C#實(shí)現(xiàn)類似qq的屏幕截圖程序
更新時(shí)間:2007年04月16日 00:00:00 作者:
因?yàn)榻鼇?lái)想寫個(gè)類似于遠(yuǎn)程桌面監(jiān)控的程序,該程序中要用到屏幕捕捉.為實(shí)現(xiàn)該程序的一部分功能,做了個(gè)小DEMO.程序很簡(jiǎn)單,用到的技術(shù)也不多,只能實(shí)現(xiàn)類似qq的截圖功能(方法雖然很笨)
程序流程如下:
1.截取整個(gè)屏幕并保存
2.新開(kāi)一個(gè)全屏窗口,將保存的屏幕作為背景
3.鼠標(biāo)拖動(dòng)改變截取范圍,右鍵取消
4.雙擊截取,保存在粘貼板,全屏窗口關(guān)閉
好了,下面的是代碼部分
首先新建一個(gè)項(xiàng)目ScreenCutter(VS2005),將窗體名改為MainForm,再新建一個(gè)窗體ScreenBody.
添加一個(gè)按鈕btnCutter到ScreenCutter并添加按鈕事件:
利用Graphics的CopyFromScreen函數(shù)獲取當(dāng)前屏幕.
好了,現(xiàn)在按下按鈕全屏窗口就會(huì)出來(lái)了.
下面講全屏窗口ScreenBody,首先設(shè)置窗體的FormBorderStyle為None,然后聲明以下變量
之后就是窗體的鼠標(biāo)函數(shù)了,里面很多代碼都沒(méi)有作出整理,看了一下,整理后的代碼應(yīng)該會(huì)更少更精簡(jiǎn)的
private void ScreenBody_DoubleClick(object sender, EventArgs e)
{
if (((MouseEventArgs)e).Button == MouseButtons.Left &&Rect.Contains(((MouseEventArgs)e).X, ((MouseEventArgs)e).Y))
{
//保存的時(shí)候有很多種方法的......我這里只用了這種
Image memory = new Bitmap(Rect.Width, Rect.Height);
Graphics g = Graphics.FromImage(memory);
g.CopyFromScreen(Rect.X + 1, Rect.Y + 1, 0, 0, Rect.Size);
Clipboard.SetImage(memory);
this.Close();
}
}
private void ScreenBody_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
isDowned = true;
if (RectReady == false)
{
Rect.X = e.X;
Rect.Y = e.Y;
downPoint = new Point(e.X, e.Y);
}
if (RectReady == true)
{
tmpx = e.X;
tmpy = e.Y;
}
}
if (e.Button == MouseButtons.Right)
{
if (RectReady != true)
{
this.Close();
return;
}
MainPainter.DrawImage(baseImage, 0, 0);
RectReady = false;
}
}
private void ScreenBody_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
isDowned = false;
RectReady = true;
}
}
private void ScreenBody_MouseMove(object sender, MouseEventArgs e)
{
if (RectReady == false)
{
if (isDowned == true)
{
Image New = DrawScreen((Image)baseImage.Clone(), e.X, e.Y);
MainPainter.DrawImage(New, 0, 0);
New.Dispose();
}
}
if (RectReady == true)
{
if (Rect.Contains(e.X, e.Y))
{
//this.Cursor = Cursors.Hand;
if (isDowned == true)
{
//和上一次的位置比較獲取偏移量
Rect.X = Rect.X + e.X - tmpx;
Rect.Y = Rect.Y + e.Y - tmpy;
//記錄現(xiàn)在的位置
tmpx = e.X;
tmpy = e.Y;
MoveRect((Image)baseImage.Clone(), Rect);
}
}
}
}
private void ScreenBody_Load(object sender, EventArgs e)
{
this.WindowState = FormWindowState.Maximized;
MainPainter = this.CreateGraphics();
pen = new Pen(Brushes.Blue);
isDowned = false;
baseImage = this.BackgroundImage;
Rect = new Rectangle();
RectReady = false;
}
輔助函數(shù)
本來(lái)應(yīng)該寫更多的輔助函數(shù)的,將窗體響應(yīng)函數(shù)里面的代碼放到里面來(lái),不過(guò)本人很懶,就這樣將就了.呵呵
private void DrawRect(Graphics Painter, int Mouse_x, int Mouse_y)
{
int width = 0;
int heigth = 0;
if (Mouse_y < Rect.Y)
{
Rect.Y = Mouse_y;
heigth = downPoint.Y - Mouse_y;
}
else
{
heigth = Mouse_y - downPoint.Y;
}
if (Mouse_x < Rect.X)
{
Rect.X = Mouse_x;
width = downPoint.X - Mouse_x;
}
else
{
width = Mouse_x - downPoint.X;
}
Rect.Size = new Size(width, heigth);
Painter.DrawRectangle(pen, Rect);
}
private Image DrawScreen(Image back, int Mouse_x, int Mouse_y)
{
Graphics Painter = Graphics.FromImage(back);
DrawRect(Painter, Mouse_x, Mouse_y);
return back;
}
private void MoveRect(Image image, Rectangle Rect)
{
Graphics Painter = Graphics.FromImage(image);
Painter.DrawRectangle(pen, Rect.X, Rect.Y, Rect.Width, Rect.Height);
DrawRects(Painter);
MainPainter.DrawImage(image, 0, 0);
image.Dispose();
}
到這里,代碼就算是寫完了,運(yùn)行

截取結(jié)果,這里截取的邊界沒(méi)有控制好,所以還有邊界可以見(jiàn)到,稍微設(shè)置一下就可以了


好了,這個(gè)東東就這樣搞完了,接下來(lái)要做利用鉤子的了....希望能夠快點(diǎn)完成,累呀~~~~
程序流程如下:
1.截取整個(gè)屏幕并保存
2.新開(kāi)一個(gè)全屏窗口,將保存的屏幕作為背景
3.鼠標(biāo)拖動(dòng)改變截取范圍,右鍵取消
4.雙擊截取,保存在粘貼板,全屏窗口關(guān)閉
好了,下面的是代碼部分
首先新建一個(gè)項(xiàng)目ScreenCutter(VS2005),將窗體名改為MainForm,再新建一個(gè)窗體ScreenBody.
添加一個(gè)按鈕btnCutter到ScreenCutter并添加按鈕事件:
private void btnCutter_Click(object sender, EventArgs e)
{
Image img = new Bitmap(Screen.AllScreens[0].Bounds.Width, Screen.AllScreens[0].Bounds.Height);
Graphics g = Graphics.FromImage(img);
g.CopyFromScreen(new Point(0, 0), new Point(0, 0), Screen.AllScreens[0].Bounds.Size);
ScreenBody body = new ScreenBody();
body.BackgroundImage = img;
body.Show();
}
Screen.AllScreens[0]是獲取當(dāng)前所有設(shè)備窗口的第一個(gè),我這里只有一個(gè)顯示器,當(dāng)然我就是第一個(gè).{
Image img = new Bitmap(Screen.AllScreens[0].Bounds.Width, Screen.AllScreens[0].Bounds.Height);
Graphics g = Graphics.FromImage(img);
g.CopyFromScreen(new Point(0, 0), new Point(0, 0), Screen.AllScreens[0].Bounds.Size);
ScreenBody body = new ScreenBody();
body.BackgroundImage = img;
body.Show();
}
利用Graphics的CopyFromScreen函數(shù)獲取當(dāng)前屏幕.
好了,現(xiàn)在按下按鈕全屏窗口就會(huì)出來(lái)了.
下面講全屏窗口ScreenBody,首先設(shè)置窗體的FormBorderStyle為None,然后聲明以下變量
private Graphics MainPainter; //主畫(huà)筆
private Pen pen; //就是筆咯
private bool isDowned; //判斷鼠標(biāo)是否按下
private bool RectReady; //矩形是否繪制完成
private Image baseImage; //基本圖形(原來(lái)的畫(huà)面)
private Rectangle Rect; //就是要保存的矩形
private Point downPoint; //鼠標(biāo)按下的點(diǎn)
int tmpx;
int tmpy;
private Pen pen; //就是筆咯
private bool isDowned; //判斷鼠標(biāo)是否按下
private bool RectReady; //矩形是否繪制完成
private Image baseImage; //基本圖形(原來(lái)的畫(huà)面)
private Rectangle Rect; //就是要保存的矩形
private Point downPoint; //鼠標(biāo)按下的點(diǎn)
int tmpx;
int tmpy;
之后就是窗體的鼠標(biāo)函數(shù)了,里面很多代碼都沒(méi)有作出整理,看了一下,整理后的代碼應(yīng)該會(huì)更少更精簡(jiǎn)的
private void ScreenBody_DoubleClick(object sender, EventArgs e)
{
if (((MouseEventArgs)e).Button == MouseButtons.Left &&Rect.Contains(((MouseEventArgs)e).X, ((MouseEventArgs)e).Y))
{
//保存的時(shí)候有很多種方法的......我這里只用了這種
Image memory = new Bitmap(Rect.Width, Rect.Height);
Graphics g = Graphics.FromImage(memory);
g.CopyFromScreen(Rect.X + 1, Rect.Y + 1, 0, 0, Rect.Size);
Clipboard.SetImage(memory);
this.Close();
}
}
private void ScreenBody_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
isDowned = true;
if (RectReady == false)
{
Rect.X = e.X;
Rect.Y = e.Y;
downPoint = new Point(e.X, e.Y);
}
if (RectReady == true)
{
tmpx = e.X;
tmpy = e.Y;
}
}
if (e.Button == MouseButtons.Right)
{
if (RectReady != true)
{
this.Close();
return;
}
MainPainter.DrawImage(baseImage, 0, 0);
RectReady = false;
}
}
private void ScreenBody_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
isDowned = false;
RectReady = true;
}
}
private void ScreenBody_MouseMove(object sender, MouseEventArgs e)
{
if (RectReady == false)
{
if (isDowned == true)
{
Image New = DrawScreen((Image)baseImage.Clone(), e.X, e.Y);
MainPainter.DrawImage(New, 0, 0);
New.Dispose();
}
}
if (RectReady == true)
{
if (Rect.Contains(e.X, e.Y))
{
//this.Cursor = Cursors.Hand;
if (isDowned == true)
{
//和上一次的位置比較獲取偏移量
Rect.X = Rect.X + e.X - tmpx;
Rect.Y = Rect.Y + e.Y - tmpy;
//記錄現(xiàn)在的位置
tmpx = e.X;
tmpy = e.Y;
MoveRect((Image)baseImage.Clone(), Rect);
}
}
}
}
private void ScreenBody_Load(object sender, EventArgs e)
{
this.WindowState = FormWindowState.Maximized;
MainPainter = this.CreateGraphics();
pen = new Pen(Brushes.Blue);
isDowned = false;
baseImage = this.BackgroundImage;
Rect = new Rectangle();
RectReady = false;
}
輔助函數(shù)
本來(lái)應(yīng)該寫更多的輔助函數(shù)的,將窗體響應(yīng)函數(shù)里面的代碼放到里面來(lái),不過(guò)本人很懶,就這樣將就了.呵呵
private void DrawRect(Graphics Painter, int Mouse_x, int Mouse_y)
{
int width = 0;
int heigth = 0;
if (Mouse_y < Rect.Y)
{
Rect.Y = Mouse_y;
heigth = downPoint.Y - Mouse_y;
}
else
{
heigth = Mouse_y - downPoint.Y;
}
if (Mouse_x < Rect.X)
{
Rect.X = Mouse_x;
width = downPoint.X - Mouse_x;
}
else
{
width = Mouse_x - downPoint.X;
}
Rect.Size = new Size(width, heigth);
Painter.DrawRectangle(pen, Rect);
}
private Image DrawScreen(Image back, int Mouse_x, int Mouse_y)
{
Graphics Painter = Graphics.FromImage(back);
DrawRect(Painter, Mouse_x, Mouse_y);
return back;
}
private void MoveRect(Image image, Rectangle Rect)
{
Graphics Painter = Graphics.FromImage(image);
Painter.DrawRectangle(pen, Rect.X, Rect.Y, Rect.Width, Rect.Height);
DrawRects(Painter);
MainPainter.DrawImage(image, 0, 0);
image.Dispose();
}
到這里,代碼就算是寫完了,運(yùn)行
截取結(jié)果,這里截取的邊界沒(méi)有控制好,所以還有邊界可以見(jiàn)到,稍微設(shè)置一下就可以了

好了,這個(gè)東東就這樣搞完了,接下來(lái)要做利用鉤子的了....希望能夠快點(diǎn)完成,累呀~~~~
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