總結(jié)C#動(dòng)態(tài)調(diào)用WCF接口的兩種方法
如何使用
1、第一種方式比較簡(jiǎn)單,而且也是大家喜歡的,因?yàn)椴恍枰魏闻渲梦募涂山鉀Q,只需知道服務(wù)契約接口和服務(wù)地址就可以調(diào)用。
2、使用Invoke的方式,但是需要在調(diào)用客戶端配置WCF,配置后在Invoke類里封裝服務(wù)契約接口即可。
客戶端調(diào)用DEMO
//第一種方式
string url = "http://localhost:3000/DoubleService.svc";
IDoubleService proxy = WcfInvokeFactory.CreateServiceByUrl<IDoubleService>(url);
int result = proxy.Add(1, 3);
//第二種方式<br><br>int result1 = WCFInvoke.Invoke(t => t.Add(1, 3));<br><br>
<system.serviceModel>
<behaviors>
<endpointBehaviors>
<behavior name="NewBehavior">
<dataContractSerializer maxItemsInObjectGraph="65536000" />
</behavior>
</endpointBehaviors>
</behaviors>
<bindings>
<basicHttpBinding>
<binding name="BasicHttpBinding_IDoubleService"
closeTimeout="01:00:00"
openTimeout="01:00:00"
sendTimeout="01:00:00"
receiveTimeout="01:00:00"
maxBufferSize="2147483647"
maxBufferPoolSize="524288"
maxReceivedMessageSize="2147483647">
<readerQuotas maxDepth="128" maxStringContentLength="2147483647" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" />
</binding>
</basicHttpBinding>
<netMsmqBinding>
<binding name="NetMsmqBinding_IAsyncSender">
<security mode="None" />
</binding>
</netMsmqBinding>
</bindings>
<client>
<endpoint address="http://localhost:3000/DoubleService.svc"
binding="basicHttpBinding"
bindingConfiguration="BasicHttpBinding_IDoubleService"
contract="DoubleStone.WebHost.IDoubleService"
name="BasicHttpBinding_IDoubleService" />
</client>
</system.serviceModel>
第一種調(diào)用方式
public class WcfInvokeFactory
{
#region WCF服務(wù)工廠
public static T CreateServiceByUrl<T>(string url)
{
return CreateServiceByUrl<T>(url, "basicHttpBinding");
}
public static T CreateServiceByUrl<T>(string url, string bing)
{
try
{
if (string.IsNullOrEmpty(url)) throw new NotSupportedException("This url is not Null or Empty!");
EndpointAddress address = new EndpointAddress(url);
Binding binding = CreateBinding(bing);
ChannelFactory<T> factory = new ChannelFactory<T>(binding, address);
return factory.CreateChannel();
}
catch (Exception ex)
{
throw new Exception("創(chuàng)建服務(wù)工廠出現(xiàn)異常.");
}
}
#endregion
#region 創(chuàng)建傳輸協(xié)議
/// <summary>
/// 創(chuàng)建傳輸協(xié)議
/// </summary>
/// <param name="binding">傳輸協(xié)議名稱</param>
/// <returns></returns>
private static Binding CreateBinding(string binding)
{
Binding bindinginstance = null;
if (binding.ToLower() == "basichttpbinding")
{
BasicHttpBinding ws = new BasicHttpBinding();
ws.MaxBufferSize = 2147483647;
ws.MaxBufferPoolSize = 2147483647;
ws.MaxReceivedMessageSize = 2147483647;
ws.ReaderQuotas.MaxStringContentLength = 2147483647;
ws.CloseTimeout = new TimeSpan(0, 30, 0);
ws.OpenTimeout = new TimeSpan(0, 30, 0);
ws.ReceiveTimeout = new TimeSpan(0, 30, 0);
ws.SendTimeout = new TimeSpan(0, 30, 0);
bindinginstance = ws;
}
else if (binding.ToLower() == "nettcpbinding")
{
NetTcpBinding ws = new NetTcpBinding();
ws.MaxReceivedMessageSize = 65535000;
ws.Security.Mode = SecurityMode.None;
bindinginstance = ws;
}
else if (binding.ToLower() == "wshttpbinding")
{
WSHttpBinding ws = new WSHttpBinding(SecurityMode.None);
ws.MaxReceivedMessageSize = 65535000;
ws.Security.Message.ClientCredentialType = System.ServiceModel.MessageCredentialType.Windows;
ws.Security.Transport.ClientCredentialType = System.ServiceModel.HttpClientCredentialType.Windows;
bindinginstance = ws;
}
return bindinginstance;
}
#endregion
}
第二種調(diào)用方式
public class WCFInvoke
{
/// <summary>
/// 你需要調(diào)用的服務(wù)契約
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="func"></param>
/// <returns></returns>
public static T Invoke<T>(Func<IDoubleService, T> func)
{
IServiceInvoker serviceInvoker=new WCFServiceInvoker();
return serviceInvoker.InvokeService(func);
}
}
public interface IServiceInvoker
{
void InvokeService<T>(Action<T> invokeHandler) where T : class;
TReslt InvokeService<T, TReslt>(Func<T, TReslt> invokeHandler) where T : class;
}
public class WCFServiceInvoker:IServiceInvoker
{
private static readonly ChannelFactoryManager FactoryManager = new ChannelFactoryManager();
private static readonly ClientSection ClientSection =
ConfigurationManager.GetSection("system.serviceModel/client") as ClientSection;
public void InvokeService<T>(Action<T> invokeHandler) where T : class
{
KeyValuePair<string, string> endpointNameAddressPair = GetEndpointNameAddressPair(typeof(T));
var arg = FactoryManager.CreateChannel<T>(endpointNameAddressPair.Key, endpointNameAddressPair.Value);
var obj2 = (ICommunicationObject)arg;
try
{
invokeHandler(arg);
}
finally
{
try
{
if (obj2.State != CommunicationState.Faulted)
{
obj2.Close();
}
}
catch
{
obj2.Abort();
}
}
}
public TReslt InvokeService<T, TReslt>(Func<T, TReslt> invokeHandler) where T : class
{
KeyValuePair<string, string> endpointNameAddressPair = GetEndpointNameAddressPair(typeof(T));
var arg = FactoryManager.CreateChannel<T>(endpointNameAddressPair.Key, endpointNameAddressPair.Value);
var obj2 = (ICommunicationObject)arg;
try
{
return invokeHandler(arg);
}
finally
{
try
{
if (obj2.State != CommunicationState.Closed || obj2.State != CommunicationState.Faulted)
{
obj2.Close();
}
}
catch
{
obj2.Abort();
}
}
}
private KeyValuePair<string, string> GetEndpointNameAddressPair(Type serviceContractType)
{
var configException =
new ConfigurationErrorsException(
string.Format(
"No client endpoint found for type {0}. Please add the section <client><endpoint name=\"myservice\" address=\"http://address/\" binding=\"basicHttpBinding\" contract=\"{0}\"/></client> in the config file.",
serviceContractType));
if (((ClientSection == null) || (ClientSection.Endpoints == null)) || (ClientSection.Endpoints.Count < 1))
{
throw configException;
}
foreach (ChannelEndpointElement element in ClientSection.Endpoints)
{
if (element.Contract == serviceContractType.ToString())
{
return new KeyValuePair<string, string>(element.Name, element.Address.AbsoluteUri);
}
}
throw configException;
}
}
public class ChannelFactoryManager : IDisposable
{
private static readonly Dictionary<Type, ChannelFactory> Factories = new Dictionary<Type, ChannelFactory>();
private static readonly object SyncRoot = new object();
public void Dispose()
{
Dispose(true);
}
public virtual T CreateChannel<T>() where T : class
{
return CreateChannel<T>("*", null);
}
public virtual T CreateChannel<T>(string endpointConfigurationName) where T : class
{
return CreateChannel<T>(endpointConfigurationName, null);
}
public virtual T CreateChannel<T>(string endpointConfigurationName, string endpointAddress) where T : class
{
T local = GetFactory<T>(endpointConfigurationName, endpointAddress).CreateChannel();
((IClientChannel)local).Faulted += ChannelFaulted;
return local;
}
protected virtual ChannelFactory<T> GetFactory<T>(string endpointConfigurationName, string endpointAddress)
where T : class
{
lock (SyncRoot)
{
ChannelFactory factory;
if (!Factories.TryGetValue(typeof(T), out factory))
{
factory = CreateFactoryInstance<T>(endpointConfigurationName, endpointAddress);
Factories.Add(typeof(T), factory);
}
return (factory as ChannelFactory<T>);
}
}
private ChannelFactory CreateFactoryInstance<T>(string endpointConfigurationName, string endpointAddress)
{
ChannelFactory factory = null;
factory = !string.IsNullOrEmpty(endpointAddress) ? new ChannelFactory<T>(endpointConfigurationName, new EndpointAddress(endpointAddress)) : new ChannelFactory<T>(endpointConfigurationName);
factory.Faulted += FactoryFaulted;
factory.Open();
return factory;
}
private void ChannelFaulted(object sender, EventArgs e)
{
var channel = (IClientChannel)sender;
try
{
channel.Close();
}
catch
{
channel.Abort();
}
}
private void FactoryFaulted(object sender, EventArgs args)
{
var factory = (ChannelFactory)sender;
try
{
factory.Close();
}
catch
{
factory.Abort();
}
Type[] genericArguments = factory.GetType().GetGenericArguments();
if ((genericArguments.Length == 1))
{
Type key = genericArguments[0];
if (Factories.ContainsKey(key))
{
Factories.Remove(key);
}
}
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
lock (SyncRoot)
{
foreach (Type type in Factories.Keys)
{
ChannelFactory factory = Factories[type];
try
{
factory.Close();
}
catch
{
factory.Abort();
}
}
Factories.Clear();
}
}
}
}
總結(jié)
第一種方式比較常見,第二種方式是我參考另外一個(gè)項(xiàng)目中的寫法,其中的有一些細(xì)節(jié)我還沒有搞明白,實(shí)現(xiàn)了這個(gè)功能后還需要再看看這部分代碼,再消化消化。以上就是這篇文章的全部?jī)?nèi)容,希望能給大家?guī)硪欢ǖ膸椭绻幸蓡柎蠹铱梢粤粞越涣鳌?/p>
相關(guān)文章
C#實(shí)現(xiàn)簡(jiǎn)易的計(jì)算器
這篇文章主要為大家詳細(xì)介紹了C#實(shí)現(xiàn)簡(jiǎn)易的計(jì)算器,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下2021-04-04
unity3D實(shí)現(xiàn)攝像機(jī)抖動(dòng)特效
這篇文章主要為大家詳細(xì)介紹了unity3D實(shí)現(xiàn)攝像機(jī)抖動(dòng)特效,文中示例代碼介紹的非常詳細(xì),具有一定的參考價(jià)值,感興趣的小伙伴們可以參考一下2020-01-01
Unity游戲開發(fā)之炸彈人游戲的實(shí)現(xiàn)
大家小時(shí)候肯定玩過這款游戲,炸彈人也算是經(jīng)典中的經(jīng)典啦。本文將利用Unity模擬實(shí)現(xiàn)這一經(jīng)典游戲,感興趣的小伙伴可以跟隨小編一起學(xué)習(xí)一下2022-03-03
利用WinForm實(shí)現(xiàn)上左右布局的方法詳解
現(xiàn)在90%的管理系統(tǒng)都是在用上左右這種布局方式,真可謂是經(jīng)典永流傳。本文將利用WinForm實(shí)現(xiàn)上左右布局這一布局效果,感興趣的可以學(xué)習(xí)一下2022-09-09

