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Android控件Gallery3D效果實(shí)例代碼

 更新時(shí)間:2013年06月19日 15:43:48   作者:  
GalleryFlow中主要做了對圖片的旋轉(zhuǎn)和縮放操作,根據(jù)圖片的屏幕中的位置對其進(jìn)行旋轉(zhuǎn)縮放操作,具體實(shí)現(xiàn)如下,感興趣的朋友可以參考下哈
貼上代碼:
1.擴(kuò)展Gallery:
復(fù)制代碼 代碼如下:

public class GalleryFlow extends Gallery {
private Camera mCamera = new Camera();//相機(jī)類
private int mMaxRotationAngle = 60;//最大轉(zhuǎn)動角度
private int mMaxZoom = -300;////最大縮放值
private int mCoveflowCenter;//半徑值
public GalleryFlow(Context context) {
super(context);
//支持轉(zhuǎn)換 ,執(zhí)行g(shù)etChildStaticTransformation方法
this.setStaticTransformationsEnabled(true);
}
public GalleryFlow(Context context, AttributeSet attrs) {
super(context, attrs);
this.setStaticTransformationsEnabled(true);
}
public GalleryFlow(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
this.setStaticTransformationsEnabled(true);
}
public int getMaxRotationAngle() {
return mMaxRotationAngle;
}
public void setMaxRotationAngle(int maxRotationAngle) {
mMaxRotationAngle = maxRotationAngle;
}
public int getMaxZoom() {
return mMaxZoom;
}
public void setMaxZoom(int maxZoom) {
mMaxZoom = maxZoom;
}
private int getCenterOfCoverflow() {
return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2
+ getPaddingLeft();
}
private static int getCenterOfView(View view) {
System.out.println("view left :"+view.getLeft());
System.out.println("view width :"+view.getWidth());
return view.getLeft() + view.getWidth() / 2;
}

復(fù)制代碼 代碼如下:

//控制gallery中每個(gè)圖片的旋轉(zhuǎn)(重寫的gallery中方法)
protected boolean getChildStaticTransformation(View child, Transformation t) {
//取得當(dāng)前子view的半徑值
final int childCenter = getCenterOfView(child);
System.out.println("childCenter:"+childCenter);
final int childWidth = child.getWidth();
//旋轉(zhuǎn)角度
int rotationAngle = 0;
//重置轉(zhuǎn)換狀態(tài)
t.clear();
//設(shè)置轉(zhuǎn)換類型
t.setTransformationType(Transformation.TYPE_MATRIX);
//如果圖片位于中心位置不需要進(jìn)行旋轉(zhuǎn)
if (childCenter == mCoveflowCenter) {
transformImageBitmap((ImageView) child, t, 0);
} else {
//根據(jù)圖片在gallery中的位置來計(jì)算圖片的旋轉(zhuǎn)角度
rotationAngle = (int) (((float) (mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);
System.out.println("rotationAngle:" +rotationAngle);
//如果旋轉(zhuǎn)角度絕對值大于最大旋轉(zhuǎn)角度返回(-mMaxRotationAngle或mMaxRotationAngle;)
if (Math.abs(rotationAngle) > mMaxRotationAngle) {
rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;
}
transformImageBitmap((ImageView) child, t, rotationAngle);
}
return true;
}
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
mCoveflowCenter = getCenterOfCoverflow();
super.onSizeChanged(w, h, oldw, oldh);
}
private void transformImageBitmap(ImageView child, Transformation t,
int rotationAngle) {
//對效果進(jìn)行保存
mCamera.save();
final Matrix imageMatrix = t.getMatrix();
//圖片高度
final int imageHeight = child.getLayoutParams().height;
//圖片寬度
final int imageWidth = child.getLayoutParams().width;
//返回旋轉(zhuǎn)角度的絕對值
final int rotation = Math.abs(rotationAngle);
// 在Z軸上正向移動camera的視角,實(shí)際效果為放大圖片。
// 如果在Y軸上移動,則圖片上下移動;X軸上對應(yīng)圖片左右移動。
mCamera.translate(0.0f, 0.0f, 100.0f);
// As the angle of the view gets less, zoom in
if (rotation < mMaxRotationAngle) {
float zoomAmount = (float) (mMaxZoom + (rotation * 1.5));
mCamera.translate(0.0f, 0.0f, zoomAmount);
}
// 在Y軸上旋轉(zhuǎn),對應(yīng)圖片豎向向里翻轉(zhuǎn)。
// 如果在X軸上旋轉(zhuǎn),則對應(yīng)圖片橫向向里翻轉(zhuǎn)。
mCamera.rotateY(rotationAngle);
mCamera.getMatrix(imageMatrix);
imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
mCamera.restore();
}
}

2.填充圖片容器(BaseAdapter):
復(fù)制代碼 代碼如下:

public class ImageAdapter extends BaseAdapter {
int mGalleryItemBackground;
private Context mContext;
private Integer[] mImageIds;
private ImageView[] mImages;
public ImageAdapter(Context c, Integer[] ImageIds) {
mContext = c;
mImageIds = ImageIds;
mImages = new ImageView[mImageIds.length];
}
/**
* 創(chuàng)建倒影效果
* @return
*/
public boolean createReflectedImages() {
//倒影圖和原圖之間的距離
final int reflectionGap = 4;
int index = 0;
for (int imageId : mImageIds) {
//返回原圖解碼之后的bitmap對象
Bitmap originalImage = BitmapFactory.decodeResource(mContext.getResources(), imageId);
int width = originalImage.getWidth();
int height = originalImage.getHeight();
//創(chuàng)建矩陣對象
Matrix matrix = new Matrix();
//指定一個(gè)角度以0,0為坐標(biāo)進(jìn)行旋轉(zhuǎn)
// matrix.setRotate(30);
//指定矩陣(x軸不變,y軸相反)
matrix.preScale(1, -1);
//將矩陣應(yīng)用到該原圖之中,返回一個(gè)寬度不變,高度為原圖1/2的倒影位圖
Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,
height/2, width, height/2, matrix, false);
//創(chuàng)建一個(gè)寬度不變,高度為原圖+倒影圖高度的位圖
Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
(height + height / 2), Config.ARGB_8888);
//將上面創(chuàng)建的位圖初始化到畫布
Canvas canvas = new Canvas(bitmapWithReflection);
canvas.drawBitmap(originalImage, 0, 0, null);
Paint deafaultPaint = new Paint();
deafaultPaint.setAntiAlias(false);
// canvas.drawRect(0, height, width, height + reflectionGap,deafaultPaint);
canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);
Paint paint = new Paint();
paint.setAntiAlias(false);
/**
* 參數(shù)一:為漸變起初點(diǎn)坐標(biāo)x位置,
* 參數(shù)二:為y軸位置,
* 參數(shù)三和四:分辨對應(yīng)漸變終點(diǎn),
* 最后參數(shù)為平鋪方式,
* 這里設(shè)置為鏡像Gradient是基于Shader類,所以我們通過Paint的setShader方法來設(shè)置這個(gè)漸變
*/
LinearGradient shader = new LinearGradient(0,originalImage.getHeight(), 0,
bitmapWithReflection.getHeight() + reflectionGap,0x70ffffff, 0x00ffffff, TileMode.MIRROR);
//設(shè)置陰影
paint.setShader(shader);
paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));
//用已經(jīng)定義好的畫筆構(gòu)建一個(gè)矩形陰影漸變效果
canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()+ reflectionGap, paint);
//創(chuàng)建一個(gè)ImageView用來顯示已經(jīng)畫好的bitmapWithReflection
ImageView imageView = new ImageView(mContext);
imageView.setImageBitmap(bitmapWithReflection);
//設(shè)置imageView大小 ,也就是最終顯示的圖片大小
imageView.setLayoutParams(new GalleryFlow.LayoutParams(300, 400));
//imageView.setScaleType(ScaleType.MATRIX);
mImages[index++] = imageView;
}
return true;
}
@SuppressWarnings("unused")
private Resources getResources() {
return null;
}
public int getCount() {
return mImageIds.length;
}
public Object getItem(int position) {
return position;
}
public long getItemId(int position) {
return position;
}
public View getView(int position, View convertView, ViewGroup parent) {
return mImages[position];
}
public float getScale(boolean focused, int offset) {
return Math.max(0, 1.0f / (float) Math.pow(2, Math.abs(offset)));
}
}

3.創(chuàng)建Activity:
復(fù)制代碼 代碼如下:

public class Gallery3DActivity extends Activity {
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_gallery);
Integer[] images = { R.drawable.img0001, R.drawable.img0030,
R.drawable.img0100, R.drawable.img0130, R.drawable.img0200,
R.drawable.img0230, R.drawable.img0330,R.drawable.img0354 };
ImageAdapter adapter = new ImageAdapter(this, images);
adapter.createReflectedImages();//創(chuàng)建倒影效果
GalleryFlow galleryFlow = (GalleryFlow) this.findViewById(R.id.Gallery01);
galleryFlow.setFadingEdgeLength(0);
galleryFlow.setSpacing(-100); //圖片之間的間距
galleryFlow.setAdapter(adapter);
galleryFlow.setOnItemClickListener(new OnItemClickListener() {
public void onItemClick(AdapterView<?> parent, View view,
int position, long id) {
Toast.makeText(getApplicationContext(), String.valueOf(position), Toast.LENGTH_SHORT).show();
}
});
galleryFlow.setSelection(4);
}
}

以上實(shí)現(xiàn)代碼里面我都做了注釋相信大家完全可以看懂。稍微解釋下,在BaseAdapter中主要做了圖片的倒影效果以及創(chuàng)建了對原始圖片和倒影的顯示區(qū)域。GalleryFlow中主要做了對圖片的旋轉(zhuǎn)和縮放操作,根據(jù)圖片的屏幕中的位置對其進(jìn)行旋轉(zhuǎn)縮放操作。
效果圖如下

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