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C#實(shí)現(xiàn)類似qq的屏幕截圖程序

 更新時(shí)間:2007年04月16日 00:00:00   作者:  
因?yàn)榻鼇?lái)想寫個(gè)類似于遠(yuǎn)程桌面監(jiān)控的程序,該程序中要用到屏幕捕捉.為實(shí)現(xiàn)該程序的一部分功能,做了個(gè)小DEMO.程序很簡(jiǎn)單,用到的技術(shù)也不多,只能實(shí)現(xiàn)類似qq的截圖功能(方法雖然很笨)
程序流程如下:

1.截取整個(gè)屏幕并保存
2.新開(kāi)一個(gè)全屏窗口,將保存的屏幕作為背景
3.鼠標(biāo)拖動(dòng)改變截取范圍,右鍵取消
4.雙擊截取,保存在粘貼板,全屏窗口關(guān)閉

好了,下面的是代碼部分

首先新建一個(gè)項(xiàng)目ScreenCutter(VS2005),將窗體名改為MainForm,再新建一個(gè)窗體ScreenBody.
添加一個(gè)按鈕btnCutter到ScreenCutter并添加按鈕事件:
        private void btnCutter_Click(object sender, EventArgs e)
         {
             Image img
= new Bitmap(Screen.AllScreens[0].Bounds.Width, Screen.AllScreens[0].Bounds.Height);
             Graphics g
= Graphics.FromImage(img);
             g.CopyFromScreen(
new Point(0, 0), new Point(0, 0), Screen.AllScreens[0].Bounds.Size);
             ScreenBody body
= new ScreenBody();
             body.BackgroundImage
= img;
             body.Show();
         }
Screen.AllScreens[0]是獲取當(dāng)前所有設(shè)備窗口的第一個(gè),我這里只有一個(gè)顯示器,當(dāng)然我就是第一個(gè).
利用Graphics的CopyFromScreen函數(shù)獲取當(dāng)前屏幕.

好了,現(xiàn)在按下按鈕全屏窗口就會(huì)出來(lái)了.

下面講全屏窗口ScreenBody,首先設(shè)置窗體的FormBorderStyle為None,然后聲明以下變量
private Graphics MainPainter;   //主畫(huà)筆
private Pen pen;                //就是筆咯
private bool isDowned;          //判斷鼠標(biāo)是否按下
private bool RectReady;          //矩形是否繪制完成
private Image baseImage;        //基本圖形(原來(lái)的畫(huà)面)
private Rectangle Rect;         //就是要保存的矩形
private Point downPoint;         //鼠標(biāo)按下的點(diǎn)
int tmpx;                     
int tmpy;

之后就是窗體的鼠標(biāo)函數(shù)了,里面很多代碼都沒(méi)有作出整理,看了一下,整理后的代碼應(yīng)該會(huì)更少更精簡(jiǎn)的



private void ScreenBody_DoubleClick(object sender, EventArgs e)
{
    
if (((MouseEventArgs)e).Button == MouseButtons.Left &&Rect.Contains(((MouseEventArgs)e).X, ((MouseEventArgs)e).Y))
     {
         //保存的時(shí)候有很多種方法的......我這里只用了這種
         Image memory
= new Bitmap(Rect.Width, Rect.Height);
         Graphics g
= Graphics.FromImage(memory);
         g.CopyFromScreen(Rect.X
+ 1, Rect.Y + 1, 0, 0, Rect.Size);
         Clipboard.SetImage(memory);
        
this.Close();
     }
}

private void ScreenBody_MouseDown(object sender, MouseEventArgs e)
{
    
if (e.Button == MouseButtons.Left)
     {
         isDowned
= true;

        
if (RectReady == false)
         {
             Rect.X
= e.X;
             Rect.Y
= e.Y;
             downPoint
= new Point(e.X, e.Y);
         }
        
if (RectReady == true)
         {
             tmpx
= e.X;
             tmpy
= e.Y;
         }

     }
    
if (e.Button == MouseButtons.Right)
     {
        
if (RectReady != true)
         {
            
this.Close();
            
return;
         }
         MainPainter.
DrawImage(baseImage, 0, 0);
         RectReady
= false;
     }

}

private void ScreenBody_MouseUp(object sender, MouseEventArgs e)
{
    
if (e.Button == MouseButtons.Left)
     {
         isDowned
= false;
         RectReady
= true;
     }
}

private void ScreenBody_MouseMove(object sender, MouseEventArgs e)
{

    
if (RectReady == false)
     {
        
if (isDowned == true)
         {
             Image New
= DrawScreen((Image)baseImage.Clone(), e.X, e.Y);
             MainPainter.DrawImage(New,
0, 0);
             New.Dispose();
         }
     }
    
if (RectReady == true)
     {
        
if (Rect.Contains(e.X, e.Y))
         {
            
//this.Cursor = Cursors.Hand;
            if (isDowned == true)
             {
                
//和上一次的位置比較獲取偏移量
                 Rect.X = Rect.X + e.X - tmpx;
                 Rect.Y
= Rect.Y + e.Y - tmpy;
                
//記錄現(xiàn)在的位置
                 tmpx = e.X;
                 tmpy
= e.Y;
                 MoveRect((Image)baseImage.Clone(), Rect);
             }
         }

     }

}

private void ScreenBody_Load(object sender, EventArgs e)
{
    
this.WindowState = FormWindowState.Maximized;
     MainPainter
= this.CreateGraphics();
     pen
= new Pen(Brushes.Blue);
     isDowned
= false;
     baseImage
= this.BackgroundImage;
     Rect
= new Rectangle();
     RectReady
= false;
}


輔助函數(shù)
本來(lái)應(yīng)該寫更多的輔助函數(shù)的,將窗體響應(yīng)函數(shù)里面的代碼放到里面來(lái),不過(guò)本人很懶,就這樣將就了.呵呵


private void DrawRect(Graphics Painter, int Mouse_x, int Mouse_y)
{
    
int width = 0;
    
int heigth = 0;
    
if (Mouse_y < Rect.Y)
     {
         Rect.Y
= Mouse_y;
         heigth
= downPoint.Y - Mouse_y;
     }
    
else
     {
         heigth
= Mouse_y - downPoint.Y;
     }
    
if (Mouse_x < Rect.X)
     {
         Rect.X
= Mouse_x;
         width
= downPoint.X - Mouse_x;
     }
    
else
     {
         width
= Mouse_x - downPoint.X;
     }
     Rect.Size
= new Size(width, heigth);
     Painter.DrawRectangle(pen, Rect);
}

private Image DrawScreen(Image back, int Mouse_x, int Mouse_y)
{
     Graphics Painter
= Graphics.FromImage(back);
     DrawRect(Painter, Mouse_x, Mouse_y);
    
return back;
}
private void MoveRect(Image image, Rectangle Rect)
{
     Graphics Painter
= Graphics.FromImage(image);
     Painter.DrawRectangle(pen, Rect.X, Rect.Y, Rect.Width, Rect.Height);
     DrawRects(Painter);
     MainPainter.DrawImage(image,
0, 0);
     image.Dispose();
}


到這里,代碼就算是寫完了,運(yùn)行



截取結(jié)果,這里截取的邊界沒(méi)有控制好,所以還有邊界可以見(jiàn)到,稍微設(shè)置一下就可以了



好了,這個(gè)東東就這樣搞完了,接下來(lái)要做利用鉤子的了....希望能夠快點(diǎn)完成,累呀~~~~

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