探討:使用XMLSerialize 序列化與反序列化
更新時(shí)間:2013年06月08日 17:30:12 作者:
本篇文章是對(duì)使用XMLSerialize 序列化與反序列化進(jìn)行了詳細(xì)的分析介紹,需要的朋友參考下
概念:XML序列化是將公共字段和屬性轉(zhuǎn)化為序列格式(這里指XML),以便存儲(chǔ)或傳輸?shù)倪^(guò)程。反序列化則是從XML中重新創(chuàng)建原始狀態(tài)的對(duì)象.
class SerializeDemo
{
static void Main()
{
EmployeeCollection employeeCollection = new EmployeeCollection()
{
Employees = Employeer.Employees()
};
XmlSerializer serialize = new XmlSerializer(typeof(EmployeeCollection));
string filePath = @"E:\PProject\Test\Employee.xml";
SerializeEmployee(serialize, filePath, employeeCollection);
DeserializeEmployee(serialize, filePath);
}
static void SerializeEmployee(XmlSerializer serialize, string filePath, EmployeeCollection employeeCollection)
{
using (FileStream fs = new FileStream(filePath, FileMode.Create, FileAccess.Write))
{
serialize.Serialize(fs, employeeCollection);
}
}
static void DeserializeEmployee(XmlSerializer serialize,string filePath)
{
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read))
{
EmployeeCollection collection = (EmployeeCollection)serialize.Deserialize(fs);
collection.Employees.ForEach(e => Console.WriteLine("Name:{0},Gender:{1},Age:{2},Education:{3}", e.userName, e.gender, e.age, e.education));
}
}
}
[Serializable]
public class EmployeeCollection
{
public List<Employeer> Employees { get; set; }
}
[Serializable]
public class Employeer
{
public string userId { get; set; }
public string userName { get; set; }
public string gender { get; set; }
public int age { get; set; }
public List<WorkExperience> workExperience { get; set; }
public string education { get; set; }
public static List<Employeer> Employees()
{
return new List<Employeer>()
{
new Employeer()
{
userId = "0001",
userName = "guoHu",
gender="Man",
age=25,education="underGraduate",
workExperience = WorkExperience.GetWorkExperience("0001")
}
};
}
}
[Serializable]
public class WorkExperience
{
public string userId { get; set; }
public string companyName { get; set; }
public string seniority { get; set; }
public static List<WorkExperience> GetWorkExperience(string userId)
{
List<WorkExperience> workExperience = new List<WorkExperience>();
Unity unity = Unity.GetInstance();
DataTable table = new DataTable();
unity.GetTable(out table);
var experiences = (from experience in table.AsEnumerable()
where experience.Field<string>("UserId") == userId
select new
{
companyName = experience.Field<string>("CompanyName"),
seniority = experience.Field<string>("Seniority")
}).ToList();
experiences.ForEach(e => workExperience.Add(new WorkExperience() { companyName = e.companyName, seniority = e.seniority }));
return workExperience;
}
}
public class Unity
{
public static DataTable tables = new DataTable();
public static DataRow dr;
public static DataColumn dc = new DataColumn();
public static object objLock = new object();
public static Unity unityInstance;
private Unity()
{
}
public static Unity GetInstance()
{
if (unityInstance == null)
{
lock (objLock)
{
if (unityInstance == null)
{
unityInstance = new Unity();
}
}
}
return unityInstance;
}
public void GetTable(out DataTable dt)
{
unityInstance.CreateTable();
dr = tables.NewRow();
dr["UserId"] = "0001";
dr["CompanyName"] = "WireSoft";
dr["Seniority"] = "2012.02-2012.05";
tables.Rows.Add(dr);
dr = tables.NewRow();
dr["UserId"] = "0001";
dr["CompanyName"] = "Jin Xun";
dr["Seniority"] = "2009.07-2011.02";
tables.Rows.Add(dr);
dr = tables.NewRow();
dr["UserId"] = "0002";
dr["CompanyName"] = "Hua Wei";
dr["Seniority"] = "2011.07-";
tables.Rows.Add(dr);
dt = tables.Copy();
}
public void CreateTable()
{
dc = new DataColumn("UserId", System.Type.GetType("System.String"));
tables.Columns.Add(dc);
dc = new DataColumn("companyName", System.Type.GetType("System.String"));
tables.Columns.Add(dc);
dc = new DataColumn("seniority", System.Type.GetType("System.String"));
tables.Columns.Add(dc);
}
}
復(fù)制代碼 代碼如下:
class SerializeDemo
{
static void Main()
{
EmployeeCollection employeeCollection = new EmployeeCollection()
{
Employees = Employeer.Employees()
};
XmlSerializer serialize = new XmlSerializer(typeof(EmployeeCollection));
string filePath = @"E:\PProject\Test\Employee.xml";
SerializeEmployee(serialize, filePath, employeeCollection);
DeserializeEmployee(serialize, filePath);
}
static void SerializeEmployee(XmlSerializer serialize, string filePath, EmployeeCollection employeeCollection)
{
using (FileStream fs = new FileStream(filePath, FileMode.Create, FileAccess.Write))
{
serialize.Serialize(fs, employeeCollection);
}
}
static void DeserializeEmployee(XmlSerializer serialize,string filePath)
{
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read))
{
EmployeeCollection collection = (EmployeeCollection)serialize.Deserialize(fs);
collection.Employees.ForEach(e => Console.WriteLine("Name:{0},Gender:{1},Age:{2},Education:{3}", e.userName, e.gender, e.age, e.education));
}
}
}
[Serializable]
public class EmployeeCollection
{
public List<Employeer> Employees { get; set; }
}
[Serializable]
public class Employeer
{
public string userId { get; set; }
public string userName { get; set; }
public string gender { get; set; }
public int age { get; set; }
public List<WorkExperience> workExperience { get; set; }
public string education { get; set; }
public static List<Employeer> Employees()
{
return new List<Employeer>()
{
new Employeer()
{
userId = "0001",
userName = "guoHu",
gender="Man",
age=25,education="underGraduate",
workExperience = WorkExperience.GetWorkExperience("0001")
}
};
}
}
[Serializable]
public class WorkExperience
{
public string userId { get; set; }
public string companyName { get; set; }
public string seniority { get; set; }
public static List<WorkExperience> GetWorkExperience(string userId)
{
List<WorkExperience> workExperience = new List<WorkExperience>();
Unity unity = Unity.GetInstance();
DataTable table = new DataTable();
unity.GetTable(out table);
var experiences = (from experience in table.AsEnumerable()
where experience.Field<string>("UserId") == userId
select new
{
companyName = experience.Field<string>("CompanyName"),
seniority = experience.Field<string>("Seniority")
}).ToList();
experiences.ForEach(e => workExperience.Add(new WorkExperience() { companyName = e.companyName, seniority = e.seniority }));
return workExperience;
}
}
public class Unity
{
public static DataTable tables = new DataTable();
public static DataRow dr;
public static DataColumn dc = new DataColumn();
public static object objLock = new object();
public static Unity unityInstance;
private Unity()
{
}
public static Unity GetInstance()
{
if (unityInstance == null)
{
lock (objLock)
{
if (unityInstance == null)
{
unityInstance = new Unity();
}
}
}
return unityInstance;
}
public void GetTable(out DataTable dt)
{
unityInstance.CreateTable();
dr = tables.NewRow();
dr["UserId"] = "0001";
dr["CompanyName"] = "WireSoft";
dr["Seniority"] = "2012.02-2012.05";
tables.Rows.Add(dr);
dr = tables.NewRow();
dr["UserId"] = "0001";
dr["CompanyName"] = "Jin Xun";
dr["Seniority"] = "2009.07-2011.02";
tables.Rows.Add(dr);
dr = tables.NewRow();
dr["UserId"] = "0002";
dr["CompanyName"] = "Hua Wei";
dr["Seniority"] = "2011.07-";
tables.Rows.Add(dr);
dt = tables.Copy();
}
public void CreateTable()
{
dc = new DataColumn("UserId", System.Type.GetType("System.String"));
tables.Columns.Add(dc);
dc = new DataColumn("companyName", System.Type.GetType("System.String"));
tables.Columns.Add(dc);
dc = new DataColumn("seniority", System.Type.GetType("System.String"));
tables.Columns.Add(dc);
}
}
相關(guān)文章
php自動(dòng)適應(yīng)范圍的分頁(yè)代碼
分享一個(gè)自己寫的“頁(yè)碼自動(dòng)適應(yīng)范圍”的分頁(yè)代碼2008-08-08redirect_uri參數(shù)錯(cuò)誤的解決方法(必看)
下面小編就為大家?guī)?lái)一篇redirect_uri參數(shù)錯(cuò)誤的解決方法(必看)。小編覺(jué)得挺不錯(cuò)的,現(xiàn)在就分享給大家,也給大家做個(gè)參考。一起跟隨小編過(guò)來(lái)看看吧2017-02-02php allow_url_include的應(yīng)用和解釋
PHP常常因?yàn)樗赡茉试SURLS被導(dǎo)入和執(zhí)行語(yǔ)句被人們指責(zé)。事實(shí)上,這件事情并不是很讓人感到驚奇,因?yàn)檫@是導(dǎo)致稱為Remote URL Include vulnerabilities的php應(yīng)用程序漏洞的最重要的原因之一。2010-04-04PHP設(shè)計(jì)模式之委托模式定義與用法簡(jiǎn)單示例
這篇文章主要介紹了PHP設(shè)計(jì)模式之委托模式定義與用法,簡(jiǎn)單描述了委托模式的功能、定義與簡(jiǎn)單使用方法,需要的朋友可以參考下2018-08-08PHP pthreads v3下的Volatile簡(jiǎn)介與使用方法示例
這篇文章主要介紹了PHP pthreads v3下的Volatile簡(jiǎn)介與使用方法,結(jié)合實(shí)例形式較為詳細(xì)的分析了PHP pthreads v3下Volatile的功能、原理、使用方法及相關(guān)操作注意事項(xiàng),需要的朋友可以參考下2020-02-02