Android RenderScript實現(xiàn)高斯模糊
昨天看了下RenderScript的官方文檔,發(fā)現(xiàn)RenderScript這廝有點牛逼。無意中發(fā)現(xiàn)ScriptIntrinsic這個抽象類,有些很有用的子類。其中有個子類叫ScriptIntrinsicBlur類,大致就是將圖片實現(xiàn)高斯模糊。
ScriptIntrinsic的申明:

ScriptIntrinsicBlur類的申明:

加上結(jié)合著看了下SDK中的samples,自己寫了個高斯模糊。
( sample的具體位置為:
SDK目錄/samples/android-19/renderscript/RenderScriptIntrinsic/RenderScriptIntrinsicSample/
)。
先上圖。效果如下:

【注意?。?開始之前,我們需要導(dǎo)入需要的支持包。
支持包的具體路徑為: sdk目錄/buildtools/任意一個版本號/renderscript/lib/renderscript-v8.jar
另外:為了防止出現(xiàn)有的機(jī)型兼容問題,最好將renderscript-v8.jar同目錄下的packaged目錄下的所有庫也一并拷貝到lib文件夾下】
例如:

好了。開始寫代碼。。
1、先申明常用成員變量。
private SeekBar blurSeekBar;//拖動條 private ImageView img_blur;//顯示模糊后bitmap的ImageView //原bitmap和高斯模糊后的bitmap private Bitmap bitmap_original, bitmap_blur; //高斯模糊處理的AsyncTask private RenderScriptTask mLatestTask = null; //RenderScript 對象(Google的高性能并行計算類,他可以利用設(shè)備的GPU/CPU等計算資源) private RenderScript mRS; //下面是兩個RenderScript的傳入?yún)?shù)對象 private Allocation mInAllocation; private Allocation mOutAllocation; //高斯模糊處理實例 private ScriptIntrinsicBlur mScriptBlur;
2、加載兩份bitmap,并初始化高斯模糊相關(guān)的對象。
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
blurSeekBar = (SeekBar) findViewById(R.id.aty_main_seekBar);
img_blur = (ImageView) findViewById(R.id.aty_main_img_blur);
bitmap_original = loadBitmap(R.drawable.meet_entry_guide_3);
// 復(fù)制一份
bitmap_blur = Bitmap.createBitmap(bitmap_original.getWidth(),
bitmap_original.getHeight(), bitmap_original.getConfig());
createBlureScript();
setSeekBarListening();//為SeekBar設(shè)置拖拽監(jiān)聽
}
/**
* Helper to load Bitmap from resource
*/
private Bitmap loadBitmap(int resource) {
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
return BitmapFactory.decodeResource(getResources(), resource, options);
}
/**
* 創(chuàng)建Script
*/
private void createBlureScript() {
mRS = RenderScript.create(this);
mInAllocation = Allocation.createFromBitmap(mRS, bitmap_original);
mOutAllocation = Allocation.createFromBitmap(mRS, bitmap_blur);
/*
* Create intrinsics. RenderScript has built-in features such as blur,
* convolve filter etc. These intrinsics are handy for specific
* operations without writing RenderScript kernel. In the sample, it's
* creating blur, convolve and matrix intrinsics.
*/
mScriptBlur = ScriptIntrinsicBlur.create(mRS, Element.U8_4(mRS));
}
3、完成高斯模糊處理代碼。
private void performFilter(Allocation inAllocation,
Allocation outAllocation, Bitmap bitmapOut, float value) {
/*
* 設(shè)置模糊程度。范圍在0~25之間。否則會出錯
*/
mScriptBlur.setRadius(value);
/*
* Invoke filter kernel
*/
mScriptBlur.setInput(inAllocation);
mScriptBlur.forEach(outAllocation);
outAllocation.copyTo(bitmapOut);
}
4、將處理后的bitmap設(shè)置到ImageView中。
// Request UI update img_blur.setImageBitmap(bitmap_blur); img_blur.invalidate();
基本工作也就完成了。剩下就是代碼的相互調(diào)用了。
【 總 結(jié) 】
其實總起來,使用RenderScript進(jìn)行高斯模糊主要是分為三步:
1、創(chuàng)建并初始化需要的對象(初始化一次就OK)。
mRS = RenderScript.create(this); mScriptBlur = ScriptIntrinsicBlur.create(mRS, Element.U8_4(mRS)); //RenderScript的輸入和輸出參數(shù)對象 mInAllocation = Allocation.createFromBitmap(mRS, bitmap_original); mOutAllocation = Allocation.createFromBitmap(mRS, bitmap_blur);
2、執(zhí)行高斯模糊,并將結(jié)果拷貝出來。
/* * 設(shè)置模糊程度。范圍在0~25之間。否則會出錯(這個也可以只設(shè)置一次) */ mScriptBlur.setRadius(value); /* * Invoke filter kernel */ mScriptBlur.setInput(inAllocation); mScriptBlur.forEach(outAllocation); //將結(jié)果拷貝出來,拷貝到bitmapOut對象中 outAllocation.copyTo(bitmapOut);
3、回收RenderScript對象
mRS.destory(); mRs = null;
文章到此結(jié)束。
按照慣例:下面是我的完整的代碼實現(xiàn)。
public class MainActivity extends Activity {
private SeekBar blurSeekBar;
private ImageView img_blur;
private Bitmap bitmap_original, bitmap_blur;
private RenderScriptTask mLatestTask = null;
private RenderScript mRS;
private Allocation mInAllocation;
private Allocation mOutAllocation;
private ScriptIntrinsicBlur mScriptBlur;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
blurSeekBar = (SeekBar) findViewById(R.id.aty_main_seekBar);
img_blur = (ImageView) findViewById(R.id.aty_main_img_blur);
bitmap_original = loadBitmap(R.drawable.meet_entry_guide_3);
// 復(fù)制一份
bitmap_blur = Bitmap.createBitmap(bitmap_original.getWidth(),
bitmap_original.getHeight(), bitmap_original.getConfig());
createBlureScript();
setSeekBarListening();
}
/**
* 設(shè)置SeekBar的監(jiān)聽
*/
private void setSeekBarListening() {
blurSeekBar.setOnSeekBarChangeListener(new OnSeekBarChangeListener() {
@Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
@Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
@Override
public void onProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
updateImage(progress);
}
});
}
/**
* 創(chuàng)建Script
*/
private void createBlureScript() {
mRS = RenderScript.create(this);
mInAllocation = Allocation.createFromBitmap(mRS, bitmap_original);
mOutAllocation = Allocation.createFromBitmap(mRS, bitmap_blur);
/*
* Create intrinsics. RenderScript has built-in features such as blur,
* convolve filter etc. These intrinsics are handy for specific
* operations without writing RenderScript kernel. In the sample, it's
* creating blur, convolve and matrix intrinsics.
*/
mScriptBlur = ScriptIntrinsicBlur.create(mRS, Element.U8_4(mRS));
}
private void performFilter(Allocation inAllocation,
Allocation outAllocation, Bitmap bitmapOut, float value) {
/*
* Set blur kernel size
*/
mScriptBlur.setRadius(value);
/*
* Invoke filter kernel
*/
mScriptBlur.setInput(inAllocation);
mScriptBlur.forEach(outAllocation);
outAllocation.copyTo(bitmapOut);
}
/*
* In the AsyncTask, it invokes RenderScript intrinsics to do a filtering.
* After the filtering is done, an operation blocks at Allication.copyTo()
* in AsyncTask thread. Once all operation is finished at onPostExecute() in
* UI thread, it can invalidate and update ImageView UI.
*/
private class RenderScriptTask extends AsyncTask<Float, Integer, Integer> {
Boolean issued = false;
protected Integer doInBackground(Float... values) {
if (isCancelled() == false) {
issued = true;
performFilter(mInAllocation, mOutAllocation, bitmap_blur,
values[0]);
}
return 0;
}
void updateView(Integer result) {
// Request UI update
img_blur.setImageBitmap(bitmap_blur);
img_blur.invalidate();
}
protected void onPostExecute(Integer result) {
updateView(result);
}
protected void onCancelled(Integer result) {
if (issued) {
updateView(result);
}
}
}
/*
* Invoke AsynchTask and cancel previous task. When AsyncTasks are piled up
* (typically in slow device with heavy kernel), Only the latest (and
* already started) task invokes RenderScript operation.
*/
private void updateImage(int progress) {
float f = getBlureParam(progress);
if (mLatestTask != null)
mLatestTask.cancel(false);
mLatestTask = new RenderScriptTask();
mLatestTask.execute(f);
}
/**
* 模糊的值在1 ~ 25之間
*
* @param progress
* SeekBar的進(jìn)度值(0 ~ 100)
* @return 模糊值
*/
private float getBlureParam(int progress) {
final float max = 25.0f;
final float min = 1.f;
return (float) ((max - min) * (progress / 100.0) + min);
}
/**
* Helper to load Bitmap from resource
*/
private Bitmap loadBitmap(int resource) {
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
return BitmapFactory.decodeResource(getResources(), resource, options);
}
}
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持腳本之家。
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