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支付寶咻一咻怎么用 Android幫你實(shí)現(xiàn)咻一咻

 更新時(shí)間:2016年02月12日 18:55:16   作者:Git_Android  
Android幫你實(shí)現(xiàn)咻一咻,這篇文章主要為大家介紹了支付寶咻一咻的幾種思路,感興趣的朋友可以參考一下

對(duì)于之前最火的無(wú)外乎集五福了,而五福除了加十個(gè)好友獲得外,最直接的途徑就是支付寶的咻一咻了。那么咻一咻具體有哪些實(shí)現(xiàn)方式呢?下面我們將一一介紹這幾種思路的實(shí)現(xiàn)過(guò)程。

1.自定義View實(shí)現(xiàn)咻一咻

那么這種實(shí)現(xiàn)方法需要掌握Canvas以及Paint幾乎所有的方法。其對(duì)程序員的專業(yè)知識(shí)要求極高。

用該種方式實(shí)現(xiàn)的優(yōu)點(diǎn)有:

  • ㈠這種是最復(fù)雜的實(shí)現(xiàn)方法,但其兼容性最高,其支持android的所有設(shè)備。
  • ㈡其對(duì)內(nèi)存要求不大,幾乎不占用任何內(nèi)存。

下面我們來(lái)看看是怎樣實(shí)現(xiàn)其效果的:

public class XiuYiXiuView extends View {
 /***
  * 中心圖片畫(huà)筆
  */
 private Paint paint;
 /***
  * 水波圓圈畫(huà)筆
  */
 private Paint circlePaint;
 /***
  * 用bitmap創(chuàng)建畫(huà)布
  */
 private Bitmap bitmap;
 /***
  * 中心圖片
  */
 private Bitmap imageBit;
 /***
  * 畫(huà)布
  */
 private Canvas canvas;
 /***
  * 屏幕的寬
  */
 private int screenWidth;
 /***
  * 屏幕的高
  */
 private int screenHeight;
 /***
  * 圖片右上角坐標(biāo)
  */
 private Point pointLeftTop;
 /***
  * 圖片右下角坐標(biāo)
  */
 private Point pointRightBottom;
 /***
  * 記錄圓圈
  */
 private List<LYJCircle> lyjCircleList;
 /***
  * 標(biāo)記是否按下按鈕,并且源泉是否擴(kuò)散消失
  */
 private boolean isSpread=false;
 /***
  * 默認(rèn)沒(méi)有按動(dòng)時(shí)候的圓圈
  */
 private LYJCircle defaultCircle;
 public XiuYiXiuView(Context context, AttributeSet attrs) {
  super(context, attrs);
  this.lyjCircleList=new ArrayList<>();
  screenWidth=LYJUtils.getScreenWidth((Activity) context);
  screenHeight=LYJUtils.getScreenHeight((Activity) context);
  bitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888); // 設(shè)置位圖的寬高
  canvas = new Canvas();
  canvas.setBitmap(bitmap);
  paint=new Paint(Paint.DITHER_FLAG);
  paint.setAntiAlias(true);
  circlePaint=new Paint(Paint.DITHER_FLAG);
  circlePaint.setAntiAlias(true);
  imageBit= BitmapFactory.decodeResource(getResources(), R.drawable.bwa_homepage_yuyin);
  pointLeftTop=new Point((screenWidth/2)-(imageBit.getWidth()/2),(screenHeight/2)-(imageBit.getHeight()/2));
  pointRightBottom=new Point(pointLeftTop.x+imageBit.getWidth(),pointLeftTop.y+imageBit.getHeight());
  canvas.drawBitmap(imageBit,pointLeftTop.x,pointLeftTop.y,paint);
  //取圖片上的顏色
  Palette.generateAsync(imageBit, new Palette.PaletteAsyncListener() {
   @Override
   public void onGenerated(Palette palette) {
    Palette.Swatch swatch1 = palette.getVibrantSwatch(); //充滿活力的色板
    circlePaint.setColor(swatch1.getRgb());
    circlePaint.setStyle(Paint.Style.STROKE);
    circlePaint.setStrokeWidth(10);
    circlePaint.setAlpha(100);
    paint.setShadowLayer(15, 0, 0, swatch1.getRgb());//設(shè)置陰影效果
    int[] mColors = new int[] {//渲染顏色
      Color.TRANSPARENT,swatch1.getRgb()
    };
    //范圍,這里可以微調(diào),實(shí)現(xiàn)你想要的漸變
    float[] mPositions = new float[] {
      0f, 0.1f
    };
    Shader shader=new RadialGradient(screenWidth / 2,screenHeight / 2,imageBit.getWidth() / 2 + 10,mColors, mPositions,
      Shader.TileMode.MIRROR);
    circlePaint.setShader(shader);
    defaultCircle=new LYJCircle(screenWidth / 2, screenHeight / 2, imageBit.getWidth() / 2 + 10);
    clearScreenAndDrawList();
    Message message = handler.obtainMessage(1);
    handler.sendMessageDelayed(message, 1000); //發(fā)送message

   }
  });
 }

 @Override
 public boolean onTouchEvent(MotionEvent event) {
  switch (event.getAction()){
   case MotionEvent.ACTION_DOWN:
    break;
   case MotionEvent.ACTION_MOVE:
    break;
   case MotionEvent.ACTION_UP:
    isSpread=true;//是否按下圖片
    lyjCircleList.add(new LYJCircle(screenWidth / 2, screenHeight / 2, imageBit.getWidth() / 2 + 10));
    clearScreenAndDrawList();
    invalidate();
    break;
   default:
    break;
  }
  return true;
 }

 private Handler handler = new Handler(){
  public void handleMessage(Message msg){
   switch (msg.what) {
    case 1:
     //定時(shí)更新界面
     clearScreenAndDrawList();
     invalidate();
     Message message = handler.obtainMessage(1);
     handler.sendMessageDelayed(message, 200);
   }
   super.handleMessage(msg);
  }
 };


 /**
  * 清掉屏幕上所有的圓圈,然后畫(huà)出集合里面的圓圈
  */
 private void clearScreenAndDrawList() {
  canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
  //判斷是否按下圖片,并且外圈執(zhí)行完成沒(méi)有。
  if(!isSpread){
    circlePaint.setMaskFilter(null);
    canvas.drawCircle(defaultCircle.getRoundX(), defaultCircle.getRoundY(),defaultCircle.getRadiuLoop(), circlePaint);// 畫(huà)線
  }else{
   for (LYJCircle lyjCircle : lyjCircleList) {
    if(lyjCircle.getSpreadRadiu()==0){

    }else if(lyjCircle.getSpreadRadiu()>(lyjCircle.getRadiu()+99)){
     //如果圓圈擴(kuò)散半徑大于圖片半徑+99,那么設(shè)置邊緣模糊,也就是淡出的效果
     circlePaint.setMaskFilter(new BlurMaskFilter(5, BlurMaskFilter.Blur.OUTER));
     canvas.drawCircle(lyjCircle.getRoundX(), lyjCircle.getRoundY(),lyjCircle.getSpreadRadiu(), circlePaint);// 畫(huà)線
    }else{
     //不是則按正常的環(huán)形渲染來(lái)
     circlePaint.setMaskFilter(null);
     canvas.drawCircle(lyjCircle.getRoundX(), lyjCircle.getRoundY(),lyjCircle.getSpreadRadiu(), circlePaint);// 畫(huà)線
    }
   }
  }
  canvas.drawBitmap(imageBit,pointLeftTop.x,pointLeftTop.y,paint);
  //釋放小時(shí)了的圓圈
  for(int i=0;i<lyjCircleList.size();i++){
   if(lyjCircleList.get(i).getSpreadRadiu()==0){
    lyjCircleList.remove(i);
   }
  }
  //如果沒(méi)有點(diǎn)擊圖片發(fā)射出去的圓圈,那么就恢復(fù)默認(rèn)縮放。
  if(lyjCircleList.size()<=0){
   isSpread=false;
  }
 }

 @Override
 protected void onDraw(Canvas canvas) {
  canvas.drawBitmap(bitmap, 0, 0, null);
 }
}

圓類:

package com.example.liyuanjing.model;

/**
 * Created by liyuanjing on 2016/2/3.
 */
public class LYJCircle {
 private int roundX;//圓中心點(diǎn)X坐標(biāo)
 private int roundY;//圓中心點(diǎn)Y坐標(biāo)
 private int radiu;//圓半徑
 private int currentRadiu;//當(dāng)前radiu
 private int lastRadiu;//歷史radiu
 private int spreadRadiu;//加速半徑
 private int[] speed=new int[]{6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6};//半徑擴(kuò)大速度。這里為勻速
 private int speedLast=0;//記錄歷史值
 public LYJCircle(int roundX,int roundY,int radiu){
  this.roundX=roundX;
  this.roundY=roundY;
  this.radiu=radiu;
  this.spreadRadiu=radiu;
  this.currentRadiu=this.radiu;
  this.lastRadiu=this.currentRadiu;
 }

 //獲取半徑
 public int getRadiu() {
  return radiu;
 }

 public void setRadiu(int radiu) {
  this.radiu = radiu;
 }

 //獲取加速半徑
 public int getSpreadRadiu(){
  if(speedLast>=speed.length){
   return 0;
  }
  spreadRadiu+=speed[speedLast];
  ++speedLast;
  return spreadRadiu;
 }

 //獲取循環(huán)縮放半徑
 public int getRadiuLoop() {
  if(currentRadiu==lastRadiu){
   ++currentRadiu;
  }else if(currentRadiu>lastRadiu){
   if(currentRadiu>(radiu+20)){
    currentRadiu=19+radiu;
    lastRadiu=20+radiu;
   }else{
    lastRadiu=currentRadiu;
    currentRadiu+=5;
   }
  }else{
   if(currentRadiu<(radiu+9)){
    currentRadiu=10+radiu;
    lastRadiu=9+radiu;
   }else{
    lastRadiu=currentRadiu;
    currentRadiu-=5;
   }
  }
  return currentRadiu;
 }

 public int getRoundX() {
  return roundX;
 }

 public int getRoundY() {
  return roundY;
 }
}

你可以修改如下兩個(gè)地方,會(huì)產(chǎn)生視覺(jué)上真真的波紋效果:

①支付寶的背景圖片是淡紅色,襯托了紅色的波紋。當(dāng)然了你也可以將畫(huà)布設(shè)置為透明淡紅色。

②其為填充圓圈渲染,不是我的邊框渲染效果,你可以將circlePaint.setStyle(Paint.Style.STROKE);換成Paint.Style.FILL.然后,微調(diào)shader的mPositions實(shí)現(xiàn)環(huán)形填充漸變。你也許會(huì)覺(jué)得,你看支付寶咻一咻圓圈彈開(kāi)的時(shí)候內(nèi)圈有波紋也像外彈開(kāi),其實(shí)那就是環(huán)形漸變,當(dāng)你圓圈變大后,其漸變的范圍也就變大了,自然你看到有顏色周圍擴(kuò)散的跡象。

2.屬性動(dòng)畫(huà)實(shí)現(xiàn)咻一咻

其要掌握的只是基本只需要屬性動(dòng)畫(huà),在加一點(diǎn)線程方面有關(guān)的知識(shí)而已。

下面我們看看其實(shí)現(xiàn)步驟:

㈠自定義View實(shí)現(xiàn)一個(gè)圓即可,代碼如下:

public class LYJCircleView extends View {
 private Bitmap bitmap;
 private Paint paint;
 private Canvas canvas;
 private int screenWidth;
 private int screenHeight;
 private boolean isSpreadFlag=false;//標(biāo)記是否發(fā)射完成

 public boolean isSpreadFlag() {
  return isSpreadFlag;
 }

 public void setIsSpreadFlag(boolean isSpreadFlag) {
  this.isSpreadFlag = isSpreadFlag;
 }

 public LYJCircleView(Context context,int width,int height,int statusHeight) {
  super(context);
  screenWidth= LYJUtils.getScreenWidth((Activity) context);
  screenHeight=LYJUtils.getScreenHeight((Activity) context);
  bitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888); // 設(shè)置位圖的寬高
  canvas = new Canvas();
  canvas.setBitmap(bitmap);
  paint=new Paint(Paint.DITHER_FLAG);
  paint.setAntiAlias(true);
  paint.setColor(Color.RED);
  paint.setStyle(Paint.Style.STROKE);
  paint.setStrokeWidth(5);
  paint.setAlpha(100);
  paint.setShadowLayer(10, 0, 0, Color.RED);
  int[] mColors = new int[] {
    Color.TRANSPARENT,Color.RED
  };
  float[] mPositions = new float[] {
    0f, 0.1f
  };
  Shader shader=new RadialGradient(screenWidth / 2,screenHeight / 2,width / 2 + 10,mColors, mPositions,
    Shader.TileMode.MIRROR);
  paint.setShader(shader);
  canvas.drawCircle(screenWidth / 2, (screenHeight - statusHeight) / 2, width / 2 + 10, paint);
  invalidate();
 }

 @Override
 protected void onDraw(Canvas canvas) {
  canvas.drawBitmap(bitmap,0,0,null);
 }
}

代碼與上面差不多,就不注釋了。

㈡實(shí)現(xiàn)Activity即可

public class XiuYiXiuActivity extends AppCompatActivity {
 private ImageButton mImageButton;
 private LYJCircleView lyjCircleView;
 private RelativeLayout relativeLayout;
 private List<LYJCircleView> lyjCircleViewList;
 private int statusBarHeight;
 private Animator anim;
 @Override
 protected void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.xiuyixiu_activity_main);
  this.mImageButton=(ImageButton)findViewById(R.id.xiuyixiu_imagebutton);
  this.relativeLayout=(RelativeLayout)findViewById(R.id.xiuyixiu_relativelayout);
  this.lyjCircleViewList=new ArrayList<>();
  this.mImageButton.setOnClickListener(new View.OnClickListener() {
   @Override
   public void onClick(View v) {
    lyjCircleView.setVisibility(View.GONE);//發(fā)射圓圈,即將循環(huán)動(dòng)畫(huà)View隱藏
    final LYJCircleView item=new LYJCircleView(XiuYiXiuActivity.this, mImageButton.getWidth(), mImageButton.getHeight(), statusBarHeight);
    Animator spreadAnim = AnimatorInflater.loadAnimator(XiuYiXiuActivity.this, R.animator.circle_spread_animator);
    spreadAnim.addListener(new Animator.AnimatorListener() {
     @Override
     public void onAnimationStart(Animator animation) {

     }

     @Override
     public void onAnimationEnd(Animator animation) {
      item.setIsSpreadFlag(true);//動(dòng)畫(huà)執(zhí)行完成,標(biāo)記一下
     }

     @Override
     public void onAnimationCancel(Animator animation) {

     }

     @Override
     public void onAnimationRepeat(Animator animation) {

     }
    });
    spreadAnim.setTarget(item);
    spreadAnim.start();
    lyjCircleViewList.add(item);
    relativeLayout.addView(item);
    relativeLayout.invalidate();
    Message message = handler.obtainMessage(1);
    handler.sendMessageDelayed(message, 10); //發(fā)送message,定時(shí)釋放LYJCircleView
   }
  });
 }

 private Handler handler = new Handler(){
  public void handleMessage(Message msg){
   switch (msg.what) {
    case 1:
     for(int i=0;i<lyjCircleViewList.size();i++){
      if(lyjCircleViewList.get(i).isSpreadFlag()){
       relativeLayout.removeView(lyjCircleViewList.get(i));
       lyjCircleViewList.remove(i);
       relativeLayout.invalidate();
      }
     }
     if(lyjCircleViewList.size()<=0){
      lyjCircleView.setVisibility(View.VISIBLE);
     }
     Message message = handler.obtainMessage(1);
     handler.sendMessageDelayed(message, 10);
   }
   super.handleMessage(msg);
  }
 };

 @Override
 public void onWindowFocusChanged(boolean hasFocus) {
  super.onWindowFocusChanged(hasFocus);
  //獲取狀態(tài)欄高度
  Rect frame = new Rect();
  getWindow().getDecorView().getWindowVisibleDisplayFrame(frame);
  statusBarHeight = frame.top;
  this.mImageButton.post(new Runnable() {
   @Override
   public void run() {
    lyjCircleView = new LYJCircleView(XiuYiXiuActivity.this, mImageButton.getWidth(), mImageButton.getHeight(), statusBarHeight);
    relativeLayout.addView(lyjCircleView);
    relativeLayout.postInvalidate();
    // 加載動(dòng)畫(huà)
    anim = AnimatorInflater.loadAnimator(XiuYiXiuActivity.this, R.animator.circle_scale_animator);
    anim.addListener(new Animator.AnimatorListener() {
     @Override
     public void onAnimationStart(Animator animation) {

     }

     @Override
     public void onAnimationEnd(Animator animation) {
      anim.start();//循環(huán)執(zhí)行動(dòng)畫(huà)
     }

     @Override
     public void onAnimationCancel(Animator animation) {

     }

     @Override
     public void onAnimationRepeat(Animator animation) {

     }
    });
    anim.setTarget(lyjCircleView);
    anim.start();
   }
  });
 }
}

㈢布局文件代碼如下:

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
 android:id="@+id/xiuyixiu_relativelayout"
 android:layout_width="match_parent"
 android:layout_height="match_parent">

 <ImageButton
  android:id="@+id/xiuyixiu_imagebutton"
  android:layout_width="wrap_content"
  android:layout_height="wrap_content"
  android:layout_centerInParent="true"
  android:background="@drawable/bwa_homepage_yuyin"/>

</RelativeLayout>

當(dāng)然上面兩個(gè)實(shí)現(xiàn)方法,我都只設(shè)置圓邊框,沒(méi)有填充,你可以設(shè)置為填充后,在微調(diào)漸變值。

其屬性動(dòng)畫(huà)文件circle_scale_animator.xml:

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
 android:ordering="together">
 <objectAnimator
  android:duration="1000"
  android:propertyName="scaleX"
  android:valueFrom="1.0"
  android:valueTo="1.2"
  android:valueType="floatType">
 </objectAnimator>
 <objectAnimator
  android:duration="1000"
  android:propertyName="scaleY"
  android:valueFrom="1.0"
  android:valueTo="1.2"
  android:valueType="floatType">
 </objectAnimator>
 <objectAnimator
  android:startOffset="1000"
  android:duration="1000"
  android:propertyName="scaleX"
  android:valueFrom="1.2"
  android:valueTo="1.0"
  android:valueType="floatType">
 </objectAnimator>
 <objectAnimator
  android:startOffset="1000"
  android:duration="1000"
  android:propertyName="scaleY"
  android:valueFrom="1.2"
  android:valueTo="1.0"
  android:valueType="floatType">
 </objectAnimator>
</set>

另一個(gè)circle_spread_animator.xml為:

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
 <objectAnimator
  android:duration="1000"
  android:propertyName="scaleY"
  android:valueFrom="1.0"
  android:valueTo="2.0"
  android:valueType="floatType">
 </objectAnimator>
 <objectAnimator
  android:duration="1000"
  android:propertyName="scaleX"
  android:valueFrom="1.0"
  android:valueTo="2.0"
  android:valueType="floatType">
 </objectAnimator>
</set>

以上就是本文的詳細(xì)內(nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助。

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