輕松實現(xiàn)Android自定義九宮格圖案解鎖
Android實現(xiàn)九宮格圖案解鎖,自帶將圖案轉(zhuǎn)化成數(shù)字密碼的功能,代碼如下:
LockPatternView.java
package com.jackie.lockpattern; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Point; import android.text.TextUtils; import android.util.AttributeSet; import android.util.TypedValue; import android.view.MotionEvent; import android.view.View; import java.util.ArrayList; import java.util.List; /** * Created by Jackie on 2015/12/24. * 圖案解鎖 */ public class LockPatternView extends View { /** * 圓的畫筆 */ private Paint mCirclePaint; /** * 線的畫筆 */ private Paint mLinePaint; /** * 圓心數(shù)組 */ private PointView[][] mPointViewArray = new PointView[3][3]; /** * 保存選中點的集合 */ private List<PointView> mSelectedPointViewList; /** * 解鎖圖案的邊長 */ private int mPatternWidth; /** * 圖案監(jiān)聽器 */ private OnPatternChangeListener mOnPatternChangeListener; /** * 半徑 */ private float mRadius; /** * 每個圓圈的下標(biāo) */ private int mIndex = 1; /** * 第一個點是否選中 */ private boolean mIsSelected; /** * 是否繪制結(jié)束 */ private boolean mIsFinished; /** * 正在滑動并且沒有任何點選中 */ private boolean mIsMovingWithoutCircle = false; private float mCurrentX, mCurrentY; /** * 正常狀態(tài)的顏色 */ private static final int NORMAL_COLOR = 0xFF70DBDB; /** * 選中狀態(tài)的顏色 */ private static final int SELECTED_COLOR = 0xFF979797; public LockPatternView(Context context) { this(context, null); } public LockPatternView(Context context, AttributeSet attrs) { super(context, attrs); mCirclePaint = new Paint(); mCirclePaint.setAntiAlias(true); mCirclePaint.setDither(true); mCirclePaint.setColor(NORMAL_COLOR); mCirclePaint.setStyle(Paint.Style.FILL); mLinePaint = new Paint(); mLinePaint.setAntiAlias(true); mLinePaint.setDither(true); mLinePaint.setStrokeWidth(20); mLinePaint.setColor(SELECTED_COLOR); mLinePaint.setStyle(Paint.Style.STROKE); mRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 20, getResources().getDisplayMetrics()); mSelectedPointViewList = new ArrayList<>(); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); //取屏幕長和寬中的較小值作為圖案的邊長 mPatternWidth = Math.min(getMeasuredWidth(), getMeasuredHeight()); setMeasuredDimension(mPatternWidth, mPatternWidth); } @Override protected void onDraw(Canvas canvas) { //畫圓 drawCircle(canvas); //將選中的圓重新繪制一遍,將選中的點和未選中的點區(qū)別開來 for (PointView pointView : mSelectedPointViewList) { mCirclePaint.setColor(SELECTED_COLOR); canvas.drawCircle(pointView.x, pointView.y, mRadius, mCirclePaint); mCirclePaint.setColor(NORMAL_COLOR); //每重新繪制一個,將畫筆的顏色重置,保證不會影響其他圓的繪制 } //點與點畫線 if (mSelectedPointViewList.size() > 0) { Point pointViewA = mSelectedPointViewList.get(0); //第一個選中的點為A點 for (int i = 0; i < mSelectedPointViewList.size(); i++) { Point pointViewB = mSelectedPointViewList.get(i); //其他依次遍歷出來的點為B點 drawLine(canvas, pointViewA, pointViewB); pointViewA = pointViewB; } //點與鼠標(biāo)當(dāng)前位置繪制軌跡 if (mIsMovingWithoutCircle & !mIsFinished) { drawLine(canvas, pointViewA, new PointView((int)mCurrentX, (int)mCurrentY)); } } super.onDraw(canvas); } /** * 畫圓 * @param canvas 畫布 */ private void drawCircle(Canvas canvas) { //初始化點的位置 for (int i = 0; i < mPointViewArray.length; i++) { for (int j = 0; j < mPointViewArray.length; j++) { //圓心的坐標(biāo) int cx = mPatternWidth / 4 * (j + 1); int cy = mPatternWidth / 4 * (i + 1); //將圓心放在一個點數(shù)組中 PointView pointView = new PointView(cx, cy); pointView.setIndex(mIndex); mPointViewArray[i][j] = pointView; canvas.drawCircle(cx, cy, mRadius, mCirclePaint); mIndex++; } } mIndex = 1; } /** * 畫線 * @param canvas 畫布 * @param pointA 第一個點 * @param pointB 第二個點 */ private void drawLine(Canvas canvas, Point pointA, Point pointB) { canvas.drawLine(pointA.x, pointA.y, pointB.x, pointB.y, mLinePaint); } @Override public boolean onTouchEvent(MotionEvent event) { mCurrentX = event.getX(); mCurrentY = event.getY(); PointView selectedPointView = null; switch(event.getAction()) { case MotionEvent.ACTION_DOWN: //重新繪制 if (mOnPatternChangeListener != null) { mOnPatternChangeListener.onPatternStarted(true); } mSelectedPointViewList.clear(); mIsFinished = false; selectedPointView = checkSelectPoint(); if (selectedPointView != null) { //第一次按下的位置在圓內(nèi),被選中 mIsSelected = true; } break; case MotionEvent.ACTION_MOVE: if (mIsSelected) { selectedPointView = checkSelectPoint(); } if (selectedPointView == null) { mIsMovingWithoutCircle = true; } break; case MotionEvent.ACTION_UP: mIsFinished = true; mIsSelected = false; break; } //將選中的點收集起來 if (!mIsFinished && mIsSelected && selectedPointView != null) { if (!mSelectedPointViewList.contains(selectedPointView)) { mSelectedPointViewList.add(selectedPointView); } } if (mIsFinished) { if (mSelectedPointViewList.size() == 1) { mSelectedPointViewList.clear(); } else if (mSelectedPointViewList.size() < 5 && mSelectedPointViewList.size() > 0) { //繪制錯誤 if (mOnPatternChangeListener != null) { mOnPatternChangeListener.onPatternChange(null); } } else { //繪制成功 String patternPassword = ""; if (mOnPatternChangeListener != null) { for (PointView pointView : mSelectedPointViewList) { patternPassword += pointView.getIndex(); } if (!TextUtils.isEmpty(patternPassword)) { mOnPatternChangeListener.onPatternChange(patternPassword); } } } } invalidate(); return true; } /** * 判斷當(dāng)前按下的位置是否在圓心數(shù)組中 * @return 返回選中的點 */ private PointView checkSelectPoint() { for (int i = 0; i < mPointViewArray.length; i++) { for (int j = 0; j < mPointViewArray.length; j++) { PointView pointView = mPointViewArray[i][j]; if (isWithinCircle(mCurrentX, mCurrentY, pointView.x, pointView.y, mRadius)) { return pointView; } } } return null; } /** * 判斷點是否在圓內(nèi) * @param x 點X軸坐標(biāo) * @param y 點Y軸坐標(biāo) * @param cx 圓心X坐標(biāo) * @param cy 圓心Y坐標(biāo) * @param radius 半徑 * @return true表示在圓內(nèi),false表示在圓外 */ private boolean isWithinCircle(float x, float y, float cx, float cy, float radius) { //如果點和圓心的距離小于半徑,則證明點在圓內(nèi) if (Math.sqrt(Math.pow(x - cx, 2) + Math.pow(y- cy, 2)) <= radius) { return true; } return false; } /** * 設(shè)置圖案監(jiān)聽器 */ public void setOnPatternChangeListener(OnPatternChangeListener onPatternChangeListener) { if (onPatternChangeListener != null) { this.mOnPatternChangeListener = onPatternChangeListener; } } /** * 圖案監(jiān)聽器 */ public interface OnPatternChangeListener { /** * 圖案改變 * @param patternPassword 圖案密碼 */ void onPatternChange(String patternPassword); /** * 圖案是否重新繪制 * @param isStarted 重新繪制 */ void onPatternStarted(boolean isStarted); } }
PointView.java
package com.jackie.lockpattern; import android.graphics.Point; /** * Created by Jackie on 2015/12/25. * 自定義點對象 */ public class PointView extends Point { //用于轉(zhuǎn)化密碼的下標(biāo) public int index; public PointView(int x, int y) { super(x, y); } public int getIndex() { return index; } public void setIndex(int index) { this.index = index; } }
MainActivity.java
package com.jackie.lockpattern; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class MainActivity extends Activity implements LockPatternView.OnPatternChangeListener { private TextView mLockPatternHint; private LockPatternView mLockPatternView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mLockPatternHint = (TextView) findViewById(R.id.lock_pattern_hint); mLockPatternView = (LockPatternView) findViewById(R.id.lock_pattern_view); mLockPatternView.setOnPatternChangeListener(this); } @Override public void onPatternChange(String patternPassword) { if (patternPassword == null) { mLockPatternHint.setText("至少5個點"); } else { mLockPatternHint.setText(patternPassword); } } @Override public void onPatternStarted(boolean isStarted) { if (isStarted) { mLockPatternHint.setText("請繪制圖案"); } } }
效果圖如下:
附上源碼地址:https://github.com/shineflower/LockPattern.git
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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