C#利用GDI+繪制旋轉(zhuǎn)文字等效果實(shí)例
本文實(shí)例講述了C#利用GDI+繪制旋轉(zhuǎn)文字等效果的方法,是非常實(shí)用的技巧。分享給大家供大家參考之用。具體如下:
C#中利用GDI+繪制旋轉(zhuǎn)文本的文字,網(wǎng)上有很多資料,基本都使用矩陣旋轉(zhuǎn)的方式實(shí)現(xiàn)。但基本都只提及按點(diǎn)旋轉(zhuǎn),若要實(shí)現(xiàn)在矩形范圍內(nèi)旋轉(zhuǎn)文本,資料較少。經(jīng)過琢磨,可以將矩形內(nèi)旋轉(zhuǎn)轉(zhuǎn)化為按點(diǎn)旋轉(zhuǎn),不過需要經(jīng)過不少的計(jì)算過程。利用下面的類可以實(shí)現(xiàn)該功能。
具體實(shí)現(xiàn)代碼如下:
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; namespace RotateText { public class GraphicsText { private Graphics _graphics; public GraphicsText() { } public Graphics Graphics { get { return _graphics; } set { _graphics = value; } } /// <summary> /// 繪制根據(jù)矩形旋轉(zhuǎn)文本 /// </summary> /// <param name="s">文本</param> /// <param name="font">字體</param> /// <param name="brush">填充</param> /// <param name="layoutRectangle">局部矩形</param> /// <param name="format">布局方式</param> /// <param name="angle">角度</param> public void DrawString(string s, Font font, Brush brush, RectangleF layoutRectangle, StringFormat format, float angle) { // 求取字符串大小 SizeF size = _graphics.MeasureString(s, font); // 根據(jù)旋轉(zhuǎn)角度,求取旋轉(zhuǎn)后字符串大小 SizeF sizeRotate = ConvertSize(size, angle); // 根據(jù)旋轉(zhuǎn)后尺寸、布局矩形、布局方式計(jì)算文本旋轉(zhuǎn)點(diǎn) PointF rotatePt = GetRotatePoint(sizeRotate, layoutRectangle, format); // 重設(shè)布局方式都為Center StringFormat newFormat = new StringFormat(format); newFormat.Alignment = StringAlignment.Center; newFormat.LineAlignment = StringAlignment.Center; // 繪制旋轉(zhuǎn)后文本 DrawString(s, font, brush, rotatePt, newFormat, angle); } /// <summary> /// 繪制根據(jù)點(diǎn)旋轉(zhuǎn)文本,一般旋轉(zhuǎn)點(diǎn)給定位文本包圍盒中心點(diǎn) /// </summary> /// <param name="s">文本</param> /// <param name="font">字體</param> /// <param name="brush">填充</param> /// <param name="point">旋轉(zhuǎn)點(diǎn)</param> /// <param name="format">布局方式</param> /// <param name="angle">角度</param> public void DrawString(string s, Font font, Brush brush, PointF point, StringFormat format, float angle) { // Save the matrix Matrix mtxSave = _graphics.Transform; Matrix mtxRotate = _graphics.Transform; mtxRotate.RotateAt(angle, point); _graphics.Transform = mtxRotate; _graphics.DrawString(s, font, brush, point, format); // Reset the matrix _graphics.Transform = mtxSave; } private SizeF ConvertSize(SizeF size, float angle) { Matrix matrix = new Matrix(); matrix.Rotate(angle); // 旋轉(zhuǎn)矩形四個(gè)頂點(diǎn) PointF[] pts = new PointF[4]; pts[0].X = -size.Width / 2f; pts[0].Y = -size.Height / 2f; pts[1].X = -size.Width / 2f; pts[1].Y = size.Height / 2f; pts[2].X = size.Width / 2f; pts[2].Y = size.Height / 2f; pts[3].X = size.Width / 2f; pts[3].Y = -size.Height / 2f; matrix.TransformPoints(pts); // 求取四個(gè)頂點(diǎn)的包圍盒 float left = float.MaxValue; float right = float.MinValue; float top = float.MaxValue; float bottom = float.MinValue; foreach(PointF pt in pts) { // 求取并集 if(pt.X < left) left = pt.X; if(pt.X > right) right = pt.X; if(pt.Y < top) top = pt.Y; if(pt.Y > bottom) bottom = pt.Y; } SizeF result = new SizeF(right - left, bottom - top); return result; } private PointF GetRotatePoint(SizeF size, RectangleF layoutRectangle, StringFormat format) { PointF pt = new PointF(); switch (format.Alignment) { case StringAlignment.Near: pt.X = layoutRectangle.Left + size.Width / 2f; break; case StringAlignment.Center: pt.X = (layoutRectangle.Left + layoutRectangle.Right) / 2f; break; case StringAlignment.Far: pt.X = layoutRectangle.Right - size.Width / 2f; break; default: break; } switch (format.LineAlignment) { case StringAlignment.Near: pt.Y = layoutRectangle.Top + size.Height / 2f; break; case StringAlignment.Center: pt.Y = (layoutRectangle.Top + layoutRectangle.Bottom) / 2f; break; case StringAlignment.Far: pt.Y = layoutRectangle.Bottom - size.Height / 2f; break; default: break; } return pt; } } }
測試代碼如下:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Windows.Forms; namespace RotateText { public partial class FormMain : Form { private Font _font = new Font("Arial", 12); private Brush _brush = new SolidBrush(Color.Black); private Pen _pen = new Pen(Color.Black, 1f); private string _text = "Crow Soft"; public FormMain() { InitializeComponent(); } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); GraphicsText graphicsText = new GraphicsText(); graphicsText.Graphics = e.Graphics; // 繪制圍繞點(diǎn)旋轉(zhuǎn)的文本 StringFormat format = new StringFormat(); format.Alignment = StringAlignment.Center; format.LineAlignment = StringAlignment.Center; graphicsText.DrawString(_text, _font, _brush, new PointF(100, 80), format, 45f); graphicsText.DrawString(_text, _font, _brush, new PointF(200, 80), format, -45f); graphicsText.DrawString(_text, _font, _brush, new PointF(300, 80), format, 90f); graphicsText.DrawString(_text, _font, _brush, new PointF(400, 80), format, -60f); // 繪制矩形內(nèi)旋轉(zhuǎn)的文本 // First line RectangleF rc = RectangleF.FromLTRB(50, 150, 200, 230); RectangleF rect = rc; format.Alignment = StringAlignment.Near; e.Graphics.DrawRectangle(_pen, rect.Left, rect.Top, rect.Width, rect.Height); graphicsText.DrawString(_text, _font, _brush, rect, format, 30); rect.Location += new SizeF(180, 0); format.LineAlignment = StringAlignment.Near; e.Graphics.DrawRectangle(_pen, rect.Left, rect.Top, rect.Width, rect.Height); graphicsText.DrawString(_text, _font, _brush, rect, format, -30); rect.Location += new SizeF(180, 0); format.LineAlignment = StringAlignment.Center; e.Graphics.DrawRectangle(_pen, rect.Left, rect.Top, rect.Width, rect.Height); graphicsText.DrawString(_text, _font, _brush, rect, format, -90); rect.Location += new SizeF(180, 0); format.LineAlignment = StringAlignment.Far; e.Graphics.DrawRectangle(_pen, rect.Left, rect.Top, rect.Width, rect.Height); graphicsText.DrawString(_text, _font, _brush, rect, format, 70); // Second line rect = rc; rect.Location += new SizeF(0, 100); format.Alignment = StringAlignment.Center; e.Graphics.DrawRectangle(_pen, rect.Left, rect.Top, rect.Width, rect.Height); graphicsText.DrawString(_text, _font, _brush, rect, format, 40); rect.Location += new SizeF(180, 0); format.LineAlignment = StringAlignment.Near; e.Graphics.DrawRectangle(_pen, rect.Left, rect.Top, rect.Width, rect.Height); graphicsText.DrawString(_text, _font, _brush, rect, format, 30); rect.Location += new SizeF(180, 0); format.LineAlignment = StringAlignment.Center; e.Graphics.DrawRectangle(_pen, rect.Left, rect.Top, rect.Width, rect.Height); graphicsText.DrawString(_text, _font, _brush, rect, format, -70); rect.Location += new SizeF(180, 0); format.LineAlignment = StringAlignment.Far; e.Graphics.DrawRectangle(_pen, rect.Left, rect.Top, rect.Width, rect.Height); graphicsText.DrawString(_text, _font, _brush, rect, format, 60); // Third line rect = rc; rect.Location += new SizeF(0, 200); format.Alignment = StringAlignment.Far; e.Graphics.DrawRectangle(_pen, rect.Left, rect.Top, rect.Width, rect.Height); graphicsText.DrawString(_text, _font, _brush, rect, format, -30); rect.Location += new SizeF(180, 0); format.LineAlignment = StringAlignment.Near; e.Graphics.DrawRectangle(_pen, rect.Left, rect.Top, rect.Width, rect.Height); graphicsText.DrawString(_text, _font, _brush, rect, format, -30); rect.Location += new SizeF(180, 0); format.LineAlignment = StringAlignment.Center; e.Graphics.DrawRectangle(_pen, rect.Left, rect.Top, rect.Width, rect.Height); graphicsText.DrawString(_text, _font, _brush, rect, format, 90); rect.Location += new SizeF(180, 0); format.LineAlignment = StringAlignment.Far; e.Graphics.DrawRectangle(_pen, rect.Left, rect.Top, rect.Width, rect.Height); graphicsText.DrawString(_text, _font, _brush, rect, format, 45); } } }
效果如下圖:
完整實(shí)例點(diǎn)此本站下載。
希望本文所述對大家的C#程序設(shè)計(jì)有所幫助
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