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基于C#的socket編程的TCP異步的實現(xiàn)代碼

 更新時間:2016年11月10日 09:53:17   作者:sunev  
本篇文章主要介紹了基于C#的socket編程的TCP異步的實現(xiàn)代碼,詳解的講訴了TCP通信異步的實現(xiàn),有興趣的可以了解一下。

一、摘要

本篇闡述基于TCP通信協(xié)議的異步實現(xiàn)。

二、實驗平臺

Visual Studio 2010

三、異步通信實現(xiàn)原理及常用方法

3.1 建立連接 

在同步模式中,在服務(wù)器上使用Accept方法接入連接請求,而在客戶端則使用Connect方法來連接服務(wù)器。相對地,在異步模式下,服務(wù)器可以使用BeginAccept方法和EndAccept方法來完成連接到客戶端的任務(wù),在客戶端則通過BeginConnect方法和EndConnect方法來實現(xiàn)與服務(wù)器的連接。

BeginAccept在異步方式下傳入的連接嘗試,它允許其他動作而不必等待連接建立才繼續(xù)執(zhí)行后面程序。在調(diào)用BeginAccept之前,必須使用Listen方法來偵聽是否有連接請求,BeginAccept的函數(shù)原型為:

BeginAccept(AsyncCallback AsyncCallback, Ojbect state)

參數(shù):

AsyncCallBack:代表回調(diào)函數(shù)

state:表示狀態(tài)信息,必須保證state中包含socket的句柄

使用BeginAccept的基本流程是:

(1)創(chuàng)建本地終節(jié)點,并新建套接字與本地終節(jié)點進(jìn)行綁定;

(2)在端口上偵聽是否有新的連接請求;

(3)請求開始接入新的連接,傳入Socket的實例或者StateOjbect的實例。

參考代碼:

//定義IP地址
IPAddress local = IPAddress.Parse("127.0,0,1");
IPEndPoint iep = new IPEndPoint(local,13000);
//創(chuàng)建服務(wù)器的socket對象
Socket server = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
server.Bind(iep);
server.Listen(20);
server.BeginAccecpt(new AsyncCallback(Accept),server);

當(dāng)BeginAccept()方法調(diào)用結(jié)束后,一旦新的連接發(fā)生,將調(diào)用回調(diào)函數(shù),而該回調(diào)函數(shù)必須包括用來結(jié)束接入連接操作的EndAccept()方法。

該方法參數(shù)列表為 Socket EndAccept(IAsyncResult iar)

下面為回調(diào)函數(shù)的實例:

void Accept(IAsyncResult iar)
{
 //還原傳入的原始套接字
 Socket MyServer = (Socket)iar.AsyncState;
 //在原始套接字上調(diào)用EndAccept方法,返回新的套接字
 Socket service = MyServer.EndAccept(iar);
}

至此,服務(wù)器端已經(jīng)準(zhǔn)備好了??蛻舳藨?yīng)通過BeginConnect方法和EndConnect來遠(yuǎn)程連接主機(jī)。在調(diào)用BeginConnect方法時必須注冊相應(yīng)的回調(diào)函數(shù)并且至少傳遞一個Socket的實例給state參數(shù),以保證EndConnect方法中能使用原始的套接字。下面是一段是BeginConnect的調(diào)用:

Socket socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp)
IPAddress ip=IPAddress.Parse("127.0.0.1");
IPEndPoint iep=new IPEndPoint(ip,13000);
socket.BeginConnect(iep, new AsyncCallback(Connect),socket);

EndConnect是一種阻塞方法,用于完成BeginConnect方法的異步連接誒遠(yuǎn)程主機(jī)的請求。在注冊了回調(diào)函數(shù)后必須接收BeginConnect方法返回的IASynccReuslt作為參數(shù)。下面為代碼演示:

void Connect(IAsyncResult iar)
{
 Socket client=(Socket)iar.AsyncState;
 try
 {
  client.EndConnect(iar);
 }
 catch (Exception e)
 {
  Console.WriteLine(e.ToString());
 }
 finally
 {

 }
}

除了采用上述方法建立連接之后,也可以采用TcpListener類里面的方法進(jìn)行連接建立。下面是服務(wù)器端對關(guān)于TcpListener類使用BeginAccetpTcpClient方法處理一個傳入的連接嘗試。以下是使用BeginAccetpTcpClient方法和EndAccetpTcpClient方法的代碼:

public static void DoBeginAccept(TcpListener listner)
{
 //開始從客戶端監(jiān)聽連接
 Console.WriteLine("Waitting for a connection");
 //接收連接
 //開始準(zhǔn)備接入新的連接,一旦有新連接嘗試則調(diào)用回調(diào)函數(shù)DoAcceptTcpCliet
 listner.BeginAcceptTcpClient(new AsyncCallback(DoAcceptTcpCliet), listner);
}

//處理客戶端的連接
public static void DoAcceptTcpCliet(IAsyncResult iar)
{
 //還原原始的TcpListner對象
 TcpListener listener = (TcpListener)iar.AsyncState;

 //完成連接的動作,并返回新的TcpClient
 TcpClient client = listener.EndAcceptTcpClient(iar);
 Console.WriteLine("連接成功");
}

代碼的處理邏輯為:

(1)調(diào)用BeginAccetpTcpClient方法開開始連接新的連接,當(dāng)連接視圖發(fā)生時,回調(diào)函數(shù)被調(diào)用以完成連接操作;

(2)上面DoAcceptTcpCliet方法通過AsyncState屬性獲得由BeginAcceptTcpClient傳入的listner實例;

(3)在得到listener對象后,用它調(diào)用EndAcceptTcpClient方法,該方法返回新的包含客戶端信息的TcpClient。

BeginConnect方法和EndConnect方法可用于客戶端嘗試建立與服務(wù)端的連接,這里和第一種方法并無區(qū)別。下面看實例:

public void doBeginConnect(IAsyncResult iar)
{
 Socket client=(Socket)iar.AsyncState;
 //開始與遠(yuǎn)程主機(jī)進(jìn)行連接
 client.BeginConnect(serverIP[0],13000,requestCallBack,client);
 Console.WriteLine("開始與服務(wù)器進(jìn)行連接");
}
private void requestCallBack(IAsyncResult iar)
{
 try
 {
  //還原原始的TcpClient對象
  TcpClient client=(TcpClient)iar.AsyncState;
  //
  client.EndConnect(iar);
  Console.WriteLine("與服務(wù)器{0}連接成功",client.Client.RemoteEndPoint);
 }
 catch(Exception e)
 {
  Console.WriteLine(e.ToString());
 }
 finally
 {

 }
}

以上是建立連接的兩種方法??筛鶕?jù)需要選擇使用。 

3.2 發(fā)送與接受數(shù)據(jù)

在建立了套接字的連接后,就可以服務(wù)器端和客戶端之間進(jìn)行數(shù)據(jù)通信了。異步套接字用BeginSend和EndSend方法來負(fù)責(zé)數(shù)據(jù)的發(fā)送。注意在調(diào)用BeginSend方法前要確保雙方都已經(jīng)建立連接,否則會出異常。下面演示代碼:

private static void Send(Socket handler, String data)
{
 // Convert the string data to byte data using ASCII encoding.  
 byte[] byteData = Encoding.ASCII.GetBytes(data);
 // Begin sending the data to the remote device.  
 handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler);
}
private static void SendCallback(IAsyncResult ar)
{
 try
 {
  // Retrieve the socket from the state object.  
  Socket handler = (Socket)ar.AsyncState;
  // Complete sending the data to the remote device.  
  int bytesSent = handler.EndSend(ar);
  Console.WriteLine("Sent {0} bytes to client.", bytesSent);
  handler.Shutdown(SocketShutdown.Both);
  handler.Close();
 }
 catch (Exception e)
 {
  Console.WriteLine(e.ToString());
 }
}

接收數(shù)據(jù)是通過BeginReceive和EndReceive方法:

private static void Receive(Socket client)
{
 try
 {
  // Create the state object.  
  StateObject state = new StateObject();
  state.workSocket = client;
  // Begin receiving the data from the remote device.  
  client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
 }
 catch (Exception e)
 {
  Console.WriteLine(e.ToString());
 }
}
private static void ReceiveCallback(IAsyncResult ar)
{
 try
 {
  // Retrieve the state object and the client socket  
  // from the asynchronous state object.  
  StateObject state = (StateObject)ar.AsyncState;
  Socket client = state.workSocket;
  // Read data from the remote device.  
  int bytesRead = client.EndReceive(ar);
  if (bytesRead > 0)
  {
   // There might be more data, so store the data received so far.  

   state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
   // Get the rest of the data.  
   client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
  }
  else
  {
   // All the data has arrived; put it in response.  
   if (state.sb.Length > 1)
   {
    response = state.sb.ToString();
   }
   // Signal that all bytes have been received.  
   receiveDone.Set();
  }
 }
 catch (Exception e)
 {
  Console.WriteLine(e.ToString());
 }
}

上述代碼的處理邏輯為:

(1)首先處理連接的回調(diào)函數(shù)里得到的通訊套接字client,接著開始接收數(shù)據(jù);

(2)當(dāng)數(shù)據(jù)發(fā)送到緩沖區(qū)中,BeginReceive方法試圖從buffer數(shù)組中讀取長度為buffer.length的數(shù)據(jù)塊,并返回接收到的數(shù)據(jù)量bytesRead。最后接收并打印數(shù)據(jù)。

除了上述方法外,還可以使用基于NetworkStream相關(guān)的異步發(fā)送和接收方法,下面是基于NetworkStream相關(guān)的異步發(fā)送和接收方法的使用介紹。

NetworkStream使用BeginRead和EndRead方法進(jìn)行讀操作,使用BeginWreite和EndWrete方法進(jìn)行寫操作,下面看實例:

static void DataHandle(TcpClient client)
{
 TcpClient tcpClient = client;
 //使用TcpClient的GetStream方法獲取網(wǎng)絡(luò)流
 NetworkStream ns = tcpClient.GetStream();
 //檢查網(wǎng)絡(luò)流是否可讀
 if(ns.CanRead)
 {
 //定義緩沖區(qū)
 byte[] read = new byte[1024];
 ns.BeginRead(read,0,read.Length,new AsyncCallback(myReadCallBack),ns); 
 }
 else
 {
 Console.WriteLine("無法從網(wǎng)絡(luò)中讀取流數(shù)據(jù)");
 }
}

public static void myReadCallBack(IAsyncResult iar)
{
 NetworkStream ns = (NetworkStream)iar.AsyncState;
 byte[] read = new byte[1024];
 String data = "";
 int recv;

 recv = ns.EndRead(iar);
 data = String.Concat(data, Encoding.ASCII.GetString(read, 0, recv));

 //接收到的消息長度可能大于緩沖區(qū)總大小,反復(fù)循環(huán)直到讀完為止
 while (ns.DataAvailable)
 {
  ns.BeginRead(read, 0, read.Length, new AsyncCallback(myReadCallBack), ns);
 }
 //打印
 Console.WriteLine("您收到的信息是" + data);
}

 

3.3 程序阻塞與異步中的同步問題

.Net里提供了EventWaitHandle類來表示一個線程的同步事件。EventWaitHandle即事件等待句柄,他允許線程通過操作系統(tǒng)互發(fā)信號和等待彼此的信號來達(dá)到線程同步的目的。這個類有2個子類,分別為AutoRestEevnt(自動重置)和ManualRestEvent(手動重置)。下面是線程同步的幾個方法:

(1)Rset方法:將事件狀態(tài)設(shè)為非終止?fàn)顟B(tài),導(dǎo)致線程阻塞。這里的線程阻塞是指允許其他需要等待的線程進(jìn)行阻塞即讓含WaitOne()方法的線程阻塞;

(2)Set方法:將事件狀態(tài)設(shè)為終止?fàn)顟B(tài),允許一個或多個等待線程繼續(xù)。該方法發(fā)送一個信號給操作系統(tǒng),讓處于等待的某個線程從阻塞狀態(tài)轉(zhuǎn)換為繼續(xù)運行,即WaitOne方法的線程不在阻塞;

(3)WaitOne方法:阻塞當(dāng)前線程,直到當(dāng)前的等待句柄收到信號。此方法將一直使本線程處于阻塞狀態(tài)直到收到信號為止,即當(dāng)其他非阻塞進(jìn)程調(diào)用set方法時可以繼續(xù)執(zhí)行。

public static void StartListening()
{
 // Data buffer for incoming data.  
 byte[] bytes = new Byte[1024];
 // Establish the local endpoint for the socket.  
 // The DNS name of the computer  
 // running the listener is "host.contoso.com".  
 //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
 //IPAddress ipAddress = ipHostInfo.AddressList[0];
 IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
 IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
 // Create a TCP/IP socket.  
 Socket listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);
 // Bind the socket to the local  
 //endpoint and listen for incoming connections.  
 try
 {
  listener.Bind(localEndPoint);
  listener.Listen(100);
  while (true)
  {
   // Set the event to nonsignaled state.  
   allDone.Reset();
   // Start an asynchronous socket to listen for connections.  
   Console.WriteLine("Waiting for a connection...");
   listener.BeginAccept(new AsyncCallback(AcceptCallback),listener);
   // Wait until a connection is made before continuing.  
   allDone.WaitOne();
  }
 }
 catch (Exception e)
 {
  Console.WriteLine(e.ToString());
 }
 Console.WriteLine("\nPress ENTER to continue...");
 Console.Read();
}

上述代碼的邏輯為:

(1)試用了ManualRestEvent對象創(chuàng)建一個等待句柄,在調(diào)用BeginAccept方法前使用Rest方法允許其他線程阻塞;

(2)為了防止在連接完成之前對套接字進(jìn)行讀寫操作,務(wù)必要在BeginAccept方法后調(diào)用WaitOne來讓線程進(jìn)入阻塞狀態(tài)。

當(dāng)有連接接入后系統(tǒng)會自動調(diào)用會調(diào)用回調(diào)函數(shù),所以當(dāng)代碼執(zhí)行到回調(diào)函數(shù)時說明連接已經(jīng)成功,并在函數(shù)的第一句就調(diào)用Set方法讓處于等待的線程可以繼續(xù)執(zhí)行。

四、實例

下面是一個實例,客戶端請求連接,服務(wù)器端偵聽端口,當(dāng)連接建立之后,服務(wù)器發(fā)送字符串給客戶端,客戶端收到后并回發(fā)給服務(wù)器端。

服務(wù)器端代碼:

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
// State object for reading client data asynchronously  
public class StateObject
{
 // Client socket.  
 public Socket workSocket = null;
 // Size of receive buffer.  
 public const int BufferSize = 1024;
 // Receive buffer.  
 public byte[] buffer = new byte[BufferSize];
 // Received data string.  
 public StringBuilder sb = new StringBuilder();
}
public class AsynchronousSocketListener
{
 // Thread signal.  
 public static ManualResetEvent allDone = new ManualResetEvent(false);
 public AsynchronousSocketListener()
 {
 }
 public static void StartListening()
 {
  // Data buffer for incoming data.  
  byte[] bytes = new Byte[1024];
  // Establish the local endpoint for the socket.  
  // The DNS name of the computer  
  // running the listener is "host.contoso.com".  
  //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
  //IPAddress ipAddress = ipHostInfo.AddressList[0];
  IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
  IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
  // Create a TCP/IP socket.  
  Socket listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);
  // Bind the socket to the local  
  //endpoint and listen for incoming connections.  
  try
  {
   listener.Bind(localEndPoint);
   listener.Listen(100);
   while (true)
   {
    // Set the event to nonsignaled state.  
    allDone.Reset();
    // Start an asynchronous socket to listen for connections.  
    Console.WriteLine("Waiting for a connection...");
    listener.BeginAccept(new AsyncCallback(AcceptCallback),listener);
    // Wait until a connection is made before continuing.  
    allDone.WaitOne();
   }
  }
  catch (Exception e)
  {
   Console.WriteLine(e.ToString());
  }
  Console.WriteLine("\nPress ENTER to continue...");
  Console.Read();
 }
 public static void AcceptCallback(IAsyncResult ar)
 {
  // Signal the main thread to continue.  
  allDone.Set();
  // Get the socket that handles the client request.  
  Socket listener = (Socket)ar.AsyncState;
  Socket handler = listener.EndAccept(ar);
  // Create the state object.  
  StateObject state = new StateObject();
  state.workSocket = handler;
  handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
 }
 public static void ReadCallback(IAsyncResult ar)
 {
  String content = String.Empty;
  // Retrieve the state object and the handler socket  
  // from the asynchronous state object.  
  StateObject state = (StateObject)ar.AsyncState;
  Socket handler = state.workSocket;
  // Read data from the client socket.  
  int bytesRead = handler.EndReceive(ar);
  if (bytesRead > 0)
  {
   // There might be more data, so store the data received so far.  
   state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
   // Check for end-of-file tag. If it is not there, read  
   // more data.  
   content = state.sb.ToString();
   if (content.IndexOf("<EOF>") > -1)
   {
    // All the data has been read from the  
    // client. Display it on the console.  
    Console.WriteLine("Read {0} bytes from socket. \n Data : {1}", content.Length, content);
    // Echo the data back to the client.  
    Send(handler, content);
   }
   else
   {
    // Not all data received. Get more.  
    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
   }
  }
 }
 private static void Send(Socket handler, String data)
 {
  // Convert the string data to byte data using ASCII encoding.  
  byte[] byteData = Encoding.ASCII.GetBytes(data);
  // Begin sending the data to the remote device.  
  handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), handler);
 }
 private static void SendCallback(IAsyncResult ar)
 {
  try
  {
   // Retrieve the socket from the state object.  
   Socket handler = (Socket)ar.AsyncState;
   // Complete sending the data to the remote device.  
   int bytesSent = handler.EndSend(ar);
   Console.WriteLine("Sent {0} bytes to client.", bytesSent);
   handler.Shutdown(SocketShutdown.Both);
   handler.Close();
  }
  catch (Exception e)
  {
   Console.WriteLine(e.ToString());
  }
 }
 public static int Main(String[] args)
 {
  StartListening();
  return 0;
 }
}

客戶端代碼:

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
// State object for receiving data from remote device.  
public class StateObject
{
 // Client socket.  
 public Socket workSocket = null;
 // Size of receive buffer.  
 public const int BufferSize = 256;
 // Receive buffer.  
 public byte[] buffer = new byte[BufferSize];
 // Received data string.  
 public StringBuilder sb = new StringBuilder();
}
public class AsynchronousClient
{
 // The port number for the remote device.  
 private const int port = 11000;
 // ManualResetEvent instances signal completion.  
 private static ManualResetEvent connectDone = new ManualResetEvent(false);
 private static ManualResetEvent sendDone = new ManualResetEvent(false);
 private static ManualResetEvent receiveDone = new ManualResetEvent(false);
 // The response from the remote device.  
 private static String response = String.Empty;
 private static void StartClient()
 {
  // Connect to a remote device.  
  try
  {
   // Establish the remote endpoint for the socket.  
   // The name of the  
   // remote device is "host.contoso.com".  
   //IPHostEntry ipHostInfo = Dns.Resolve("user");
   //IPAddress ipAddress = ipHostInfo.AddressList[0];
   IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
   IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);
   // Create a TCP/IP socket.  
   Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
   // Connect to the remote endpoint.  
   client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
   connectDone.WaitOne();
   // Send test data to the remote device.  
   Send(client, "This is a test<EOF>");
   sendDone.WaitOne();
   // Receive the response from the remote device.  
   Receive(client);
   receiveDone.WaitOne();
   // Write the response to the console.  
   Console.WriteLine("Response received : {0}", response);
   // Release the socket.  
   client.Shutdown(SocketShutdown.Both);
   client.Close();
   Console.ReadLine();
  }
  catch (Exception e)
  {
   Console.WriteLine(e.ToString());
  }
 }
 private static void ConnectCallback(IAsyncResult ar)
 {
  try
  {
   // Retrieve the socket from the state object.  
   Socket client = (Socket)ar.AsyncState;
   // Complete the connection.  
   client.EndConnect(ar);
   Console.WriteLine("Socket connected to {0}", client.RemoteEndPoint.ToString());
   // Signal that the connection has been made.  
   connectDone.Set();
  }
  catch (Exception e)
  {
   Console.WriteLine(e.ToString());
  }
 }
 private static void Receive(Socket client)
 {
  try
  {
   // Create the state object.  
   StateObject state = new StateObject();
   state.workSocket = client;
   // Begin receiving the data from the remote device.  
   client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
  }
  catch (Exception e)
  {
   Console.WriteLine(e.ToString());
  }
 }
 private static void ReceiveCallback(IAsyncResult ar)
 {
  try
  {
   // Retrieve the state object and the client socket  
   // from the asynchronous state object.  
   StateObject state = (StateObject)ar.AsyncState;
   Socket client = state.workSocket;
   // Read data from the remote device.  
   int bytesRead = client.EndReceive(ar);
   if (bytesRead > 0)
   {
    // There might be more data, so store the data received so far.  

    state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
    // Get the rest of the data.  
    client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
   }
   else
   {
    // All the data has arrived; put it in response.  
    if (state.sb.Length > 1)
    {
     response = state.sb.ToString();
    }
    // Signal that all bytes have been received.  
    receiveDone.Set();
   }
  }
  catch (Exception e)
  {
   Console.WriteLine(e.ToString());
  }
 }
 private static void Send(Socket client, String data)
 {
  // Convert the string data to byte data using ASCII encoding.  
  byte[] byteData = Encoding.ASCII.GetBytes(data);
  // Begin sending the data to the remote device.  
  client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client);
 }
 private static void SendCallback(IAsyncResult ar)
 {
  try
  {
   // Retrieve the socket from the state object.  
   Socket client = (Socket)ar.AsyncState;
   // Complete sending the data to the remote device.  
   int bytesSent = client.EndSend(ar);
   Console.WriteLine("Sent {0} bytes to server.", bytesSent);
   // Signal that all bytes have been sent.  
   sendDone.Set();
  }
  catch (Exception e)
  {
   Console.WriteLine(e.ToString());
  }
 }
 public static int Main(String[] args)
 {
  StartClient();
  return 0;
 }
}

五、實驗結(jié)果

圖1 服務(wù)器端界面
圖2 客戶端界面

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