c++實(shí)現(xiàn)簡單的線程池
更新時間:2015年03月24日 17:02:06 投稿:hebedich
本文介紹的線程池采用C++語言,在windows平臺下實(shí)現(xiàn)。本著技術(shù)分享的精神寫作本文同時公布源代碼。歡迎大家指出該線程池存在的問題并對當(dāng)前性能進(jìn)行討論。
c++線程池,繼承CDoit,實(shí)現(xiàn)其中的start和end
頭文件
/*
* 多線程管理類
*
*/
#ifndef CTHREADPOOLMANAGE_H
#define CTHREADPOOLMANAGE_H
#include <iostream>
#include <pthread.h>
#include <unistd.h>
#include <list>
#include <vector>
#include <time.h>
#include <asm/errno.h>
#define USLEEP_TIME 100
#define CHECK_TIME 1
using namespace std;
class CDoit
{
public:
virtual int start(void *){};
virtual int end(){};
};
class CthreadPoolManage
{
private:
int _minThreads; //最少保留幾個線程
int _maxThreads; //最多可以有幾個線程
int _waitSec; //空閑多少秒后將線程關(guān)閉
class threadInfo{
public:
threadInfo(){
isbusy = false;
doFlag = true;
}
//
pthread_mutex_t mtx=PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t cond=PTHREAD_COND_INITIALIZER;
bool isbusy; //是否空閑
bool doFlag;
//
time_t beginTime; //線程不工作開始時間
pthread_t cThreadPid; //線程id
pthread_attr_t cThreadAttr; //線程屬性
CDoit * doit; //任務(wù)類
void * value; //需要傳遞的值
};
//線程函數(shù)
static void* startThread(void*);
//任務(wù)隊列鎖
pthread_mutex_t _duty_mutex;
//任務(wù)隊列
list<threadInfo*> _dutyList;
//線程隊列鎖
pthread_mutex_t _thread_mutex;
//線程隊列
list<threadInfo*> _threadList;
///初始化,創(chuàng)建最小個數(shù)線程///
void initThread();
///任務(wù)分配線程///
static void* taskAllocation(void*arg);
pthread_t tasktPid;
///線程銷毀、狀態(tài)檢查線程///
static void* checkThread(void* arg);
pthread_t checktPid;
bool checkrun;
//線程異常退出清理
static void threadCleanUp(void* arg);
//
int addThread(list<threadInfo*> *plist,threadInfo* ptinfo);
public:
CthreadPoolManage();
/*
保留的最少線程,最多線程數(shù),空閑多久銷毀,保留幾個線程的冗余
*/
CthreadPoolManage(int min,int max,int waitSec);
~CthreadPoolManage();
int start();
//任務(wù)注入器
int putDuty(CDoit *,void *);
int getNowThreadNum();
};
#endif // CTHREADPOOLMANAGE_H
CPP文件
/*
* 線程池,線程管理類
*
*/
#include "cthreadpoolmanage.h"
CthreadPoolManage::CthreadPoolManage()
{
_minThreads = 5; //最少保留幾個線程
_maxThreads = 5; //最多可以有幾個線程
_waitSec = 10; //空閑多少秒后將線程關(guān)閉
pthread_mutex_init(&_duty_mutex, NULL);
pthread_mutex_init(&_thread_mutex, NULL);
checkrun = true;
}
CthreadPoolManage::CthreadPoolManage(int min, int max, int waitSec)
{
CthreadPoolManage();
_minThreads = min; //最少保留幾個線程
_maxThreads = max; //最多可以有幾個線程
_waitSec = waitSec; //空閑多少秒后將線程關(guān)閉
}
CthreadPoolManage::~CthreadPoolManage()
{
}
void CthreadPoolManage::threadCleanUp(void* arg)
{
threadInfo* tinfo = (threadInfo*)arg;
tinfo->isbusy = false;
pthread_mutex_unlock(&tinfo->mtx);
pthread_attr_destroy (&tinfo->cThreadAttr);
delete tinfo;
}
void* CthreadPoolManage::startThread(void* arg)
{
cout<<"線程開始工作"<<endl;
threadInfo* tinfo = (threadInfo*)arg;
pthread_cleanup_push(threadCleanUp,arg);
while(tinfo->doFlag){
pthread_mutex_lock(&tinfo->mtx);
if(tinfo->doit == NULL)
{
cout<<"開始等待任務(wù)"<<endl;
pthread_cond_wait(&tinfo->cond,&tinfo->mtx);
cout<<"有任務(wù)了"<<endl;
}
tinfo->isbusy = true;
tinfo->doit->start(tinfo->value);
tinfo->doit->end();
tinfo->doit=NULL;
tinfo->isbusy = false;
time( &tinfo->beginTime);
pthread_mutex_unlock(&tinfo->mtx);
}
//0正常執(zhí)行到這兒不執(zhí)行清理函數(shù),異常會執(zhí)行
pthread_cleanup_pop(0);
pthread_attr_destroy (&tinfo->cThreadAttr);
delete tinfo;
cout<<"線程結(jié)束"<<endl;
}
void CthreadPoolManage::initThread()
{
int i = 0;
for(i = 0;i<this->_minThreads;i++)
{
threadInfo *tinfo = new threadInfo;
tinfo->doit = NULL;
tinfo->value = NULL;
tinfo->isbusy = false;
tinfo->doFlag = true;
// PTHREAD_CREATE_DETACHED (分離線程) 和 PTHREAD _CREATE_JOINABLE (非分離線程)
pthread_attr_init(&tinfo->cThreadAttr);
pthread_attr_setdetachstate(&tinfo->cThreadAttr,PTHREAD_CREATE_DETACHED );
cout<<"初始化了一個線程"<<endl;
if(pthread_create(&tinfo->cThreadPid,&tinfo->cThreadAttr,startThread,(void *)tinfo) != 0)
{
cout<<"創(chuàng)建線程失敗"<<endl;
break;
}
this->_threadList.push_back(tinfo);
}
}
int CthreadPoolManage::addThread(std::list< CthreadPoolManage::threadInfo* >* plist, CthreadPoolManage::threadInfo* ptinfo)
{
threadInfo *tinfo = new threadInfo;
tinfo->doit = ptinfo->doit;
tinfo->value = ptinfo->value;
tinfo->isbusy = true;
if(pthread_create(&tinfo->cThreadPid,NULL,startThread,(void *)tinfo) != 0)
{
cout<<"創(chuàng)建線程失敗"<<endl;
return -1;
}
plist->push_back(tinfo);
return 0;
}
int CthreadPoolManage::putDuty(CDoit* doit, void* value)
{
threadInfo *tinfo = new threadInfo;
time( &tinfo->beginTime);
tinfo->doit= doit;
tinfo->value = value;
pthread_mutex_lock(&_duty_mutex);
this->_dutyList.push_back(tinfo);
pthread_mutex_unlock(&_duty_mutex);
return 0;
}
void* CthreadPoolManage::taskAllocation(void*arg)
{
CthreadPoolManage * ptmanage = (CthreadPoolManage*)arg;
int size_1 = 0;
int size_2 = 0;
int i_1 = 0;
int i_2 = 0;
bool a_1 = true;
bool a_2 = true;
threadInfo* ptinfo;
threadInfo* ptinfoTmp;
while(true){
size_1 = 0;
size_2 = 0;
pthread_mutex_lock(&ptmanage->_duty_mutex);
pthread_mutex_lock(&ptmanage->_thread_mutex);
size_1 = ptmanage->_dutyList.size();
size_2 =ptmanage->_threadList.size();
for(list<threadInfo*>::iterator itorti1 = ptmanage->_dutyList.begin();itorti1 !=ptmanage->_dutyList.end();)
{
ptinfo = *itorti1;
a_1 = true;
for(list<threadInfo*>::iterator itorti2 = ptmanage->_threadList.begin();itorti2!=ptmanage->_threadList.end();itorti2++){
ptinfoTmp = *itorti2;
if(EBUSY == pthread_mutex_trylock(&ptinfoTmp->mtx))
{
continue;
}
if(!ptinfoTmp->isbusy)
{
ptinfoTmp->doit = ptinfo->doit;
ptinfoTmp->value = ptinfo->value;
ptinfoTmp->isbusy = true;
pthread_cond_signal(&ptinfoTmp->cond);
pthread_mutex_unlock(&ptinfoTmp->mtx);
a_1 = false;
delete ptinfo;
break;
}
pthread_mutex_unlock(&ptinfoTmp->mtx);
}
if(a_1){
if(ptmanage->_threadList.size()>ptmanage->_maxThreads||ptmanage->addThread(&ptmanage->_threadList,ptinfo)!=0)
{
itorti1++;
continue;
}else{
itorti1 = ptmanage->_dutyList.erase(itorti1);
}
delete ptinfo;
}else{
itorti1 = ptmanage->_dutyList.erase(itorti1);
}
}
pthread_mutex_unlock(&ptmanage->_duty_mutex);
pthread_mutex_unlock(&ptmanage->_thread_mutex);
usleep(USLEEP_TIME);
}
return 0;
}
void* CthreadPoolManage::checkThread(void* arg)
{
CthreadPoolManage * ptmanage = (CthreadPoolManage*)arg;
threadInfo* ptinfo;
time_t nowtime;
while(ptmanage->checkrun){
sleep(CHECK_TIME);
pthread_mutex_lock(&ptmanage->_thread_mutex);
if(ptmanage->_threadList.size()<=ptmanage->_minThreads)
{
continue;
}
for(list<threadInfo*>::iterator itorti2 = ptmanage->_threadList.begin();itorti2!=ptmanage->_threadList.end();){
ptinfo = *itorti2;
if(EBUSY == pthread_mutex_trylock(&ptinfo->mtx))
{
itorti2++;
continue;
}
time(&nowtime);
if(ptinfo->isbusy == false && nowtime-ptinfo->beginTime>ptmanage->_waitSec)
{
ptinfo->doFlag = false;
itorti2 = ptmanage->_threadList.erase(itorti2);
}else{
itorti2++;
}
pthread_mutex_unlock(&ptinfo->mtx);
}
pthread_mutex_unlock(&ptmanage->_thread_mutex);
}
}
int CthreadPoolManage::start()
{
//初始化
this->initThread();
//啟動任務(wù)分配線程
if(pthread_create(&tasktPid,NULL,taskAllocation,(void *)this) != 0)
{
cout<<"創(chuàng)建任務(wù)分配線程失敗"<<endl;
return -1;
}
//創(chuàng)建現(xiàn)程狀態(tài)分配管理線程
if(pthread_create(&checktPid,NULL,checkThread,(void *)this) != 0)
{
cout<<"創(chuàng)建線程狀態(tài)分配管理線程失敗"<<endl;
return -1;
}
return 0;
}
///////////////////////////////
int CthreadPoolManage::getNowThreadNum()
{
int num = 0;
pthread_mutex_lock(&this->_thread_mutex);
num = this->_threadList.size();
pthread_mutex_unlock(&this->_thread_mutex);
return num ;
}
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