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Android自定義VIew實現(xiàn)衛(wèi)星菜單效果淺析

 更新時間:2016年11月08日 10:49:43   作者:wolf藝術(shù)  
這篇文章主要介紹了Android自定義VIew實現(xiàn)衛(wèi)星菜單效果淺析,非常不錯具有參考借鑒價值,需要的朋友可以參考下

 一 概述:

最近一直致力于Android自定義VIew的學(xué)習(xí),主要在看《android群英傳》,還有CSDN博客鴻洋大神和wing大神的一些文章,寫的很詳細(xì),自己心血來潮,學(xué)著寫了個實現(xiàn)了類似衛(wèi)星效果的一個自定義的View,分享到博客上,望各位指點(diǎn)一二。寫的比較粗糙,見諒。(因為是在Linux系統(tǒng)下寫的,效果圖我直接用手機(jī)拍的,難看,大家講究下就看個效果,勿噴)。

先來看個效果圖,有點(diǎn)不忍直視:

自定義VIew準(zhǔn)備:

(1)創(chuàng)建繼承自View的類;

(2)重寫構(gòu)造函數(shù);

(3)定義屬性。

(4)重寫onMeasure(),onLayout()方法。

好了,廢話不說了,準(zhǔn)備上菜。

二 相關(guān)實現(xiàn)

首先是自定義的View,重寫構(gòu)造函數(shù),我這里是直接繼承的VIewGroup,貼上代碼:

public MoonView(Context context) { 
this(context,null); 
} 
public MoonView(Context context, AttributeSet attrs) { 
this(context, attrs,0); 
} 
public MoonView(Context context, AttributeSet attrs, int defStyleAttr) { 
super(context, attrs, defStyleAttr); 
}

這里需要讀取自定義的屬性,所以調(diào)用含三個參數(shù)的構(gòu)造函數(shù)。

自定義的屬性,我這里知定義了兩個,一個是菜單弧形的半徑,還有個是菜單在屏幕的位置,這里可以設(shè)置在左上角,左下角,右上角,右下角。代碼如下:

<?xml version="1.0" encoding="utf-8"?> 
<resources> 
<declare-styleable name="MoonAttrs"> 
<attr name="mRadius" format="integer"></attr><!--菜單圓形半徑--> 
<attr name="mPosition"><!--衛(wèi)星菜單屏幕所在位置--> 
<enum name="leftTop" value="-2"></enum><!--左上角--> 
<enum name="leftBottom" value="-1"></enum><!--左下角--> 
<enum name="rightTop" value="-3"></enum><!--右上角--> 
<enum name="rightBottom" value="-4"></enum><!--右下角--> 
</attr> 
</declare-styleable> 
</resources>

然后在布局文件里面引用自定義的View,配置屬性:

<?xml version="1.0" encoding="utf-8"?> 
<com.example.liujibin.testmyview3.myView.MoonView 
xmlns:android="http://schemas.android.com/apk/res/android" 
xmlns:custom="http://schemas.android.com/apk/res/com.example.liujibin.testmyview3" 
android:orientation="vertical" 
android:layout_width="match_parent" 
android:layout_height="match_parent" 
custom:mRadius="400" 
custom:mPosition="rightBottom" 
> 
<ImageView 
android:layout_width="wrap_content" 
android:layout_height="wrap_content" 
android:background="@mipmap/sapi_icon_add_account"/> 
<ImageView 
android:layout_width="wrap_content" 
android:layout_height="wrap_content" 
android:background="@mipmap/sapi_icon_add_account"/> 
<ImageView 
android:layout_width="wrap_content" 
android:layout_height="wrap_content" 
android:background="@mipmap/sapi_icon_add_account"/> 
<ImageView 
android:layout_width="wrap_content" 
android:layout_height="wrap_content" 
android:background="@mipmap/sapi_icon_add_account"/> 
<ImageView 
android:layout_width="wrap_content" 
android:layout_height="wrap_content" 
android:background="@mipmap/sapi_icon_add_account"/> 
<ImageView 
android:layout_width="wrap_content" 
android:layout_height="wrap_content" 
android:background="@mipmap/sapi_icon_add_account"/> 
</com.example.liujibin.testmyview3.myView.MoonView>

最后我們需要在自定義的View類中的構(gòu)造函數(shù)里,獲取相關(guān)的屬性值:

public MoonView(Context context, AttributeSet attrs, int defStyleAttr) { 
super(context, attrs, defStyleAttr); 
//獲取相關(guān)屬性 
TypedArray ta = context.getTheme().obtainStyledAttributes(attrs, R.styleable.MoonAttrs, 
defStyleAttr,0); 
mRaius = ta.getInt(R.styleable.MoonAttrs_mRadius,500); 
position = ta.getInt(R.styleable.MoonAttrs_mPosition,-1); 
}

做完以上的準(zhǔn)備工作,我們就可以對組件進(jìn)行測量,布局。

@Override 
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { 
super.onMeasure(widthMeasureSpec, heightMeasureSpec); 
count = getChildCount()-1; 
angle = 90/(count-1); 

int count = getChildCount(); 
for(int i =0;i< count;i++){ 
measureChild(getChildAt(i),widthMeasureSpec,heightMeasureSpec); 
} 
}

count獲取按鈕的數(shù)量,有一個是中心點(diǎn),不參與計算,angle是每個按鈕離基準(zhǔn)線的角度,這里以90度為準(zhǔn),固定在這個范圍里面均勻分配。

首先先把中心點(diǎn)固定好位置:

@Override 
protected void onLayout(boolean b, int i, int i1, int i2, int i3) { 
if(isChanged){ 
layoutBottom(); 
} 
} 
private void layoutBottom(){ 
View view = getChildAt(0); 
switch (position){ 
case -1: 
btml = 0; 
btmt = getMeasuredHeight() - view.getMeasuredHeight(); 
btmr = view.getMeasuredWidth(); 
btmb = getMeasuredHeight(); 
break; 
case -2: 
btml = 0; 
btmt = 0; 
btmr = view.getMeasuredWidth(); 
btmb = view.getMeasuredHeight(); 
break; 
case -3: 
btml = getMeasuredWidth() - view.getMeasuredWidth(); 
btmt = 0; 
btmr = getMeasuredWidth(); 
btmb = view.getMeasuredHeight(); 
break; 
case -4: 
btml = getMeasuredWidth() - view.getMeasuredWidth(); 
btmt = getMeasuredHeight() - view.getMeasuredHeight(); 
btmr = getMeasuredWidth(); 
btmb = getMeasuredHeight(); 
break; 
} 
btmWidth = view.getMeasuredWidth(); 
btmHeight = view.getMeasuredHeight(); 
view.setOnClickListener(this); 
view.layout(btml,btmt,btmr,btmb); 
}

position的值看屬性就明白了,對中心點(diǎn)進(jìn)行固定位置。并且注冊點(diǎn)擊事件。

現(xiàn)在開始給剩下的按鈕布局,并隱藏按鈕:

@Override 
protected void onLayout(boolean b, int i, int i1, int i2, int i3) { 
if(isChanged){ 
layoutBottom(); 
int count = getChildCount(); 
for(int k = 0;k < count - 1;k++){ 
View view = getChildAt(k+1); 
int childWidth = view.getMeasuredWidth(); 
int childHeight = view.getMeasuredHeight(); 
int childX = (int)(mRaius*(Math.sin(angle*(k)*Math.PI/180))); 
int childY = (int)(mRaius*(Math.cos(angle*(k)*Math.PI/180))); 
int left = 0; 
int top = 0; 
int right = 0; 
int bottom = 0; 
switch(position){ 
case -1: 
left = childX+btmWidth/2-childWidth/2; 
top =getMeasuredHeight() - (childY+childHeight/2+btmHeight/2); 
right = childX+btmWidth/2+childWidth/2; 
bottom =getMeasuredHeight() - (childY + btmHeight/2) + childHeight/2; 
break; 
case -2: 
left = childX+btmWidth/2-childWidth/2; 
top =childY-childHeight/2+btmHeight/2; 
right = childX+btmWidth/2+childWidth/2; 
bottom = childY + btmHeight/2 + childHeight/2; 
break; 
case -3: 
left = getMeasuredWidth() - (childX+btmWidth/2+childWidth/2); 
top =childY-childHeight/2+btmHeight/2; 
right = getMeasuredWidth() - (childX+btmWidth/2+childWidth/2)+childWidth; 
bottom = childY + btmHeight/2 + childHeight/2; 
break; 
case -4: 
left = getMeasuredWidth() - (childX+btmWidth/2+childWidth/2); 
top =getMeasuredHeight() - (childY+childHeight/2+btmHeight/2); 
right = getMeasuredWidth() - (childX+btmWidth/2+childWidth/2)+childWidth; 
bottom =getMeasuredHeight() - (childY + btmHeight/2) + childHeight/2; 
break; 
} 
view.layout(left,top,right,bottom); 
view.setVisibility(View.GONE); 
} 
} 
}

現(xiàn)在我們實現(xiàn)點(diǎn)擊事件:

@Override 
public void onClick(View view) { 
if(isChanged){ 
int count = getChildCount(); 
for(int i = 0;i < count - 1;i++){ 
View childView = getChildAt(i+1); 
int childX = (int)(mRaius*(Math.sin(angle*(i)*Math.PI/180))); 
int childY = (int)(mRaius*(Math.cos(angle*(i)*Math.PI/180))); 
int childWidth = view.getMeasuredWidth(); 
int childHeight = view.getMeasuredHeight(); 
int left = 0; 
int top = 0; 
TranslateAnimation ta = null; 
switch(position){ 
case -1: 
left = childX+btmWidth/2-childWidth/2; 
top =getMeasuredHeight() - (childY+childHeight/2+btmHeight/2); 
ta = new TranslateAnimation(-(left+childView.getMeasuredWidth()),0,getMeasuredHeight()-top,0); 
break; 
case -2: 
left = childX+btmWidth/2-childWidth/2; 
top =childY-childHeight/2+btmHeight/2; 
ta = new TranslateAnimation(-(left+childView.getMeasuredWidth()),0,-top,0); 
break; 
case -3: 
left = getMeasuredWidth() - (childX+btmWidth/2+childWidth/2); 
top =childY-childHeight/2+btmHeight/2; 
ta = new TranslateAnimation(getMeasuredWidth()-(left+childView.getMeasuredWidth()),0,-top,0); 
break; 
case -4: 
left = getMeasuredWidth() - (childX+btmWidth/2+childWidth/2); 
top =getMeasuredHeight() - (childY+childHeight/2+btmHeight/2); 
ta = new TranslateAnimation(getMeasuredWidth()-(left+childView.getMeasuredWidth()),0,getMeasuredHeight()-top,0); 
break; 
} 
ta.setDuration(500); 
childView.setAnimation(ta); 
childView.setVisibility(View.VISIBLE); 
} 
isChanged = false; 
}else{ 
int count = getChildCount(); 
for(int i = 0;i < count - 1;i++){ 
View childView = getChildAt(i+1); 
int childX = (int)(mRaius*(Math.sin(angle*(i)*Math.PI/180))); 
int childY = (int)(mRaius*(Math.cos(angle*(i)*Math.PI/180))); 
int childWidth = view.getMeasuredWidth(); 
int childHeight = view.getMeasuredHeight(); 
int left = 0; 
int top = 0; 
TranslateAnimation ta = null; 
switch(position){ 
case -1: 
left = childX+btmWidth/2-childWidth/2; 
top =getMeasuredHeight() - (childY+childHeight/2+btmHeight/2); 
ta = new TranslateAnimation(0,-(left+childView.getMeasuredWidth()),0,getMeasuredHeight()-top); 
break; 
case -2: 
left = childX+btmWidth/2-childWidth/2; 
top =childY-childHeight/2+btmHeight/2; 
ta = new TranslateAnimation(0,-(left+childView.getMeasuredWidth()),0,-top); 
break; 
case -3: 
left = getMeasuredWidth() - (childX+btmWidth/2+childWidth/2); 
top =childY-childHeight/2+btmHeight/2; 
ta = new TranslateAnimation(0,getMeasuredWidth()-(left+childView.getMeasuredWidth()),0,-top); 
break; 
case -4: 
left = getMeasuredWidth() - (childX+btmWidth/2+childWidth/2); 
top =getMeasuredHeight() - (childY+childHeight/2+btmHeight/2); 
ta = new TranslateAnimation(0,getMeasuredWidth()-(left+childView.getMeasuredWidth()),0,getMeasuredHeight()-top); 
break; 
} 
ta.setDuration(500); 
childView.setAnimation(ta); 
childView.setVisibility(View.GONE); 
} 
isChanged = true; 
} 
}

設(shè)置點(diǎn)擊顯示以及隱藏,并且?guī)эh動的動畫效果。

四個角落效果如下:






以上所述是小編給大家介紹的Android自定義VIew實現(xiàn)衛(wèi)星菜單效果淺析,希望對大家有所幫助,如果大家有任何疑問請給我留言,小編會及時回復(fù)大家的。在此也非常感謝大家對腳本之家網(wǎng)站的支持!

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