iOS開發(fā)之觸摸事件以及手勢
iOS中的事件分為三類:觸摸事件、加速計事件、遠(yuǎn)程控制事件。只有繼承了UIResponder的對象才能接收并處理事件,稱之為“響應(yīng)者對象”。UIApplication、UIViewController、UIView都繼承自UIResponder。UIResponder內(nèi)部提供的方法來處理事件:
觸摸事件:touchesBegan、touchesMoved、touchesEnded、touchesCancelled
加速計事件:motionBegan、motionEnded、motionCancelled
遠(yuǎn)程控制事件:remoteControlReceivedWithEvent
UIVeiw的觸摸事件處理過程:
/**
* 當(dāng)手指開始觸摸view時調(diào)用
*
* @param touches <#touches description#>
* @param event <#event description#>
*/
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
NSLog(@"%s",__func__);
}
/**
* 當(dāng)手指在view上移動時調(diào)用
*
* @param touches <#touches description#>
* @param event <#event description#>
*/
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
NSLog(@"%s",__func__);
}
/**
* 當(dāng)手指離開view時調(diào)用
*
* @param touches <#touches description#>
* @param event <#event description#>
*/
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
NSLog(@"%s",__func__);
}
/**
* 當(dāng)觸摸事件被系統(tǒng)事件打斷時調(diào)用
*
* @param touches <#touches description#>
* @param event <#event description#>
*/
- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
NSLog(@"%s",__func__);
}
一次觸摸動作必然會調(diào)用touchesBeagn、touchesMoved和touchesEnded這三個方法。
說到這幾個觸摸方法,首先要知道UITouch這個對象。當(dāng)一根手指觸摸屏幕時就會產(chǎn)生一個與之關(guān)聯(lián)的UITouch對象,一根手指對應(yīng)一個UITouch對象。這個對象里面保存著這次觸摸的信息,比如觸摸的位置,時間,階段等,當(dāng)手指移動時,系統(tǒng)會更新同一個UITouch對象。使其能一直保存該手指所在的觸摸位置信息。當(dāng)手指離開屏幕時,系統(tǒng)會銷毀對應(yīng)的UITouch對象。
@interface UITouch : NSObject @property(nonatomic,readonly) NSTimeInterval timestamp; @property(nonatomic,readonly) UITouchPhase phase; @property(nonatomic,readonly) NSUInteger tapCount; // touch down within a certain point within a certain amount of time // majorRadius and majorRadiusTolerance are in points // The majorRadius will be accurate +/- the majorRadiusTolerance @property(nonatomic,readonly) CGFloat majorRadius NS_AVAILABLE_IOS(8_0); @property(nonatomic,readonly) CGFloat majorRadiusTolerance NS_AVAILABLE_IOS(8_0); @property(nullable,nonatomic,readonly,strong) UIWindow *window; @property(nullable,nonatomic,readonly,strong) UIView *view; @property(nullable,nonatomic,readonly,copy) NSArray <UIGestureRecognizer *> *gestureRecognizers NS_AVAILABLE_IOS(3_2); //獲取當(dāng)前位置 - (CGPoint)locationInView:(nullable UIView *)view; //獲取上一個觸摸點的位置 - (CGPoint)previousLocationInView:(nullable UIView *)view; // Force of the touch, where 1.0 represents the force of an average touch @property(nonatomic,readonly) CGFloat force NS_AVAILABLE_IOS(9_0); // Maximum possible force with this input mechanism @property(nonatomic,readonly) CGFloat maximumPossibleForce NS_AVAILABLE_IOS(9_0); @end
eg:讓一個view隨著手指的移動而移動
/**
* 當(dāng)手指在view上移動時調(diào)用
*
* @param touches <#touches description#>
* @param event <#event description#>
*/
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
NSLog(@"%s",__func__);
//獲取UITouch對象
UITouch *touch = [touches anyObject];
//獲取當(dāng)前點的位置
CGPoint curP = [touch locationInView:self];
//獲取上一個點的位置
CGPoint preP = [touch previousLocationInView:self];
//計算x的偏移量
CGFloat offsetX = curP.x - preP.x;
//計算y的偏移量
CGFloat offsetY = curP.y = preP.y;
//修改view的位置
self.transform = CGAffineTransformTranslate(self.transform, offsetX, offsetY);
}
就是根據(jù)UITouch對象中保存的位置信息來實現(xiàn)的。
事件的產(chǎn)生和傳遞:
當(dāng)觸摸事件產(chǎn)生后,系統(tǒng)會將該事件添加到一個由UIApplication管理的事件隊列中去。UIApplication會從隊列中取出最前面的事件,發(fā)送給應(yīng)用程序的主窗口的處理。主窗口會在視圖層次結(jié)構(gòu)中,找一個最合適的視圖并調(diào)用touches方法來處理觸摸事件。觸摸事件的傳遞是從父控件傳遞到子控件。如果父控件不能接收到觸摸事件,那么子控件就不可能 接收到觸摸事件。
如何找到最合適的控件來處理事件?首先判斷自己是否能接收觸摸事件?觸摸點是否在自己身上?從后往前遍歷子控件,重復(fù)之前的兩個步驟,如果沒有符合條件的子控件,那么就自己最合適處理。
控件用hitTest:withEvent:方法來尋找最合適的view,用pointInside這個方法判斷這個點在不在方法調(diào)用者即控件身上。
hitTest方法的底層實現(xiàn):
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
//判斷當(dāng)前控件是否能接收觸摸事件
if (self.userInteractionEnabled == NO || self.hidden == YES || self.alpha <= 0.01) {
return nil;
}
//判斷觸摸點是否在當(dāng)前控件上
if ([self pointInside:point withEvent:event] == NO) {
return nil;
}
//從后往前遍歷自己的子控件
NSInteger count = self.subviews.count;
for (NSInteger i = count - 1; i >= 0; i--) {
UIView *childView = self.subviews[i];
//把當(dāng)前控件上的坐標(biāo)系轉(zhuǎn)換成子控件上的坐標(biāo)系
CGPoint childPoint = [self convertPoint:point toView:childView];
//遞歸調(diào)用hitTest方法尋找最合適的view
UIView *fitView = [childView hitTest:childPoint withEvent:event];
if (fitView) {
return fitView;
}
}
//循環(huán)結(jié)束,沒有比自己更合適的view,返回自己
return self;
}
然而使用touches方法監(jiān)聽觸摸事件是有缺點的,比如要自定義view,所以iOS3.2之后蘋果推出了手勢識別功能UIGestureRecognizer。UIGestureRecognizer是一個抽象類,它的子類才能處理具體的某個手勢。
具體有以下幾種手勢:
//點按手勢 // UITapGestureRecognizer *tap = [UITapGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //長按手勢 默認(rèn)是觸發(fā)兩次 // UILongPressGestureRecognizer *longP = [UILongPressGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //輕掃手勢 默認(rèn)方向是往右 // UISwipeGestureRecognizer *swipe = [UISwipeGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //旋轉(zhuǎn)手勢 // UIRotationGestureRecognizer *rotation = [UIRotationGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //捏合手勢 // UIPinchGestureRecognizer *pinch = [UIPinchGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#> //拖拽手勢 // UIPanGestureRecognizer *pan = [UIPanGestureRecognizer alloc]initWithTarget:<#(nullable id)#> action:<#(nullable SEL)#>
實際運用:
@interface ViewController ()<UIGestureRecognizerDelegate>
@property (weak, nonatomic) IBOutlet UIImageView *imageView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self setUpPinch];
[self setUpRotation];
[self setUpPan];
}
#pragma mark - 手勢代理方法
// 是否允許開始觸發(fā)手勢
//- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
//{
// return NO;
//}
// 是否允許同時支持多個手勢,默認(rèn)是不支持多個手勢
// 返回yes表示支持多個手勢
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
// 是否允許接收手指的觸摸點
//- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{
// // 獲取當(dāng)前的觸摸點
// CGPoint curP = [touch locationInView:self.imageView];
//
// if (curP.x < self.imageView.bounds.size.width * 0.5) {
// return NO;
// }else{
// return YES;
// }
//}
#pragma mark - 點按手勢
- (void)setUpTap
{
// 創(chuàng)建點按手勢
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap:)];
tap.delegate = self;
[_imageView addGestureRecognizer:tap];
}
- (void)tap:(UITapGestureRecognizer *)tap
{
NSLog(@"%s",__func__);
}
#pragma mark - 長按手勢
// 默認(rèn)會觸發(fā)兩次
- (void)setUpLongPress
{
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPress:)];
[self.imageView addGestureRecognizer:longPress];
}
- (void)longPress:(UILongPressGestureRecognizer *)longPress
{
if (longPress.state == UIGestureRecognizerStateBegan) {
NSLog(@"%s",__func__);
}
}
#pragma mark - 輕掃
- (void)setUpSwipe
{
// 默認(rèn)輕掃的方向是往右
UISwipeGestureRecognizer *swipe = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipe)];
swipe.direction = UISwipeGestureRecognizerDirectionUp;
[self.imageView addGestureRecognizer:swipe];
// 如果以后想要一個控件支持多個方向的輕掃,必須創(chuàng)建多個輕掃手勢,一個輕掃手勢只支持一個方向
// 默認(rèn)輕掃的方向是往右
UISwipeGestureRecognizer *swipeDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipe)];
swipeDown.direction = UISwipeGestureRecognizerDirectionDown;
[self.imageView addGestureRecognizer:swipeDown];
}
- (void)swipe
{
NSLog(@"%s",__func__);
}
#pragma mark - 旋轉(zhuǎn)手勢
- (void)setUpRotation
{
UIRotationGestureRecognizer *rotation = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotation:)];
rotation.delegate = self;
[self.imageView addGestureRecognizer:rotation];
}
// 默認(rèn)傳遞的旋轉(zhuǎn)的角度都是相對于最開始的位置
- (void)rotation:(UIRotationGestureRecognizer *)rotation
{
self.imageView.transform = CGAffineTransformRotate(self.imageView.transform, rotation.rotation);
// 復(fù)位
rotation.rotation = 0;
// 獲取手勢旋轉(zhuǎn)的角度
NSLog(@"%f",rotation.rotation);
}
#pragma mark - 捏合
- (void)setUpPinch
{
UIPinchGestureRecognizer *pinch = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinch:)];
pinch.delegate = self;
[self.imageView addGestureRecognizer:pinch];
}
- (void)pinch:(UIPinchGestureRecognizer *)pinch
{
self.imageView.transform = CGAffineTransformScale(self.imageView.transform, pinch.scale, pinch.scale);
// 復(fù)位
pinch.scale = 1;
}
#pragma mark - 拖拽
- (void)setUpPan
{
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
[self.imageView addGestureRecognizer:pan];
}
- (void)pan:(UIPanGestureRecognizer *)pan
{
// 獲取手勢的觸摸點
// CGPoint curP = [pan locationInView:self.imageView];
// 移動視圖
// 獲取手勢的移動,也是相對于最開始的位置
CGPoint transP = [pan translationInView:self.imageView];
self.imageView.transform = CGAffineTransformTranslate(self.imageView.transform, transP.x, transP.y);
// 復(fù)位
[pan setTranslation:CGPointZero inView:self.imageView];
// NSLog(@"%@",NSStringFromCGPoint(curP));
}
@end
以上就是iOS觸摸事件以及手勢的相關(guān)內(nèi)容介紹,希望對大家學(xué)習(xí)iOS程序設(shè)計有所幫助。
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