Android自定義實(shí)現(xiàn)轉(zhuǎn)盤(pán)菜單
一、前言
旋轉(zhuǎn)菜單是一種占用空間較大,實(shí)用性稍弱的UI,一方面由于展示空間的問(wèn)題,其展示的數(shù)據(jù)有限,但另一方面真由于這個(gè)原因,對(duì)用戶(hù)而言趣味性和操作性反而更有好。
二、繪制原理
繪制原理很簡(jiǎn)單,通過(guò)細(xì)微的觀察,我們發(fā)現(xiàn)文字是不需要旋轉(zhuǎn)的,也就是每個(gè)菜單是不需要自旋轉(zhuǎn),只需要旋轉(zhuǎn)其位置坐標(biāo)即可,實(shí)際上其難點(diǎn)并不是繪制,而是在于觸摸事件的處理方式。
本篇菜單特性:
- 動(dòng)態(tài)設(shè)置菜單
- 計(jì)算旋轉(zhuǎn)方向和旋轉(zhuǎn)角度
- 支持點(diǎn)擊
難點(diǎn)1:
旋轉(zhuǎn)方向判斷,旋轉(zhuǎn)時(shí)記錄起始點(diǎn),計(jì)算出旋轉(zhuǎn)方向。
首先,我們要理解,Touch事件也存在抽象的坐標(biāo)體系,和View左上角重合,因此我們需要轉(zhuǎn)換坐標(biāo)
float cx = event.getX() - getWidth() / 2F; float cy = event.getY() - getHeight() / 2F;
旋轉(zhuǎn)角度的計(jì)算
這種計(jì)算是為了計(jì)算出與原始落點(diǎn)位置的夾角,這里的方法是計(jì)算使用Math.asin反正切函數(shù),然后結(jié)合坐標(biāo)系進(jìn)行判斷
float lineWidth = (float) Math.sqrt(Math.pow(cx, 2) + Math.pow(cy, 2)); float degreeRadian = (float) Math.asin(cy / lineWidth); float dr = 0; if (cy > 0) { //一二象限 if (cx > 0) { dr = degreeRadian; } else { dr = (float) ((Math.PI - degreeRadian)); } } else { //三四象限 if (cx > 0) { dr = (float) (Math.PI * 2 - Math.abs(degreeRadian)); } else { dr = (float) ((Math.PI + Math.abs(degreeRadian))); } }
由于對(duì)Math的了解我們知道,Math.asin不能反映真實(shí)的夾角,因此需要做上面的補(bǔ)充。但是后來(lái)我們發(fā)現(xiàn),Math.atan2函數(shù)的存在,直接可以求出斜率夾角,而且不會(huì)丟失象限關(guān)系,一下子就省了好幾行代碼。
dr = (float) Math.atan2(cy, cx);
難點(diǎn)2:實(shí)時(shí)更新
為了旋轉(zhuǎn),我們可能忘記記錄最新位置,這個(gè)可能導(dǎo)致圓反向旋轉(zhuǎn),因此要實(shí)時(shí)記錄位置
eStartX = cx; eStartY = cy;
難點(diǎn)3:由于攔截了UP事件,因此需要對(duì)UP事件進(jìn)行專(zhuān)門(mén)處理
if (System.currentTimeMillis() - startDownTime > 500) { break; } float upX = event.getX() - getWidth() / 2F; float upY = event.getY() - getHeight() / 2F; handleClickTap(upX, upY);
全部代碼:
public class OribitView extends View { private final String TAG = "OribitView"; private DisplayMetrics displayMetrics; private float mOutlineRaduis; private float mInlineRadius; private TextPaint mPaint; private float lineWidth = 5f; private float textSize = 12f; private int itemCount = 5; private int mTouchSlop = 0; private float rotateDegreeRadian = 0; private OnItemClickListener onItemClickListener; private float eStartX = 0f; private float eStartY = 0f; private boolean isMoveTouch = false; private float startDegreeRadian = 0l; //記錄用于落點(diǎn)角度,用于參考 private long startDownTime = 0l; Rect bounds = new Rect(); private final List<OribitItemPoint> mOribitItemPoints = new ArrayList<>(); public OribitView(Context context) { this(context, null); } public OribitView(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public OribitView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); displayMetrics = context.getResources().getDisplayMetrics(); initPaint(); mTouchSlop = ViewConfiguration.get(context).getScaledTouchSlop(); setLayerType(LAYER_TYPE_SOFTWARE,null); } private void initPaint() { // 實(shí)例化畫(huà)筆并打開(kāi)抗鋸齒 mPaint = new TextPaint(Paint.ANTI_ALIAS_FLAG); mPaint.setAntiAlias(true); mPaint.setTextSize(dpToPx(textSize)); } private float dpToPx(float dp) { return TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp, getResources().getDisplayMetrics()); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int widthMode = MeasureSpec.getMode(widthMeasureSpec); int widthSize = MeasureSpec.getSize(widthMeasureSpec); if (widthMode != MeasureSpec.EXACTLY) { widthSize = displayMetrics.widthPixels / 2; } int heightMode = MeasureSpec.getMode(heightMeasureSpec); int heightSize = MeasureSpec.getSize(heightMeasureSpec); if (heightMode != MeasureSpec.EXACTLY) { heightSize = displayMetrics.widthPixels / 2; } widthSize = heightSize = Math.min(widthSize, heightSize); setMeasuredDimension(widthSize, heightSize); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); mOutlineRaduis = w / 2.0f - dpToPx(lineWidth); mInlineRadius = mOutlineRaduis * 3 / 5.0f - dpToPx(lineWidth); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int width = getWidth(); int height = getWidth(); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeWidth(dpToPx(lineWidth / 4)); mPaint.setColor(Color.GRAY); int id = canvas.save(); float centerRadius = (mOutlineRaduis + mInlineRadius) / 2; float itemRadius = (mOutlineRaduis - mInlineRadius) / 2; canvas.translate(width / 2F, height / 2F); // canvas.drawCircle(0, 0, mOutlineRaduis, mPaint); //畫(huà)外框 // canvas.drawCircle(0, 0, mInlineRadius, mPaint); //畫(huà)內(nèi)框 float strokeWidth = mPaint.getStrokeWidth(); mPaint.setStrokeWidth(itemRadius * 2 - dpToPx(lineWidth / 2)); mPaint.setColor(Color.DKGRAY); mPaint.setShadowLayer(10,0,10,Color.DKGRAY); canvas.drawCircle(0, 0, centerRadius, mPaint); mPaint.setStrokeWidth(strokeWidth); float degree = (float) (2 * Math.asin(itemRadius / centerRadius)); //計(jì)算出從原點(diǎn)過(guò)item的切線(xiàn)夾角,求出每個(gè)圓所占夾角大小 float spaceDegree = (float) ((Math.PI * 2 - degree * itemCount) / itemCount); for (int i = 0; i < mOribitItemPoints.size(); i++) { OribitItemPoint itemPoint = mOribitItemPoints.get(i); float x = (float) (centerRadius * Math.cos(rotateDegreeRadian + i * (spaceDegree + degree))); float y = (float) (centerRadius * Math.sin(rotateDegreeRadian + i * (spaceDegree + degree))); itemPoint.x = x; itemPoint.y = y; OribitItem oribitItem = itemPoint.getOribitItem(); mPaint.setStyle(Paint.Style.FILL); mPaint.setColor(oribitItem.backgroundColor); //減去線(xiàn)寬 float strokeOffset = dpToPx(lineWidth / 2); canvas.drawCircle(x, y, itemRadius - strokeOffset, mPaint); mPaint.setColor(oribitItem.textColor); String text = String.valueOf(oribitItem.text); mPaint.getTextBounds(text, 0, text.length(), bounds); float textBaseline = getTextPaintBaseline(mPaint) - y - bounds.height() + strokeOffset; canvas.drawText(text, x - bounds.width() / 2F, -textBaseline, mPaint); } canvas.restoreToCount(id); } @Override public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: eStartX = event.getX() - getWidth() / 2F; //這里轉(zhuǎn)為原點(diǎn)為畫(huà)布中心的點(diǎn),便于計(jì)算角度 eStartY = event.getY() - getHeight() / 2F; //求出落點(diǎn)與坐標(biāo)系x軸方向的夾角( float locationRadian = (float) Math.asin(eStartY / (float) Math.sqrt(Math.pow(eStartX, 2) + Math.pow(eStartY, 2))); // //根據(jù)正弦值計(jì)算起點(diǎn)在那個(gè)象限 // if (eStartY > 0) { // //一二象限 // if (eStartX < 0) { // startDegreeRadian = (float) (Math.PI - locationRadian); // } else { // startDegreeRadian = locationRadian; // } // } else { // //三四象限 // if (eStartX > 0) { // startDegreeRadian = (float) (Math.PI * 2 - Math.abs(locationRadian)); // } else { // startDegreeRadian = (float) (Math.PI + Math.abs(locationRadian)); // } // } startDegreeRadian = locationRadian; startDownTime = System.currentTimeMillis(); getParent().requestDisallowInterceptTouchEvent(true); super.onTouchEvent(event); return true; case MotionEvent.ACTION_MOVE: //坐標(biāo)轉(zhuǎn)換 float cx = event.getX() - getWidth() / 2F; float cy = event.getY() - getHeight() / 2F; float dx = cx - eStartX; float dy = cy - eStartY; float slideSlop = (float) Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2)); if (slideSlop > mTouchSlop) { isMoveTouch = true; } else { isMoveTouch = false; } if (isMoveTouch) { float lineWidth = (float) Math.sqrt(Math.pow(cx, 2) + Math.pow(cy, 2)); float degreeRadian = (float) Math.asin(cy / lineWidth); float dr = 0; // // if (cy > 0) { // //一二象限 // if (cx > 0) { // dr = degreeRadian; // } else { // dr = (float) ((Math.PI - degreeRadian)); // } // // } else { // //三四象限 // if (cx > 0) { // dr = (float) (Math.PI * 2 - Math.abs(degreeRadian)); // } else { // dr = (float) ((Math.PI + Math.abs(degreeRadian))); // } // } dr = (float) Math.atan2(cy, cx); rotateDegreeRadian += (dr - startDegreeRadian); startDegreeRadian = dr; eStartX = cx; eStartY = cy; postInvalidate(); } break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_OUTSIDE: getParent().requestDisallowInterceptTouchEvent(false); if (isMoveTouch) { isMoveTouch = false; break; } if (System.currentTimeMillis() - startDownTime > 500) { break; } float upX = event.getX() - getWidth() / 2F; float upY = event.getY() - getHeight() / 2F; handleClickTap(upX, upY); break; } return super.onTouchEvent(event); } private void handleClickTap(float upX, float upY) { if (itemCount == 0 || mOribitItemPoints == null) return; OribitItemPoint clickItemPoint = null; float itemRadius = (mOutlineRaduis - mInlineRadius) / 2; for (OribitItemPoint itemPoint : mOribitItemPoints) { if (Float.isNaN(itemPoint.x) || Float.isNaN(itemPoint.y)) { continue; } float dx = (itemPoint.x - upX); float dy = (itemPoint.y - upY); float clickSlop = (float) Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2)); if (clickSlop >= itemRadius) { continue; } clickItemPoint = itemPoint; break; } if (clickItemPoint == null) return; if (this.mOribitItemPoints != null) { this.onItemClickListener.onItemClick(this, clickItemPoint.oribitItem); } } public int getItemCount() { return itemCount; } public static float getTextPaintBaseline(Paint p) { Paint.FontMetrics fontMetrics = p.getFontMetrics(); return (fontMetrics.descent - fontMetrics.ascent) / 2 - fontMetrics.descent; } public void showItems(List<OribitItem> oribitItems) { mOribitItemPoints.clear(); if (oribitItems != null) { for (OribitItem item : oribitItems) { OribitItemPoint point = new OribitItemPoint(); point.x = Float.NaN; point.y = Float.NaN; point.oribitItem = item; mOribitItemPoints.add(point); } } this.itemCount = mOribitItemPoints.size(); postInvalidate(); } public void setOnItemClickListener(OnItemClickListener onItemClickListener) { this.onItemClickListener = onItemClickListener; } public static class OribitItem { public String text; public int textColor; public int backgroundColor; } static class OribitItemPoint<T extends OribitItem> extends PointF { private T oribitItem; public void setOribitItem(T oribitItem) { this.oribitItem = oribitItem; } public T getOribitItem() { return oribitItem; } } public interface OnItemClickListener { public void onItemClick(View contentView, OribitItem item); } }
用法:
OribitView oribitView = findViewById(R.id.oribitView); oribitView.setOnItemClickListener(new OribitView.OnItemClickListener() { @Override public void onItemClick(View contentView, OribitView.OribitItem item) { Toast.makeText(contentView.getContext(),item.text,Toast.LENGTH_SHORT).show(); } }); List<OribitView.OribitItem> oribitItems = new ArrayList<>(); String[] chs = new String[]{"鮮花", "牛奶", "橘子", "生活", "新聞", "熱點(diǎn)"}; int[] colors = new int[]{argb(random.nextFloat(), random.nextFloat(), random.nextFloat()), argb(random.nextFloat(), random.nextFloat(), random.nextFloat()), argb(random.nextFloat(), random.nextFloat(), random.nextFloat()), argb(random.nextFloat(), random.nextFloat(), random.nextFloat()), argb(random.nextFloat(), random.nextFloat(), random.nextFloat()), argb(random.nextFloat(), random.nextFloat(), random.nextFloat()) }; for (int i = 0; i < chs.length; i++) { OribitView.OribitItem item = new OribitView.OribitItem(); item.text = chs[i]; item.textColor = Color.WHITE; item.backgroundColor = colors[i]; oribitItems.add(item); } oribitView.showItems(oribitItems);
三、總結(jié)
本篇難點(diǎn)主要是事件處理,當(dāng)然可能有人會(huì)問(wèn),使用Layout添加豈不是更方便,答案是肯定的,但是本篇主要重點(diǎn)介紹Canvas 繪制,后續(xù)有Layout的布局,當(dāng)然這里其實(shí)區(qū)別并不大,不同點(diǎn)是一個(gè)需要onLayout的調(diào)用,另一個(gè)是onDraw的調(diào)用,做好坐標(biāo)軸轉(zhuǎn)換即可,難度并不大。
以上就是Android自定義實(shí)現(xiàn)轉(zhuǎn)盤(pán)菜單的詳細(xì)內(nèi)容,更多關(guān)于Android轉(zhuǎn)盤(pán)菜單的資料請(qǐng)關(guān)注腳本之家其它相關(guān)文章!
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