C#如何實現(xiàn)子進(jìn)程跟隨主進(jìn)程關(guān)閉
前言
多進(jìn)程開發(fā)經(jīng)常會遇到主進(jìn)程關(guān)閉,子進(jìn)程需要跟隨主進(jìn)程一同關(guān)閉。比如調(diào)ffmpeg命令行實現(xiàn)的錄屏程序,錄屏程序關(guān)閉,ffmpeg進(jìn)程也需要退出。我們通常在程序關(guān)閉時調(diào)用Process.Kill()殺掉fmpeg進(jìn)程即可。但是如果是強(qiáng)制或異常關(guān)閉錄屏程序,ffmpeg將會變成僵尸進(jìn)程殘留在系統(tǒng)中。本文將提供一種解決此類問題的方法。
一、如何實現(xiàn)
1、創(chuàng)建作業(yè)對象
(1)、創(chuàng)建對象
handle = CreateJobObject(IntPtr.Zero, null);
(2)、設(shè)置銷毀作業(yè)時,關(guān)閉擁有的進(jìn)程
var info = new JOBOBJECT_BASIC_LIMIT_INFORMATION { LimitFlags = 0x2000 }; var extendedInfo = new JOBOBJECT_EXTENDED_LIMIT_INFORMATION { BasicLimitInformation = info }; int length = Marshal.SizeOf(typeof(JOBOBJECT_EXTENDED_LIMIT_INFORMATION)); IntPtr extendedInfoPtr = Marshal.AllocHGlobal(length); Marshal.StructureToPtr(extendedInfo, extendedInfoPtr, false); if (!SetInformationJobObject(handle, JobObjectInfoType.ExtendedLimitInformation, extendedInfoPtr, (uint)length)) throw new Exception(string.Format("Unable to set information. Error: {0}", Marshal.GetLastWin32Error()));
2、子進(jìn)程加入作業(yè)對象
AssignProcessToJobObject(handle, processHandle);
3、銷毀作業(yè)對象
(1)、手動銷毀
CloseHandle(handle);
(2)、所在進(jìn)程結(jié)束自動銷毀
二、完整代碼
using System.Diagnostics; using System.Runtime.InteropServices; namespace JobManagement { #region Helper classes /// <summary> /// 作業(yè)對象,主要用于子進(jìn)程管理。 /// 目前版本是只支持作業(yè)銷毀擁有的子進(jìn)程退出 /// 通??梢远x一個全局靜態(tài)變量使用 /// </summary> public class Job : IDisposable { [DllImport("kernel32.dll", CharSet = CharSet.Unicode)] static extern IntPtr CreateJobObject(IntPtr a, string lpName); [DllImport("kernel32.dll")] static extern bool SetInformationJobObject(IntPtr hJob, JobObjectInfoType infoType, IntPtr lpJobObjectInfo, UInt32 cbJobObjectInfoLength); [DllImport("kernel32.dll", SetLastError = true)] static extern bool AssignProcessToJobObject(IntPtr job, IntPtr process); [DllImport("kernel32.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] static extern bool CloseHandle(IntPtr hObject); private IntPtr handle; private bool disposed; public Job() { handle = CreateJobObject(IntPtr.Zero, null); var info = new JOBOBJECT_BASIC_LIMIT_INFORMATION { LimitFlags = 0x2000 }; var extendedInfo = new JOBOBJECT_EXTENDED_LIMIT_INFORMATION { BasicLimitInformation = info }; int length = Marshal.SizeOf(typeof(JOBOBJECT_EXTENDED_LIMIT_INFORMATION)); IntPtr extendedInfoPtr = Marshal.AllocHGlobal(length); Marshal.StructureToPtr(extendedInfo, extendedInfoPtr, false); if (!SetInformationJobObject(handle, JobObjectInfoType.ExtendedLimitInformation, extendedInfoPtr, (uint)length)) throw new Exception(string.Format("Unable to set information. Error: {0}", Marshal.GetLastWin32Error())); } /// <summary> /// 進(jìn)程加入到作業(yè)對象中 /// </summary> /// <param name="processHandle">進(jìn)程句柄</param> /// <returns></returns> public bool AddProcess(IntPtr processHandle) { return AssignProcessToJobObject(handle, processHandle); } /// <summary> /// 進(jìn)程加入到作業(yè)對象中 /// </summary> /// <param name="processId">進(jìn)程Id</param> /// <returns></returns> public bool AddProcess(int processId) { return AddProcess(Process.GetProcessById(processId).Handle); } /// <summary> /// 銷毀作業(yè)對象,手動調(diào)用則其擁有的所有進(jìn)程都會退出 /// </summary> public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// 銷毀作業(yè)對象,手動調(diào)用則其擁有的所有進(jìn)程都會退出 /// </summary> public void Close() { CloseHandle(handle); handle = IntPtr.Zero; } private void Dispose(bool disposing) { if (disposed) return; if (disposing) { } Close(); disposed = true; } } [StructLayout(LayoutKind.Sequential)] struct IO_COUNTERS { public UInt64 ReadOperationCount; public UInt64 WriteOperationCount; public UInt64 OtherOperationCount; public UInt64 ReadTransferCount; public UInt64 WriteTransferCount; public UInt64 OtherTransferCount; } [StructLayout(LayoutKind.Sequential)] struct JOBOBJECT_BASIC_LIMIT_INFORMATION { public Int64 PerProcessUserTimeLimit; public Int64 PerJobUserTimeLimit; public UInt32 LimitFlags; public UIntPtr MinimumWorkingSetSize; public UIntPtr MaximumWorkingSetSize; public UInt32 ActiveProcessLimit; public UIntPtr Affinity; public UInt32 PriorityClass; public UInt32 SchedulingClass; } [StructLayout(LayoutKind.Sequential)] public struct SECURITY_ATTRIBUTES { public UInt32 nLength; public IntPtr lpSecurityDescriptor; public Int32 bInheritHandle; } [StructLayout(LayoutKind.Sequential)] struct JOBOBJECT_EXTENDED_LIMIT_INFORMATION { public JOBOBJECT_BASIC_LIMIT_INFORMATION BasicLimitInformation; public IO_COUNTERS IoInfo; public UIntPtr ProcessMemoryLimit; public UIntPtr JobMemoryLimit; public UIntPtr PeakProcessMemoryUsed; public UIntPtr PeakJobMemoryUsed; } public enum JobObjectInfoType { AssociateCompletionPortInformation = 7, BasicLimitInformation = 2, BasicUIRestrictions = 4, EndOfJobTimeInformation = 6, ExtendedLimitInformation = 9, SecurityLimitInformation = 5, GroupInformation = 11 } #endregion }
三、使用示例
1、正常退出自動結(jié)束子進(jìn)程
.net8.0
using System.Diagnostics; using JobManagement; //創(chuàng)建作業(yè)對象 Job _job = new Job(); //打開記事本程序 var ps = new Process(); ps.StartInfo.FileName = "notepad.exe"; ps.Start(); //記事本程序進(jìn)程加入到作業(yè)對象 _job.AddProcess(ps.Handle); //等待3秒后退出程序,記事本程序會自動關(guān)閉 Thread.Sleep(3000);
效果預(yù)覽
2、異常退出自動結(jié)束子進(jìn)程
.net8.0
using System.Diagnostics; using JobManagement; //創(chuàng)建作業(yè)對象 Job _job = new Job(); //打開記事本程序 var ps = new Process(); ps.StartInfo.FileName = "notepad.exe"; ps.Start(); //記事本程序進(jìn)程加入到作業(yè)對象 _job.AddProcess(ps.Handle); while(true)Thread.Sleep(3000);
效果預(yù)覽
總結(jié)
本文講述的內(nèi)容是windows多進(jìn)程開發(fā)中比較重要的技術(shù),因為大部分場景主進(jìn)程退出后子進(jìn)程應(yīng)該跟隨退出,正常流程中通過代碼可以在退出時關(guān)閉所有子進(jìn)程,但是異常崩潰時則不行,會出現(xiàn)遺留子進(jìn)程。而本文的方法就很好的解決的這個問題,而且也不需要編寫任何關(guān)閉子進(jìn)程的相關(guān)代碼,方便且省心。
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