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C# SendInput 模擬鼠標(biāo)操作的實(shí)現(xiàn)方法

 更新時(shí)間:2013年04月27日 14:48:35   作者:  
C# SendInput 模擬鼠標(biāo)操作的實(shí)現(xiàn)方法,需要的朋友可以參考一下

剛剛開始學(xué)習(xí)C#,想自己做一個(gè)網(wǎng)頁游戲的掛。游戲里面有收錢的動(dòng)作,一個(gè)建筑物一個(gè)建筑物的點(diǎn),很累啊。于是想用C#模擬鼠標(biāo)操作替我收錢,想著學(xué)習(xí)這個(gè)對(duì)以后的測(cè)試工作也有幫助,于是有了動(dòng)力。學(xué)習(xí)過程也是曲折的,因?yàn)榫W(wǎng)上搜了半天資料很少。該游戲是Flash的,用sendmessage不行,因?yàn)槿〔坏嚼锩娴膶?duì)象。查到有些介紹Mouse_Event的文章,但是msdn上說已經(jīng)過時(shí)。于是查到了SendInput函數(shù)。

廢話少說,上代碼:

首先看下 Win API 中SendInput函數(shù)描述:

復(fù)制代碼 代碼如下:

UINT WINAPI SendInput(
  __in  UINT nInputs,
  __in  LPINPUT pInputs,
  __in  int cbSize
);

對(duì)應(yīng)的C#代碼:
復(fù)制代碼 代碼如下:

[DllImport("user32.dll")]
public static extern UInt32 SendInput(UInt32 nInputs,Input[] pInputs, int cbSize);

其中參數(shù)pInputs是的數(shù)組類型,數(shù)組元素INPUT結(jié)構(gòu),所以我們下面還要在C#中定義對(duì)應(yīng)的INPUT結(jié)構(gòu)或者對(duì)象。INPUT結(jié)構(gòu)中主要是定義你需要的鼠標(biāo)或者鍵盤等操作。nInputs指明pInputs數(shù)組長(zhǎng)度。cbSize指明INPUT結(jié)構(gòu)的大小。

定義INPUT結(jié)構(gòu),下面是Win API 中INPUT結(jié)構(gòu)描述:

復(fù)制代碼 代碼如下:

typedef struct tagINPUT {
  DWORD type;
  union {
    MOUSEINPUT    mi;
    KEYBDINPUT    ki;
    HARDWAREINPUT hi;
  } ;
} INPUT, *PINPUT;

對(duì)應(yīng)的C#代碼
復(fù)制代碼 代碼如下:

[StructLayout(LayoutKind.Explicit)]       

public struct Input
 {
             [FieldOffset(0)]public Int32 type;
             [FieldOffset(4)]public MouseInput mi;
             [FieldOffset(4)]public tagKEYBDINPUT    ki;
             [FieldOffset(4)]public tagHARDWAREINPUT hi;    
 }


上面看到,還有MOUSEINPUT,KEYBDINPUT,HARDWAREINPUT結(jié)構(gòu)需要定義。下面直接貼出代碼啦。

Win API中描述:

復(fù)制代碼 代碼如下:

typedef struct tagMOUSEINPUT { LONG dx; LONG dy; DWORD mouseData; DWORD dwFlags; DWORD time; ULONG_PTR dwExtraInfo; } MOUSEINPUT, *PMOUSEINPUT;
typedef struct tagKEYBDINPUT { WORD wVk; WORD wScan; DWORD dwFlags; DWORD time; ULONG_PTR dwExtraInfo; } KEYBDINPUT, *PKEYBDINPUT;
typedef struct tagHARDWAREINPUT { DWORD uMsg; WORD wParamL; WORD wParamH; } HARDWAREINPUT, *PHARDWAREINPUT;

C#中對(duì)應(yīng)代碼:
復(fù)制代碼 代碼如下:

        [StructLayout(LayoutKind.Sequential)]
        public struct MouseInput
        {
            public Int32 dx;
            public Int32 dy;
            public Int32 Mousedata;
            public Int32 dwFlag;
            public Int32 time;
            public IntPtr dwExtraInfo;
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct tagKEYBDINPUT
        {
           Int16      wVk;
           Int16     wScan;
           Int32     dwFlags;
           Int32     time;
           IntPtr   dwExtraInfo;
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct tagHARDWAREINPUT
        {
            Int32 uMsg;
            Int16 wParamL;
            Int16 wParamH;
        }


我主要是模擬鼠標(biāo),所以只需定義鼠標(biāo)的flag值:

復(fù)制代碼 代碼如下:

        const int MouseEvent_Absolute = 0x8000;
        const int MouserEvent_Hwheel = 0x01000;
        const int MouseEvent_Move = 0x0001;
        const int MouseEvent_Move_noCoalesce = 0x2000;
        const int MouseEvent_LeftDown = 0x0002;
        const int MouseEvent_LeftUp = 0x0004;
        const int MouseEvent_MiddleDown = 0x0020;
        const int MouseEvent_MiddleUp = 0x0040;
        const int MouseEvent_RightDown = 0x0008;
        const int MouseEvent_RightUp = 0x0010;
        const int MouseEvent_Wheel = 0x0800;
        const int MousseEvent_XUp = 0x0100;
        const int MousseEvent_XDown = 0x0080;

c#中模擬鼠標(biāo)操作的代碼:

復(fù)制代碼 代碼如下:

        for (i = X; i <= X+width; i += 450) 

               //X為Flash窗口的左上角的x軸絕對(duì)坐標(biāo)值。屏幕左上角坐標(biāo)是(0,0)。width是Flash窗口寬度。
        {

                for (j = Y; j <= Y +height; j+=150) //Y為Flash窗口的左上角的y軸絕對(duì)坐標(biāo)值。height是Flash窗口高度。
                {

                    MouseInput myMinput = new MouseInput();
                    myMinput.dx = i;
                    myMinput.dy = j;
                    myMinput.Mousedata = http://www.dbjr.com.cn/cx361/archive/2011/12/11/0;
                    myMinput.dwFlag = MouseEvent_Absolute | MouseEvent_Move | MouseEvent_LeftDown | MouseEvent_LeftUp;

                    myMinput.time = 0;
                    Input[] myInput = new Input[1];
                    myInput[0] = new Input();
                    myInput[0].type = 0;
                    myInput[0].mi = myMinput;

                    UInt32 result = SendInput((uint)myInput.Length, myInput, Marshal.SizeOf(myInput[0].GetType()));
                    if (result == 0)
                    {
                        MessageBox.Show("fail");
                    }
                }
            }


知識(shí)點(diǎn):將像素坐標(biāo)轉(zhuǎn)化為絕對(duì)坐標(biāo):

API中MouseInput結(jié)構(gòu)中的dx,dy含義是絕對(duì)坐標(biāo),是相對(duì)屏幕的而言的,屏幕左上角的坐標(biāo)為(0,0),右下角的坐標(biāo)為(65535,65535)。而我們?cè)贑#中獲得的對(duì)象(Frame,button,flash等)的坐標(biāo)都是像素坐標(biāo),是跟你當(dāng)前屏幕的分辨率相關(guān)的。假如你的顯示器分辨率是1024*768,那么屏幕左上角的像素坐標(biāo)是(0,0),右下角坐標(biāo)為(1024,768)。轉(zhuǎn)換函數(shù)如下:

復(fù)制代碼 代碼如下:

dx = x * (65335/ScreenWidth) //x,y為像素坐標(biāo)。
dy = y * (65335/ScreenHeight)//ScreenWidth和ScreenHeight,其實(shí)是當(dāng)前顯示器的分辨率,獲得方法是ScreenWidth=Screen.PrimaryScreen.WorkingArea.Width;

ScreenHeight=Screen.PrimaryScreen.WorkingArea.Height;

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