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druid的keepalive機(jī)制源碼解析

 更新時(shí)間:2023年10月04日 12:32:31   作者:codecraft  
這篇文章主要為大家介紹了druid的keepalive機(jī)制源碼解析,有需要的朋友可以借鑒參考下,希望能夠有所幫助,祝大家多多進(jìn)步,早日升職加薪

DruidDataSource

public class DruidDataSource extends DruidAbstractDataSource implements DruidDataSourceMBean, ManagedDataSource, Referenceable, Closeable, Cloneable, ConnectionPoolDataSource, MBeanRegistration {

    private int                              keepAliveCheckCount       = 0;
    private DruidConnectionHolder[]          keepAliveConnections;
    private volatile boolean                 keepAlive                 = false;

    // from DruidAbstractDataSource
    protected volatile long                            keepAliveBetweenTimeMillis                = DEFAULT_TIME_BETWEEN_EVICTION_RUNS_MILLIS * 2;
    public static final long                           DEFAULT_TIME_BETWEEN_EVICTION_RUNS_MILLIS = 60 * 1000L;

    public void init() throws SQLException {

        //......

            if (keepAlive) {
                // async fill to minIdle
                if (createScheduler != null) {
                    for (int i = 0; i < minIdle; ++i) {
                        submitCreateTask(true);
                    }
                } else {
                    this.emptySignal();
                }
            }

        //......
    }

}
DruidDataSource的init方法在keepAlive的時(shí)候觸發(fā)創(chuàng)建連接,當(dāng)createScheduler不為null時(shí)(默認(rèn)為null)執(zhí)行submitCreateTask,否則執(zhí)行emptySignal

submitCreateTask

com/alibaba/druid/pool/DruidDataSource.java

private void submitCreateTask(boolean initTask) {
        createTaskCount++;
        CreateConnectionTask task = new CreateConnectionTask(initTask);
        if (createTasks == null) {
            createTasks = new long[8];
        }

        boolean putted = false;
        for (int i = 0; i < createTasks.length; ++i) {
            if (createTasks[i] == 0) {
                createTasks[i] = task.taskId;
                putted = true;
                break;
            }
        }
        if (!putted) {
            long[] array = new long[createTasks.length * 3 / 2];
            System.arraycopy(createTasks, 0, array, 0, createTasks.length);
            array[createTasks.length] = task.taskId;
            createTasks = array;
        }

        this.createSchedulerFuture = createScheduler.submit(task);
    }
submitCreateTask創(chuàng)建CreateConnectionTask,然后提交到createScheduler

CreateConnectionTask

com/alibaba/druid/pool/DruidDataSource.java

public class CreateConnectionTask implements Runnable {
        private int errorCount;
        private boolean initTask;
        private final long taskId;
        public CreateConnectionTask() {
            taskId = createTaskIdSeedUpdater.getAndIncrement(DruidDataSource.this);
        }
        public CreateConnectionTask(boolean initTask) {
            taskId = createTaskIdSeedUpdater.getAndIncrement(DruidDataSource.this);
            this.initTask = initTask;
        }
        @Override
        public void run() {
            runInternal();
        }
        private void runInternal() {
            for (; ; ) {
                // addLast
                lock.lock();
                try {
                    if (closed || closing) {
                        clearCreateTask(taskId);
                        return;
                    }
                    boolean emptyWait = true;
                    if (createError != null && poolingCount == 0) {
                        emptyWait = false;
                    }
                    if (emptyWait) {
                        // 必須存在線程等待,才創(chuàng)建連接
                        if (poolingCount >= notEmptyWaitThreadCount //
                                && (!(keepAlive && activeCount + poolingCount < minIdle)) // 在keepAlive場(chǎng)景不能放棄創(chuàng)建
                                && (!initTask) // 線程池初始化時(shí)的任務(wù)不能放棄創(chuàng)建
                                && !isFailContinuous() // failContinuous時(shí)不能放棄創(chuàng)建,否則會(huì)無(wú)法創(chuàng)建線程
                                && !isOnFatalError() // onFatalError時(shí)不能放棄創(chuàng)建,否則會(huì)無(wú)法創(chuàng)建線程
                        ) {
                            clearCreateTask(taskId);
                            return;
                        }
                        // 防止創(chuàng)建超過(guò)maxActive數(shù)量的連接
                        if (activeCount + poolingCount >= maxActive) {
                            clearCreateTask(taskId);
                            return;
                        }
                    }
                } finally {
                    lock.unlock();
                }
                PhysicalConnectionInfo physicalConnection = null;
                try {
                    physicalConnection = createPhysicalConnection();
                } catch (OutOfMemoryError e) {
                    LOG.error("create connection OutOfMemoryError, out memory. ", e);
                    errorCount++;
                    if (errorCount > connectionErrorRetryAttempts && timeBetweenConnectErrorMillis > 0) {
                        // fail over retry attempts
                        setFailContinuous(true);
                        if (failFast) {
                            lock.lock();
                            try {
                                notEmpty.signalAll();
                            } finally {
                                lock.unlock();
                            }
                        }
                        if (breakAfterAcquireFailure) {
                            lock.lock();
                            try {
                                clearCreateTask(taskId);
                            } finally {
                                lock.unlock();
                            }
                            return;
                        }
                        this.errorCount = 0; // reset errorCount
                        if (closing || closed) {
                            lock.lock();
                            try {
                                clearCreateTask(taskId);
                            } finally {
                                lock.unlock();
                            }
                            return;
                        }
                        createSchedulerFuture = createScheduler.schedule(this, timeBetweenConnectErrorMillis, TimeUnit.MILLISECONDS);
                        return;
                    }
                } catch (SQLException e) {
                    LOG.error("create connection SQLException, url: " + jdbcUrl, e);
                    errorCount++;
                    if (errorCount > connectionErrorRetryAttempts && timeBetweenConnectErrorMillis > 0) {
                        // fail over retry attempts
                        setFailContinuous(true);
                        if (failFast) {
                            lock.lock();
                            try {
                                notEmpty.signalAll();
                            } finally {
                                lock.unlock();
                            }
                        }
                        if (breakAfterAcquireFailure) {
                            lock.lock();
                            try {
                                clearCreateTask(taskId);
                            } finally {
                                lock.unlock();
                            }
                            return;
                        }
                        this.errorCount = 0; // reset errorCount
                        if (closing || closed) {
                            lock.lock();
                            try {
                                clearCreateTask(taskId);
                            } finally {
                                lock.unlock();
                            }
                            return;
                        }
                        createSchedulerFuture = createScheduler.schedule(this, timeBetweenConnectErrorMillis, TimeUnit.MILLISECONDS);
                        return;
                    }
                } catch (RuntimeException e) {
                    LOG.error("create connection RuntimeException", e);
                    // unknow fatal exception
                    setFailContinuous(true);
                    continue;
                } catch (Error e) {
                    lock.lock();
                    try {
                        clearCreateTask(taskId);
                    } finally {
                        lock.unlock();
                    }
                    LOG.error("create connection Error", e);
                    // unknow fatal exception
                    setFailContinuous(true);
                    break;
                } catch (Throwable e) {
                    lock.lock();
                    try {
                        clearCreateTask(taskId);
                    } finally {
                        lock.unlock();
                    }
                    LOG.error("create connection unexecpted error.", e);
                    break;
                }
                if (physicalConnection == null) {
                    continue;
                }
                physicalConnection.createTaskId = taskId;
                boolean result = put(physicalConnection);
                if (!result) {
                    JdbcUtils.close(physicalConnection.getPhysicalConnection());
                    LOG.info("put physical connection to pool failed.");
                }
                break;
            }
        }
    }
CreateConnectionTask主要是創(chuàng)建physicalConnection,然后放到connections中。在emptyWait為true的時(shí)候會(huì)根據(jù)條件執(zhí)行empty.await()

CreateConnectionThread

public class CreateConnectionThread extends Thread {
        public CreateConnectionThread(String name) {
            super(name);
            this.setDaemon(true);
        }
        public void run() {
            initedLatch.countDown();
            long lastDiscardCount = 0;
            int errorCount = 0;
            for (; ; ) {
                // addLast
                try {
                    lock.lockInterruptibly();
                } catch (InterruptedException e2) {
                    break;
                }
                long discardCount = DruidDataSource.this.discardCount;
                boolean discardChanged = discardCount - lastDiscardCount > 0;
                lastDiscardCount = discardCount;
                try {
                    boolean emptyWait = true;
                    if (createError != null
                            && poolingCount == 0
                            && !discardChanged) {
                        emptyWait = false;
                    }
                    if (emptyWait
                            && asyncInit && createCount < initialSize) {
                        emptyWait = false;
                    }
                    if (emptyWait) {
                        // 必須存在線程等待,才創(chuàng)建連接
                        if (poolingCount >= notEmptyWaitThreadCount //
                                && (!(keepAlive && activeCount + poolingCount < minIdle))
                                && !isFailContinuous()
                        ) {
                            empty.await();
                        }
                        // 防止創(chuàng)建超過(guò)maxActive數(shù)量的連接
                        if (activeCount + poolingCount >= maxActive) {
                            empty.await();
                            continue;
                        }
                    }
                } catch (InterruptedException e) {
                    lastCreateError = e;
                    lastErrorTimeMillis = System.currentTimeMillis();
                    if ((!closing) && (!closed)) {
                        LOG.error("create connection Thread Interrupted, url: " + jdbcUrl, e);
                    }
                    break;
                } finally {
                    lock.unlock();
                }
                PhysicalConnectionInfo connection = null;
                try {
                    connection = createPhysicalConnection();
                } catch (SQLException e) {
                    LOG.error("create connection SQLException, url: " + jdbcUrl + ", errorCode " + e.getErrorCode()
                            + ", state " + e.getSQLState(), e);
                    errorCount++;
                    if (errorCount > connectionErrorRetryAttempts && timeBetweenConnectErrorMillis > 0) {
                        // fail over retry attempts
                        setFailContinuous(true);
                        if (failFast) {
                            lock.lock();
                            try {
                                notEmpty.signalAll();
                            } finally {
                                lock.unlock();
                            }
                        }
                        if (breakAfterAcquireFailure) {
                            break;
                        }
                        try {
                            Thread.sleep(timeBetweenConnectErrorMillis);
                        } catch (InterruptedException interruptEx) {
                            break;
                        }
                    }
                } catch (RuntimeException e) {
                    LOG.error("create connection RuntimeException", e);
                    setFailContinuous(true);
                    continue;
                } catch (Error e) {
                    LOG.error("create connection Error", e);
                    setFailContinuous(true);
                    break;
                }
                if (connection == null) {
                    continue;
                }
                boolean result = put(connection);
                if (!result) {
                    JdbcUtils.close(connection.getPhysicalConnection());
                    LOG.info("put physical connection to pool failed.");
                }
                errorCount = 0; // reset errorCount
                if (closing || closed) {
                    break;
                }
            }
        }
    }
CreateConnectionThread的邏輯與CreateConnectionTask有點(diǎn)類似,有不少重復(fù)的代碼,不像是同一個(gè)人寫的;CreateConnectionThread是在DruidDataSource的init方法中觸發(fā)createAndStartCreatorThread執(zhí)行的,看只執(zhí)行一次

shrink

public void shrink(boolean checkTime, boolean keepAlive) {
        try {
            lock.lockInterruptibly();
        } catch (InterruptedException e) {
            return;
        }
        boolean needFill = false;
        int evictCount = 0;
        int keepAliveCount = 0;
        int fatalErrorIncrement = fatalErrorCount - fatalErrorCountLastShrink;
        fatalErrorCountLastShrink = fatalErrorCount;
        try {
            if (!inited) {
                return;
            }
            final int checkCount = poolingCount - minIdle;
            final long currentTimeMillis = System.currentTimeMillis();
            for (int i = 0; i < poolingCount; ++i) {
                DruidConnectionHolder connection = connections[i];
                if ((onFatalError || fatalErrorIncrement > 0) && (lastFatalErrorTimeMillis > connection.connectTimeMillis)) {
                    keepAliveConnections[keepAliveCount++] = connection;
                    continue;
                }
                if (checkTime) {
                    if (phyTimeoutMillis > 0) {
                        long phyConnectTimeMillis = currentTimeMillis - connection.connectTimeMillis;
                        if (phyConnectTimeMillis > phyTimeoutMillis) {
                            evictConnections[evictCount++] = connection;
                            continue;
                        }
                    }
                    long idleMillis = currentTimeMillis - connection.lastActiveTimeMillis;
                    if (idleMillis < minEvictableIdleTimeMillis
                            && idleMillis < keepAliveBetweenTimeMillis
                    ) {
                        break;
                    }
                    if (idleMillis >= minEvictableIdleTimeMillis) {
                        if (checkTime && i < checkCount) {
                            evictConnections[evictCount++] = connection;
                            continue;
                        } else if (idleMillis > maxEvictableIdleTimeMillis) {
                            evictConnections[evictCount++] = connection;
                            continue;
                        }
                    }
                    if (keepAlive && idleMillis >= keepAliveBetweenTimeMillis) {
                        keepAliveConnections[keepAliveCount++] = connection;
                    }
                } else {
                    if (i < checkCount) {
                        evictConnections[evictCount++] = connection;
                    } else {
                        break;
                    }
                }
            }
            int removeCount = evictCount + keepAliveCount;
            if (removeCount > 0) {
                System.arraycopy(connections, removeCount, connections, 0, poolingCount - removeCount);
                Arrays.fill(connections, poolingCount - removeCount, poolingCount, null);
                poolingCount -= removeCount;
            }
            keepAliveCheckCount += keepAliveCount;
            if (keepAlive && poolingCount + activeCount < minIdle) {
                needFill = true;
            }
        } finally {
            lock.unlock();
        }
        if (evictCount > 0) {
            for (int i = 0; i < evictCount; ++i) {
                DruidConnectionHolder item = evictConnections[i];
                Connection connection = item.getConnection();
                JdbcUtils.close(connection);
                destroyCountUpdater.incrementAndGet(this);
            }
            Arrays.fill(evictConnections, null);
        }
        if (keepAliveCount > 0) {
            // keep order
            for (int i = keepAliveCount - 1; i >= 0; --i) {
                DruidConnectionHolder holer = keepAliveConnections[i];
                Connection connection = holer.getConnection();
                holer.incrementKeepAliveCheckCount();
                boolean validate = false;
                try {
                    this.validateConnection(connection);
                    validate = true;
                } catch (Throwable error) {
                    if (LOG.isDebugEnabled()) {
                        LOG.debug("keepAliveErr", error);
                    }
                    // skip
                }
                boolean discard = !validate;
                if (validate) {
                    holer.lastKeepTimeMillis = System.currentTimeMillis();
                    boolean putOk = put(holer, 0L, true);
                    if (!putOk) {
                        discard = true;
                    }
                }
                if (discard) {
                    try {
                        connection.close();
                    } catch (Exception e) {
                        // skip
                    }
                    lock.lock();
                    try {
                        discardCount++;
                        if (activeCount + poolingCount <= minIdle) {
                            emptySignal();
                        }
                    } finally {
                        lock.unlock();
                    }
                }
            }
            this.getDataSourceStat().addKeepAliveCheckCount(keepAliveCount);
            Arrays.fill(keepAliveConnections, null);
        }
        if (needFill) {
            lock.lock();
            try {
                int fillCount = minIdle - (activeCount + poolingCount + createTaskCount);
                for (int i = 0; i < fillCount; ++i) {
                    emptySignal();
                }
            } finally {
                lock.unlock();
            }
        } else if (onFatalError || fatalErrorIncrement > 0) {
            lock.lock();
            try {
                emptySignal();
            } finally {
                lock.unlock();
            }
        }
    }
DestroyConnectionThread就是每隔timeBetweenEvictionRunsMillis執(zhí)行一下destroyTask,而DestroyTask的run方法主要是執(zhí)行shrink(true, keepAlive)
shrink方法會(huì)根據(jù)poolingCount遍歷connections,在checkTime為true時(shí)會(huì)根據(jù)idleMillis判斷是否需要evict,否則判斷是否需要keepalive(keepAlive && idleMillis >= keepAliveBetweenTimeMillis),需要的話放入keepAliveConnections中,然后遍歷進(jìn)行validateConnection,如果成功則更新lastKeepTimeMillis,否則執(zhí)行connection.close(),最后清空keepAliveConnections數(shù)組

小結(jié)

DestroyConnectionThread就是每隔timeBetweenEvictionRunsMillis執(zhí)行一下destroyTask,而DestroyTask的run方法主要是執(zhí)行shrink(true, keepAlive);該方法處理了evict及keepalive的邏輯,根據(jù)poolingCount遍歷connections,在checkTime為true時(shí)會(huì)根據(jù)idleMillis判斷是否需要evict,否則判斷是否需要keepalive(keepAlive && idleMillis >= keepAliveBetweenTimeMillis),需要的話放入keepAliveConnections中,然后遍歷進(jìn)行validateConnection,如果成功則更新lastKeepTimeMillis,否則執(zhí)行connection.close(),最后清空keepAliveConnections數(shù)組。

jedis的keepalive是直接設(shè)置socket.setKeepAlive(true),而common-pools則沒(méi)有所謂的keepalive,本質(zhì)上druid的keepalive與common-pools的testWhileIdle類似;只不過(guò)druid直接在getConnection的時(shí)候執(zhí)行testWhileIdle,這個(gè)邏輯有點(diǎn)奇怪,如果移除掉,而在shrink方法里頭的keepAlive邏輯刪除keepAliveBetweenTimeMillis判斷,那么就跟common-pools的testWhileIdle的邏輯一致了。druid的keepalive相當(dāng)于帶了keepAliveBetweenTimeMillis的testWhileIdle。

以上就是druid的keepalive機(jī)制源碼解析的詳細(xì)內(nèi)容,更多關(guān)于druid keepalive機(jī)制的資料請(qǐng)關(guān)注腳本之家其它相關(guān)文章!

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