Android打造流暢九宮格抽獎活動效果
因為company項目中需要做九宮格抽獎活動,以前都沒有做過類似的功能,雖然之前在瀏覽大神們的博客中,無意中也看到了好多關(guān)于抽獎的項目,但因為項目中沒有需要,一直都沒有點擊進去看。這次不去看估計不行。直到公司計劃要做抽獎功能,才迫不得已上網(wǎng)查找demo
網(wǎng)上找了大半天,好不容易找到了幾個demo,下載下來,解壓縮包發(fā)現(xiàn)竟然里面空空如也,只有幾張九宮格的圖片,害我白白浪費了幾個CSDN積分。后面在eoe網(wǎng)站那發(fā)現(xiàn)了一個demo,于是好開心,下載下來后馬上導入到工程中,運行看了效果,九宮格是出來了,但效果真不敢恭維,主要是運行不流暢。但我還是進去稍微看了一下demo,基本思路是這樣的:定義好九宮格界面,然后開啟子線程不斷循環(huán)修改狀態(tài),再通過handler發(fā)送消息到主線程中修改界面(子線程不能直接修改界面)。
這個demo雖然功能上實現(xiàn)了,但不是我想要的效果,因為我這一關(guān)都不能通過,到了產(chǎn)品那邊更加不用說了。那怎么辦呢?
于是我想到了一個控件,叫做SurfaceView,做游戲開發(fā)的同志們,應該對這個控件不陌生吧?首先介紹一下這個控件:
1.SurfaceView繼承于View,多用于游戲開發(fā)中
2.可以直接在子線程中運行(其他UI控件都必須在主線程中運行的)。
3.一般的UI控件自定義時都是重寫onDraw方法,但在SurfaceView中是通過SurfaceHolder獲取Canvas來繪制圖形的
好了,來吧各位,先來看看效果圖:
這樣,下面我開始根據(jù)我的想法,把自定義九宮格的步驟說一下。
步驟:
1.計算各位方塊的位置
2.繪制每個獎品的方塊(主要讓界面更加好看)
3.繪制獎品圖
4.計算旋轉(zhuǎn)方塊的下一步位置
5.繪制旋轉(zhuǎn)方塊
6.監(jiān)聽點擊開始按鈕事件
主要核心技術(shù):
SurfaceView,SurfaceHolder
OK,有了基本步驟,接下來就是根據(jù)步驟一步一步來進行了。
在開始繪制九宮格之前,我們先重寫onMeasure方法,主要是為了讓九宮格成為一個正方形,這樣看起來體驗更好,基本代碼如下:
public class LotteryView extends SurfaceView{ /** * holder */ private SurfaceHolder mHolder; private List<Prize>prizes; private boolean flags; //抽獎開關(guān) private int lottery=6; //設置中獎號碼 private int current=2; //抽獎開始的位置 private int count=0; //旋轉(zhuǎn)次數(shù)累計 private int countDown; //倒計次數(shù),快速旋轉(zhuǎn)完成后,需要倒計多少次循環(huán)才停止 //旋轉(zhuǎn)抽獎的方塊默認顏色 private int transfer= 0xffff0000; private int MAX=50; //最大旋轉(zhuǎn)次數(shù) /** * 重新測量 */ @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int width = Math.min(getMeasuredWidth(), getMeasuredHeight()); setMeasuredDimension(width, width); } }
SurfaceView一般不是通過重寫onDraw方法來繪制控件的,那么怎么獲取到Canvas呢?主要是通過SurfaceHolder監(jiān)聽Callback事件來獲取的
基本代碼如下:
/** * holder */ private SurfaceHolder mHolder; public LotteryView(Context context, AttributeSet attrs) { super(context, attrs); mHolder = this.getHolder(); //監(jiān)聽CallBack mHolder.addCallback(this); } public LotteryView(Context context) { this(context,null); }
現(xiàn)在有了對象SurfaceHolder對象,我們就可以獲取到Canvas對象了,下面開始真正的繪制工作。
1.計算方塊的具體顯示位置
2.繪制每個獎品的方塊
//繪制背景 private void drawBg(Canvas canvas) { //清除已繪制的圖形 canvas.drawColor(Color.WHITE, Mode.CLEAR); //獲取控件的寬度,因為要繪制九宮格,所以要平局分成三列 int width = getMeasuredWidth()/3; int x1=0; int y1=0; int x2=0; int y2=0; int len = (int) Math.sqrt(prizes.size()); for(int x=0;x<len*len;x++){ Prize prize = prizes.get(x); int index=x; x1=getPaddingLeft()+width*(Math.abs(index)%len); y1=getPaddingTop()+width*(index/len); x2=x1+width; y2=y1+width; Rect rect=new Rect(x1,y1,x2,y2); Paint paint=new Paint(); //繪制方塊 canvas.drawRect(rect, paint); } }
解析:prizes 是一個集合,里面封裝了獎品的一些基本信息,x1,y1,x2,y2分別是繪制獎品容器正方形的左上頂點和右下頂點,
通過觀察發(fā)現(xiàn),每一個方塊位置都有一定的關(guān)系,即 x1=getPaddingLeft()+width*(Math.abs(index)%len);
y1=getPaddingTop()+width*(index/len); x2=x1+width; y2=y1+width;
有了這些點的關(guān)系,就可以通過canvas.drawRect(rect, paint);繪制出方塊了
3.繪制獎品圖
//繪制獎品 private void drawPrize(Canvas canvas) { int width = getMeasuredWidth()/3; int x1=0; int y1=0; int x2=0; int y2=0; int len = (int) Math.sqrt(prizes.size()); for(int x=0;x<len*len;x++){ Prize prize = prizes.get(x); int index=x; x1=getPaddingLeft()+width*(Math.abs(index)%len); y1=getPaddingTop()+width*(index/len); x2=x1+width; y2=y1+width; Rect rect=new Rect(x1+width/6,y1+width/6,x2-width/6,y2-width/6); prize.setRect(rect); canvas.drawBitmap(prize.getIcon(), null, rect, null); } }
通過了步驟1,2知道了方塊的位置關(guān)系,就可以輕松的根據(jù)這些關(guān)系繪制出獎品來,Rect rect=new Rect(x1+width/6,y1+width/6,x2-width/6,y2-width/6);是讓獎品比方塊縮小一些,這樣看起來會更自然一點。
4.計算旋轉(zhuǎn)方塊的下一步位置
//下一步 public int next(int position,int len){ int current=position; if(current+1<len){ return ++current; } if((current+1)%len==0&¤t<len*len-1){ return current+=len; } if(current%len==0){ return current-=len; } if(current<len*len){ return --current; } return current; }
position是當前旋轉(zhuǎn)方塊的位置,len是3
5.繪制旋轉(zhuǎn)方塊
//繪制旋轉(zhuǎn)的方塊 private void drawTransfer(Canvas canvas) { int width = getMeasuredWidth()/3; int x1; int y1; int x2; int y2; int len = (int) Math.sqrt(prizes.size()); //得到下一步方塊的位置 current=next(current, len); x1=getPaddingLeft()+width*(Math.abs(current)%len); y1=getPaddingTop()+width*((current)/len); x2=x1+width; y2=y1+width; Rect rect=new Rect(x1,y1,x2,y2); Paint paint=new Paint(); paint.setColor(transfer); canvas.drawRect(rect, paint); }
6.監(jiān)聽點擊開始按鈕事件
private OnTransferWinningListener listener; public void setOnTransferWinningListener(OnTransferWinningListener listener){ this.listener=listener; } public interface OnTransferWinningListener{ /** * 中獎回調(diào) * @param position */ void onWinning(int position); } @Override public boolean onTouchEvent(MotionEvent event) { handleTouch(event); return super.onTouchEvent(event); } /** * 觸摸 * @param event */ public void handleTouch(MotionEvent event) { Point touchPoint=new Point((int)event.getX()-getLeft(),(int)event.getY()); switch(event.getAction()){ case MotionEvent.ACTION_DOWN: Prize prize = prizes.get(Math.round(prizes.size())/2); if(prize.isClick(touchPoint)){ if(!flags){ setStartFlags(true); prize.click(); } } break ; default: break ; } } //控制旋轉(zhuǎn) private void controllerTransfer() { if(count>MAX){ countDown++; SystemClock.sleep(count*5); }else{ SystemClock.sleep(count*2); } count++; if(countDown>2){ if(lottery==current){ countDown=0; count=0; setStartFlags(false); if(listener!=null){ //切換到主線程中運行 post(new Runnable() { @Override public void run() { listener.onWinning(current); } }); } } } }
至此,基本的自定義工作已經(jīng)差不多了,使用demo如下:
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <com.example.test.LotteryView android:id="@+id/nl" android:layout_width="match_parent" android:layout_height="match_parent" /> </RelativeLayout>
public class HomeActivity extends Activity { LotteryView nl; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.act_home); nl=(LotteryView) findViewById(R.id.nl); int[]prizesIcon={R.drawable.danfan,R.drawable.meizi,R.drawable.iphone,R.drawable.f015,R.drawable.arrow,R.drawable.f040,R.drawable.ipad,R.drawable.spree_icon,R.drawable.spree_success_icon}; final List<Prize>prizes=new ArrayList<Prize>(); for(int x=0;x<9;x++){ Prize lottery=new Prize(); lottery.setId(x+1); lottery.setName("Lottery"+(x+1)); Bitmap bitmap = BitmapFactory.decodeResource(getResources(), prizesIcon[x]); lottery.setIcon(bitmap); if((x+1)%2==0){ lottery.setBgColor(0xff4fccee); }else if(x==4){ lottery.setBgColor(0xffffffff); }else{ lottery.setBgColor(0xff00ff34); } prizes.add(lottery); } nl.setPrizes(prizes); nl.setOnTransferWinningListener(new OnTransferWinningListener() { @Override public void onWinning(int position) { Toast.makeText(getApplicationContext(), prizes.get(position).getName(), Toast.LENGTH_SHORT).show(); } }); } }
運行效果非常流暢
LotteryView整體demo:
package com.example.test; import java.util.List; import java.util.Random; import java.util.concurrent.ExecutorService; import java.util.concurrent.Executors; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Point; import android.graphics.PorterDuff; import android.graphics.PorterDuff.Mode; import android.graphics.Rect; import android.os.SystemClock; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceHolder.Callback; import android.view.SurfaceView; public class LotteryView extends SurfaceView implements Callback{ /** * holder */ private SurfaceHolder mHolder; private List<Prize>prizes; private boolean flags; private int lottery=6; //設置中獎號碼 private int current=2; //抽獎開始的位置 private int count=0; //旋轉(zhuǎn)次數(shù)累計 private int countDown; //倒計次數(shù),快速旋轉(zhuǎn)完成后,需要倒計多少次循環(huán)才停止 private int transfer= 0xffff0000; private int MAX=50; //最大旋轉(zhuǎn)次數(shù) private OnTransferWinningListener listener; public void setOnTransferWinningListener(OnTransferWinningListener listener){ this.listener=listener; } public interface OnTransferWinningListener{ /** * 中獎回調(diào) * @param position */ void onWinning(int position); } /** * 設置中獎號碼 * @param lottery */ public void setLottery(int lottery) { if(prizes!=null&&Math.round(prizes.size()/2)==0){ throw new RuntimeException("開始抽獎按鈕不能設置為中獎位置!"); } this.lottery = lottery; } /** * 設置轉(zhuǎn)盤顏色 * @param transfer */ public void setTransfer(int transfer) { this.transfer = transfer; } /** * 設置獎品集合 * @param prizes */ public void setPrizes(List<Prize>prizes){ this.prizes=prizes; } @Override public boolean onTouchEvent(MotionEvent event) { handleTouch(event); return super.onTouchEvent(event); } /** * 觸摸 * @param event */ public void handleTouch(MotionEvent event) { Point touchPoint=new Point((int)event.getX()-getLeft(),(int)event.getY()); switch(event.getAction()){ case MotionEvent.ACTION_DOWN: Prize prize = prizes.get(Math.round(prizes.size())/2); if(prize.isClick(touchPoint)){ if(!flags){ setStartFlags(true); prize.click(); } } break ; default: break ; } } private class SurfaceRunnable implements Runnable{ @Override public void run() { while(flags){ Canvas canvas=null; try { canvas = mHolder.lockCanvas(); drawBg(canvas); drawTransfer(canvas); drawPrize(canvas); controllerTransfer(); } catch (Exception e) { e.printStackTrace(); }finally{ //涓轟簡璁╂瘡嬈$粯鍒跺浘褰㈡椂鑳藉欏哄埄榪涜錛屾渶濂藉皢瑙i攣鏀懼埌寮傚父涓繘琛屽鐞嗭紝涔熷氨鏄錛屽鏋渃anvas涓嶄負絀猴紝閮藉皢鍏跺叧闂紝璁╀笅涓�嬈″驚鐜兘澶熼『鍒╄繘琛岀粯鍒� if(canvas!=null) mHolder.unlockCanvasAndPost(canvas); } } } } //繪制背景 private void drawBg(Canvas canvas) { canvas.drawColor(Color.WHITE, Mode.CLEAR); int width = getMeasuredWidth()/3; int x1=0; int y1=0; int x2=0; int y2=0; int len = (int) Math.sqrt(prizes.size()); for(int x=0;x<len*len;x++){ Prize prize = prizes.get(x); int index=x; x1=getPaddingLeft()+width*(Math.abs(index)%len); y1=getPaddingTop()+width*(index/len); x2=x1+width; y2=y1+width; Rect rect=new Rect(x1,y1,x2,y2); Paint paint=new Paint(); paint.setColor(prize.getBgColor()); canvas.drawRect(rect, paint); } } //繪制旋轉(zhuǎn)的方塊 private void drawTransfer(Canvas canvas) { int width = getMeasuredWidth()/3; int x1; int y1; int x2; int y2; int len = (int) Math.sqrt(prizes.size()); current=next(current, len); x1=getPaddingLeft()+width*(Math.abs(current)%len); y1=getPaddingTop()+width*((current)/len); x2=x1+width; y2=y1+width; Rect rect=new Rect(x1,y1,x2,y2); Paint paint=new Paint(); paint.setColor(transfer); canvas.drawRect(rect, paint); } //控制旋轉(zhuǎn) private void controllerTransfer() { if(count>MAX){ countDown++; SystemClock.sleep(count*5); }else{ SystemClock.sleep(count*2); } count++; if(countDown>2){ if(lottery==current){ countDown=0; count=0; setStartFlags(false); if(listener!=null){ //切換到主線程中運行 post(new Runnable() { @Override public void run() { listener.onWinning(current); } }); } } } } public void setStartFlags(boolean flags){ this.flags=flags; } //繪制獎品 private void drawPrize(Canvas canvas) { int width = getMeasuredWidth()/3; int x1=0; int y1=0; int x2=0; int y2=0; int len = (int) Math.sqrt(prizes.size()); for(int x=0;x<len*len;x++){ Prize prize = prizes.get(x); int index=x; x1=getPaddingLeft()+width*(Math.abs(index)%len); y1=getPaddingTop()+width*(index/len); x2=x1+width; y2=y1+width; Rect rect=new Rect(x1+width/6,y1+width/6,x2-width/6,y2-width/6); prize.setRect(rect); canvas.drawBitmap(prize.getIcon(), null, rect, null); } } public void start() { setLottery(getRandom()); ExecutorService service = Executors.newCachedThreadPool(); service.execute(new SurfaceRunnable()); } //獲取隨機中獎數(shù),實際開發(fā)中一般中獎號碼是服務器告訴我們的 private int getRandom(){ Random r=new Random(); int nextInt =r.nextInt(prizes.size()); if(nextInt%(Math.round(prizes.size()/2))==0){ //隨機號碼等于中間開始位置,需要繼續(xù)搖隨機號 return getRandom(); } return nextInt; } //下一步 public int next(int position,int len){ int current=position; if(current+1<len){ return ++current; } if((current+1)%len==0&¤t<len*len-1){ return current+=len; } if(current%len==0){ return current-=len; } if(current<len*len){ return --current; } return current; } public LotteryView(Context context, AttributeSet attrs) { super(context, attrs); mHolder = this.getHolder(); mHolder.addCallback(this); } public LotteryView(Context context) { this(context,null); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } @Override public void surfaceCreated(SurfaceHolder holder) { Canvas canvas=null; try { canvas = mHolder.lockCanvas(); drawBg(canvas); drawPrize(canvas); Prize prize = prizes.get(Math.round(prizes.size()/2)); prize.setListener(new Prize.OnClickListener() { @Override public void onClick() { start(); } }); } catch (Exception e) { e.printStackTrace(); }finally{ if(canvas!=null) mHolder.unlockCanvasAndPost(canvas); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { setStartFlags(false); } /** * 重新測量 */ @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int width = Math.min(getMeasuredWidth(), getMeasuredHeight()); setMeasuredDimension(width, width); } }
以上就是本文的全部內(nèi)容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。
相關(guān)文章
android中可以通過兩種方式調(diào)用接口發(fā)送短信
調(diào)用系統(tǒng)短信接口直接發(fā)送短信;調(diào)起系統(tǒng)發(fā)短信功能,本文將給出兩種方式的實現(xiàn)代碼,感興趣的朋友可以了解下,或許對你有所幫助2013-02-02Android實現(xiàn)動態(tài)添加標簽及其點擊事件
這篇文章主要為大家詳細介紹了Android實現(xiàn)動態(tài)添加標簽及其點擊事件,具有一定的參考價值,感興趣的小伙伴們可以參考一下2018-12-12Android編程實現(xiàn)切換imageView的方法分析
這篇文章主要介紹了Android編程實現(xiàn)切換imageView的方法,結(jié)合具體實例形式分析了切換imageView的相關(guān)設置技巧與注意事項,需要的朋友可以參考下2017-09-09Android熱更新開源項目Tinker集成實踐總結(jié)
最近項目集成了Tinker,開始認為集成會比較簡單,但是在實際操作的過程中還是遇到了一些問題,本文就會介紹在集成過程大家基本會遇到的主要問題。下面跟著小編一起來看下吧2017-01-01Android獲取手機屏幕寬高、狀態(tài)欄高度以及字符串寬高信息的方法
這篇文章主要介紹了Android獲取手機屏幕寬高、狀態(tài)欄高度以及字符串寬高信息的方法,涉及Android獲取文字寬高、狀態(tài)欄高度、textView寬度及屏幕尺寸的相關(guān)技巧,需要的朋友可以參考下2015-04-04