欧美bbbwbbbw肥妇,免费乱码人妻系列日韩,一级黄片

Android開(kāi)發(fā)之毛玻璃效果實(shí)例代碼

 更新時(shí)間:2016年05月06日 13:09:55   作者:七葉林  
這篇文章主要給大家分享android開(kāi)發(fā)之毛玻璃效果的實(shí)例代碼,非常具有參考借鑒價(jià)值,感興趣的朋友一起學(xué)習(xí)吧

這是在網(wǎng)上找的,不過(guò)忘了在哪里找的,經(jīng)過(guò)很多比較測(cè)試,發(fā)現(xiàn)這個(gè)方法不會(huì) oom,目前來(lái)看 我一直沒(méi)有遇過(guò),今天才找到這個(gè)以前建立的工程,記錄下來(lái):

先給大家展示下效果圖:

public class FastBlur
{
public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
// This is a compromise between Gaussian Blur and Box blur
// 這是一個(gè)妥協(xié)于高斯模糊和方形模糊的產(chǎn)物
// It creates much better looking blurs than Box Blur, but is
// 他不但看上去的模糊效果比方形模糊更好,而且實(shí)現(xiàn)速度比高斯模糊要快
// 7x faster than my Gaussian Blur implementation.
// I called it Stack Blur because this describes best how this
// 我叫他堆棧模糊,因?yàn)樗芎玫年U述了過(guò)濾器是如何在內(nèi)存中工作的。
// filter works internally: it creates a kind of moving stack
// of colors whilst scanning through the image. Thereby it
// 他實(shí)現(xiàn)了在移動(dòng)顏色的棧的同時(shí)對(duì)圖片進(jìn)行掃描。
// just has to add one new block of color to the right side
// 其實(shí)它只是在棧的右邊添加了一個(gè)新的顏色塊,然后移除了最左邊的顏色。
// of the stack and remove the leftmost color. The remaining
// 在棧最上層模塊的剩余顏色塊由他們所處的區(qū)域是屬于棧右邊還是左邊來(lái)決定是增加還是刪除
// colors on the topmost layer of the stack are either added on
// or reduced by one, depending on if they are on the right or
// on the left side of the stack.
//
// If you are using this algorithm in your code please add
// the following line:
// 如果你在你的代碼中使用這個(gè)算法,請(qǐng)?zhí)砑酉旅孢@行
// Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
// 堆棧模糊算法由Mario Klingemann <mario@quasimondo.com>所創(chuàng)作
Bitmap bitmap;
if (canReuseInBitmap) {
bitmap = sentBitmap;
} else {
//決定圖片像素點(diǎn)的存儲(chǔ),即用圖片查看器看圖片屬性時(shí)候的位深參數(shù)。
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
}

public class MainActivity extends AppCompatActivity {
//這個(gè)方法不會(huì)oom
/*
* 在addOnPreDrawListener中來(lái)調(diào)用blur方法是為了能夠在onCreate中獲取控件尺寸,通過(guò)scaleFactor和radius兩個(gè)參數(shù),來(lái)控制Blur的程度。
* */
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final ImageView imageView = (ImageView) findViewById(R.id.img);
final Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.back1);
imageView.getViewTreeObserver().addOnPreDrawListener(
new ViewTreeObserver.OnPreDrawListener() {
@Override
public boolean onPreDraw() {
blur(bitmap, imageView);
return true;
}
});
}
private void blur(Bitmap bkg, View view) {
long startMs = System.currentTimeMillis();
float scaleFactor = 8;
float radius = 20;
Bitmap overlay = Bitmap.createBitmap(
(int) (view.getMeasuredWidth() / scaleFactor),
(int) (view.getMeasuredHeight() / scaleFactor),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(overlay);
canvas.translate(-view.getLeft() / scaleFactor, -view.getTop()
/ scaleFactor);
canvas.scale(1 / scaleFactor, 1 / scaleFactor);
Paint paint = new Paint();
paint.setFlags(Paint.FILTER_BITMAP_FLAG);
canvas.drawBitmap(bkg, 0, 0, paint);
overlay = FastBlur.doBlur(overlay, (int) radius, true);
view.setBackground(new BitmapDrawable(getResources(), overlay));
}
}

以上內(nèi)容是小編給大家介紹的毛玻璃效果的實(shí)例代碼,希望對(duì)大家有所幫助!

相關(guān)文章

  • Android離線緩存的實(shí)例代碼

    Android離線緩存的實(shí)例代碼

    android很多時(shí)候需要考慮緩存的問(wèn)題,本篇文章主要介紹了Android離線緩存的實(shí)例代碼,具有一定的參考價(jià)值,有興趣的可以了解一下。
    2017-01-01
  • Android如何獲取APP啟動(dòng)時(shí)間

    Android如何獲取APP啟動(dòng)時(shí)間

    大家好,本篇文章主要講的是Android如何獲取APP啟動(dòng)時(shí)間,感興趣的同學(xué)趕快來(lái)看一看吧,對(duì)你有幫助的話記得收藏一下,方便下次瀏覽
    2021-12-12
  • Android給圖片添加水印

    Android給圖片添加水印

    最近在項(xiàng)目執(zhí)行過(guò)程中有這樣一個(gè)需求,要求拍完照的圖片必須添加水印,本文記錄一下實(shí)現(xiàn)過(guò)程
    2021-05-05
  • Android 短信轉(zhuǎn)換成彩信的消息數(shù)量(實(shí)例代碼)

    Android 短信轉(zhuǎn)換成彩信的消息數(shù)量(實(shí)例代碼)

    本文通過(guò)實(shí)例代碼給大家介紹了Android 短信轉(zhuǎn)換成彩信的消息數(shù)量,需要的朋友可以參考下
    2017-05-05
  • 如何在android中制作一個(gè)方向輪盤(pán)詳解

    如何在android中制作一個(gè)方向輪盤(pán)詳解

    這篇文章主要給大家介紹了關(guān)于如何在android中制作一個(gè)方向輪盤(pán)的相關(guān)資料,這個(gè)是在手游領(lǐng)域中很常見(jiàn)的用于控制方向的輪盤(pán),文中通過(guò)示例代碼介紹的非常詳細(xì),需要的朋友可以參考下
    2021-09-09
  • 解決android studio中使用monitor工具無(wú)法打開(kāi)data文件夾問(wèn)題

    解決android studio中使用monitor工具無(wú)法打開(kāi)data文件夾問(wèn)題

    這篇文章主要介紹了解決android studio中使用monitor工具無(wú)法打開(kāi)data文件夾問(wèn)題,本文給大家介紹的非常詳細(xì),對(duì)大家的學(xué)習(xí)或工作具有一定的參考借鑒價(jià)值,需要的朋友可以參考下
    2020-04-04
  • Android 讀寫(xiě)文件方法匯總

    Android 讀寫(xiě)文件方法匯總

    以下是對(duì)Android中讀寫(xiě)文件的方法進(jìn)行了匯總介紹,需要的朋友可以過(guò)來(lái)參考下
    2013-07-07
  • Android中startService基本使用方法概述

    Android中startService基本使用方法概述

    這篇文章主要介紹了Android中startService基本使用方法,詳細(xì)解釋了startService的基本使用概述及其生命周期,具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下
    2015-12-12
  • Android序列化接口Parcelable與Serializable接口對(duì)比

    Android序列化接口Parcelable與Serializable接口對(duì)比

    我們使用 Intent 傳遞數(shù)據(jù)的時(shí)候,putExtra() 所支持的數(shù)據(jù)類型事有限的,當(dāng)需要傳遞自定義對(duì)象的時(shí)候就需要序列化。Serializable更簡(jiǎn)單但是會(huì)把整個(gè)對(duì)象進(jìn)行序列化因此效率比Parcelable低一些
    2023-02-02
  • Flutter如何完成路由攔截,實(shí)現(xiàn)權(quán)限管理

    Flutter如何完成路由攔截,實(shí)現(xiàn)權(quán)限管理

    本篇介紹了利用 Fluro 路由管理實(shí)現(xiàn)路由權(quán)限攔截的兩種方式,兩種方式各有好處,使用過(guò)程中可以根據(jù)實(shí)際情況決定使用哪一種方法。
    2021-06-06

最新評(píng)論