextPaint); // 釋放畫(huà)布 canvas.restore(); } private void drawbitmaps(Canvas canvas) { /* 我們給我們的區(qū)域先繪制一個(gè)顏色模塊,做法很簡(jiǎn)單,生成一個(gè)圖片即可,然后透明度設(shè)置下 * Bitmap.createBitmap() * 關(guān)于他的6個(gè)方法,可查看博客:http://www.cnblogs.com/wangxiuheng/p/4503610.html * */ Bitmap mBitmap = Bitmap.createBitmap((int)(right-lift-spaceX),(int)(buttom-top-spaceY),Bitmap.Config.ARGB_8888); mCanvas.setBitmap(mBitmap); /* * 為畫(huà)布填充一個(gè)半透明的紅色 * drawARGB(a,r,g,b) * a:透明度 * r:紅色 * g:綠色 * b:藍(lán)色 * */ mCanvas.drawARGB(55, 255, 0, 0); // 重置曲線 mPath.reset(); // 將mBitmap繪制到原來(lái)的canvas canvas.drawBitmap(mBitmap, lift, top+spaceY , null); //繪制我們的坐標(biāo)點(diǎn) drawText(canvas); } private void drawText(Canvas canvas) { Paint pointPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG); pointPaint.setStyle(Paint.Style.FILL);//焦點(diǎn)的類(lèi)型 pointPaint.setColor(Color.WHITE);//焦點(diǎn)的顏色 if(pointFs.size()==0){ Toast.makeText(context,"暫無(wú)折現(xiàn)數(shù)據(jù)",Toast.LENGTH_SHORT).show(); }else { /* * 生成Path和繪制Point */ for (int i = 0; i < pointFs.size(); i++) { // 計(jì)算x坐標(biāo) float x = mCanvas.getWidth() / maxX * pointFs.get(i).x; // 計(jì)算y坐標(biāo) float y = mCanvas.getHeight() / maxY * pointFs.get(i).y; y = mCanvas.getHeight() - y; // 繪制小點(diǎn)點(diǎn) mCanvas.drawCircle(x, y, 6, pointPaint); /* * 如果是第一個(gè)點(diǎn)則將其設(shè)置為Path的起點(diǎn) */ if (i == 0) { mPath.moveTo(x, y); } // 連接各點(diǎn) mPath.lineTo(x, y); } // 設(shè)置PathEffect linePaint.setPathEffect(new CornerPathEffect(10)); // 重置線條寬度 linePaint.setStrokeWidth(4); // 將Path繪制到我們自定的Canvas上 mCanvas.drawPath(mPath, linePaint); } } public synchronized void setData(List<PointF> pointFs, String signX, String signY, Activity activity) { /* * 數(shù)據(jù)為空直接GG */ if (null == pointFs || pointFs.size() == 0) throw new IllegalArgumentException("No data to display !"); /* * 控制數(shù)據(jù)長(zhǎng)度不超過(guò)10個(gè) * 對(duì)于折線圖來(lái)說(shuō)數(shù)據(jù)太多就沒(méi)必要用折線圖表示了而是使用散點(diǎn)圖 */ if (pointFs.size() > 10) throw new IllegalArgumentException("The data is too long to display !"); // 設(shè)置數(shù)據(jù)并重繪視圖 this.pointFs = pointFs; this.context = activity; invalidate(); } }
到此這篇關(guān)于自定義視圖view的折線圖使用講解的文章就介紹到這了,更多相關(guān)自定義view折線圖內(nèi)容請(qǐng)搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!
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