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CAMediaTiming ( 時(shí)間協(xié)議)詳解及實(shí)例代碼_IOS_腳本之家

比如,duration像下面一樣可視。 我們都知道,CALayer和CAAnimation都實(shí)現(xiàn)了CAMediaTiming 協(xié)議,因此在Core Animation中,理解CAMediaTiming協(xié)議中的屬性是非常必要的,但是蘋果的文檔中對(duì)于各個(gè)屬性描述太簡(jiǎn)單,對(duì)初學(xué)者容易理解,這篇文章主要幫助理解CAMediaTiming協(xié)議中各個(gè)屬性的含義。 CAMediaTiming
www.dbjr.com.cn/article/997...htm 2025-5-27

簡(jiǎn)單談?wù)凜ore Animation 動(dòng)畫效果_IOS_腳本之家

?CAMediaTiming 有很多動(dòng)畫公共的屬性:比如常見(jiàn)的duration(動(dòng)畫執(zhí)行周期)、speed(速度)、repeatCount(重復(fù)次數(shù))等一些公共的屬性 ?CAAnimation 主要用于實(shí)現(xiàn)動(dòng)畫的委托代理方法,比如動(dòng)畫開始事件和動(dòng)畫結(jié)束都是通過(guò)CAAnimation類實(shí)現(xiàn)的 ?CAPropertyAnimation 屬性動(dòng)畫,分為基礎(chǔ)動(dòng)畫CABasicAnimation和關(guān)鍵幀動(dòng)畫CAKeyframeAni...
www.dbjr.com.cn/article/1168...htm 2025-5-25

iOS中利用UIBezierPath + CAAnimation實(shí)現(xiàn)心跳動(dòng)畫效果_IOS_腳本之家

pulseAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; // 倒轉(zhuǎn)動(dòng)畫 pulseAnimation.autoreverses = YES; // 設(shè)置重復(fù)次數(shù)為無(wú)限大 pulseAnimation.repeatCount = FLT_MAX; // 添加動(dòng)畫到layer [heartView.layer addAnimation:pulseAnimation forKey:@"transform....
www.dbjr.com.cn/article/1268...htm 2025-6-9

iOS的CoreAnimation開發(fā)框架中的Layer層動(dòng)畫制作解析_IOS_腳本之家

NSString * const kCAMediaTimingFunctionLinear; //淡入 在動(dòng)畫開始時(shí) 淡入效果 NSString * const kCAMediaTimingFunctionEaseIn; //淡出 在動(dòng)畫結(jié)束時(shí) 淡出效果 NSString * const kCAMediaTimingFunctionEaseOut; //淡入淡出 NSString * const kCAMediaTimingFunctionEaseInEaseOut; //默認(rèn)效果 NSString * const kCA...
www.dbjr.com.cn/article/879...htm 2025-6-6

在iOS中實(shí)現(xiàn)谷歌滅霸彩蛋的完整示例_IOS_腳本之家

spriteKeyframeAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear) //3 spriteKeyframeAnimation.calculationMode = CAAnimationCalculationMode.discrete add(spriteKeyframeAnimation, forKey:"spriteKeyframeAnimation") } }
www.dbjr.com.cn/article/1607...htm 2025-6-1

利用Swift實(shí)現(xiàn)各類的CATransition動(dòng)畫詳解_Swift_腳本之家

transition.timingFunction = CAMediaTimingFunction(name: animationCurve(curve: curve)) /// 完成動(dòng)畫刪除 transition.isRemovedOnCompletion =true layer.add(transition, forKey: key) } 大功告成!接下來(lái)我們?nèi)バ枰褂脛?dòng)畫的地方來(lái)調(diào)取我們第六步實(shí)現(xiàn)的方法就好了。so easy !哈哈 ...
www.dbjr.com.cn/article/1239...htm 2025-5-28

實(shí)例講解iOS應(yīng)用UI開發(fā)之基礎(chǔ)動(dòng)畫的創(chuàng)建_IOS_腳本之家

keyAnima.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; //設(shè)置代理,開始—結(jié)束 keyAnima.delegate=self; //2.添加核心動(dòng)畫 [self.customView.layer addAnimation:keyAnima forKey:nil]; } -(void)animationDidStart:(CAAnimation *)anim ...
www.dbjr.com.cn/article/749...htm 2025-5-26

iOS添加購(gòu)物車動(dòng)畫效果示例_IOS_腳本之家

rotateAnimation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn] 3)縮放動(dòng)畫 1 2 3 4 CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"]; scaleAnimation.removedOnCompletion = NO; ...
www.dbjr.com.cn/article/1068...htm 2025-6-7

iOS實(shí)現(xiàn)音頻進(jìn)度條效果_IOS_腳本之家

pathAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; pathAnimation.fromValue = [NSNumber numberWithFloat:startPersentage]; pathAnimation.toValue = [NSNumber numberWithFloat:persentage]; pathAnimation.autoreverses = NO; ...
www.dbjr.com.cn/article/1489...htm 2025-5-28

iOS動(dòng)畫案例(1) 類似于qq賬號(hào)信息里的一個(gè)動(dòng)畫效果_IOS_腳本之家

positionAnimation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]; // 執(zhí)行完之后保存最新的狀態(tài) positionAnimation.fillMode = kCAFillModeForwards; // 動(dòng)畫完成之后,是否回到原來(lái)的地方 positionAnimation.autoreverses= NO; ...
www.dbjr.com.cn/article/1039...htm 2025-6-6