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Unity3d獲取系統(tǒng)時(shí)間

 更新時(shí)間:2015年11月11日 14:40:45   投稿:mrr  
本文通過(guò)一段代碼給大家詳解unity3d獲取系統(tǒng)時(shí)間,代碼簡(jiǎn)單易懂,小伙伴們快來(lái)看看吧

Unity是由Unity Technologies開(kāi)發(fā)的一個(gè)讓玩家輕松創(chuàng)建諸如三維視頻游戲、建筑可視化、實(shí)時(shí)三維動(dòng)畫(huà)等類(lèi)型互動(dòng)內(nèi)容的多平臺(tái)的綜合型游戲開(kāi)發(fā)工具,是一個(gè)全面整合的專(zhuān)業(yè)游戲引擎。Unity類(lèi)似于Director,Blender game engine, Virtools 或 Torque Game Builder等利用交互的圖型化開(kāi)發(fā)環(huán)境為首要方式的軟件其編輯器運(yùn)行在Windows 和Mac OS X下,可發(fā)布游戲至Windows、Mac、Wii、iPhone、Windows phone 8和Android平臺(tái)。也可以利用Unity web player插件發(fā)布網(wǎng)頁(yè)游戲,支持Mac和Windows的網(wǎng)頁(yè)瀏覽。它的網(wǎng)頁(yè)播放器也被Mac widgets所支持。

下面通過(guò)一段代碼給大家介紹unity3d獲取系統(tǒng)時(shí)間。

具體代碼如下所示:

var gSkin:GUISkin;
var str="";
var  Months:String[]=["一月","二月","三月","四月","五月","六月","七月","八月","九月","十月","十一月","十二月"];
var  Days:String[]= ["1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20",
"21","22","23","24","25","26","27","28","29","30","31"];
var  dNow:System.DateTime;
var i=0;
function OnGUI()
{if(gSkin)GUI.skin=gSkin;
  GUILayout.Box("本地日期時(shí)間:"+System.DateTime.Now);//本地時(shí)間,12小時(shí)制的
  GUILayout.Box("軍事日期時(shí)間:"+System.DateTime.Now.ToString("yyyyMMddHHmmss"));
  GUILayout.Box("UTC日期時(shí)間:"+System.DateTime.UtcNow);//UTC時(shí)間
GUILayout.SelectionGrid(System.DateTime.Now.Month-1,Months,3);
  GUILayout.SelectionGrid(System.DateTime.Now.Day-1,Days,10);
  GUILayout.Box(str+dNow.Now.Year+"年"+dNow.Now.Month+"月"+dNow.Now.Day+" 日"+"  "+dNow.Now.Hour+"時(shí)"+dNow.Now.Minute+"分"+dNow.Now.Second+"秒");
}

以上代碼就是關(guān)于Unity3d獲取系統(tǒng)時(shí)間的全部?jī)?nèi)容,代碼附有注釋?zhuān)睦飳?xiě)的不好的地方歡迎各位大俠提出寶貴意見(jiàn)。謝謝。

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