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Flash AS3制作畫框隨圖片的大小而動(dòng)態(tài)改變教程

  發(fā)布時(shí)間:2014-12-08 16:07:50   作者:佚名   我要評(píng)論
本教程是向腳本之家的朋友介紹利用Flash AS3制作畫框隨圖片的大小而動(dòng)態(tài)改變方法,教程制作出來的效果真的很不錯(cuò),教程主要使用AS3代碼,方法不是很難,推薦到腳本之家,喜歡的朋友可以跟著教程一起來學(xué)習(xí)吧

這篇教程是向腳本之家介紹Flash AS3制作畫框隨圖片的大小而動(dòng)態(tài)改變方法,這是一個(gè)為圖片加框的效果,畫框依據(jù)圖片的大小而動(dòng)態(tài)改變。(單擊下面可以看到效果)

演示:

1、新建一個(gè)Flash文件,寬、高設(shè)置為550*420,背景黑色。

2、準(zhǔn)備4張大小不同規(guī)格的圖片,最大的寬、高不要超過530*380。

3、導(dǎo)入圖片:在文件菜單選導(dǎo)入=>導(dǎo)入到庫(kù)。如圖1:

sshot-1.png

 4、圖層1,改名為圖片。拖第一個(gè)圖片到舞臺(tái)將它轉(zhuǎn)換成影片剪輯。命名”Image 1 ″設(shè)定注冊(cè)點(diǎn)居中。如圖2:

sshot-2.png

 5、重復(fù)第4步,拖入其它的3張圖片到舞臺(tái),任意擺放。命名”Image 2 ″,”Image 3 ″,”Image 4 ″,庫(kù)面板如圖3:

sshot-3.png

6、給舞臺(tái)上的實(shí)例命名“image1”至“image4”。

7、隱藏圖層1,添加圖層2。圖4:

sshot-4.png


8、圖層2改名為邊框,用矩形工具,填充色禁止,筆觸白色,高度為4像素,畫一個(gè)長(zhǎng)方形邊框。

9、將長(zhǎng)方形轉(zhuǎn)換為影片剪輯,設(shè)置注冊(cè)點(diǎn)居中。舞臺(tái)實(shí)例命名為“imageBorder”。圖5:

sshot-5.png

10、添加圖層3,命名為as,輸入代碼:


復(fù)制代碼
代碼如下:
//Import TweenMax (we use it for animation)
import gs.*;
//Save the center coordinates of the stage
var centerX:uint = stage.stageWidth / 2;
var centerY:uint = stage.stageHeight / 2;
//Let’s add the images to an array
var imagesArray:Array = new Array(image1,image2,image3,image4);
//This variable will store the current image displayed
var currentImage:MovieClip = null;
//Make the border invisible at first
imageBorder.alpha = 0;
//Loop through the array elements
for (var i:uint = 0; i < imagesArray.length; i++) {
//We want all the images to be invisible at the beginning
imagesArray[i].alpha = 0;
//Save the index of the image to a variable called "imageIndex"
imagesArray[i].imageIndex = i;
}
//We listen when the user clicks the mouse on the stage
stage.addEventListener(MouseEvent.CLICK, stageClicked);
//This function is called when the user clicks the stage
function stageClicked(e:MouseEvent):void {
//Check that the current image is not null
if (currentImage != null) {
//Animate the current image away
TweenMax.to(currentImage, 1, {alpha:0});
//Check to see if we are at the end of the imagesArray
if (currentImage.imageIndex == imagesArray.length - 1) {
//Set the first image of the array to be our currentImage
currentImage = imagesArray[0];
} else {
//We are not at the end of the array, so get the next image from the array
currentImage = imagesArray[currentImage.imageIndex + 1];
}
} else {
//If the currentImage is null (= we just started the movie), we set the first image in the array
//to be our current image.
currentImage = imagesArray[0];
//Set the border’s alpha to 0.5
imageBorder.alpha = 0.5;
}
//Position the current image and the border to the center of the stage
currentImage.x = imageBorder.x = centerX;
currentImage.y = imageBorder.y = centerY;
//Animate the border’s width and height according to the current image’s dimensions.
//We also a nice glow effect to the image border
TweenMax.to(imageBorder, 0.5, {width: currentImage.width + 8, height: currentImage.height + 8,
glowFilter:{color:Math.random() * 0xffffff, alpha:1, blurX:20, blurY:20, strength:100, quality:1}});
//Animate the currentImage’s alpha
TweenMax.to(currentImage, 1, {alpha:1});
}

11、全部完工,測(cè)試影片。注意:把gs類庫(kù)保存在fla同一目錄下。

教程結(jié)束,以上就是Flash AS3制作畫框隨圖片的大小而動(dòng)態(tài)改變教程,希望能對(duì)大家有所幫助,謝謝閱讀!

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