欧美bbbwbbbw肥妇,免费乱码人妻系列日韩,一级黄片

NGUI實(shí)現(xiàn)滑動(dòng)翻頁效果實(shí)例代碼

 更新時(shí)間:2016年04月07日 10:59:01   投稿:mrr  
本文通過一段實(shí)例代碼給大家介紹NGUI實(shí)現(xiàn)滑動(dòng)翻頁效果,代碼簡單易懂,對(duì)ngui 滑動(dòng)翻頁相關(guān)知識(shí)感興趣的朋友一起學(xué)習(xí)吧

廢話不多說了,直接給大家上干貨了。

具體代碼如下所示:

using UnityEngine;
using System.Collections;
public class PageView : MonoBehaviour
{
const int ITEM_NUM = 2; //總頁數(shù)
const int PAGE_WIDTH = 2048; //頁寬
const float DRAG_SPEED = 0.5f; //翻頁時(shí)間
const int DRAG_OFFECT = 30; //滑動(dòng)的起點(diǎn)和終點(diǎn)的差需大于這個(gè)數(shù)才能觸發(fā)翻頁效果
float beganX = 0; 
float beganY = 0; //鼠標(biāo)按下的坐標(biāo)
int curIndex = 1; //當(dāng)前頁數(shù),默認(rèn)為第一頁
bool isPlay = false; //是否正在翻頁
bool isPress = false; //鼠標(biāo)是否按下
bool isPageFoot = false; //當(dāng)前是否處于頁尾
bool isHomePage = true; //當(dāng)前是否處于首頁
string left = "left"; //左滑動(dòng)畫的name
string right = "right"; //右滑動(dòng)畫的name
GameObject[] Item_Objects;
// Use this for initialization
void Start ()
{
this.Init ();
}
void Init()
{
Item_Objects = new GameObject[ITEM_NUM];
for(int i = 1; i <= ITEM_NUM; ++i)
{
Transform trans = this.transform.FindChild("item" + i);
if(trans)
{
GameObject spr = trans.transform.FindChild("Background").gameObject;
spr.AddComponent<UIEventListener>();
UIEventListener.Get(spr.gameObject).onPress = OnPressEvent;
}
Item_Objects[i - 1] = trans.gameObject;
}
}
//鼠標(biāo)按下事件監(jiān)聽
void OnPressEvent(GameObject obj,bool isDown)
{
float endX;
float endY;
if (isDown) 
{
beganX = UICamera.lastTouchPosition.x;
beganY = UICamera.lastTouchPosition.y;
isPress = true;
} else 
{
endX = UICamera.lastTouchPosition.x;
endY = UICamera.lastTouchPosition.y;
if (isPress) 
{
if(isPlay == false)
{
if(endX - beganX > DRAG_OFFECT)
{
if(isHomePage == false)
{
RightDrag();
}
}else if(endX - beganX < DRAG_OFFECT){
if(isPageFoot == false)
{
LeftDrag();
}
}
}
}
isPress = false;
}
}
//向左滑
void LeftDrag()
{
isPlay = true;
float x = this.transform.localPosition.x - PAGE_WIDTH;
TweenPosition leftTween = TweenPosition.Begin (this.gameObject,DRAG_SPEED,new Vector3(x,0,0));
leftTween.method = UITweener.Method.EaseInOut;
leftTween.callWhenFinished = "callback";
leftTween.name = left;
leftTween.Reset ();
}
//向右滑
void RightDrag()
{
isPlay = true;
float x = this.transform.localPosition.x + PAGE_WIDTH;
TweenPosition rightTween = TweenPosition.Begin (this.gameObject,DRAG_SPEED,new Vector3(x,0,0));
rightTween.method = UITweener.Method.EaseInOut;
rightTween.callWhenFinished = "callback";
rightTween.name = right;
rightTween.Reset ();
}
//動(dòng)畫結(jié)束的回調(diào)函數(shù)
void callback(UITweener tween)
{
isPlay = false;
if (tween.name == left) 
{
curIndex ++;
} else if (tween.name == right) 
{
curIndex --;
}
if (curIndex == 1) 
{
isHomePage = true;
}else
{
isHomePage = false;
}
if(curIndex == ITEM_NUM){
isPageFoot = true;
}else
{
isPageFoot = false;
}
}
}

代碼到此結(jié)束了,如果大家對(duì)代碼有疑問歡迎給我留言,小編會(huì)及時(shí)和大家取得聯(lián)系的。同時(shí)也非常感謝大家對(duì)腳本之家網(wǎng)站的支持!

相關(guān)文章

最新評(píng)論