基于C++自制屠夫躲貓貓小游戲
大家好,我是派蒙,我寫(xiě)了一個(gè)《屠夫躲貓貓》的游戲,下面是源代碼:
#include <stdio.h>
#include <conio.h>
#include<bits/stdc++.h>
#include<windows.h>
using namespace std;
string ID[1001];
string Name[1001],Key[1001];
int main(void){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 0x02);
cout<<"========================================================"<<endl<<endl<<endl;
cout<<" 屠夫躲貓貓"<<endl;
cout<<" Butcher Hide And Seek"<<endl;
Sleep(4000);
ID[0]="VIP000";
Name[0]="派蒙";
Key[0]="MIHOYO";
ID[1]="VIP001";
Name[1]="納西妲";
Key[1]="MIHOYO";
ID[2]="VIP002";
Name[2]="芙寧娜";
Key[2]="MIHOYO";
ID[3]="SVIP666";
Name[3]="原神";
Key[3]="MIHOYO";
int cnt=4;
bool zt=1;
long long I=100000;
string n,m;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 0x02);
while(1){
system("cls");
bool K=0;
zt=1;
cout<<"========================================================"<<endl;
cout<<"注冊(cè)/登錄"<<endl;
cout<<"(本機(jī)注冊(cè)的賬戶(hù)只能在本機(jī)中使用)"<<endl;
if(zt==1){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 0xF0);
}else if(zt==0){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 0x02);
}
cout<<"1.沒(méi)有賬號(hào),注冊(cè)一個(gè)"<<endl;
if(zt==0){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 0xF0);
}else if(zt==1){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 0x02);
}
cout<<"2.有賬號(hào),直接登錄" <<endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 0x02);
cout<<"(W/S選擇,Y確定)"<<endl;
int a=getch();
system("cls");
switch(a){
case 'W':zt=1;
case 'S':zt=0;
case 'Y':if(zt==1){
cout<<"========================================================"<<endl;
cout<<"請(qǐng)輸入用戶(hù)名:"<<endl;
cin>>Name[cnt];
cout<<"請(qǐng)?jiān)O(shè)置密碼:"<<endl;
cin>>Key[cnt];
ID[cnt]=I;
I++;
cnt++;
system("cls");
}else if(zt==0){
cout<<"========================================================"<<endl;
cout<<"用戶(hù)名/ID:";
cin>>n;
cout<<"密碼:";
cin>>m;
int cnt1;
for(int i=0;i<=cnt;i++){
if(n==Name[i]&&m==Key[i]||n==ID[i]&&m==Key[i]){
K=1;
cnt1=i;
break;
}
}
if(K==1){
system("cls");
cout<<"========================================================"<<endl<<endl;
cout<<" 抵制不良游戲,拒絕盜版游戲。"<<endl;
cout<<" 注意自我保護(hù),謹(jǐn)防受騙上當(dāng)。"<<endl;
cout<<" 適度游戲益腦,沉迷游戲傷身。"<<endl;
cout<<" 合理安排時(shí)間,享受健康生活。"<<endl<<endl;
cout<<" 初始化資源中..."<<endl;
int n=20;
cout<<" _____________________"<<endl;
cout<<" ";
while(n--){
cout<<"█";
Sleep(300);
}
while(1){
system("cls");
cout<<"========================================================"<<endl;
cout<<"□"<<Name[cnt1]<<endl;
cout<<"選擇模式:(輸入對(duì)應(yīng)中文)"<<endl;
string out="開(kāi)始游戲";
for(int i=0;i<=7;i+=2){
cout<<out[i]<<out[i+1];
Sleep(500);
}
cout<<endl;
out="退出登錄";
for(int i=0;i<=7;i+=2){
cout<<out[i]<<out[i+1];
Sleep(500);
}
cout<<endl;
out="修改資料";
for(int i=0;i<=7;i+=2){
cout<<out[i]<<out[i+1];
Sleep(500);
}
cout<<endl;
while(1){
string n;
cin>>n;
if(n=="開(kāi)始游戲"){
system("cls");
cout<<"========================================================"<<endl;
cout<<"請(qǐng)選擇躲藏位置:(輸入對(duì)應(yīng)中文)"<<endl;
cout<<"床底下/衣柜里/窗簾后/馬桶里/桌底下/沙發(fā)底/沙發(fā)后/原地不動(dòng)"<<endl;
cin>>n;
int Location;
if(n=="床底下"){
Location=0;
}else if(n=="衣柜里"){
Location=1;
}else if(n=="窗簾后"){
Location=2;
}else if(n=="馬桶里"){
Location=3;
}else if(n=="桌底下"){
Location=4;
}else if(n=="沙發(fā)底"){
Location=5;
}else if(n=="沙發(fā)后"){
Location=6;
}else if(n=="原地不動(dòng)"){
Location=7;
}
bool died=0;
for(int cnt=1;cnt<=6;cnt++){
system("cls");
cout<<"========================================================"<<endl;
cout<<"第";
Sleep(1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 0x04);
cout<<cnt;
Sleep(1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 0x02);
cout<<"回";
Sleep(1000);
cout<<"合"<<endl;
Sleep(2000);
cout<<"噓,屠夫來(lái)了。 你的位置:";
if(Location==0){
cout<<"床底下\n";
}else if(Location==1){
cout<<"衣柜里\n";
}else if(Location==2){
cout<<"窗簾后\n";
}else if(Location==3){
cout<<"馬桶里\n";
}else if(Location==4){
cout<<"桌底下\n";
}else if(Location==5){
cout<<"沙發(fā)底\n";
}else if(Location==6){
cout<<"沙發(fā)后\n";
}
Sleep(1000);
if(Location==7){
cout<<"由于你沒(méi)有躲藏,你被屠夫發(fā)現(xiàn)了。你死了。";
died=1;
Sleep(4000);
break;
}
int go=rand()%6;
if(go==Location){
cout<<"你被屠夫抓到了,你死了。"<<endl;
died=1;
break;
Sleep(4000);
system("cls");
}else{
cout<<"屠夫看向了";
if(go==0){
cout<<"床底下";
}else if(go==1){
cout<<"衣柜里";
}else if(go==2){
cout<<"窗簾后";
}else if(go==3){
cout<<"馬桶里";
}else if(go==4){
cout<<"桌底下";
}else if(go==5){
cout<<"沙發(fā)底";
}else if(go==6){
cout<<"沙發(fā)后";
}
Sleep(1000);
cout<<",他抓住了一名玩家,一人被淘汰。";
Sleep(3000);
system("cls");
}
}
if(died==1){
break;
}else{
system("cls");
cout<<"======================================================="<<endl;
cout<<"你存活到了最后,你贏了!";
Sleep(3000);
system("cls");
}
}else if(n=="退出登錄"){
cout<<"======================================================="<<endl<<endl;
cout<<" 正在退出……"<<endl;
Sleep(5000);
system("cls");
break;
}else if(n=="修改資料"){
cout<<"======================================================="<<endl<<endl;
cout<<"請(qǐng)選擇要修改的選項(xiàng)"<<endl;
out="昵稱(chēng)";
for(int i=0;i<=7;i+=2){
cout<<out[i]<<out[i+1];
Sleep(500);
}
cout<<endl;
out="密碼";
for(int i=0;i<=7;i+=2){
cout<<out[i]<<out[i+1];
Sleep(500);
}
cout<<endl;
cin>>n;
if(n=="昵稱(chēng)"){
system("cls");
cout<<"======================================================="<<endl;
cout<<"輸入新昵稱(chēng):";
cin>>n;
Name[cnt1]=n;
system("cls");
cout<<"======================================================="<<endl;
cout<<"修改成功!";
}else if(n=="密碼"){
system("cls");
cout<<"======================================================="<<endl;
cout<<"輸入舊密碼:";
cin>>n;
if(n==Key[cmt1]){
system("cls");
cout<<"======================================================="<<endl;
cout<<"輸入新密碼"<<endl;
cin>>n;
Key[cnt1]=n;
cout<<"修改成功!"<<endl;
}else{
system("cls");
cout<<"======================================================="<<endl;
cout<<"密碼錯(cuò)誤!"<<endl;
}
}
}
}
}//-
return 0;
}else{
cout<<"密碼或用戶(hù)名錯(cuò)誤,請(qǐng)重新輸入?。?!"<<endl;
Sleep(1000);
system("cls");
}
}
}
}
}到此這篇關(guān)于基于C++自制屠夫躲貓貓小游戲的文章就介紹到這了,更多相關(guān)C++小游戲內(nèi)容請(qǐng)搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!
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