Android自定義View實(shí)現(xiàn)BMI指數(shù)條
最近項(xiàng)目需要,需要做一個(gè)BMI指數(shù)的指示條,先上效果圖:
BMI指數(shù)從18到35,然后上面指示條的顏色會(huì)隨著偏移量的變化而改變,數(shù)字顯示當(dāng)前的BMI指數(shù),下面的BMI標(biāo)準(zhǔn)也是根據(jù)不同數(shù)值的范圍來(lái)判斷的。考慮到這個(gè)view的特殊性,最后采用的是自定義的view來(lái)完成的。
1.頁(yè)面布局:
<LinearLayout android:layout_width="fill_parent" android:layout_height="100dp" android:layout_marginLeft="5dp" android:layout_marginRight="5dp" android:layout_marginTop="50dp" android:background="@color/white" android:orientation="horizontal" > <TextView style="@style/w_wrap_h_wrap" android:layout_marginTop="@dimen/login_hei" android:text="@string/bmi_text" android:textColor="@color/gray" android:textSize="@dimen/login_edit_border_margin" /> <com.jxj.jwotchhelper.view.NewBmiView android:id="@+id/bmiview" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </LinearLayout>
左邊是BMI文字,右邊是自定義的view,沒(méi)啥說(shuō)的,下面是view的具體過(guò)程:
2.代碼實(shí)現(xiàn):
新建一個(gè)NewBmiView類(lèi),并且繼承自view類(lèi),然后添加構(gòu)造方法;
public class NewBmiView extends View { /** 分段顏色 */ private static final int[] SECTION_COLORS = { Color.rgb(255, 204, 47), Color.GREEN, Color.RED }; /** 畫(huà)筆 */ private Paint mPaint; private Paint textPaint; private Paint drawablePaint; private Paint drawableBMIPaint; private Paint bmiTextpaint; private int bmiwidth, mWidth, mHeight, widthSum; private double value; private double i; private double bmi; private float valueWidth; private String bmiText; // 定義計(jì)算顏色的參數(shù) private int x, y, z; public NewBmiView(Context context) { super(context); initviews(context); } public NewBmiView(Context context, AttributeSet attrs) { super(context, attrs); initviews(context); } public NewBmiView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); initviews(context); } private void initviews(Context context) { }
然后就是重寫(xiě)onMeasure與onDraw這兩個(gè)方法,通過(guò)onMeasure這個(gè)方法獲取到了view的寬高,關(guān)于具體設(shè)置,可以參考鴻洋大神的相關(guān)說(shuō)明:
http://www.dbjr.com.cn/article/86061.htm
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int widthSpecMode = MeasureSpec.getMode(widthMeasureSpec); int widthSpecSize = MeasureSpec.getSize(widthMeasureSpec); int heightSpecMode = MeasureSpec.getMode(heightMeasureSpec); int heightSpecSize = MeasureSpec.getSize(heightMeasureSpec); if (widthSpecMode == MeasureSpec.EXACTLY || widthSpecMode == MeasureSpec.AT_MOST) { widthSum = widthSpecSize; } else { widthSum = 0; } if (heightSpecMode == MeasureSpec.AT_MOST || heightSpecMode == MeasureSpec.UNSPECIFIED) { mHeight = dipToPx(15); } else { mHeight = heightSpecSize; } setMeasuredDimension(widthSum, mHeight); }
然后重點(diǎn)就是onDraw這個(gè)方法了:
// 畫(huà)自定義的漸變條 mPaint = new Paint(); // 去除鋸齒 mPaint.setAntiAlias(true); // 自定義圓角的弧度 int round = mHeight / 20; // 新建矩形 RectF rectBg = new RectF(bmiwidth, mHeight - (mHeight * 1 / 2), mWidth + bmiwidth, mHeight - (mHeight * 2 / 5)); // 設(shè)置漸變色 // CLAMP重復(fù)最后一個(gè)顏色至最后 // MIRROR重復(fù)著色的圖像水平或垂直方向已鏡像方式填充會(huì)有翻轉(zhuǎn)效果 // REPEAT重復(fù)著色的圖像水平或垂直方向 LinearGradient shader = new LinearGradient(bmiwidth, mHeight - (mHeight * 1 / 2), mWidth + bmiwidth, mHeight - (mHeight * 2 / 5), SECTION_COLORS, null, Shader.TileMode.MIRROR); mPaint.setShader(shader); // rect:RectF對(duì)象。x方向上的圓角半徑。ry:y方向上的圓角半徑。paint:繪制時(shí)所使用的畫(huà)筆。 canvas.drawRoundRect(rectBg, round, round, mPaint); // 畫(huà)下面的小箭頭 drawablePaint = new Paint(); drawablePaint.setAntiAlias(true); Bitmap arrowBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.arrow_up); canvas.drawBitmap(arrowBitmap, mWidth * 2 / 17 + bmiwidth, mHeight - (mHeight * 2 / 5) + 5, drawablePaint); canvas.drawBitmap(arrowBitmap, mWidth * 7 / 17 + bmiwidth, mHeight - (mHeight * 2 / 5) + 5, drawablePaint); canvas.drawBitmap(arrowBitmap, mWidth * 12 / 17 + bmiwidth, mHeight - (mHeight * 2 / 5) + 5, drawablePaint); // 畫(huà)下方的文字 String text = "偏瘦"; Rect textBounds = new Rect(); textPaint = new Paint(); textPaint.setAntiAlias(true); textPaint.setColor(Color.GRAY); textPaint.setTextSize(30); // 獲取字體的高寬 textPaint.getTextBounds(text, 0, text.length(), textBounds); float textWidth = textBounds.width(); float textHeight = textBounds.height(); canvas.drawText("偏瘦", (mWidth * 2 / 17) / 2 - textWidth / 2 + bmiwidth, mHeight * 7 / 10 + textHeight / 2 + 10, textPaint); canvas.drawText("標(biāo)準(zhǔn)", (mWidth * 2 / 17) + (mWidth * 5 / 17) / 2 - textWidth / 2 + bmiwidth, mHeight * 7 / 10 + textHeight / 2 + 10, textPaint); canvas.drawText("超重", (mWidth * 7 / 17) + (mWidth * 5 / 17) / 2 - textWidth / 2 + bmiwidth, mHeight * 7 / 10 + textHeight / 2 + 10, textPaint); canvas.drawText("肥胖", (mWidth * 12 / 17) + (mWidth * 5 / 17) / 2 - textWidth / 2 + bmiwidth, mHeight * 7 / 10 + textHeight / 2 + 10, textPaint); // 畫(huà)上方偏移的小方塊 drawableBMIPaint = new Paint(); drawableBMIPaint.setAntiAlias(true); // 設(shè)置顏色 // 通過(guò)BMI來(lái)RGB計(jì)算顏色 i = (value - 18) * (34 / 17); if (i >= 0 && i <= 17) { x = (int) ((17 - i) * (255 / 17)); y = 204; z = 47; } if (i > 17 && i <= 34) { x = (int) ((i - 17) * (255 / 17)); y = (int) ((34 - i) * (255 / 17)); z = 0; } drawableBMIPaint.setColor(Color.rgb(x, y, z)); System.out.println("顏色值為" + String.valueOf(x) + String.valueOf(y) + String.valueOf(z)); canvas.drawRect(getvalue(), mHeight / 6, getvalue() + bmiBitmap.getWidth(), bmiBitmap.getHeight()+mHeight / 6, drawableBMIPaint); System.out.println("偏移量為" + getvalue()); canvas.drawBitmap(bmiBitmap, getvalue(), mHeight / 6, drawablePaint); // 畫(huà)上方偏移的小方塊里面的文字 String bmitext = "40.0"; Rect bmitextBounds = new Rect(); bmiTextpaint = new Paint(); bmiTextpaint.setAntiAlias(true); bmiTextpaint.setTextSize(35); bmiTextpaint.setColor(Color.WHITE); // 獲取字體的高寬 bmiTextpaint.getTextBounds(bmitext, 0, bmitext.length(), bmitextBounds); canvas.drawText(bmiText, getvalue() - (bmitextBounds.width() / 2) + bmiwidth, mHeight / 3 + (bmitextBounds.height() / 3), bmiTextpaint);
其中需要注意的是,這里小方塊的顏色值我是根據(jù)BMI值大小,算出RGB三原色的漸變值,沒(méi)有找到系統(tǒng)自帶渲染漸變條的方法中,提供的顏色值,所以就用這種方法計(jì)算出來(lái),會(huì)有一定得誤差。
然后就是關(guān)于Textview,因?yàn)樽詭捀?,所以在繪制Textview的時(shí)候,需要考慮寬高再繪制。
通過(guò)set方法傳遞參數(shù)
public void setBmi(double bmi) { this.value = bmi; // 設(shè)置顏色 if (value < 18) { this.value = 18; } else if (value > 35) { this.value = 35; } invalidate(); } public void setBmiText(String bmiText) { this.bmiText = bmiText; }
最后就是在activity中應(yīng)用了:
bmiview= (NewBmiView) getView().findViewById(R.id.bmiview); //將BMI指數(shù)傳遞過(guò)去 bmiview.setBmi(35); bmiview.setBmiText("35.0");
然后就達(dá)到了預(yù)期的效果,代碼有點(diǎn)亂~
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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