C#飛行棋小程序設(shè)計(jì)代碼
飛行棋游戲大家應(yīng)該都玩過吧,如何使用C#語言進(jìn)行編寫,本文實(shí)例就為大家分享了飛行棋C#實(shí)現(xiàn)代碼,供大家參考,具體內(nèi)容如下
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pachee
{
class Program
{
#region 靜態(tài)字段
// 關(guān)卡數(shù)量
public static int[] Maps = new int[100];
// 玩家坐標(biāo)
public static int[] PlayerPos = new int[2];
// 玩家名稱
public static string[] PlayerNames = new string[2];
// 判斷玩家是否暫停
public static bool[] Flags = new bool[2];
#endregion
/// <summary>
/// 輸出游戲頭
/// </summary>
public static void ShowGame()
{
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("****************************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("****************************");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("***C#基礎(chǔ)練習(xí):飛行棋項(xiàng)目***");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("****************************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("****************************");
}
/// <summary>
/// 接受用戶輸入的游戲名稱,判斷是否合法
/// </summary>
/// <returns>游戲名稱</returns>
public static string[] InputPlayerNames()
{
PlayerNames[0] = "";
PlayerNames[1] = "";
Console.ForegroundColor = ConsoleColor.White;
while (PlayerNames[0] == "")
{
Console.Write("Please enter the name of game A player: ");
PlayerNames[0] = Console.ReadLine().Trim();
if (PlayerNames[0] == "")
{
Console.WriteLine("A player name cannot be empty, please enter again.");
continue;
}
break;
}
while (PlayerNames[1] == "" || PlayerNames[0] == PlayerNames[1])
{
Console.Write("Please enter the name of game B player: ");
PlayerNames[1] = Console.ReadLine().Trim();
if (PlayerNames[1] == "")
{
Console.WriteLine("B player name cannot be empty, please enter again.");
continue;
}
else if (PlayerNames[1] == PlayerNames[0])
{
Console.WriteLine("The player name cannot be the same as the player A B, please enter again.");
continue;
}
break;
}
return PlayerNames;
}
/// <summary>
/// 初始化地圖,改變默認(rèn)的地圖坐標(biāo)類型
/// 0:方塊
/// 1:輪盤
/// 2:地雷
/// 3:暫停
/// 4:隧道
/// </summary>
public static void InitailMap()
{
#region 輪盤
int[] luckTrun = { 6, 23, 40, 55, 69, 83 };
for (int i = 0; i < luckTrun.Length; i++)
{
Maps[luckTrun[i]] = 1;
}
#endregion
#region 地雷
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
for (int i = 0; i < landMine.Length; i++)
{
Maps[landMine[i]] = 2;
}
#endregion
#region 暫停
int[] pause = { 9, 27, 60, 93 };
for (int i = 0; i < pause.Length; i++)
{
Maps[pause[i]] = 3;
}
#endregion
#region 隧道
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
for (int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
#endregion
}
/// <summary>
/// 設(shè)定當(dāng)前坐標(biāo)的類型
/// </summary>
/// <param name="i">坐標(biāo)</param>
/// <returns>坐標(biāo)類型</returns>
public static string DrawStringMap(int i)
{
string str = null;
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
str = "<>";
}
else if (PlayerPos[0] == i)
{
str = "A";
}
else if (PlayerPos[1] == i)
{
str = "B";
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Yellow;
str = "□";
break;
case 1:
Console.ForegroundColor = ConsoleColor.Blue;
str = "◎";
break;
case 2:
Console.ForegroundColor = ConsoleColor.Green;
str = "☆";
break;
case 3:
Console.ForegroundColor = ConsoleColor.Red;
str = "▲";
break;
case 4:
Console.ForegroundColor = ConsoleColor.Cyan;
str = "卐";
break;
}
}
return str;
}
/// <summary>
/// 生成所有坐標(biāo)
/// </summary>
public static void DrawMap()
{
Console.WriteLine("Legend: LuckTrun<◎> landMine<☆> Pause<▲> timeTunnel<卐>");
#region 第一橫行
for (int i = 0; i < 30; i++)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
#region 第一豎行
for (int i = 30; i < 35; i++)
{
for (int j = 0; j <= 28; j++)
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
#endregion
#region 第二橫行
for (int i = 64; i >= 35; i--)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
#region 第二豎行
for (int i = 65; i < 70; i++)
{
Console.WriteLine(DrawStringMap(i));
}
#endregion
#region 第三橫行
for (int i = 70; i <= 99; i++)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
}
/// <summary>
/// 判斷坐標(biāo)是否超出范圍
/// </summary>
public static void ChangePos()
{
#region Player A
if (PlayerPos[0] < 0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0] > 99)
{
PlayerPos[0] = 99;
}
#endregion
#region Player B
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] > 99)
{
PlayerPos[1] = 99;
}
#endregion
}
/// <summary>
/// 踩到輪盤時(shí),選擇功能
/// </summary>
/// <param name="input">玩家的選擇</param>
/// <param name="player">玩家標(biāo)示</param>
public static void PlayerSelect(string input, int player)
{
while (true)
{
if (input == "1")
{
Console.WriteLine("Player {0} select and {1} swap places.", PlayerNames[player], PlayerNames[1 - player]);
int temp = PlayerPos[player];
PlayerPos[player] = PlayerPos[1 - player];
PlayerPos[1 - player] = temp;
Console.WriteLine("Swap complete, press any key continue.");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("Player {0} select bombing {1}, Player {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]);
PlayerPos[1 - player] -= 6;
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("Can only select: 1--Swap places 2--bombing: ");
input = Console.ReadLine();
}
}
}
/// <summary>
/// 進(jìn)行游戲
/// </summary>
/// <param name="player">玩家標(biāo)示位</param>
public static void PlayGame(int player)
{
Random r = new Random();
int next = r.Next(1, 7);
Console.WriteLine("{0} press any key to start rolling the dice.", PlayerNames[player]);
Console.ReadKey(true);
Console.WriteLine("{0} Throw out of {1}", PlayerNames[player], next);
PlayerPos[player] += next;
ChangePos();
Console.ReadKey(true);
Console.WriteLine("{0} press any key to start action.", PlayerNames[player]);
Console.ReadKey(true);
Console.WriteLine("{0} action complete.", PlayerNames[player]);
Console.ReadKey(true);
// Player A 有可能踩到: Player B、方塊、輪盤、地雷、暫停、隧道
if (PlayerPos[player] == PlayerPos[1 - player])
{
Console.WriteLine("Player {0} step on {1}, {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]);
PlayerPos[1 - player] -= 6;
Console.ReadKey(true);
}
else
{
switch (Maps[PlayerPos[player]])
{
case 0:
Console.WriteLine("Player {0} step on Square, safe.", PlayerNames[player]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("Player {0} step on a LuckTrun, please select: 1--Swap places 2--bombing: ", PlayerNames[player]);
string input = Console.ReadLine().Trim();
PlayerSelect(input, player);
Console.ReadKey(true);
break;
case 2:
Console.WriteLine("Player {0} step on a LandMine, back to 6", PlayerNames[player]);
PlayerPos[player] -= 6;
Console.ReadKey(true);
break;
case 3:
Console.WriteLine("Player {0} step on a Pause, to suspend a round.", PlayerNames[player]);
Console.ReadKey(true);
Flags[player] = true;
break;
case 4:
Console.WriteLine("Player {0} step on a TimeTunnel, forward 10.", PlayerNames[player]);
PlayerPos[player] += 10;
Console.ReadKey();
break;
}
}
ChangePos();
Console.Clear();
DrawMap();
}
static void Main(string[] args)
{
ShowGame();
InputPlayerNames();
Console.WriteLine("Player {0} is A.", PlayerNames[0]);
Console.WriteLine("Player {0} is B.", PlayerNames[1]);
InitailMap();
DrawMap();
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
#region A
if (Flags[0] == false)
{
PlayGame(0);
}
else
{
Flags[0] = false;
}
#endregion
#region B
if (Flags[1] == false)
{
PlayGame(1);
}
else
{
Flags[1] = false;
}
#endregion
}
#region 判斷玩家勝利
if (PlayerPos[0] == 99)
{
Console.Clear();
Console.WriteLine("Player {0} Win.", PlayerNames[0]);
}
if (PlayerPos[1] == 99)
{
Console.Clear();
Console.WriteLine("Player {0} Win.", PlayerNames[1]);
}
#endregion
Console.ReadKey();
}
}
}
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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