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解決Android SurfaceView繪制觸摸軌跡閃爍問題的方法

 更新時(shí)間:2020年08月20日 14:35:11   投稿:lijiao  
這篇文章主要為大家詳細(xì)介紹了解決Android SurfaceView繪制觸摸軌跡閃爍問題的方法,具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下

本文分享了解決SurfaceView觸摸軌跡閃爍問題的方法,供大家參考,具體內(nèi)容如下

第一種解決SurfaceView觸摸軌跡閃爍問題的方法:

由于SurfaceView使用雙緩存機(jī)制,兩張畫布輪流顯示到屏幕上。那么,要存儲(chǔ)觸摸軌跡并避免兩張畫布內(nèi)容不一致造成的閃爍問題,完全可以利用保存繪制過程并不斷重新繪制的方法解決閃爍,而且這樣還順帶解決了多次試驗(yàn)中偶爾出現(xiàn)的因?yàn)閙oveTo()函數(shù)不能讀取到參數(shù)執(zhí)行默認(rèn)設(shè)置(參數(shù)設(shè)為上次的觸摸點(diǎn))而出現(xiàn)的斷線連接閃爍問題,詳細(xì)代碼如下:

package com.tobacco.touchdraw;
import java.util.ArrayList;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.SurfaceHolder.Callback;
import android.view.View.OnTouchListener;
public class LSurfaceView extends SurfaceView implements Callback,OnTouchListener,Runnable{
 private SurfaceHolder sfh;
 private Canvas canvas;
 private Paint paint;
 private Path path;
 private ArrayList<Path> paths;
 private boolean flag;
 public LSurfaceView(Context context) {
 super(context);
 sfh=this.getHolder();
 sfh.addCallback(this);
 paint=new Paint();
 paint.setColor(Color.RED);
 paint.setAntiAlias(true);
 paint.setStrokeWidth(4);
 paint.setStyle(Paint.Style.STROKE);
 paint.setStrokeCap(Paint.Cap.ROUND);
 paths=new ArrayList<Path>();
 path=new Path();
 }
 public void myDraw(MotionEvent e){
 int action=e.getAction();
 switch(action){
 case MotionEvent.ACTION_DOWN:
 path.moveTo(e.getX(),e.getY());
 break;
 case MotionEvent.ACTION_MOVE:
 path.lineTo(e.getX(),e.getY());
 break;
 case MotionEvent.ACTION_UP:
 //path.close();
 Path path1=new Path(path);
 paths.add(path1);
 path.reset();
 break;
 }
 
 
 }
 @Override
 public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
 
 
 }
 @Override
 public void surfaceCreated(SurfaceHolder holder) {
 flag=true;
 setOnTouchListener(this);
 new Thread(this).start();
 
 }
 @Override
 public void surfaceDestroyed(SurfaceHolder holder) {
 flag=false;
 }
 @Override
 public boolean onTouch(View v, MotionEvent event) {
 myDraw(event);
 return true;
 }
 @Override
 public void run() {
 while(flag){
 long start=System.currentTimeMillis();
 canvas=sfh.lockCanvas();
 if(canvas!=null){
 canvas.drawColor(Color.BLACK);
 for(int i=0;i<paths.size();i++)
  canvas.drawPath(paths.get(i),paint);
 canvas.drawPath(path,paint);
 sfh.unlockCanvasAndPost(canvas);
 }
 long end=System.currentTimeMillis();
 try{
 if(end-start<30){
  Thread.sleep(30-(end-start));
 }
 }
 catch(Exception e){
 }
 }
 
 }
}

這里還要注意的是:ArrayList保存的是對(duì)象的引用,所以要在每次添加時(shí)都新建一個(gè)對(duì)象實(shí)體。

第二種解決SurfaceView觸摸軌跡閃爍問題的方法:

處理觸屏軌跡的繪制時(shí),用到了SurfaceView,建立Path對(duì)象,在點(diǎn)擊時(shí)開始設(shè)置Path對(duì)象,滑動(dòng)過程中記錄觸摸點(diǎn),離開后重新設(shè)置Path對(duì)象,因不能阻塞主線程,所以新建了一個(gè)子線程來不斷刷新屏幕,也就是將path不斷繪制。但是,接著就出現(xiàn)了一個(gè)問題:屏幕中每條軌跡線的終點(diǎn)都會(huì)有一小段直線段不斷閃爍。猜測(cè)可能是lockCanvas()獲取的對(duì)象區(qū)域不一樣,就試著使用了lockCanvas(Rect re),但是,運(yùn)行后發(fā)現(xiàn)還是沒有解決問題;接著想到可能是因?yàn)槊看蝜ockCanvas()后獲取的對(duì)象不同,就在主線程中添加了一個(gè)Canvas對(duì)象,每次都在Canvas對(duì)象中修改畫面,然后提交顯示,但是,程序運(yùn)行后效果絲毫沒有改變!程序代碼如下:

package com.tobacco.touchdraw;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.SurfaceHolder.Callback;
import android.view.View.OnTouchListener;
public class MySurfaceView extends SurfaceView implements Callback,OnTouchListener,Runnable{
 private SurfaceHolder sfh;
 private Canvas canvas;
 private Paint paint;
 private float lastX,lastY;
 private Path path;
 private boolean flag;
 public MySurfaceView(Context context) {
 super(context);
 sfh=this.getHolder();
 sfh.addCallback(this);
 paint=new Paint();
 paint.setColor(Color.RED);
 paint.setAntiAlias(true);
 paint.setStrokeWidth(5);
 paint.setStyle(Paint.Style.STROKE);
 paint.setStrokeCap(Paint.Cap.ROUND);
 path=new Path();
 
 }
 public void myDraw(MotionEvent e){
 int action=e.getAction();
 switch(action){
 case MotionEvent.ACTION_DOWN:
 path.moveTo(e.getX(),e.getY());
 lastX=e.getX();
 lastY=e.getY();
 break;
 case MotionEvent.ACTION_MOVE:
 path.quadTo(lastX,lastY,e.getX(),e.getY());
 lastX=e.getX();
 lastY=e.getY();
 break;
 case MotionEvent.ACTION_UP:
 //path.quadTo(lastX,lastY,e.getX(),e.getY());
 path.reset();
 break;
 }
 
 
 }
 @Override
 public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
 
 
 }
 @Override
 public void surfaceCreated(SurfaceHolder holder) {
 flag=true;
 setOnTouchListener(this);
 new Thread(this).start();
 
 }
 @Override
 public void surfaceDestroyed(SurfaceHolder holder) {
 flag=false;
 }
 @Override
 public boolean onTouch(View v, MotionEvent event) {
 myDraw(event);
 return true;
 }
 @Override
 public void run() {
 while(flag){
 long start=System.currentTimeMillis();
 canvas=sfh.lockCanvas();
 if(canvas!=null){
 canvas.drawPath(path,paint);
 sfh.unlockCanvasAndPost(canvas);
 }
 long end=System.currentTimeMillis();
 try{
 if(end-start<100){
  Thread.sleep(100-(end-start));
 }
 }
 catch(Exception e){
 }
 }
 
 }
}

以上就是本文的全部?jī)?nèi)容,希望能夠幫助大家輕松解決SurfaceView觸摸軌跡閃爍問題。

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