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交互式編程 (Programming Interactivity: A Designer's Guide to Processing, Arduino, and

  • 書籍大小:10MB
  • 書籍語言:簡體中文
  • 書籍類型:國產(chǎn)軟件
  • 書籍授權(quán):免費(fèi)軟件
  • 書籍類別:編程其它
  • 應(yīng)用平臺(tái):PDF
  • 更新時(shí)間:2011-06-18
  • 購買鏈接:
  • 網(wǎng)友評分:
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情介紹

如果你是一個(gè)設(shè)計(jì)師或沒有很多的編程經(jīng)驗(yàn)的藝術(shù)家,這本書會(huì)教你用二維和三維圖形,聲音,身體互動(dòng),電子電路的工作創(chuàng)造有趣和令人信服的各種經(jīng)驗(yàn) - 網(wǎng)上和關(guān)閉。編程交互解釋程序和電氣工程基礎(chǔ)知識,并引入了三個(gè)免費(fèi)提供的工具創(chuàng)建的藝術(shù)家和設(shè)計(jì)師專門為:加工,Arduino的,和OpenFrameworks。
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, Arduino, and OpenFrameworks.

目錄:

Introductions
Chapter 1 Introducing Interaction Design
Chapter 2 Programming Basics
Chapter 3 Processing
Chapter 4 Arduino
Chapter 5 Programming Revisited
Chapter 6 openFrameworks

Themes
Chapter 7 Sound and Audio
Chapter 8 Physical Input
Chapter 9 Programming Graphics
Chapter 10 Bitmaps and Pixels
Chapter 11 Physical Feedback
Chapter 12 Protocols and Communication

Explorations
Chapter 13 Graphics and OpenGL
Chapter 14 Detection and Gestures
Chapter 15 Movement and Location
Chapter 16 Interfaces and Controls
Chapter 17 Spaces and Environments
Chapter 18 Further Resources

Appendix Circuit Diagram Symbols
Programming Glossary
Colophon

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