貪吃蛇游戲C++命令行版實例代碼
本文實例講述了貪吃蛇游戲C++命令行版的實現(xiàn)代碼,是非常經典的游戲。分享給大家供大家參考。具體實現(xiàn)方法如下:
眾所周知,貪吃蛇游戲是經典的計算機游戲。
游戲描述如下:
1. 貪吃蛇可以自動直線前進,或者玩家可以通過方向鍵操縱貪吃蛇上下左右前進,每次前進一格。
2. 貪吃蛇在規(guī)定的區(qū)域內活動,當:
①貪吃蛇觸碰到墻壁時;
②貪吃蛇的蛇頭觸碰到蛇身或者蛇尾時;
③玩家的鍵盤輸入不是方向鍵時;
命令行顯示“Game Over!”并且退出游戲。
3. 貪吃蛇活動的區(qū)域內每次隨機產生一顆“豆豆”,當貪吃蛇吃到“豆豆”后蛇身增長一格,自動前進時間縮 短100ms(默認是1000ms,且不能少于100ms)。貪吃蛇長度每為8的倍數(shù)Improve a Level。
C++代碼如下:
#include <bios.h> #include <conio.h> #include <dos.h> #include <graphics.h> #include <stdlib.h> #include <time.h> using namespace std; inline void display(char gsDomain[][22], int level, int moveSpeed) { system("cls"); //清屏 cout << endl << endl; for (int i = 0; i < 22; i++) { cout << "\t"; for (int j = 0; j < 22; j++) cout << gsDomain[i][j] << " "; if (i == 0) { cout << "\tLevel:" << level; } else if (i == 3) { cout << "\t自動前進時間"; } else if (i == 5) { cout << "\t間隔:" << moveSpeed << " ms"; } cout << endl; } } int main() { char gsDomain[22][22]; //貪吃蛇活動區(qū)域(包括墻壁) //初始化貪吃蛇活動區(qū)域(不包括墻壁) for (int i = 1; i <= 21; i++) { for (int j = 1; j <= 21; j++) gsDomain[i][j] = ' '; } //初始化貪吃蛇活動區(qū)域的上下墻壁 for (int i = 0; i < 22; i++) gsDomain[0][i] = gsDomain[21][i] = '-'; //初始化貪吃蛇活動區(qū)域的左右墻壁 for (int i = 1; i < 21; i++) gsDomain[i][0] = gsDomain[i][21] = '|'; //初始化蛇身 for (int i = 1; i <= 3; i++) gsDomain[1][i] = '*'; //初始化蛇頭 gsDomain[1][4] = '#'; int snake[2][100]; //記錄貪吃蛇每次出現(xiàn)的位置的坐標 for (int i = 0; i < 4; i++) { snake[0][i] = 1; //記錄貪吃蛇所在位置的x坐標 snake[1][i] = i + 1; //記錄貪吃蛇所在位置的y坐標 } int head = 3, tail = 0, length = 4; int beanX, beanY; //豆豆出現(xiàn)的位置 srand(time(0)); do { beanX = rand() % 20 + 1; beanY = rand() % 20 + 1; } while (gsDomain[beanX][beanY] != ' '); gsDomain[beanX][beanY] = '*'; //豆豆 cout << "\n\n\t\t貪吃蛇游戲即將開始!\n"; long start; int level = 1, moveSpeed = 1000; for (int i = 3; i >= 0; i--) { start = clock(); while (clock() - start <= 1000){} system("cls"); if (i) { cout << "\n\n\t\t進入游戲倒計時:" << i << endl; } else display(gsDomain, level, moveSpeed); } char direction = 77; //貪吃蛇默認自動向右直線前進 while (true) { bool timeFlag = true; int x, y; start = clock(); //若時間超過自動前進時間或者鍵盤上有鍵按下則終止循環(huán) while ((timeFlag = (clock() - start <= moveSpeed)) && !kbhit()){} if (timeFlag) { //鍵盤上有鍵按下時讀取鍵盤輸入 getch(); direction = getch(); } switch (direction) { //向上 case 72: x = snake[0][head] - 1, y = snake[1][head]; break; //向下 case 80: x = snake[0][head] + 1, y = snake[1][head]; break; //向左 case 75: x = snake[0][head], y = snake[1][head] - 1; break; //向右 case 77: x = snake[0][head], y = snake[1][head] + 1; break; default: cout << "\tGame Over!\n"; return 0; } if (x == 0 || x == 21 || y == 0 || y == 21) { //貪吃蛇觸碰到墻壁 cout << "\tGame Over!\n"; return 0; } if (gsDomain[x][y] != ' ' && !(x == beanX && y == beanY)) { //貪吃蛇的蛇頭觸碰到蛇身或者蛇尾 cout << "\tGame Over!\n"; return 0; } if (x == beanX && y == beanY) { //吃豆豆 length++; //長度加1 if (length >= 8) { //游戲升級處理 length -= 8; level++; if (moveSpeed > 100) moveSpeed -= 100; } gsDomain[snake[0][head]][snake[1][head]] = '*'; gsDomain[x][y] = '#'; head = (head + 1) % 100; snake[0][head] = x; snake[1][head] = y; do { beanX = rand() % 20 + 1; beanY = rand() % 20 + 1; } while (gsDomain[beanX][beanY] != ' '); gsDomain[beanX][beanY] = '*'; display(gsDomain, level, moveSpeed); //屏幕上顯示 } else { //不吃豆豆 gsDomain[snake[0][tail]][snake[1][tail]] = ' '; //蛇尾前移一格 tail = (tail + 1) % 100; gsDomain[snake[0][head]][snake[1][head]] = '*'; head = (head + 1) % 100; snake[0][head] = x; snake[1][head] = y; gsDomain[x][y] = '#'; //蛇頭前移一格 display(gsDomain, level, moveSpeed); //屏幕上顯示 } } return 0; }
希望本文所述實例對大家C程序設計的學習有所幫助。