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魔獸世界7.1.5變速節(jié)拍器怎么算_7.1.5變速節(jié)拍器全面分析

  發(fā)布時(shí)間:2017-03-13 11:54:54   作者:佚名   我要評(píng)論
魔獸世界7.1.5變速節(jié)拍器怎么算?下面小編就為大家?guī)硪黄ЙF世界7.1.5變速節(jié)拍器全面分析。希望對(duì)大家有所幫助。一起跟隨小編過來看看吧,祝大家游戲愉快哦

魔獸世界7.1.5變速節(jié)拍器怎么算?下面腳本之家游戲頻道小編為大家?guī)砹四ЙF世界7.1.5變速節(jié)拍器分析,一起來看看吧!

6分鐘時(shí)長木樁戰(zhàn)斗 暗牧節(jié)拍器覆蓋情況與等值急速如下圖

《魔獸世界》7.1.5變速節(jié)拍器分析

等值急速基本算法

設(shè)單層觸發(fā)急速等級(jí)為a,總體覆蓋率為B%,每層覆蓋率為Bn。

等值急速 EH = B*[(B1*a)+(B2*2a)+(B3*3a)+(B4*4a)+(B5*5a)]

不想討論5層節(jié)拍器配合暗牧高層暗影形態(tài)的爆炸dps收益,因?yàn)榧儗傩W(xué)。的確5層觸發(fā)在高層,尤其是在處理Adds的高層會(huì)有很棒的收益。

不考慮暗牧輸出機(jī)制的話,915節(jié)拍器表現(xiàn)效果如下

《魔獸世界》7.1.5變速節(jié)拍器分析

覆蓋率70%+ 等值常駐急速1118

同裝等915常駐急速飾品:+2372智力 +1248急速等級(jí)

單從測(cè)試結(jié)果來看同裝等節(jié)拍器弱于同裝等常駐急速飾品。差距大概是100多急速等級(jí)。(一塊寶石插槽的差距)

但是節(jié)拍器在暗牧機(jī)制下的確會(huì)有額外收益。高急速觸發(fā)有效提高Dot跳動(dòng)的頻率,尤其是虛空形態(tài)高層情況下,更尤其是處理Adds的時(shí)候虛空形態(tài)高層的情況下。

我們從大概率事件出發(fā),一場(chǎng)Boss戰(zhàn)總會(huì)有一次節(jié)拍器觸發(fā)在虛空形態(tài)高層。那么這個(gè)收益就能補(bǔ)回100多點(diǎn)急速等級(jí)的差距。當(dāng)然這個(gè)是基于暗牧虛空形態(tài)和群體狂亂機(jī)制的提升,并不是基于飾品本身。

相反,如果高層觸發(fā)的急速還不如常駐白板的急速高,那么收益反而是下降的。

類似低語,節(jié)拍器也可以很玄學(xué)的提高暗牧上限,但是運(yùn)氣不好的時(shí)候可能不如常駐飾品,假如高層虛空形態(tài)只有1-2層觸發(fā)或者干脆沒觸發(fā)的話。

基礎(chǔ)教學(xué)

急速等級(jí)類飾品與自身急速為疊加算法 -- 節(jié)拍器、常駐急速等級(jí)飾品

急速百分比類飾品與自身急速為疊乘算法 -- 這個(gè)版本低語算類百分比急速提升飾品,唯一區(qū)別是它不降低虛空箭、震爆的CD。

結(jié)論

節(jié)拍器在暗牧機(jī)制下與群體狂亂化學(xué)反應(yīng)后的表現(xiàn)應(yīng)該是略差于或者等于或者略好于同裝等常駐急速飾品,偶爾玄學(xué)觸發(fā)會(huì)比較明顯提高dps。

節(jié)拍器是不錯(cuò)的,但是沒有常駐2.4層特效那么爆炸,請(qǐng)平常心看待這個(gè)飾品。

好吧,你就當(dāng)它是個(gè)常駐急速白板智力的飾品好了,這種略差于略好于,偶爾爆炸一下的飾品大概就是這么個(gè)定位了。

附tmw字符串,鼠標(biāo)左鍵按"重置"可以清空時(shí)間,在戰(zhàn)斗狀態(tài)中按重置會(huì)有BUG,脫戰(zhàn)即可 707只是針對(duì)890的節(jié)拍器特效,請(qǐng)自行修改分組中最后一行中的通知事件——計(jì)時(shí)器——jiepai——節(jié)拍器特效數(shù)值。

^1^T^SGUID^STMW:group:1Og2lxbGA1dl ^SPoint^T ^Sy^F8189112674680832 ^f-47^Sx ^N-270.54122029623^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^t ^SScale^F6168010586849285 ^f-52^SRows ^N8^STimerBar_CompleteColor ^S0000ff00^STimerBar_MiddleColor ^S00ffff00^STimerBar_StartColor ^S00ff0000^SLocked ^B^STimerBar_EnableColors ^B^SView ^Sbar^SColumns ^N1^SBackdropColor_Enable ^B^SName ^S節(jié)拍器覆蓋^SSettingsPerView ^T^Sbar^T ^SSizeX^F4566236356673540 ^f-45^SIcon ^b^t ^t^SIcons^T ^N1^T ^SType^Sbuff ^SName^S225719 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N1 ^SName^S225719 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1O8qBeStDU2B ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)]層 ^t^t^Sbar^T ^STextLayout^Sbar1 ^STexts^T ^N1^S[((Timer("jiepai1")~`/~`Timer("jiepai"))~`*~`100):Round(0):Percent] ^N2^S節(jié)拍器1層 ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N1 ^t^t^SOnlyMine^B ^SEvents^T ^N1^T ^SType^STimer ^SCounter^Sjiepai1 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N1 ^SName^S225719 ^t^Sn^N1 ^t^t^N2^T ^STimerOperation^Spause ^SType^STimer ^SCounter^Sjiepai1 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S~|= ^SLevel^N1 ^SName^S225719 ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^SLevel^N1 ^t^Sn^N2 ^t^t^N3^T ^STimerOperation^Sstop ^SType^STimer ^SCounter^Sjiepai1 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^STIMER ^SName^Sjiepai ^SPrtsBefore^N1 ^t^N2^T ^SType^STIMER ^SPrtsAfter^N1 ^SAndOr^SOR ^SName^Sbattle ^t^N3^T ^SType^SCOMBAT ^SLevel^N1 ^t^Sn^N3 ^t^t^Sn^N3 ^t^t^N2^T ^SType^Sbuff ^SName^S225719 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N2 ^SName^S225719 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1O8qBeStDU2B ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)]層 ^t^t^Sbar^T ^STextLayout^Sbar1 ^STexts^T ^N1^S[((Timer("jiepai2")~`/~`Timer("jiepai"))~`*~`100):Round(0):Percent] ^N2^S節(jié)拍器2層 ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N1 ^t^t^SOnlyMine^B ^SEvents^T ^N1^T ^SType^STimer ^SCounter^Sjiepai2 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N2 ^SName^S225719 ^t^Sn^N1 ^t^t^N2^T ^STimerOperation^Spause ^SType^STimer ^SCounter^Sjiepai2 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S~|= ^SLevel^N2 ^SName^S225719 ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^SLevel^N1 ^t^Sn^N2 ^t^t^N3^T ^STimerOperation^Sstop ^SType^STimer ^SCounter^Sjiepai2 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^STIMER ^SName^Sjiepai ^SPrtsBefore^N1 ^t^N2^T ^SType^STIMER ^SPrtsAfter^N1 ^SAndOr^SOR ^SName^Sbattle ^t^N3^T ^SType^SCOMBAT ^SLevel^N1 ^t^Sn^N3 ^t^t^Sn^N3 ^t^t^N3^T ^SType^Sbuff ^SName^S225719 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N3 ^SName^S225719 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1O8qBeStDU2B ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)]層 ^t^t^Sbar^T ^STextLayout^Sbar1 ^STexts^T ^N1^S[((Timer("jiepai3")~`/~`Timer("jiepai"))~`*~`100):Round(0):Percent] ^N2^S節(jié)拍器3層 ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N1 ^t^t^SOnlyMine^B ^SEvents^T ^N1^T ^SType^STimer ^SCounter^Sjiepai3 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N3 ^SName^S225719 ^t^Sn^N1 ^t^t^N2^T ^STimerOperation^Spause ^SType^STimer ^SCounter^Sjiepai3 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S~|= ^SLevel^N3 ^SName^S225719 ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^SLevel^N1 ^t^Sn^N2 ^t^t^N3^T ^STimerOperation^Sstop ^SType^STimer ^SCounter^Sjiepai3 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^STIMER ^SName^Sjiepai ^SPrtsBefore^N1 ^t^N2^T ^SType^STIMER ^SPrtsAfter^N1 ^SAndOr^SOR ^SName^Sbattle ^t^N3^T ^SType^SCOMBAT ^SLevel^N1 ^t^Sn^N3 ^t^t^Sn^N3 ^t^t^N4^T ^SType^Sbuff ^SName^S225719 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N4 ^SName^S225719 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1O8qBeStDU2B ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)]層 ^t^t^Sbar^T ^STextLayout^Sbar1 ^STexts^T ^N1^S[((Timer("jiepai4")~`/~`Timer("jiepai"))~`*~`100):Round(0):Percent] ^N2^S節(jié)拍器4層 ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N1 ^t^t^SOnlyMine^B ^SEvents^T ^N1^T ^SType^STimer ^SCounter^Sjiepai4 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N4 ^SName^S225719 ^t^Sn^N1 ^t^t^N2^T ^STimerOperation^Spause ^SType^STimer ^SCounter^Sjiepai4 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S~|= ^SLevel^N4 ^SName^S225719 ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^SLevel^N1 ^t^Sn^N2 ^t^t^N3^T ^STimerOperation^Sstop ^SType^STimer ^SCounter^Sjiepai4 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^STIMER ^SName^Sjiepai ^SPrtsBefore^N1 ^t^N2^T ^SType^STIMER ^SPrtsAfter^N1 ^SAndOr^SOR ^SName^Sbattle ^t^N3^T ^SType^SCOMBAT ^SLevel^N1 ^t^Sn^N3 ^t^t^Sn^N3 ^t^t^N5^T ^SType^Sbuff ^SName^S225719 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N5 ^SName^S225719 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1O8qBeStDU2B ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)]層 ^t^t^Sbar^T ^STextLayout^Sbar1 ^STexts^T ^N1^S[((Timer("jiepai5")~`/~`Timer("jiepai"))~`*~`100):Round(0):Percent] ^N2^S節(jié)拍器5層 ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N1 ^t^t^SOnlyMine^B ^SEvents^T ^N1^T ^SType^STimer ^SCounter^Sjiepai5 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N5 ^SName^S225719 ^t^Sn^N1 ^t^t^N2^T ^STimerOperation^Spause ^SType^STimer ^SCounter^Sjiepai5 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S~|= ^SLevel^N5 ^SName^S225719 ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^SLevel^N1 ^t^Sn^N2 ^t^t^N3^T ^STimerOperation^Sstop ^SType^STimer ^SCounter^Sjiepai5 ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^STIMER ^SName^Sjiepai ^SPrtsBefore^N1 ^t^N2^T ^SType^STIMER ^SPrtsAfter^N1 ^SAndOr^SOR ^SName^Sbattle ^t^N3^T ^SType^SCOMBAT ^SLevel^N1 ^t^Sn^N3 ^t^t^Sn^N3 ^t^t^N6^T ^SType^Sbuff ^SName^S225719 ^SEnabled^B ^SOnlyMine^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^STimer ^SCounter^Sjiepai ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S~|= ^SName^S225719 ^t^N2^T ^SType^SCOMBAT ^t^Sn^N2 ^t^t^N3^T ^STimerOperation^Spause ^SType^STimer ^SCounter^Sjiepai ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SName^S225719 ^t^N2^T ^SType^SCOMBAT ^SAndOr^SOR ^SLevel^N1 ^t^Sn^N2 ^t^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1O8qBeStDU2B ^STexts^T ^N1^S[Duration(gcd=false):Round(0):Hide(0)] ^N2^S[Stacks:Hide(0)]層 ^t^t^Sbar^T ^STexts^T ^N1^S["\229\162\158\231\155\138"~`Timer("jiepai"):Round(0)~`"\231\167\146"] ^N2^S[((Timer("jiepai")~`/~`Timer("battle"))~`*~`100):Round(0):Percent] ^t^t^t^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^t^t^N7^T ^SType^Scleu ^SCLEUDur^N0 ^SEnabled^B ^SEvents^T ^N1^T ^SType^STimer ^SCounter^Sbattle ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^t^N2^T ^STimerOperation^Spause ^SType^STimer ^SCounter^Sbattle ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SCOMBAT ^SLevel^N1 ^t^Sn^N1 ^t^t^N3^T ^STimerOperation^Sstop ^SType^STimer ^SCounter^Sjiepai ^SEvent^SOnLeftClick ^t^N4^T ^STimerOperation^Sstop ^SType^STimer ^SCounter^Sbattle ^SEvent^SOnLeftClick ^t^Sn^N4 ^t^SCLEUNoRefresh^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1OEG0qqSM6K8 ^STexts^T ^N1^S[if~`Timer("battle")~`>~`0~`then~J ~`~`~`~`Timer("battle"):TMWFormatDuration:Hide(0):Green~J else~J ~`~`~`~`"\233\135\141\231\189\174":Yellow~J end] ^N2^S ^t^t^Sbar^T ^STextLayout^Sbar1 ^STexts^T ^N1^S[if~`Timer("battle")~`>~`0~`then~J ~`~`~`~`Timer("battle"):Round(0):Green~`"\231\167\146":Green~J else~J ~`~`~`~`"\230?\187\230\151\182\233\149\1910\231\167\146":Yellow~J end] ^N2^S["\233\135\141\231\189\174":Yellow] ^t^t^t^SCustomTex^S203914 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N1 ^t^t^SConditions^T ^N1^T ^SType^STIMER ^SOperator^S> ^SName^Sbattle ^t^Sn^N1 ^t^t^N8^T ^SType^Scleu ^SCLEUDur^N0 ^SCLEUNoRefresh^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1OEG0qqSM6K8 ^STexts^T ^N1^S[if~`Timer("battle")~`>~`0~`then~J ~`~`~`~`Timer("battle"):TMWFormatDuration:Hide(0):Green~J else~J ~`~`~`~`"\233\135\141\231\189\174":Yellow~J end] ^N2^S ^t^t^Sbar^T ^STextLayout^Sbar1 ^STexts^T ^N1^S[(((Timer("jiepai1")~`/~`Timer("jiepai"))~`*~`Counter("jiepai")~`+~`((Timer("jiepai2")~`/~`Timer("jiepai"))~`*~`Counter("jiepai")~`*~`2)~`+~`(Timer("jiepai3")~`/~`Timer("jiepai"))~`*~`Counter("jiepai")~`*~`3~`+~`(Timer("jiepai4")~`/~`Timer("jiepai"))~`*~`Counter("jiepai")~`*~`4~`+~`(Timer("jiepai5")~`/~`Timer("jiepai"))~`*~`Counter("jiepai")~`*~`5)~`*~`(Timer("jiepai")~`/~`Timer("battle"))):Round(0)~`"\230?\165\233?\159"] ^N2^S常駐 ^t^t^t^SCustomTex^S203914 ^SStates^T ^N1^T ^t^N2^T ^SAlpha^N1 ^t^N3^T ^t^N4^T ^t^N102^T ^SAlpha^N1 ^t^t^SEnabled^B ^SEvents^T ^N1^T ^SType^SCounter ^SCounter^Sjiepai ^SCounterAmt^N707 ^SCounterOperation^S= ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SName^S140792 ^t^Sn^N1 ^t^t^Sn^N1 ^t^t^N9^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N10^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N11^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^N12^T ^SStates^T ^N1^T ^t^N3^T ^t^N4^T ^t^t^t^t^SConditions^T ^N1^T ^SType^SITEMEQUIPPED ^SName^S140792 ^t^Sn^N1 ^t^t^N82501^S~`~| ^Sgroup^N38 ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N1 ^Spoint^STOP ^SrelativePoint^STOP ^t^t^SStringName^S抽牌 ^SSize^N15 ^t^N2^T ^SAnchors^T ^N1^T ^Sy^N-8 ^Sx^N2 ^t^t^SStringName^S爆擊 ^SSize^N7 ^t^SGUID^STMW:textlayout:1O8qBeStDU2B ^Sn^N2 ^SName^S卡牌 ^t^N82501^S~`~| ^Stextlayout^STMW:textlayout:1O8qBeStDU2B ^^ ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-1 ^Sx^N1.5 ^t^t^SDefaultText^S[Duration(gcd=false):Round:Hide(0)] ^SStringName^S中間 ^SConstrainWidth^b ^t^SGUID^STMW:textlayout:1OEG0qqSM6K8 ^SName^S中~`2 ^t^N82501^S~`~| ^Stextlayout^STMW:textlayout:1OEG0qqSM6K8 ^^

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