C語言控制臺(tái)版2048小游戲
更新時(shí)間:2015年03月31日 09:46:28 投稿:hebedich
本文給大家分享的是2則使用C語言控制臺(tái)編寫的2048小游戲,各有優(yōu)劣,小伙伴們對(duì)比著參考下吧。
效果不好,見諒,沒事就寫了一個(gè)!??!
/**
* @author Routh
* @main.c
* @date 2014, 4, 26
*/
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
// console width
#define CONSOLE_WIDTH 80
#define BOX_WIDTH 10
int BOX[4][4] = {
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}};
// the console output handle
HANDLE c_handle;
void setCursorPosition(short x, short y) {
static COORD c;
c.X = x;
c.Y = y;
SetConsoleCursorPosition(c_handle, c);
}
void drawTheGameBox() {
printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■%8s■%8s■%8s■%8s■\n", "", "", "", "", "");
printf("%15s■■■■■■■■■■■■■■■■■■■■■\n", "");
}
/**
* get a random position: R
* the x : 0xff & (R >> 4)
* the y : 0x0f & R
*/
int random() {
int i = 0, j = 0, _index = 0, rrr = 0;
int rand_arr[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
srand((unsigned)time(NULL));
// rand()
for(i = 0; i < 4; i ++) {
for(j = 0; j < 4; j ++) {
if(BOX[i][j] == 0) {
rand_arr[_index ++] = (0xff & i << 4) | (0xf & j);
}
}
}
if(_index == 0) {
return -1;
}
return rand_arr[rand() % _index];
}
/** the clean array.**/
int* alogs(int item[]) {
int i = 0, j = 0;
int tep[4] = {0, 0, 0, 0}, tmp[4] = {0, 0, 0, 0};
for(i = 0; i < 4; i ++) {
if(item[i] != 0) {
tep[j ++] = item[i];
}
}
for(i = 0; i < 3; i ++) {
if(tep[0] == 0) break;
if(tep[i] == tep[i + 1]) {
tep[i] *= 2;
tep[i + 1] = 0;
}
}
j = 0;
for(i = 0; i < 4; i ++) {
if(tep[i] != 0) {
tmp[j ++] = tep[i];
}
}
return (int *)(&tmp);
}
/** BOX can move.*/
int validate(int item[]) {
int i = 0;
for(i = 0; i < 3; i ++) {
if(item[i] != 0 && item[i] == item[i + 1]) return 1;
if(item[i] == 0 && item[i + 1] != 0) return 1;
}
return 0;
}
int keydownControlx(int key) {
int i = 0, j = 0;
int *p;
int tp[4] = {0, 0, 0, 0};
switch(key) {
case 72: // up
j = 0;
for(i = 0; i < 4; i ++) {
tp[0] = BOX[0][i];
tp[1] = BOX[1][i];
tp[2] = BOX[2][i];
tp[3] = BOX[3][i];
p = alogs(tp);
if(!validate(tp)) j ++;
BOX[0][i] = p[0];
BOX[1][i] = p[1];
BOX[2][i] = p[2];
BOX[3][i] = p[3];
}
return j != 4;
case 80: // down
j = 0;
for(i = 0; i < 4; i ++) {
tp[0] = BOX[3][i];
tp[1] = BOX[2][i];
tp[2] = BOX[1][i];
tp[3] = BOX[0][i];
p = alogs(tp);
if(!validate(tp)) j ++;
BOX[3][i] = p[0];
BOX[2][i] = p[1];
BOX[1][i] = p[2];
BOX[0][i] = p[3];
}
return j != 4;
case 75: // left
j = 0;
for(i = 0; i < 4; i ++) {
tp[0] = BOX[i][0];
tp[1] = BOX[i][1];
tp[2] = BOX[i][2];
tp[3] = BOX[i][3];
p = alogs(tp);
if(!validate(tp)) j ++;
BOX[i][0] = p[0];
BOX[i][1] = p[1];
BOX[i][2] = p[2];
BOX[i][3] = p[3];
}
return j != 4;
case 77: // right
j = 0;
for(i = 0; i < 4; i ++) {
tp[0] = BOX[i][3];
tp[1] = BOX[i][2];
tp[2] = BOX[i][1];
tp[3] = BOX[i][0];
p = alogs(tp);
if(!validate(tp)) j ++;
BOX[i][3] = p[0];
BOX[i][2] = p[1];
BOX[i][1] = p[2];
BOX[i][0] = p[3];
}
return j != 4;
default: return 0;
}
return 0;
}
int main() {
int i = 0, j = 0, r = 0;
/** set the cursor, visible or invisible.*/
CONSOLE_CURSOR_INFO cci = {1, 0};
/** get the console output handle.*/
c_handle = GetStdHandle(STD_OUTPUT_HANDLE);
// hide the cursor.
SetConsoleCursorInfo(c_handle, &cci);
//
SetConsoleTextAttribute(c_handle, 0x3);
//system("color 30");
drawTheGameBox();
r = random();
if(rand() % 2 == 0) {
BOX[0xff & ( r >> 4)][0xf & r] = 2;
} else {
BOX[0xff & ( r >> 4)][0xf & r] = 4;
}
for(i = 0; i < 4; i ++) {
for(j = 0; j < 4; j ++) {
if(BOX[i][j] == 0) continue;
setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));
//SetConsoleTextAttribute(c_handle, BOX[i][j]);
printf("%d", BOX[i][j]);
}
}
// begin
while(1) {
Sleep(100);
// key down.
while (_kbhit())
{
// the key down fun.
if(!keydownControlx(_getch())) continue;
// clear the console and redraw.
system("cls");
SetConsoleTextAttribute(c_handle, 0x3);
drawTheGameBox();
for(i = 0; i < 4; i ++) {
for(j = 0; j < 4; j ++) {
if(BOX[i][j] == 0) continue;
setCursorPosition(17 + j * 8 + 2 + (j * 2), i * 4 + (i + 2));
//SetConsoleTextAttribute(c_handle, BOX[i][j]);
printf("%d", BOX[i][j]);
}
}
r = random();
if( r == -1 ) { // game over
//SetConsoleTextAttribute(c_handle, 0xff0000);
setCursorPosition(27, 10);
printf("GAME ORVER!!!!!!!");
}
if(rand() % 2 == 0) {
BOX[0xff & ( r >> 4)][0xf & r] = 2;
} else {
BOX[0xff & ( r >> 4)][0xf & r] = 4;
}
Sleep(100);
setCursorPosition(17 + (0xf & r) * 8 + 2 + ((0xf & r) * 2), (0xff & ( r >> 4)) * 4 + ((0xff & ( r >> 4)) + 2));
//SetConsoleTextAttribute(c_handle, BOX[0xff & ( r >> 4)][0xf & r]);
printf("%d", BOX[0xff & ( r >> 4)][0xf & r]);
}
}
return 0;
}
附上另外一個(gè)小伙伴的代碼
/*
* Copyright (C) Judge Young
* E-mail: yjjtc@126.com
* Version: 1.0
*/
#include <stdio.h>
#include <time.h> /* 包含設(shè)定隨機(jī)數(shù)種子所需要的time()函數(shù) */
#include <conio.h> /* 包含Windows平臺(tái)上完成輸入字符不帶回顯和回車確認(rèn)的getch()函數(shù) */
#include <windows.h> /* 包含Windows平臺(tái)上完成設(shè)定輸出光標(biāo)位置達(dá)到清屏功能的函數(shù) */
void start_game(); /* 開始游戲 */
void reset_game(); /* 重置游戲 */
/* 往左右上下四個(gè)方向移動(dòng) */
void move_left();
void move_right();
void move_up();
void move_down();
void refresh_show(); /* 刷新界面顯示 */
void add_rand_num(); /* 生成隨機(jī)數(shù),本程序中僅生成2或4,概率之比設(shè)為2:1 */
void check_game_over(); /* 檢測是否輸?shù)粲螒?,設(shè)定游戲結(jié)束標(biāo)志 */
int get_null_count(); /* 獲取游戲面板上空位置數(shù)量 */
int board[4][4]; /* 游戲數(shù)字面板,抽象為二維數(shù)組 */
int score; /* 游戲的分 */
int best; /* 游戲最高分 */
int if_need_add_num; /* 是否需要生成隨機(jī)數(shù)標(biāo)志,1表示需要,0表示不需要 */
int if_game_over; /* 是否游戲結(jié)束標(biāo)志,1表示游戲結(jié)束,0表示正常 */
/* main函數(shù) 函數(shù)定義 */
int main()
{
start_game();
}
/* 開始游戲 函數(shù)定義 */
void start_game()
{
reset_game();
char cmd;
while (1)
{
cmd = getch(); /* 接收標(biāo)準(zhǔn)輸入流字符命令 */
if (if_game_over) /* 判斷是否需已經(jīng)輸?shù)粲螒?*/
{
if (cmd == 'y' || cmd == 'Y') /* 重玩游戲 */
{
reset_game();
continue;
}
else if (cmd == 'n' || cmd == 'N') /* 退出 */
{
return;
}
else
{
continue;
}
}
if_need_add_num = 0; /* 先設(shè)定不默認(rèn)需要生成隨機(jī)數(shù),需要時(shí)再設(shè)定為1 */
switch (cmd) /* 命令解析,w,s,a,d字符代表上下左右命令 */
{
case 'a':
case 'A':
case 75 :
move_left();
break;
case 's':
case 'S':
case 80 :
move_down();
break;
case 'w':
case 'W':
case 72 :
move_up();
break;
case 'd':
case 'D':
case 77 :
move_right();
break;
}
score > best ? best = score : 1; /* 打破得分紀(jì)錄 */
if (if_need_add_num) /* 默認(rèn)為需要生成隨機(jī)數(shù)時(shí)也同時(shí)需要刷新顯示,反之亦然 */
{
add_rand_num();
refresh_show();
}
}
}
/* 重置游戲 函數(shù)定義 */
void reset_game()
{
score = 0;
if_need_add_num = 1;
if_game_over = 0;
/* 了解到游戲初始化時(shí)出現(xiàn)的兩個(gè)數(shù)一定會(huì)有個(gè)2,所以先隨機(jī)生成一個(gè)2,其他均為0 */
int n = rand() % 16;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
board[i][j] = (n-- == 0 ? 2 : 0);
}
}
/* 前面已經(jīng)生成了一個(gè)2,這里再生成一個(gè)隨機(jī)的2或者4,且設(shè)定生成2的概率是4的兩倍 */
add_rand_num();
/* 在這里刷新界面并顯示的時(shí)候,界面上已經(jīng)默認(rèn)出現(xiàn)了兩個(gè)數(shù)字,其他的都為空(值為0) */
system("cls");
refresh_show();
}
/* 生成隨機(jī)數(shù) 函數(shù)定義 */
void add_rand_num()
{
srand(time(0));
int n = rand() % get_null_count();/* 確定在何處空位置生成隨機(jī)數(shù) */
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (board[i][j] == 0 && n-- == 0) /* 定位待生成的位置 */
{
board[i][j] = (rand() % 3 ? 2 : 4);/* 確定生成何值,設(shè)定生成2的概率是4的概率的兩倍 */
return;
}
}
}
}
/* 獲取空位置數(shù)量 函數(shù)定義 */
int get_null_count()
{
int n = 0;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
board[i][j] == 0 ? n++ : 1;
}
}
return n;
}
/* 檢查游戲是否結(jié)束 函數(shù)定義 */
void check_game_over()
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 3; j++)
{
/* 橫向和縱向比較挨著的兩個(gè)元素是否相等,若有相等則游戲不結(jié)束 */
if (board[i][j] == board[i][j+1] || board[j][i] == board[j+1][i])
{
if_game_over = 0;
return;
}
}
}
if_game_over = 1;
}
/*
* 如下四個(gè)函數(shù),實(shí)現(xiàn)上下左右移動(dòng)時(shí)數(shù)字面板的變化算法
* 左和右移動(dòng)的本質(zhì)一樣,區(qū)別僅僅是列項(xiàng)的遍歷方向相反
* 上和下移動(dòng)的本質(zhì)一樣,區(qū)別僅僅是行項(xiàng)的遍歷方向相反
* 左和上移動(dòng)的本質(zhì)也一樣,區(qū)別僅僅是遍歷時(shí)行和列互換
*/
/* 左移 函數(shù)定義 */
void move_left()
{
/* 變量i用來遍歷行項(xiàng)的下標(biāo),并且在移動(dòng)時(shí)所有行相互獨(dú)立,互不影響 */
for (int i = 0; i < 4; i++)
{
/* 變量j為列下標(biāo),變量k為待比較(合并)項(xiàng)的下標(biāo),循環(huán)進(jìn)入時(shí)k<j */
for (int j = 1, k = 0; j < 4; j++)
{
if (board[i][j] > 0) /* 找出k后面第一個(gè)不為空的項(xiàng),下標(biāo)為j,之后分三種情況 */
{
if (board[i][k] == board[i][j]) /* 情況1:k項(xiàng)和j項(xiàng)相等,此時(shí)合并方塊并計(jì)分 */
{
score += board[i][k++] <<= 1;
board[i][j] = 0;
if_need_add_num = 1; /* 需要生成隨機(jī)數(shù)和刷新界面 */
}
else if (board[i][k] == 0) /* 情況2:k項(xiàng)為空,則把j項(xiàng)賦值給k項(xiàng),相當(dāng)于j方塊移動(dòng)到k方塊 */
{
board[i][k] = board[i][j];
board[i][j] = 0;
if_need_add_num = 1;
}
else /* 情況3:k項(xiàng)不為空,且和j項(xiàng)不相等,此時(shí)把j項(xiàng)賦值給k+1項(xiàng),相當(dāng)于移動(dòng)到k+1的位置 */
{
board[i][++k] = board[i][j];
if (j != k) /* 判斷j項(xiàng)和k項(xiàng)是否原先就挨在一起,若不是則把j項(xiàng)賦值為空(值為0) */
{
board[i][j] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
/* 右移 函數(shù)定義 */
void move_right()
{
/* 仿照左移操作,區(qū)別僅僅是j和k都反向遍歷 */
for (int i = 0; i < 4; i++)
{
for (int j = 2, k = 3; j >= 0; j--)
{
if (board[i][j] > 0)
{
if (board[i][k] == board[i][j])
{
score += board[i][k--] <<= 1;
board[i][j] = 0;
if_need_add_num = 1;
}
else if (board[i][k] == 0)
{
board[i][k] = board[i][j];
board[i][j] = 0;
if_need_add_num = 1;
}
else
{
board[i][--k] = board[i][j];
if (j != k)
{
board[i][j] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
/* 上移 函數(shù)定義 */
void move_up()
{
/* 仿照左移操作,區(qū)別僅僅是行列互換后遍歷 */
for (int i = 0; i < 4; i++)
{
for (int j = 1, k = 0; j < 4; j++)
{
if (board[j][i] > 0)
{
if (board[k][i] == board[j][i])
{
score += board[k++][i] <<= 1;
board[j][i] = 0;
if_need_add_num = 1;
}
else if (board[k][i] == 0)
{
board[k][i] = board[j][i];
board[j][i] = 0;
if_need_add_num = 1;
}
else
{
board[++k][i] = board[j][i];
if (j != k)
{
board[j][i] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
/* 下移 函數(shù)定義 */
void move_down()
{
/* 仿照左移操作,區(qū)別僅僅是行列互換后遍歷,且j和k都反向遍歷 */
for (int i = 0; i < 4; i++)
{
for (int j = 2, k = 3; j >= 0; j--)
{
if (board[j][i] > 0)
{
if (board[k][i] == board[j][i])
{
score += board[k--][i] <<= 1;
board[j][i] = 0;
if_need_add_num = 1;
}
else if (board[k][i] == 0)
{
board[k][i] = board[j][i];
board[j][i] = 0;
if_need_add_num = 1;
}
else
{
board[--k][i] = board[j][i];
if (j != k)
{
board[j][i] = 0;
if_need_add_num = 1;
}
}
}
}
}
}
/* 刷新界面 函數(shù)定義 */
void refresh_show()
{
/* 重設(shè)光標(biāo)輸出位置方式清屏可以減少閃爍,system("cls")為備用清屏命令,均為Windows平臺(tái)相關(guān)*/
COORD pos = {0, 0};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
printf("\n\n\n\n");
printf(" GAME: 2048 SCORE: %06d BEST: %06d\n", score, best);
printf(" --------------------------------------------------\n\n");
/* 繪制表格和數(shù)字 */
printf(" ┌──┬──┬──┬──┐\n");
for (int i = 0; i < 4; i++)
{
printf(" │");
for (int j = 0; j < 4; j++)
{
if (board[i][j] != 0)
{
if (board[i][j] < 10)
{
printf(" %d │", board[i][j]);
}
else if (board[i][j] < 100)
{
printf(" %d │", board[i][j]);
}
else if (board[i][j] < 1000)
{
printf(" %d│", board[i][j]);
}
else if (board[i][j] < 10000)
{
printf("%4d│", board[i][j]);
}
else
{
int n = board[i][j];
for (int k = 1; k < 20; k++)
{
n >>= 1;
if (n == 1)
{
printf("2^%02d│", k); /* 超過四位的數(shù)字用2的冪形式表示,如2^13形式 */
break;
}
}
}
}
else printf(" │");
}
if (i < 3)
{
printf("\n ├──┼──┼──┼──┤\n");
}
else
{
printf("\n └──┴──┴──┴──┘\n");
}
}
printf("\n");
printf(" --------------------------------------------------\n");
printf(" W↑ A← →D ↓S");
if (get_null_count() == 0)
{
check_game_over();
if (if_game_over) /* 判斷是否輸?shù)粲螒?*/
{
printf("\r GAME OVER! TRY THE GAME AGAIN? [Y/N]");
}
}
}
以上所述就是本文的全部內(nèi)容了,希望大家能夠喜歡。
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