C#飛行棋小程序設(shè)計代碼
更新時間:2016年11月01日 17:16:07 作者:書
這篇文章主要為大家詳細(xì)介紹了C#飛行棋小程序設(shè)計代碼,文中示例代碼介紹的非常詳細(xì),具有一定的參考價值,感興趣的小伙伴們可以參考一下
飛行棋游戲大家應(yīng)該都玩過吧,如何使用C#語言進行編寫,本文實例就為大家分享了飛行棋C#實現(xiàn)代碼,供大家參考,具體內(nèi)容如下
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pachee { class Program { #region 靜態(tài)字段 // 關(guān)卡數(shù)量 public static int[] Maps = new int[100]; // 玩家坐標(biāo) public static int[] PlayerPos = new int[2]; // 玩家名稱 public static string[] PlayerNames = new string[2]; // 判斷玩家是否暫停 public static bool[] Flags = new bool[2]; #endregion /// <summary> /// 輸出游戲頭 /// </summary> public static void ShowGame() { Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("****************************"); Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("****************************"); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("***C#基礎(chǔ)練習(xí):飛行棋項目***"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("****************************"); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("****************************"); } /// <summary> /// 接受用戶輸入的游戲名稱,判斷是否合法 /// </summary> /// <returns>游戲名稱</returns> public static string[] InputPlayerNames() { PlayerNames[0] = ""; PlayerNames[1] = ""; Console.ForegroundColor = ConsoleColor.White; while (PlayerNames[0] == "") { Console.Write("Please enter the name of game A player: "); PlayerNames[0] = Console.ReadLine().Trim(); if (PlayerNames[0] == "") { Console.WriteLine("A player name cannot be empty, please enter again."); continue; } break; } while (PlayerNames[1] == "" || PlayerNames[0] == PlayerNames[1]) { Console.Write("Please enter the name of game B player: "); PlayerNames[1] = Console.ReadLine().Trim(); if (PlayerNames[1] == "") { Console.WriteLine("B player name cannot be empty, please enter again."); continue; } else if (PlayerNames[1] == PlayerNames[0]) { Console.WriteLine("The player name cannot be the same as the player A B, please enter again."); continue; } break; } return PlayerNames; } /// <summary> /// 初始化地圖,改變默認(rèn)的地圖坐標(biāo)類型 /// 0:方塊 /// 1:輪盤 /// 2:地雷 /// 3:暫停 /// 4:隧道 /// </summary> public static void InitailMap() { #region 輪盤 int[] luckTrun = { 6, 23, 40, 55, 69, 83 }; for (int i = 0; i < luckTrun.Length; i++) { Maps[luckTrun[i]] = 1; } #endregion #region 地雷 int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } #endregion #region 暫停 int[] pause = { 9, 27, 60, 93 }; for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } #endregion #region 隧道 int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 }; for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } #endregion } /// <summary> /// 設(shè)定當(dāng)前坐標(biāo)的類型 /// </summary> /// <param name="i">坐標(biāo)</param> /// <returns>坐標(biāo)類型</returns> public static string DrawStringMap(int i) { string str = null; if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i) { str = "<>"; } else if (PlayerPos[0] == i) { str = "A"; } else if (PlayerPos[1] == i) { str = "B"; } else { switch (Maps[i]) { case 0: Console.ForegroundColor = ConsoleColor.Yellow; str = "□"; break; case 1: Console.ForegroundColor = ConsoleColor.Blue; str = "◎"; break; case 2: Console.ForegroundColor = ConsoleColor.Green; str = "☆"; break; case 3: Console.ForegroundColor = ConsoleColor.Red; str = "▲"; break; case 4: Console.ForegroundColor = ConsoleColor.Cyan; str = "卐"; break; } } return str; } /// <summary> /// 生成所有坐標(biāo) /// </summary> public static void DrawMap() { Console.WriteLine("Legend: LuckTrun<◎> landMine<☆> Pause<▲> timeTunnel<卐>"); #region 第一橫行 for (int i = 0; i < 30; i++) { Console.Write(DrawStringMap(i)); } Console.WriteLine(); #endregion #region 第一豎行 for (int i = 30; i < 35; i++) { for (int j = 0; j <= 28; j++) { Console.Write(" "); } Console.Write(DrawStringMap(i)); Console.WriteLine(); } #endregion #region 第二橫行 for (int i = 64; i >= 35; i--) { Console.Write(DrawStringMap(i)); } Console.WriteLine(); #endregion #region 第二豎行 for (int i = 65; i < 70; i++) { Console.WriteLine(DrawStringMap(i)); } #endregion #region 第三橫行 for (int i = 70; i <= 99; i++) { Console.Write(DrawStringMap(i)); } Console.WriteLine(); #endregion } /// <summary> /// 判斷坐標(biāo)是否超出范圍 /// </summary> public static void ChangePos() { #region Player A if (PlayerPos[0] < 0) { PlayerPos[0] = 0; } if (PlayerPos[0] > 99) { PlayerPos[0] = 99; } #endregion #region Player B if (PlayerPos[1] < 0) { PlayerPos[1] = 0; } if (PlayerPos[1] > 99) { PlayerPos[1] = 99; } #endregion } /// <summary> /// 踩到輪盤時,選擇功能 /// </summary> /// <param name="input">玩家的選擇</param> /// <param name="player">玩家標(biāo)示</param> public static void PlayerSelect(string input, int player) { while (true) { if (input == "1") { Console.WriteLine("Player {0} select and {1} swap places.", PlayerNames[player], PlayerNames[1 - player]); int temp = PlayerPos[player]; PlayerPos[player] = PlayerPos[1 - player]; PlayerPos[1 - player] = temp; Console.WriteLine("Swap complete, press any key continue."); Console.ReadKey(true); break; } else if (input == "2") { Console.WriteLine("Player {0} select bombing {1}, Player {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]); PlayerPos[1 - player] -= 6; Console.ReadKey(true); break; } else { Console.WriteLine("Can only select: 1--Swap places 2--bombing: "); input = Console.ReadLine(); } } } /// <summary> /// 進行游戲 /// </summary> /// <param name="player">玩家標(biāo)示位</param> public static void PlayGame(int player) { Random r = new Random(); int next = r.Next(1, 7); Console.WriteLine("{0} press any key to start rolling the dice.", PlayerNames[player]); Console.ReadKey(true); Console.WriteLine("{0} Throw out of {1}", PlayerNames[player], next); PlayerPos[player] += next; ChangePos(); Console.ReadKey(true); Console.WriteLine("{0} press any key to start action.", PlayerNames[player]); Console.ReadKey(true); Console.WriteLine("{0} action complete.", PlayerNames[player]); Console.ReadKey(true); // Player A 有可能踩到: Player B、方塊、輪盤、地雷、暫停、隧道 if (PlayerPos[player] == PlayerPos[1 - player]) { Console.WriteLine("Player {0} step on {1}, {2} back to 6.", PlayerNames[player], PlayerNames[1 - player], PlayerNames[1 - player]); PlayerPos[1 - player] -= 6; Console.ReadKey(true); } else { switch (Maps[PlayerPos[player]]) { case 0: Console.WriteLine("Player {0} step on Square, safe.", PlayerNames[player]); Console.ReadKey(true); break; case 1: Console.WriteLine("Player {0} step on a LuckTrun, please select: 1--Swap places 2--bombing: ", PlayerNames[player]); string input = Console.ReadLine().Trim(); PlayerSelect(input, player); Console.ReadKey(true); break; case 2: Console.WriteLine("Player {0} step on a LandMine, back to 6", PlayerNames[player]); PlayerPos[player] -= 6; Console.ReadKey(true); break; case 3: Console.WriteLine("Player {0} step on a Pause, to suspend a round.", PlayerNames[player]); Console.ReadKey(true); Flags[player] = true; break; case 4: Console.WriteLine("Player {0} step on a TimeTunnel, forward 10.", PlayerNames[player]); PlayerPos[player] += 10; Console.ReadKey(); break; } } ChangePos(); Console.Clear(); DrawMap(); } static void Main(string[] args) { ShowGame(); InputPlayerNames(); Console.WriteLine("Player {0} is A.", PlayerNames[0]); Console.WriteLine("Player {0} is B.", PlayerNames[1]); InitailMap(); DrawMap(); while (PlayerPos[0] < 99 && PlayerPos[1] < 99) { #region A if (Flags[0] == false) { PlayGame(0); } else { Flags[0] = false; } #endregion #region B if (Flags[1] == false) { PlayGame(1); } else { Flags[1] = false; } #endregion } #region 判斷玩家勝利 if (PlayerPos[0] == 99) { Console.Clear(); Console.WriteLine("Player {0} Win.", PlayerNames[0]); } if (PlayerPos[1] == 99) { Console.Clear(); Console.WriteLine("Player {0} Win.", PlayerNames[1]); } #endregion Console.ReadKey(); } } }
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