C# 線(xiàn)性插值的實(shí)現(xiàn)示例
線(xiàn)性插值是一種常用的插值算法,適用于許多實(shí)際場(chǎng)景。
傳感器數(shù)據(jù)處理:在傳感器數(shù)據(jù)處理中,可能會(huì)出現(xiàn)數(shù)據(jù)點(diǎn)不連續(xù)或不均勻的情況。使用線(xiàn)性插值可以根據(jù)已知的數(shù)據(jù)點(diǎn)來(lái)估算在兩個(gè)數(shù)據(jù)點(diǎn)之間的數(shù)值,從而填補(bǔ)數(shù)據(jù)中的缺失或不連續(xù)之處。
圖像處理:在圖像處理中,可能需要調(diào)整圖像的大小或分辨率。線(xiàn)性插值可以用來(lái)估算新像素點(diǎn)的數(shù)值,從而實(shí)現(xiàn)圖像的縮放或放大。
信號(hào)處理:在數(shù)字信號(hào)處理中,線(xiàn)性插值可以用來(lái)估算信號(hào)在離散時(shí)間點(diǎn)之間的數(shù)值,從而平滑信號(hào)或填充信號(hào)中的缺失值。
數(shù)值模擬:在線(xiàn)性數(shù)值模擬中,線(xiàn)性插值可以用來(lái)逼近復(fù)雜函數(shù)的數(shù)值輸出,從而簡(jiǎn)化數(shù)學(xué)模型的計(jì)算過(guò)程。
運(yùn)動(dòng)學(xué)模型:在線(xiàn)性運(yùn)動(dòng)學(xué)模型中,可能需要根據(jù)已知的位置數(shù)據(jù)來(lái)估算物體在不同時(shí)間點(diǎn)的軌跡或位置信息,線(xiàn)性插值可以幫助實(shí)現(xiàn)這一目標(biāo)。
案例
有一組數(shù)據(jù),電壓,溫度會(huì)隨著改變,電壓和溫度都是浮點(diǎn)型數(shù)據(jù),快速獲取(-40~120)整形溫度對(duì)應(yīng)的電壓。
using System; class Program { static void Main() { // 假設(shè)已知的電壓-溫度數(shù)據(jù)點(diǎn) double[] temperatures = { -40, 0, 25, 50, 100 }; double[] voltages = { 1.0, 2.5, 3.0, 3.5, 4.0 }; // 需要獲取的整數(shù)溫度值 int targetTemperature = 75; // 尋找相鄰的溫度數(shù)據(jù)點(diǎn) int lowerIndex = Array.BinarySearch(temperatures, targetTemperature); if (lowerIndex < 0) { lowerIndex = ~lowerIndex - 1; } int upperIndex = lowerIndex + 1; // 線(xiàn)性插值計(jì)算電壓值 double lowerTemperature = temperatures[lowerIndex]; double upperTemperature = temperatures[upperIndex]; double lowerVoltage = voltages[lowerIndex]; double upperVoltage = voltages[upperIndex]; double interpolatedVoltage = lowerVoltage + (upperVoltage - lowerVoltage) * (targetTemperature - lowerTemperature) / (upperTemperature - lowerTemperature); Console.WriteLine($"在溫度 {targetTemperature} 度時(shí)對(duì)應(yīng)的電壓值為: {interpolatedVoltage}"); } }
1、分段線(xiàn)性插值
/// <summary> /// 分段線(xiàn)性插值,將一組數(shù)插值為所需點(diǎn)數(shù) /// </summary> /// <param name="dataIn">待插值的數(shù)據(jù)數(shù)組</param> /// <param name="n">插值點(diǎn)數(shù)</param> /// <returns>插值后的數(shù)據(jù)數(shù)組</returns> public static float[] Interpolation(float[] dataIn, int n) { float[] dataOut = new float[n]; int lenIn = dataIn.Length; float[] a = new float[lenIn]; float[] divIn = new float[lenIn]; float[] divOut = new float[n]; divIn[0] = 0; for (int i = 1; i < lenIn; i++) { divIn[i] = divIn[i - 1] + 1; } divOut[0] = 0; for (int i = 1; i < n; i++) { divOut[i] = divOut[i - 1] + lenIn / (float)n; } int k = 0; for (int i = k; i < n; i++) { for (int j = 0; j < lenIn - 1; j++) { if (divOut[i] >= divIn[j] && divOut[i] < divIn[j + 1]) { dataOut[i] = (dataIn[j + 1] - dataIn[j]) * (divOut[i] - divIn[j]) / (divIn[j + 1] - divIn[j]) + dataIn[j]; k = i; } } } return dataOut; }
2、三次樣條插值
/// <summary> /// 三次樣條插值 /// </summary> /// <param name="points">排序好的x、y點(diǎn)集合</param> /// <param name="xs">輸入x軸數(shù)據(jù),插值計(jì)算出對(duì)應(yīng)的y軸點(diǎn)</param> /// <param name="chf">寫(xiě)1</param> /// <returns>返回計(jì)算好的Y軸數(shù)值</returns> public static double[] SplineInsertPoint(PointClass[] points, double[] xs, int chf) { int plength = points.Length; double[] h = new double[plength]; double[] f = new double[plength]; double[] l = new double[plength]; double[] v = new double[plength]; double[] g = new double[plength]; for (int i = 0; i < plength - 1; i++) { h[i] = points[i + 1].x - points[i].x; f[i] = (points[i + 1].y - points[i].y) / h[i]; } for (int i = 1; i < plength - 1; i++) { l[i] = h[i] / (h[i - 1] + h[i]); v[i] = h[i - 1] / (h[i - 1] + h[i]); g[i] = 3 * (l[i] * f[i - 1] + v[i] * f[i]); } double[] b = new double[plength]; double[] tem = new double[plength]; double[] m = new double[plength]; double f0 = (points[0].y - points[1].y) / (points[0].x - points[1].x); double fn = (points[plength - 1].y - points[plength - 2].y) / (points[plength - 1].x - points[plength - 2].x); b[1] = v[1] / 2; for (int i = 2; i < plength - 2; i++) { // Console.Write(" " + i); b[i] = v[i] / (2 - b[i - 1] * l[i]); } tem[1] = g[1] / 2; for (int i = 2; i < plength - 1; i++) { //Console.Write(" " + i); tem[i] = (g[i] - l[i] * tem[i - 1]) / (2 - l[i] * b[i - 1]); } m[plength - 2] = tem[plength - 2]; for (int i = plength - 3; i > 0; i--) { //Console.Write(" " + i); m[i] = tem[i] - b[i] * m[i + 1]; } m[0] = 3 * f[0] / 2.0; m[plength - 1] = fn; int xlength = xs.Length; double[] insertRes = new double[xlength]; for (int i = 0; i < xlength; i++) { int j = 0; for (j = 0; j < plength; j++) { if (xs[i] < points[j].x) break; } j = j - 1; Console.WriteLine(j); if (j == -1 || j == points.Length - 1) { if (j == -1) throw new Exception("插值下邊界超出"); if (j == points.Length - 1 && xs[i] == points[j].x) insertRes[i] = points[j].y; else throw new Exception("插值下邊界超出"); } else { double p1; p1 = (xs[i] - points[j + 1].x) / (points[j].x - points[j + 1].x); p1 = p1 * p1; double p2; p2 = (xs[i] - points[j].x) / (points[j + 1].x - points[j].x); p2 = p2 * p2; double p3; p3 = p1 * (1 + 2 * (xs[i] - points[j].x) / (points[j + 1].x - points[j].x)) * points[j].y + p2 * (1 + 2 * (xs[i] - points[j + 1].x) / (points[j].x - points[j + 1].x)) * points[j + 1].y; double p4; p4 = p1 * (xs[i] - points[j].x) * m[j] + p2 * (xs[i] - points[j + 1].x) * m[j + 1]; // Console.WriteLine(m[j] + " " + m[j + 1] + " " + j); p4 = p4 + p3; insertRes[i] = p4; //Console.WriteLine("f(" + xs[i] + ")= " + p4); } } //Console.ReadLine(); return insertRes; }
排序計(jì)算
public class PointClass { public double x = 0; public double y = 0; public PointClass() { x = 0; y = 0; } //-------寫(xiě)一個(gè)排序函數(shù),使得輸入的點(diǎn)按順序排列,是因?yàn)椴逯邓惴ǖ囊笫?,x軸遞增有序的--------- public static PointClass[] DeSortX(PointClass[] points) { int length = points.Length; double temx, temy; for (int i = 0; i < length - 1; i++) { for (int j = 0; j < length - i - 1; j++) if (points[j].x > points[j + 1].x) { temx = points[j + 1].x; points[j + 1].x = points[j].x; points[j].x = temx; temy = points[j + 1].y; points[j + 1].y = points[j].y; points[j].y = temy; } } return points; } }
3、拉格朗日插值
(1)一元全區(qū)間不等距插值
/// <summary> /// 一元全區(qū)間不等距插值 /// 拉格朗日插值算法 /// </summary> /// <param name="x">一維數(shù)組,長(zhǎng)度為n,存放給定的n個(gè)結(jié)點(diǎn)的值x(i),要求x(0)<x(1)<...<x(n-1)</param> /// <param name="y">一維數(shù)組,長(zhǎng)度為n,存放給定的n個(gè)結(jié)點(diǎn)的函數(shù)值y(i),y(i) = f(x(i)), i=0,1,...,n-1</param> /// <param name="t">存放指定的插值點(diǎn)的x值</param> /// <returns>指定的查指點(diǎn)t的函數(shù)近似值y=f(t)</returns> public static double Lagrange(double[] x, double[] y, double t) { // x,y點(diǎn)數(shù) int n = x.Length; double z = 0.0; // 特例處理 if (n < 1) { return (z); } else if (n == 1) { z = y[0]; return (z); } else if (n == 2) { z = (y[0] * (t - x[1]) - y[1] * (t - x[0])) / (x[0] - x[1]); return (z); } // 開(kāi)始插值 int ik = 0; while ((x[ik] < t) && (ik < n)) { ik = ik + 1; } int k = ik - 4; if (k < 0) { k = 0; } int m = ik + 3; if (m > n - 1) { m = n - 1; } for (int i = k; i <= m; i++) { double s = 1.0; for (int j = k; j <= m; j++) { if (j != i) { // 拉格朗日插值公式 s = s * (t - x[j]) / (x[i] - x[j]); } } z = z + s * y[i]; } return (z); }
/// <summary> /// 一元全區(qū)間不等距插值 /// </summary> /// <param name="points">點(diǎn)集(含XY坐標(biāo))</param> /// <param name="t"></param> /// <returns></returns> public static double Lagrange(PointF[] points, double t) { double[] x = new double[points.Length]; double[] y = new double[points.Length]; for (int i = 0; i < points.Length; i++) { x[i] = points[i].X; y[i] = points[i].Y; } return Lagrange(x, y, t); }
/// <summary> /// 一元全區(qū)間不等距插值 /// </summary> /// <param name="points">二元組類(lèi)型的點(diǎn)集(含XY坐標(biāo))</param> /// <param name="t"></param> /// <returns></returns> public static double Lagrange(List<Tuple<double, double>> points, double t) { double[] x = new double[points.Count]; double[] y = new double[points.Count]; for (int i = 0; i < points.Count; i++) { x[i] = points[i].Item1; y[i] = points[i].Item2; } return Lagrange(x, y, t); }
/// <summary> /// 一元全區(qū)間不等距插值,獲得插值后的曲線(xiàn)(折線(xiàn)擬合)數(shù)據(jù) /// </summary> /// <param name="points">點(diǎn)集(含XY坐標(biāo))</param> /// <param name="segment_count">每數(shù)據(jù)段的分割數(shù)</param> /// <returns></returns> public static PointF[] Lagrange_Curve(PointF[] points, int segment_count = 10) { int n = points.Length; PointF[] segments = new PointF[n * segment_count + 1]; for (int i = 0; i < points.Length - 1; i++) { double dt = (points[i + 1].X - points[i].X) / segment_count; double t = points[i].X; for (int j = 0; j <= segment_count; j++, t += dt) { PointF p = new PointF(0.0F, 0.0F); p.X = (float)t; if (j == 0) p.Y = points[i].Y; else if (j == segment_count) p.Y = points[i + 1].Y; else p.Y = (float)(Lagrange(points, t)); segments[i] = p; } } return segments; }
/// <summary> /// 一元全區(qū)間等距插值 /// (使用非等距插值的方法) /// </summary> /// <param name="x0">存放等距n個(gè)結(jié)點(diǎn)中第一個(gè)結(jié)點(diǎn)的值</param> /// <param name="step">等距結(jié)點(diǎn)的步長(zhǎng)</param> /// <param name="y">一維數(shù)組,長(zhǎng)度為n,存放給定的n個(gè)結(jié)點(diǎn)的函數(shù)值y(i),y(i) = f(x(i)), i=0,1,...,n-1</param> /// <param name="t">存放指定的插值點(diǎn)的x值</param> /// <returns>指定的查指點(diǎn)t的函數(shù)近似值y=f(t)</returns> public static double Lagrange(double x0, double step, double[] y, double t) { double[] x = new double[y.Length]; for (int i = 0; i < y.Length; i++, x0 += step) { x[i] = x0; } return Lagrange(x, y, t); }
(2)一元全區(qū)間等距插值
/// <summary> /// 一元全區(qū)間等距插值 /// </summary> /// <param name="x0">存放等距n個(gè)結(jié)點(diǎn)中第一個(gè)結(jié)點(diǎn)的值</param> /// <param name="step">等距結(jié)點(diǎn)的步長(zhǎng)</param> /// <param name="y">一維數(shù)組,長(zhǎng)度為n,存放給定的n個(gè)結(jié)點(diǎn)的函數(shù)值y(i),y(i) = f(x(i)), i=0,1,...,n-1</param> /// <param name="t">存放指定的插值點(diǎn)的x值</param> /// <returns>指定的查指點(diǎn)t的函數(shù)近似值y=f(t)</returns> public static double Lagrange_Equidistant(double x0, double step, double[] y, double t) { int n = y.Length; double z = 0.0; // 特例處理 if (n < 1) { return (z); } else if (n == 1) { z = y[0]; return (z); } else if (n == 2) { z = (y[1] * (t - x0) - y[0] * (t - x0 - step)) / step; return (z); } // 開(kāi)始插值 int ik = 0; if (t > x0) { double p = (t - x0) / step; ik = (int)p; double q = (float)ik; if (p > q) { ik = ik + 1; } } else { ik = 0; } int k = ik - 4; if (k < 0) { k = 0; } int m = ik + 3; if (m > n - 1) { m = n - 1; } for (int i = k; i <= m; i++) { double s = 1.0; double xi = x0 + i * step; for (int j = k; j <= m; j++) { if (j != i) { double xj = x0 + j * step; // 拉格朗日插值公式 s = s * (t - xj) / (xi - xj); } } z = z + s * y[i]; } return (z); }
4、埃爾米特插值
(1)埃爾米特不等距插值
/// <summary> /// 埃爾米特不等距插值 /// </summary> /// <param name="x">一維數(shù)組,長(zhǎng)度為n,存放給定的n個(gè)結(jié)點(diǎn)的值x(i),要求x(0)<x(1)<...<x(n-1)</param> /// <param name="y">一維數(shù)組,長(zhǎng)度為n,存放給定的n個(gè)結(jié)點(diǎn)的函數(shù)值y(i),y(i) = f(x(i)), i=0,1,...,n-1</param> /// <param name="dy">一維數(shù)組,長(zhǎng)度為n,存放給定的n個(gè)結(jié)點(diǎn)的函數(shù)導(dǎo)數(shù)值y'(i),y'(i) = f'(x(i)), i=0,1,...,n-1</param> /// <param name="t">存放指定的插值點(diǎn)的x值</param> /// <returns>指定的查指點(diǎn)t的函數(shù)近似值y=f(t)</returns> public static double Hermite(double[] x, double[] y, double[] dy, double t) { int n = x.Length; double z = 0.0; // 循環(huán)插值 for (int i = 1; i <= n; i++) { double s = 1.0; for (int j = 1; j <= n; j++) { if (j != i) { s = s * (t - x[j - 1]) / (x[i - 1] - x[j - 1]); } } s = s * s; double p = 0.0; for (int j = 1; j <= n; j++) { if (j != i) { p = p + 1.0 / (x[i - 1] - x[j - 1]); } } double q = y[i - 1] + (t - x[i - 1]) * (dy[i - 1] - 2.0 * y[i - 1] * p); z = z + q * s; } return (z); }
/// <summary> /// 埃爾米特等距插值 /// (使用非等距插值的方法) /// </summary> /// <param name="x0">存放等距n個(gè)結(jié)點(diǎn)中第一個(gè)結(jié)點(diǎn)的值</param> /// <param name="step">等距結(jié)點(diǎn)的步長(zhǎng)</param> /// <param name="y">一維數(shù)組,長(zhǎng)度為n,存放給定的n個(gè)結(jié)點(diǎn)的函數(shù)值y(i),y(i) = f(x(i)), i=0,1,...,n-1</param> /// <param name="dy">一維數(shù)組,長(zhǎng)度為n,存放給定的n個(gè)結(jié)點(diǎn)的函數(shù)導(dǎo)數(shù)值y'(i),y'(i) = f'(x(i)), i=0,1,...,n-1</param> /// <param name="t">存放指定的插值點(diǎn)的x值</param> /// <returns>指定的查指點(diǎn)t的函數(shù)近似值y=f(t)</returns> public static double Hermite(double x0, double step, double[] y, double[] dy, double t) { double[] x = new double[y.Length]; for (int i = 0; i < y.Length; i++, x0 += step) { x[i] = x0; } return Hermite(x, y, dy, t); }
(2)埃爾米特等距插值
/// <summary> /// 埃爾米特等距插值 /// </summary> /// <param name="x0">等距n個(gè)結(jié)點(diǎn)中第一個(gè)結(jié)點(diǎn)的值</param> /// <param name="step">等距結(jié)點(diǎn)的步長(zhǎng)</param> /// <param name="y">一維數(shù)組,長(zhǎng)度為n,存放給定的n個(gè)結(jié)點(diǎn)的函數(shù)值y(i),y(i) = f(x(i)), i=0,1,...,n-1</param> /// <param name="dy">一維數(shù)組,長(zhǎng)度為n,存放給定的n個(gè)結(jié)點(diǎn)的函數(shù)導(dǎo)數(shù)值y'(i),y'(i) = f'(x(i)), i=0,1,...,n-1</param> /// <param name="t">存放指定的插值點(diǎn)的x值</param> /// <returns>指定的查指點(diǎn)t的函數(shù)近似值y=f(t)</returns> public static double Hermite(double x0, double step, double[] y, double[] dy, double t) { int n = y.Length; double z = 0.0; // 循環(huán)插值 for (int i = 1; i <= n; i++) { double s = 1.0; double q = x0 + (i - 1) * step; double p; for (int j = 1; j <= n; j++) { p = x0 + (j - 1) * step; if (j != i) { s = s * (t - p) / (q - p); } } s = s * s; p = 0.0; for (int j = 1; j <= n; j++) { if (j != i) { p = p + 1.0 / (q - (x0 + (j - 1) * step)); } } q = y[i - 1] + (t - q) * (dy[i - 1] - 2.0 * y[i - 1] * p); z = z + q * s; } return (z); }
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