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Android實(shí)現(xiàn)漸變色的圓弧虛線效果

 更新時(shí)間:2016年10月27日 11:40:48   投稿:daisy  
最近在學(xué)習(xí)Android的paint類的時(shí)候,學(xué)習(xí)了PathEffect路徑效果和Shader渲染效果。所以就做了下面的一個(gè)效果,其中自定義的view組主要是用DashPathEffect、SweepGradient的API形成的效果。感興趣的朋友們可以參考借鑒,下面來一起看看吧。

首先來看看效果圖:


1,SweepGradient(梯度渲染)

public SweepGradient (float cx, float cy, int[] colors, float[] positions)

掃描渲染,就是以某個(gè)點(diǎn)位中心旋轉(zhuǎn)一周所形成的效果!參數(shù)依次是:

      cx:掃描的中心x坐標(biāo)

      cy:掃描的中心y坐標(biāo)

      colors:梯度漸變的顏色數(shù)組

      positions:指定顏色數(shù)組的相對(duì)位置

public static final int[] SWEEP_GRADIENT_COLORS = new int[]{Color.GREEN, Color.GREEN, Color.BLUE, Color.RED, Color.RED};
mColorShader = new SweepGradient(radius, radius,SWEEP_GRADIENT_COLORS,null);

效果圖:


SweepGradient

2,DashPathEffect(Path的線段虛線化)

DashPathEffect(float[] intervals, float phase)

      intervals:為虛線的ON和OFF的數(shù)組,數(shù)組中元素?cái)?shù)目需要 >= 2

      phase:為繪制時(shí)的偏移量

//計(jì)算路徑的長(zhǎng)度
PathMeasure pathMeasure = new PathMeasure(mPath, false);
float length = pathMeasure.getLength();
float step = length / 60;
dashPathEffect = new DashPathEffect(new float[]{step / 3, step * 2 / 3}, 0);

效果圖:


DashPathEffect

3,下面是全部的代碼:

package com.example.yyw.xfermodedemo;

import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.DashPathEffect;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PathMeasure;
import android.graphics.RectF;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.view.View;

/**
 * Created by yyw on 2016/10/11.
 */

public class OilTableLine extends View {
 public static final int[] SWEEP_GRADIENT_COLORS = new int[]{Color.GREEN, Color.GREEN, Color.BLUE, Color.RED, Color.RED};
 private int tableWidth = 50;
 private Paint mPaint;
 private Path mPath;
 private RectF mTableRectF;
 //把路徑分成虛線段的
 private DashPathEffect dashPathEffect;
 //給路徑上色
 private SweepGradient mColorShader;
 //指針的路徑
 private Path mPointerPath;
 private float mCurrentDegree = 60;

 public OilTableLine(Context context, AttributeSet attrs) {
  super(context, attrs);
  mPaint = new Paint();
  mPaint.setAntiAlias(true);
  mPaint.setDither(true);
  mPaint.setColor(Color.BLACK);
  mPath = new Path();
  mPointerPath = new Path();
  startAnimator();

 }

 @Override
 protected void onSizeChanged(int w, int h, int oldw, int oldh) {
  super.onSizeChanged(w, h, oldw, oldh);
  float size = Math.min(w, h) - tableWidth * 2;
  //油表的位置方框
  mTableRectF = new RectF(0, 0, size, size);
  mPath.reset();
  //在油表路徑中增加一個(gè)從起始弧度
  mPath.addArc(mTableRectF, 60, 240);
  //計(jì)算路徑的長(zhǎng)度
  PathMeasure pathMeasure = new PathMeasure(mPath, false);
  float length = pathMeasure.getLength();
  float step = length / 60;
  dashPathEffect = new DashPathEffect(new float[]{step / 3, step * 2 / 3}, 0);

  float radius = size / 2;
  mColorShader = new SweepGradient(radius, radius,SWEEP_GRADIENT_COLORS,null);
  //設(shè)置指針的路徑位置
  mPointerPath.reset();
  mPointerPath.moveTo(radius, radius - 20);
  mPointerPath.lineTo(radius, radius + 20);
  mPointerPath.lineTo(radius * 2 - tableWidth, radius);
  mPointerPath.close();
 }

 @Override
 protected void onDraw(Canvas canvas) {
  super.onDraw(canvas);
  float dx = (getWidth() - mTableRectF.width()) / 2;
  float dy = (getHeight() - mTableRectF.height()) / 2;
  //把油表的方框平移到正中間
  canvas.translate(dx, dy);
  canvas.save();
  //旋轉(zhuǎn)畫布
  canvas.rotate(90, mTableRectF.width() / 2, mTableRectF.height() / 2);
  mPaint.setStyle(Paint.Style.STROKE);
  mPaint.setStrokeWidth(tableWidth);
  mPaint.setPathEffect(dashPathEffect);
  mPaint.setShader(mColorShader);
  canvas.drawPath(mPath, mPaint);
  canvas.restore();
  //還原畫筆
  mPaint.setPathEffect(null);
  mPaint.setShader(null);
  mPaint.setStyle(Paint.Style.FILL);
  mPaint.setStrokeWidth(tableWidth / 10);
  canvas.save();
  canvas.rotate(150 + mCurrentDegree, mTableRectF.width() / 2, mTableRectF.height() / 2);
  canvas.drawPath(mPointerPath, mPaint);
  canvas.restore();
 }

 public void startAnimator() {
  ValueAnimator animator = ValueAnimator.ofFloat(0, 240);
  animator.setDuration(40000);
  animator.setRepeatCount(ValueAnimator.INFINITE);
  animator.setRepeatMode(ValueAnimator.RESTART);
  animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
   @Override
   public void onAnimationUpdate(ValueAnimator animation) {
    mCurrentDegree = (int) (0 + (Float) animation.getAnimatedValue());
    invalidate();
   }
  });
  animator.start();
 }
}

總結(jié)

以上就是這篇文章的全部?jī)?nèi)容了,希望本文的內(nèi)容對(duì)大家的學(xué)習(xí)或者工作能帶來一定的幫助,如果有疑問大家可以留言交流。

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