Java實現(xiàn)系統(tǒng)限流的示例代碼
限流是保障系統(tǒng)高可用的方式之一,也是大廠高頻面試題,如果面試官問一句,“如何實現(xiàn)每秒鐘1000個請求的限流?”,你要是分分鐘給他寫上幾種限流方案,那豈不香哉,哈哈!話不多說,我來列幾種常用限流實現(xiàn)方式。
1、Guava RateLimiter
Guava是Java領(lǐng)域很優(yōu)秀的開源項目,包含了日常開發(fā)常用的集合、String、緩存等, 其中RateLimiter是常用限流工具。
RateLimiter是基于令牌桶算法實現(xiàn)的,如果每秒10個令牌,內(nèi)部實現(xiàn),會每100ms生產(chǎn)1個令牌。
使用Guava RateLimiter,如下:
1.引入pom依賴:
<dependency> ??<groupId>com.google.guava</groupId> ??<artifactId>guava</artifactId> ??<version>23.0</version> </dependency>
2.代碼:
public?class?GuavaRateLimiterTest?{ ????//比如每秒生產(chǎn)10個令牌,相當于每100ms生產(chǎn)1個令牌 ????private?RateLimiter?rateLimiter?=?RateLimiter.create(10); ????/** ?????*?模擬執(zhí)行業(yè)務(wù)方法 ?????*/ ????public?void?exeBiz()?{ ????????if?(rateLimiter.tryAcquire(1))?{ ????????????try?{ ????????????????Thread.sleep(500); ????????????}?catch?(InterruptedException?e)?{ ????????????????e.printStackTrace(); ????????????} ????????????System.out.println("線程"?+?Thread.currentThread().getName()?+?":執(zhí)行業(yè)務(wù)邏輯"); ????????}?else?{ ????????????System.out.println("線程"?+?Thread.currentThread().getName()?+?":被限流"); ????????} ????} ????public?static?void?main(String[]?args)?throws?InterruptedException?{ ????????GuavaRateLimiterTest?limiterTest?=?new?GuavaRateLimiterTest(); ????????Thread.sleep(500);//等待500ms,讓limiter生產(chǎn)一些令牌 ????????//模擬瞬間生產(chǎn)100個線程請求 ????????for?(int?i?=?0;?i?<?100;?i++)?{ ????????????new?Thread(limiterTest::exeBiz).start(); ????????} ????} }
2、滑窗計數(shù)
打個比方,某接口每秒允許100個請求,設(shè)置一個滑窗,窗口中有10個格子,每個格子占100ms,每100ms移動一次?;瑒哟翱诘母褡觿澐值脑蕉?,滑動窗口的滾動就越平滑,限流的統(tǒng)計就會越精確。
代碼如下:
/** ?*?滑窗計數(shù)器 ?*/ public?class?SliderWindowRateLimiter?implements?Runnable?{ ????//每秒允許的最大訪問數(shù) ????private?final?long?maxVisitPerSecond; ????//將每秒時間劃分N個塊 ????private?final?int?block; ????//每個塊存儲的數(shù)量 ????private?final?AtomicLong[]?countPerBlock; ????//滑動窗口劃到了哪個塊兒,可以理解為滑動窗口的起始下標位置 ????private?volatile?int?index; ????//目前總的數(shù)量 ????private?AtomicLong?allCount; ????/** ?????*?構(gòu)造函數(shù) ?????* ?????*?@param?block,每秒鐘劃分N個窗口 ?????*?@param?maxVisitPerSecond?每秒最大訪問數(shù)量 ?????*/ ????public?SliderWindowRateLimiter(int?block,?long?maxVisitPerSecond)?{ ????????this.block?=?block; ????????this.maxVisitPerSecond?=?maxVisitPerSecond; ????????countPerBlock?=?new?AtomicLong[block]; ????????for?(int?i?=?0;?i?<?block;?i++)?{ ????????????countPerBlock[i]?=?new?AtomicLong(); ????????} ????????allCount?=?new?AtomicLong(0); ????} ????/** ?????*?判斷是否超過最大允許數(shù)量 ?????* ?????*?@return ?????*/ ????public?boolean?isOverLimit()?{ ????????return?currentQPS()?>?maxVisitPerSecond; ????} ????/** ?????*?獲取目前總的訪問數(shù) ?????* ?????*?@return ?????*/ ????public?long?currentQPS()?{ ????????return?allCount.get(); ????} ????/** ?????*?請求訪問進來,判斷是否可以執(zhí)行業(yè)務(wù)邏輯 ?????*/ ????public?void?visit()?{ ????????countPerBlock[index].incrementAndGet(); ????????allCount.incrementAndGet(); ????????if?(isOverLimit())?{ ????????????System.out.println(Thread.currentThread().getName()?+?"被限流"?+?",currentQPS:"?+?currentQPS()?+?",index:"?+?index); ????????}?else?{ ????????????System.out.println(Thread.currentThread().getName()?+?"執(zhí)行業(yè)務(wù)邏輯"?+?",currentQPS:"?+?currentQPS()?+?",index:"?+?index); ????????} ????} ????/** ?????*?定時執(zhí)行器, ?????*?每N毫秒滑塊移動一次,然后再設(shè)置下新滑塊的初始化數(shù)字0,然后新的請求會落到新的滑塊上 ?????*?同時總數(shù)減掉新滑塊上的數(shù)字,并且重置新的滑塊上的數(shù)量 ?????*/ ????@Override ????public?void?run()?{ ????????index?=?(index?+?1)?%?block; ????????long?val?=?countPerBlock[index].getAndSet(0); ????????allCount.addAndGet(-val); ????} ????public?static?void?main(String[]?args)?{ ????????SliderWindowRateLimiter?sliderWindowRateLimiter?=?new?SliderWindowRateLimiter(10,?100); ????????//固定的速率移動滑塊 ????????ScheduledExecutorService?scheduledExecutorService?=?Executors.newSingleThreadScheduledExecutor(); ????????scheduledExecutorService.scheduleAtFixedRate(sliderWindowRateLimiter,?100,?100,?TimeUnit.MILLISECONDS); ????????//模擬不同速度的請求 ????????new?Thread(()?->?{ ????????????while?(true)?{ ????????????????sliderWindowRateLimiter.visit(); ????????????????try?{ ????????????????????Thread.sleep(10); ????????????????}?catch?(InterruptedException?e)?{ ????????????????????e.printStackTrace(); ????????????????} ????????????} ????????}).start(); ????????//模擬不同速度的請求 ????????new?Thread(()?->?{ ????????????while?(true)?{ ????????????????sliderWindowRateLimiter.visit(); ????????????????try?{ ????????????????????Thread.sleep(50); ????????????????}?catch?(InterruptedException?e)?{ ????????????????????e.printStackTrace(); ????????????????} ????????????} ????????}).start(); ????} }
3、信號量
利用Semaphore,每隔固定速率,釋放Semaphore的資源。線程獲取到資源,則執(zhí)行業(yè)務(wù)代碼。
代碼如下:
public?class?SemaphoreOne?{ ????private?static?Semaphore?semaphore?=?new?Semaphore(10); ????public?static?void?bizMethod()?throws?InterruptedException?{ ????????if?(!semaphore.tryAcquire())?{ ????????????System.out.println(Thread.currentThread().getName()?+?"被拒絕"); ????????????return; ????????} ????????System.out.println(Thread.currentThread().getName()?+?"執(zhí)行業(yè)務(wù)邏輯"); ????????Thread.sleep(500);//模擬處理業(yè)務(wù)邏輯需要1秒 ????????semaphore.release(); ????} ????public?static?void?main(String[]?args)?{ ????????Timer?timer?=?new?Timer(); ????????timer.scheduleAtFixedRate(new?TimerTask()?{ ????????????@Override ????????????public?void?run()?{ ????????????????semaphore.release(10); ????????????????System.out.println("釋放所有鎖"); ????????????} ????????},?1000,?1000); ????????for?(int?i?=?0;?i?<?10000;?i++)?{ ????????????try?{ ????????????????Thread.sleep(10);//模擬每隔10ms就有1個請求進來 ????????????}?catch?(InterruptedException?e)?{ ????????????????e.printStackTrace(); ????????????} ????????????new?Thread(()?->?{ ????????????????try?{ ????????????????????SemaphoreOne.bizMethod(); ????????????????}?catch?(InterruptedException?e)?{ ????????????????????e.printStackTrace(); ????????????????} ????????????}).start(); ????????} ????} }
4、令牌桶
令牌桶算法:一個存放固定容量令牌的桶,按照固定速率往桶里添加令牌,如有剩余容量則添加,沒有則放棄。如果有請求進來,則需要先從桶里獲取令牌,當桶里沒有令牌可取時,則拒絕任務(wù)。
令牌桶的優(yōu)點是:可以改變添加令牌的速率,一旦提高速率,則可以處理突發(fā)流量。
代碼如下:
public?class?TokenBucket?{ ????/** ?????*?定義的桶 ?????*/ ????public?class?Bucket?{ ????????//容量 ????????int?capacity; ????????//速率,每秒放多少 ????????int?rateCount; ????????//目前token個數(shù) ????????AtomicInteger?curCount?=?new?AtomicInteger(0); ????????public?Bucket(int?capacity,?int?rateCount)?{ ????????????this.capacity?=?capacity; ????????????this.rateCount?=?rateCount; ????????} ????????public?void?put()?{ ????????????if?(curCount.get()?<?capacity)?{ ????????????????System.out.println("目前數(shù)量=="?+?curCount.get()?+?",?我還可以繼續(xù)放"); ????????????????curCount.addAndGet(rateCount); ????????????} ????????} ????????public?boolean?get()?{ ????????????if?(curCount.get()?>=?1)?{ ????????????????curCount.decrementAndGet(); ????????????????return?true; ????????????} ????????????return?false; ????????} ????} ????@Test ????public?void?testTokenBucket()?throws?InterruptedException?{ ????????Bucket?bucket?=?new?Bucket(5,?2); ????????//固定線程,固定的速率往桶里放數(shù)據(jù),比如每秒N個 ????????ScheduledThreadPoolExecutor?scheduledCheck?=?new?ScheduledThreadPoolExecutor(1); ????????scheduledCheck.scheduleAtFixedRate(()?->?{ ????????????bucket.put(); ????????},?0,?1,?TimeUnit.SECONDS); ????????//先等待一會兒,讓桶里放點token ????????Thread.sleep(6000); ????????//模擬瞬間10個線程進來拿token ????????for?(int?i?=?0;?i?<?10;?i++)?{ ????????????new?Thread(()?->?{ ????????????????if?(bucket.get())?{ ????????????????????System.out.println(Thread.currentThread()?+?"獲取到了資源"); ????????????????}?else?{ ????????????????????System.out.println(Thread.currentThread()?+?"被拒絕"); ????????????????} ????????????}).start(); ????????} ????????//等待,往桶里放token ????????Thread.sleep(3000); ????????//繼續(xù)瞬間10個線程進來拿token ????????for?(int?i?=?0;?i?<?10;?i++)?{ ????????????new?Thread(()?->?{ ????????????????if?(bucket.get())?{ ????????????????????System.out.println(Thread.currentThread()?+?"獲取到了資源"); ????????????????}?else?{ ????????????????????System.out.println(Thread.currentThread()?+?"被拒絕"); ????????????????} ????????????}).start(); ????????} ????} }
5、總結(jié)
本文主要介紹了幾種限流方法:Guava RateLimiter、簡單計數(shù)、滑窗計數(shù)、信號量、令牌桶,當然,限流算法還有漏桶算法、nginx限流等等。我所寫的這些方法只是個人在實際項目總使用過的,或者是早年參加阿里筆試時寫過的方式。
以上就是Java實現(xiàn)系統(tǒng)限流的示例代碼的詳細內(nèi)容,更多關(guān)于Java系統(tǒng)限流的資料請關(guān)注腳本之家其它相關(guān)文章!
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